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![[Post New]](/s/i/i.gif) 2009/08/24 19:43:08
Subject: Orks
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Yellin' Yoof
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Ok guys im going to rack my brains and people here to create a worthy guide for flash gits
My advise is to ethier put in cover with a high vatage points so that they can get line of sight and get cover
Also that or in reserves you would want them arriving aroung turn 3 as if they arrive on turn two loads of rubbish guardsmen taking cheap potshots and killing a few :(
You need to get them in when thoose independant charcters and tough models start nearing things that you dont want them to IE big gunz then you deploy them from that table edge and Dakka Dakka Dakka they are dead
Also post some thoughts on this and and other things i have a Army list on another post of mine with my men im looking for tactics with that army and tactics for Flash gitz reply welcomed
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Dakka Dakka Dakka
hey der care to give me some expolsiv
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![[Post New]](/s/i/i.gif) 2009/08/24 20:31:34
Subject: Orks
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Foolproof Falcon Pilot
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A better guide for using Flash Gits would be: Don't!
The End
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![[Post New]](/s/i/i.gif) 2009/08/24 20:48:34
Subject: Re:Orks
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Yellin' Yoof
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A reason why not would be helpfull they own all
They may be a litte expenive but in a army sittiation they destroy thoose indepent characters also with kaptin Badrukk and painboy there hard to kill and have leatha firepower if they hit
Always have shootier upgrade as that make assualt 2 and i choose to have Blastier as i give it strength 6
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Dakka Dakka Dakka
hey der care to give me some expolsiv
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![[Post New]](/s/i/i.gif) 2009/08/24 21:42:58
Subject: Orks
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Foolproof Falcon Pilot
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Reason 1. They are terrible. They are Nobs w/o the ability to be uniquely equipped.
Reason 2. They are terrible. BS 2 for those few shots is miserable...you are better off to take Lootas for the points, or just use Nobs for CC, or both.
Reason 3. They are terrible. They are far overcosted if you try to actaully make them decently shooty.
Reason 4. They are terrible. They compete with the actual useful Heavy slots, such as Kans and BWs. Heck, even Boomwagons are better (and far cheaper)!
Reason 5. THEY ARE TERRIBLE.
Sorry dude, but they "own" nothing. They are easily the WORST unit in the Ork dex.
Again the guide for using Flash Gits is: Don't use them!
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This message was edited 2 times. Last update was at 2009/08/24 21:45:49
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![[Post New]](/s/i/i.gif) 2009/08/24 21:54:10
Subject: Orks
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Regular Dakkanaut
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Flash gitz are fine* in fun games, or in huge apocalypse games where you need to fill points. Aside from that, for tournies or even semi-competitive games, the sheer amount of points they take up makes them basically unusable.
-Tyr
* - By fine, I don't mean that they're good... I just mean that they're less unacceptable.
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![[Post New]](/s/i/i.gif) 2009/08/24 22:08:14
Subject: Orks
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Plastictrees
UK
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Place for Flashgits? The Bin.
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WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
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![[Post New]](/s/i/i.gif) 2009/08/24 22:19:54
Subject: Re:Orks
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Sword-Wielding Bloodletter of Khorne
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There's a reason Orks have BS 2.......It's cos they're not shooty. Sorry pal but I agree with eveyone else. Sure they're fun and have S6 and Assault 2 but that is really expensive and just Mathhammering here, you'll only hit with about 7 shots out of a 10man squad. Thats with upgrades costing 35ppm. Out of those you'll do 5 or 6 wounds then probly kill 1 or 2 MEQ's. Compare that 350pts cost with 59 boyz and I know what I'd take.
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BLOOD FOR THE BLOOD GOD!!!
SKULLS FOR HIS SKULL THRONE!!!
3000pts
500pts
You just couldn't handle the truth. God knows why anyone would want that cookie anyway. I can only imagine what foul demons possess such a thing as to make it stand on its side like that. I prefer my cookies horizontal and without eternal damnation. - Ridcully
Either that or take a 4+ cover save from all of GW's red tape blocking LoS to the way to play it. - Kitzz |
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![[Post New]](/s/i/i.gif) 2009/08/24 22:28:22
Subject: Re:Orks
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Foolproof Falcon Pilot
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Madgod wrote:There's a reason Orks have BS 2.......It's cos they're not shooty.
Well, that's not exactly true. Orks can be VERY shooty...Just face down a Loota +Kan list and you will see how much firepower they can dish out. I know; I have one.
