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Made in us
Perturbed Blood Angel Tactical Marine




Gloucester, MA

Let's talk about about the unit you view as the most worthlless unit in 40k and should basically be removed completely

I want to say Sister Repentia.. They die easy and just never get to do enough damage from what Ive seen
Granted they are a god bless for slaanesh and khorn players but I digress


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

From the Eldar kin:
Hellions, Scourges, Mandrakes, Swooping Hawks.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Space Pope.

It was voted on and he won. (Or lost, depending on how you view these things.)

Reasons being he is very expensive, a big target, very vulnerable, causes a serious morale collapse if killed, has nearly no offensive powers and his morale boost is just a scaled up version of the much cheaper basic Ethereal.

This message was edited 1 time. Last update was at 2009/10/04 18:19:03


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Yup. I go with Space Pope.
It's a pretty stupid idea anyway.

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Genestealers. Well, maybe I'm exaggerating a bit, they're not bad units per se, but they're a huge points sink and they have awful armour saves.

   
Made in us
One Canoptek Scarab in a Swarm





Tau Fire Warriors
Ripper Swarms

2000 Necrons
2250 Lizardmen

http://www.myspace.com/betweentwotrees 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Andilus Greatsword wrote:Genestealers. Well, maybe I'm exaggerating a bit, they're not bad units per se, but they're a huge points sink and they have awful armour saves.

I really, really hope you're kidding.

Check out my Youtube channel!
 
   
Made in gb
Plastictrees



UK

Where to start....

Whirlwinds, Possessed, Chaos dreads, Chaos Defilers, Necron warriors, Wraiths, Rippers.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

It's the devilfish that's really bad, firewarriors would be decently able to fight if their transport wasn't overcosted, underarmed, and unloved.

The fish can be outshot by every other basic transport in the game save the rhino. It does not need to cost 80 points. I know a tau player who used them as flying cover in one game, a role that should not cost 80 points!

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in ca
Numberless Necron Warrior





Canada

Andilus Greatsword wrote:Genestealers.

Lord-Loss wrote:Necron warriors

are we just going to toss out the names of every unit in the game? both of these are far from being the "worst unit" in 40K

I own and play:
Space Marines (all flavours)
Tau Empire
Tyranids
Necrons 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

HolyCause wrote:
Andilus Greatsword wrote:Genestealers.

Lord-Loss wrote:Necron warriors

are we just going to toss out the names of every unit in the game? both of these are far from being the "worst unit" in 40K


Well like I said, I was being a little harsh. They just annoy me is all.

   
Made in gb
Krazy Grot Kutta Driva





England.

Hellions and scourges *shudder*.
Priests (all types)
Flash gits?
Spawn
   
Made in gb
Plastictrees



UK

Necron warriors need to be cheaper, better in CC, transport and better gun.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Spawn,other than using the bitz for conversions or occasionly using them as a buffer incase a drednought goes crazy,I can think of a no more useless unit.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
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I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Moving to 40K Discussions.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in ca
Numberless Necron Warrior





Canada

Lord-Loss wrote:Necron warriors need to be cheaper, better in CC, transport and better gun.

I think Gauss should be buffed a bit to compensate for the 5th ed glancing rules but that doesn't mean they're the worst unit in 40K. In fact, they're far from it.

Why should they be cheaper? 18 points for a modified version of FNP and auto-wound/auto-glancing on a 6 rapid fire weapons? That's a steal if you ask me.

I don't think they should be better because they are a basic troop choice. The rest of the codex needs some updating, Necrons have pitiful anti-vehicle.

I own and play:
Space Marines (all flavours)
Tau Empire
Tyranids
Necrons 
   
Made in ca
Lurking Gaunt




Canada

Rippers, hormogaunts, gargoyles, ravenors. All of those are pretty much gak they dont do much for their points and not one of them can stand up to a bolter. its kinda tragic seeing a ravenor squad getting taken out by a half squad of marines, even worse is the fact that they are almost or more points than a termie
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Yeah the Spawn is pretty tragic... Thousand sons arent very good either, but they're not the worst, i feel that dubious honour goes to the aforementioned Chaos Spawn

and technically arent Grots the worst in the game?! I know they can be handy in many cases, but on paper theyre the worst...

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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

If you mean worst as weakest.

Most people take it to mean least vale for points.

I'm not sure Space Pope wouldn't count on both grounds.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in za
Dakka Veteran






Cape Town, South Africa

Baharoth - swooping hawks pheonix lord
Chaos Dread
Tau Space Pope
Spawn
Flash Gits

2500 pts | 1500 pts | 1000 pts | 1000 pts

 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Kilkrazy wrote:If you mean worst as weakest.

Most people take it to mean least vale for points.

I'm not sure Space Pope wouldn't count on both grounds.


Yeah, basically, following the laws of probability Grots would lose to any other unit/model in the game...

However I don't deny that in terms of effectiveness the Space Pope's the worst as the grots can hold objectives, screen and are cheap etc.

This message was edited 1 time. Last update was at 2009/10/04 21:25:31


Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Lord-Loss wrote:Necron warriors need to be cheaper, better in CC, transport and better gun.