The problem with Gitz is that they dosn't have the volume of fire, nor the strength of weapons that Lootas have...all that, and they cost more too...not a good combo.
If you want to win with shooty Orkks, you use Lootas, Shoota Boys, Kans, and maybe Boomwagons.
If you want to win with CC, you use Slugga Boys and Nobs.
If you want to lose, you use Flash Gits.
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![[Post New]](/s/i/i.gif) 2009/08/25 03:11:10
Subject: Orks
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Dark Angels Librarian with Book of Secrets
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Dakka-Dakka-Waaaagh! wrote:Ok guys im going to rack my brains and people here to create a worthy guide for flash gits 
Flash gits are nobs with decent guns -- heavy bolters with less shots and better AP. In fact they cost the same as nobs if you include the heavy armor.
Unlike nobs they are not always to be shoved down the enemy throat. They are good for counter-assault and are good for objective holding. They can pack a good assault, so they decent in that role. They have decent range, and they can be very tough with a painboy.
You will find a point of diminishing returns if you spam them as they are a pretty specialized unit designed to kill MEQ dead. Just remember their strengths -- good MEQ killer guns, decent assault, and tough to kill.
The only mod you really need is 'more dakka'. That doubles their firepower. The other mods are good, but not worth the points.
FNP is a great ability to give your squad of guys. You do lose a gun when you make the painboy, but you get the benefit of having double the durability. This gives your squad 20 wounds, with a 4+ save and FNP. Thats pretty darn tough in the grand scheme of things, and can make decent objective campers. Unlike 29 gretchin, they are not vulnerable to a squad of assaulting marines.
One thing of note to say is that on a roll of a 1, 2 or 3 for the AP, the gitz will cut through MEQ armor like its paper. That means just about half the time they will be autokilling marines on a 3+ when rolling to wound. That does not suck. As a sidenote, when shooting at lightly armored vehicles or rear armor, if you roll an AP of 1, that helps in the vehicle killing.
As others have said, there are overall better choices in the codex -- I like battlewagons. Don't let that stop you, and play what you want to. For friendly games at your FLGS play them and tell us what you think. Don't listen to people who tell you that you will lose for playing with them -- they might not be a WAAC unit, and it does not sound like your that kind of player anyway.
Automatically Appended Next Post:
Alerian wrote:The problem with Gitz is that they dosn't have the volume of fire, nor the strength of weapons that Lootas have...all that, and they cost more too...not a good combo..
Your not paying the 25 points for the gun on the Flash Git.
Here is what the Flash Git has over the Loota
* A weapons that is Assault and not heavy
* An extra wound per model
* A higher strength per model
* A higher infinitive per model (A whopping 4 on the charge!)
* An armor save of 4+
* FNP as an option
* An extra attack per model
* 50% chance of not giving a marine a saving throw
They fill a different role than lootas, and comparing them to lootas is comparing apples to oranges. Gitz are your counter assault that should be firing in MEQ. Lootas are your light vehicle killers, and daemon prince killers.
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This message was edited 5 times. Last update was at 2009/08/25 03:38:18
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![[Post New]](/s/i/i.gif) 2009/08/25 04:09:06
Subject: Orks
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Foolproof Falcon Pilot
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labmouse42 wrote:They fill a different role than lootas, and comparing them to lootas is comparing apples to oranges.
You are right... but it is not "apples and oranges", it is "ROTTEN apples and oranges"
Flash Gits are complete fail and one of the worst units in the codex.
Lootas, on the other hand, are simply amazing and one of the most feared units in the codex.
Honestly, other than assault, there is nothing that Flash Gits can kill that Lootas don't kill better, faster, and for cheaper...including MEQs.
If you want assault....stick to Nobs.
It really is that simple.
Flash Gits are a unit for use in the occasional fun game....that you don't mind losing. Lootas and/or Nobs are found in pretty much every good tourney build.
There is no contest...and that is my point.
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This message was edited 1 time. Last update was at 2009/08/25 04:10:14
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![[Post New]](/s/i/i.gif) 2009/08/25 09:23:38
Subject: Orks
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Plaguebearer with a Flu
Kaurava II, Moon III
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Everything pretty much is already covered by Alerian. Why take Gitz if you wanna shoot? Take lootas... Why take gitz if you wanna got o CC? Take nobs.... Heck, even burnas are better than gitz could ever be in combat.
Badrukk is good looking, sure. but he sucks, end of story. Oh, feel no pain, like that gonna give you a long mileage... not with T4.. esp how expensive the whole unit be if you buy the cybork for them.
Stop pulling out the cat from the bag..... they are old and their "discussion" time was long gone already. Put the cat back in the bag and tie it up forever. They just SUCK.
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The best thing that you can know about yourself is that you finally realized that you're good at something. For knowing that: Priceless. Anything else, just kill yourself.
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![[Post New]](/s/i/i.gif) 2009/08/25 13:55:20
Subject: Re:Orks
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Yellin' Yoof
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Lol thanks guys just played batttle with them oh did i mention they took down 3 leman russes in first turn
Baddrukk looks cool and owns the painboy lets them survive and also look at my army list they fit right in
I accept many a point in planetstrike they pwn they go to ground behing aegis line they get 2+ cover save they pop right up and killed 3 terminators and a tank
I may be a lucky roller but i still think there worth it there only in there beacuse of badrukk he has shot down many a tank also if your wondering i dont have tankbustas in my army glory hog rule ruins them as they run for a tank miles away get no shot and get blown up for there trouble :(
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Dakka Dakka Dakka
hey der care to give me some expolsiv
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![[Post New]](/s/i/i.gif) 2009/08/25 13:58:16
Subject: Re:Orks
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Killer Klaivex
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Dakka-Dakka-Waaaagh! wrote:Lol thanks guys just played batttle with them oh did i mention they took down 3 leman russes in first turn
Please prove that. I like Flash Gitz, but you're just being silly now.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/08/25 14:10:37
Subject: Re:Orks
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Yellin' Yoof
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Was in game of planet strike walk in the flash gitz from one side behind 3 leman russes Roll lucky with the hits (All-Love my new dice) get 5 penetrating 6 glancing get 2 wrecks 1 explosion on petrating and well y bother with the glancing there dead xD
Have no photos camera ran out of batteries :(
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Dakka Dakka Dakka
hey der care to give me some expolsiv
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![[Post New]](/s/i/i.gif) 2009/08/25 14:36:56
Subject: Orks
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Dark Angels Librarian with Book of Secrets
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Alerian wrote:Honestly, other than assault, there is nothing that Flash Gits can kill that Lootas don't kill better, faster, and for cheaper...including MEQs.
Are you sure about that? Let's compare lootas to gitz. Both get 2 shots per turn -- on long term averages.
Lootas wound on a 2+, and MEQ save 2/3 of the time, giving a 5/18 chance of killing a MEQ per hit.
Gitz wound on a 3+, and half the time the MEQ get no save. The other half the time, the MEQ save 2/3 of the time.
The gits edge out on killing MEQ. As I said earlier Lootas are better at killing light armor and daemon princes!
Now imagine that 20 bolter shots hit both the gits and the lootas.
That would kill 10 lootas, and would only kill 1.5 gitz. Even with lootas in cover, the gits are a lot more resilient.
I'm not saying gits are a better bang for your buck. Lootas are awesome.
I'm saying that they are apples and oranges. One is an elite slot, the other is a heavy.
One covers the role of a squat n' shoot, and the other can move and shoot.
Blanket statements like "Gits suck" can really shorten your own views as a general. It's better to analyze what they can do, and then make an objective decision if you want to use them or if you do not wish to. Personally I don't use them, but if I were making a shooty horde army I would look at them and consider using a squad.
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This message was edited 2 times. Last update was at 2009/08/25 14:38:02
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![[Post New]](/s/i/i.gif) 2009/08/25 14:48:58
Subject: Re:Orks
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Yellin' Yoof
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See thats a good example
Flash gitz are nobz and lootas combind
I have flash gitz in resouves ready to walk in and kill a tank from its back or kill a squad of terminators
I have both in my army see my army list post ;P
Flash gitz are good depeding on the game  IF they have loads of troops they kind of useless as they can kill a troops as easily as a terminator On a good roll of the AP that is
Anyway they can still pwn in close combat and they have a better save they just dont have another extra attack in charging like a nob does  But they have miles beter saves also im thinking of changing my army list a bit so some have cybork but i need help in creating that any ideas and photos of there cybork extensions also try not to stray to far from flash gitz Automatically Appended Next Post: Also Aelrian lootas wont last long they get the hits wound but are and epic fail on saves
I have some lootas for killing thoose stormtrooper type units  Flash gitz are mobile i play mainly against nid's my mate has 2 carnifex possible even 3 what happens when a carnifex suddenly is next to your lootas going to assualt them they get pwned they run away they cant shoot flash gitz could take it down or run away and shoot
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This message was edited 1 time. Last update was at 2009/08/25 14:56:06
Dakka Dakka Dakka
hey der care to give me some expolsiv
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![[Post New]](/s/i/i.gif) 2009/08/25 15:39:29
Subject: Orks
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Ragin' Ork Dreadnought
Monarchy of TBD
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In a normal battlefield lootas can't really be pounced on by a carnifex that hasn't spent at least 2 turns running. After it is shot by lootas twice, there is rarely any carnifex left.