I like playing Space Marines too.

Check out my Youtube channel!
 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Grots have won me more than one game by taking objectives.

   
Made in gb
Brainy Zoanthrope






Lancashire, UK

From personal experience; Necron Pariahs & Swooping Hawks. I've found that Hawks don't have the armour or weapons for any serious task, and by the time the non-Necron-special-rule Pariahs slog across the field, they've mostly been shot down(!). 36 pts for a model with no transport option, I3 and no 'Necron' rule is just too steep, in my opinion.

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Made in jp
Regular Dakkanaut




Its easier to do this by army and then compare them all together

Marines - probably techmarines which have a combination of confused roles none of which it excels at and so no real purpose to include. Pretty much the only reason i can see to field one is if you have 3 preds and want to do a SAFH army.

chaos marines - spawn, easily. and to the person who said defilers what a battlecannon isn't a worthwhile weapon for you?

daemonhunters - daemonhost, almost impossible to use, very little offensive ability, expensive and stops you using GK's

Witch hunters - priests, they only exist to allow access to other units. They make nearly every unit they're attached to WORSE most of the time. Repentia would be my first choice but whilst repentia are awful and a waste of points they don't actively make units worse like a priest does.

IG - primaris psyker has crappy and pathetic powers and iirc can't take a psychic hood so has literally no purpose. If he can take the hood then I guess he can give psychic defense and this prize goes to special weapon teams. Doing the same job as veterans but worse.

BA - techmarines
DA - techmarines
SW - Iron Priest

orks - flash gitz, far too expensive for what they can actually do and competing in a valuable slot

nids - oof, where do you start? I'm going to give it to biovores since again spore mines actively hurt the army as they give free kill points.

daemons - snotlings I guess, I've never seen anyone use them ever.

necrons - a difficult choice but I'm giving it to tomb spyders. Warriors are actually decent but suffer from overall problems with the design of the necron list (i.e. if there was adequate fire support elsewhere they'd be fine). Wraiths are pretty good vehicle hunters and they're 3++ makes them a decent tarpit although they are too expensive and compete with destroyers. Pariahs are too expensive and reduce the necron count but do have some phenomenally powerful abilities (souless and warscythe) so whilst they are a bad choice in the list they aren't actually bad themselves. Tomb spyders however reduce necron count, compete with liths and don't really add anything to the army that can't be done better elsewhere.

tau - space pope can't hurt anything, costs a bomb, dies too easily and hurts the army when he does so.

eldar - frankly there isn't anything terrible in the eldar list but swooping hawks aren't very good. Some interesting things can be done with them and they can be so-so tank hunters but they just struggle too much to actually hurt people.

dark eldar - the list of crap and poorly designed units is seemingly endless. scourges, mandrakes, hellions, grotesques. I'm going to go with hellions as I don't think anyone has used one since 3rd edition.


So obviously the worst units aren't those that are just poor value for points or compete with better units but those units which actually have a negative effect on the army overall.

That leaves

daemonhosts
priests
space pope

priests only hurt 1 unit in the army whereas daemonhosts and the pope hurt everyone. Daemonhosts can actually kill things and are fun but always stop those GK units. The pope actually is a benefit until he dies but he isn't fun to use and can't really hurt anything.

Advantage pope I think but it is close.




   
Made in us
Da Head Honcho Boss Grot





Minnesota

Badrukk's pretty bad. Especially since you need Flash Gits to take him.

He's Flash Gits + More Overpricing.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Possessed.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

I spend way too much time thinking about tanks

On that note, worst tank ever? Ork Boomwagon.

Not that it's a bad unit, it's just the worst tank anyone has ever thought of.

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

Biovores- why yes, I would love to give my opponent extra kill points, just in case he wasn't winning hard enough
Hormagaunts-Storm Guardians that can leap, but cost more points and actually lose more models in combats that they lose simply by losing if they are in synapse range, or are outright wiped if outside. Storm Guardians wish they could be this bad.
Zoanthropes-an expensive fizzle
Lictors-Ahahaha the master of stealth tripped over the rock he was hiding behind while trying to assault an Ig squad. When he isn't busy disappearing into the warp by stepping out from behind trees he's being clubbed to death by lasgun butts.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in au
Frightening Flamer of Tzeentch







I acctually think spawn are Great. They dont have any armour save, multiple wounds, adn can charge 12 inches. IE: perect for tying up units with lots of power weapons or Monstrous creatures.

Personally, its the possessed that are worthless in my eyes. 26pts for a normal chaose space marine w/ +1 str and the 1 in 6 chance of maybe getting power weapons... i've never rolled above a 3 on that table.


Automatically Appended Next Post:
But the space pope is pretty terrible...


This message was edited 3 times. Last update was at 2009/10/05 04:39:38


When you call an intimate moment with your partner "the Assault Phase"

Is that followed by a pile-in move?

That brings a whole new meaning to the term "Hit and Run"

Can that be following a deep strike, or do you have to wait until the next round? 
   
 
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