There's a further problem with your example. A Carnifex is a monstrous creature. Each hit will kill one Flashgit as easily as it kills a loota. A monstrous creature hit bypasses their FNP and their 4+ save. The Carnifex's high strength negates their 2 wound advantage.
It is certainly true that flashgitz can take more punishment than a squad of lootas being shot by a dakkafex, but in an assault both units would become little more than a green smear.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2009/08/25 16:08:35
Subject: Orks
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Foolproof Falcon Pilot
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labmouse42 wrote:Alerian wrote:Honestly, other than assault, there is nothing that Flash Gits can kill that Lootas don't kill better, faster, and for cheaper...including MEQs.
Are you sure about that? Let's compare lootas to gitz. Both get 2 shots per turn -- on long term averages.
Lootas wound on a 2+, and MEQ save 2/3 of the time, giving a 5/18 chance of killing a MEQ per hit.
Gitz wound on a 3+, and half the time the MEQ get no save. The other half the time, the MEQ save 2/3 of the time.
The gits edge out on killing MEQ. As I said earlier Lootas are better at killing light armor and daemon princes!
Wrong again. The Lootas will be firing at the MEQs earlier due to range. Gits have to get into range to do anything, while the Lootas start at 48"...thus having more turns of shooting. That alone will cause the Lootas to kill more MEQs throughout the game.
Also, you get far more lootas for the same points as tricked out Gits. You are making a mistake by adding up the number of shots per model.
You should be adding up number of shots per points spent on the unit. If you do the actual math, you will see that indeed the unit/s of Lootas get FAR more shots.
Now imagine that 20 bolter shots hit both the gits and the lootas.
That would kill 10 lootas, and would only kill 1.5 gitz. Even with lootas in cover, the gits are a lot more resilient.
Again, range. Gits will be under Bolter fire FAR sooner than Lootas will be. Unless you have a Drop Pod land in their face, the Lootas will not see Bolter fire for many, many turns. Gits will face Bolter fire the first time they are in range to shoot with their Snazguns. Even Drop Pods should not be allowed within double tap range of Lootas, if you deploys a wall of Boys/Grots to protect them. If you do it right, no Drop Pod will be able to land within 12" of them.
If you want resilient troops to close with the enemy, just take Nobs. They will kill FAR more in CC than Gits can either in shooting or CC. They are also FAR more resilient than Gits. Why? Because you can uniquely equip them. Wound allocation will make them live a lot longer, and you can fit multiple PKs and a Waaagh! banner in the squad to make sure that you anihilate anything they charge....and they can be scoring.
As for the different slots they take up, that is my point! Flash Gits taking up a heavy slot are complete fail! They are nowhere near as good as Kans, BWs, or even Boomwagons. Not only are Flash Gits a waste of points, they are a waste of a valuable Heavy Support slot.
Lootas are awesome.
That is the only statement that you have made with which I, most experienced Ork tourney players, and conventional wisdom can all agree
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![[Post New]](/s/i/i.gif) 2011/08/27 08:02:30
Subject: Re:Orks
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Yellin' Yoof
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Again i play APOC and planetstrike thats it i dont use organsation charts i just say you have to have 2 troops choices 1 hq
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Dakka Dakka Dakka
hey der care to give me some expolsiv
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![[Post New]](/s/i/i.gif) 2009/08/26 10:46:13
Subject: Orks
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Malicious Mandrake
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Flashgits should be used simply as Nobs who can shoot. This means that you use them in a battlewagon with a painboy and more dakka, and trundle forward whilst shooting. Once you are close, shoot, jump out and assault. They're better in combat than they are at shooting. Personally, I simply think of them as shoota Nobs. That said, they are worse than Nobs simply because they may not be taken as troops. Oh, and whilst he is an awesome model, Badrukk should never be taken. EVER.
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![[Post New]](/s/i/i.gif) 2009/08/26 10:54:23
Subject: Re:Orks
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Yellin' Yoof
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OK thats good advice
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Dakka Dakka Dakka
hey der care to give me some expolsiv
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![[Post New]](/s/i/i.gif) 2009/08/27 10:29:18
Subject: Orks
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Malicious Mandrake
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Thanks. I have used flashgits a little before, when I was experimenting with a Bad Moons Army, and they proved a minor success, if for no reason other than that they were fun and themed. They are not tournament material, but they are certainly a capable unit. And whilst the badrukk profile is terrible, the model is awesome! When playing Bad Moons, he is my Warboss.
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![[Post New]](/s/i/i.gif) 2009/08/28 08:42:21
Subject: Re:Orks
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Yellin' Yoof
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Cool
I have dropped Kaptin badrukk in favour of Mad dok also i have halfed the amount of them
I have changed it to be around snikrot now  he pwns also i have got MAd dok grotsnik with mega nobz = Dead bastions  (Only if thats nearest thing :( )
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Dakka Dakka Dakka
hey der care to give me some expolsiv
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![[Post New]](/s/i/i.gif) 2009/08/28 09:26:43
Subject: Orks
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Malicious Mandrake
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Hehe... Snikrot is awesome! His rippy-knives have carved me many a victory! I also love Dok Grotsnik - he is always fun to use and has great background material. However, I would advise caution when using meganobz. Take them in a battlewagon, as a trukk is too risky- you certainly don't want meganobz on foot. An ideal combination would be to have Flashgitz annihalate as many anti-tank threats as possible, to enure the meganobz ride stays safe and whole. Then repay the favour by having the meganobs annihalate threats to the flash gitz. Best of luck in your nefarious orky ways!
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![[Post New]](/s/i/i.gif) 2009/08/28 09:38:15
Subject: Re:Orks
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Yellin' Yoof
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Thats excatally what i was going to do thanks for telling me that its good idea  .
Also roll many sixes to you
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Dakka Dakka Dakka
hey der care to give me some expolsiv
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![[Post New]](/s/i/i.gif) 2009/08/28 10:24:01
Subject: Orks
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Joined the Military for Authentic Experience
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Flash Gitz aren't really a very good assault unit for their price. No claw? Sucks! All that has to happen is a Dread or tough MC assaults them and your ludicrously expensive unit is dead meat.
They're not very good at shooting mostly because cover is so abundant in 5th. Most units like that (stormies, sterngaurd, 1K sons) rely on catching the foe out in the open, but for FGs that only has a 50% chance of working when you manage it.
Add BS2 and low volume of fire and they aren't impressive.
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![[Post New]](/s/i/i.gif) 2009/08/28 10:52:03
Subject: Re:Orks
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Yellin' Yoof
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They have FNP so that means there durable very durable and a 4+ save with assualt 2 then when they get into close comabat there like a nob there shooty nobz as described earleir.
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Dakka Dakka Dakka
hey der care to give me some expolsiv
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![[Post New]](/s/i/i.gif) 2009/08/28 11:19:29
Subject: Orks
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Stubborn Dark Angels Veteran Sergeant
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Flash Gitz are only really going to be vaguely viable if for some reason you have at least 2 HS slots open (eg an army that relies on lots of light tanks -- Trukks to transport boys, and 9 Warbuggies to shoot back -- so you don't need many or any Battlewagons). They need transport, because their weapons aren't that long range and because they want to be assaulting eventually. You don't want to add too much to their already expensive cost, so a Looted Wagon is better for the purpose than a BW (Looted Wagon, Red Paint Job, Skorcha, Big Shoota). Use them for shooting and then assaulting MEQs or weaker units, or shooting and then assaulting in support of other units (Boyz with a PK Nob, or a Nobz mob).
Badrukk can be pretty good -- he adds a much-needed Bosspole, and if you use his 3 ammo runts AND the 3 you can get with the Flash Gitz all for him, his snazzma gun can be reasonably safe and occasionally effective.
They're still never going to be an optimal choice -- but if you like the look of them, they can work.
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![[Post New]](/s/i/i.gif) 2009/08/28 11:25:20
Subject: Re:Orks
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Yellin' Yoof
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All look at my new points chart in forum it has been redone beacuse of thew advise here
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Dakka Dakka Dakka
hey der care to give me some expolsiv
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![[Post New]](/s/i/i.gif) 2009/08/29 02:03:58
Subject: Orks
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Malicious Mandrake
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I think that Flash Gitz work well at low-point value games where the aforementioned two heavy support slots can be spared. And whilst they aren't great in an assault, they still have 4 S5 attacks each. Guard players would kill for this! Instead, they are to be killed by this.
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