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Made in us
Martial Arts Fiday






Nashville, TN

Chaos Spawn, hands down. uncontrollable+ no save+ always strike last for the same points as a TH/SS Termi or Bloodcrusher? REALLY?!!!!

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Made in us
Kid_Kyoto






Probably work

bravelybravesirrobin wrote:Its easier to do this by army and then compare them all together

IG - primaris psyker has crappy and pathetic powers and iirc can't take a psychic hood so has literally no purpose. If he can take the hood then I guess he can give psychic defense and this prize goes to special weapon teams. Doing the same job as veterans but worse.


I'm going to argue this. Primaris isn't ZOMG SPACE PUPPIES BETTAR PSYKERS THAN ELFDAR!!!!1 useful, but he has his uses. Also, Special Weapons Teams can have 3 demo packs, which is something your vets can't do.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Sneaky Kommando





Chaos Spawn are useless unless you turn your opponents into them via Gift of Chaos.
Other than that I would never field them.

Flash Gits are a point sink if I ever saw one. Just beeter off paying for regular Nobz and go from there.

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Armies:
:3000 +
Fantasy: Gettin Started 
   
Made in gb
Sneaky Sniper Drone





WD40 wrote:Tau Fire Warriors
Ripper Swarms


Fire warriors...? what the actual.... I love fire warriors, they are immense! but i do have to agree with most people, the space pope is the worst. Such a liability.

Elliotminorkid

High 5 for the Greater Good!! Yes?... No?... ok, I'll show my self out.....

Peter Jackson = God 
   
Made in us
Perturbed Blood Angel Tactical Marine




Gloucester, MA

Rippers are kind of cute

   
Made in ca
Numberless Necron Warrior





Canada

bravelybravesirrobin wrote:necrons - a difficult choice but I'm giving it to tomb spyders. Warriors are actually decent but suffer from overall problems with the design of the necron list <snip>


eh, I guess it depends on playstyle, but I find Tomb Spyders are infinitely more useful than say the Pariahs or even Flayed Ones.

FOs are a joke - with half of the armies being fearless, they are extremely specialist and only against Tau in which they get gunned down so fast it doesn't matter or Imperial Guard in which... they get gunned down so fast it doesn't matter

Pariahs are a joke unit. If - and mind you, that's a pretty big if - they can reach their target they are... modest. I3 means most units chew through them before they can even attack, but with their decent weapon skill and strength, it's nice to see whatever they touch with their scythes die. However, lack of any mobility and hardness means the Pariah is useless. For 36 points a piece I can field two warriors in its place and they usually end up doing more than tying up a few units' shooting for a round. For less than ten Pariahs one can field ol' Big Daddy, and he's certainly much more powerful than Pariahs mostly because he eats up Terminators for breakfast.

Now, onto the Tomb Spyder. It's ability to allow wiped out squads within 12" to make WBB is very useful. Usually what I have done is have it follow Destroyers and help them WBB. Their relatively small unit size means they have the potential to be wiped out easily. Toughness 5 and 12" movement means that they'll only really die to strength 10 weapons which are more rare than AP3 weapons which turns Destroyers into broken junk. The Spyders ability to create its own extra wounds ad infinitum barring ones and the fact that it's a very small monstrous creature means they can be a bit of a hassle to get rid of.

Since it's a monstrous creature, and one with reasonable strength (comparible to the Hive Tyrant), it can wreck havoc on the transports your Destroyers stun

I own and play:
Space Marines (all flavours)
Tau Empire
Tyranids
Necrons 
   
Made in jp
Regular Dakkanaut




Yeah Necrons are a tough one to pick the worst unit for. So many of the choices are so bad, pariahs, tomb spyders, flayed ones, and many are distinctly meh usually due to either cost or inability to kill anything, warriors, wraiths, heavy destroyers, scarabs. Only lords, immortals, monoliths, destroyers and maybe the c'tan could be considered "good."

But out of pariahs tomb spyders and flayed ones I'm leaning towards the spyder, mostly because I have never seen one field one ever. I confess i don't really know a whole lot about necrons though except that they go squish when confronted by powerfists.


Guard are also hard to choose a worst for. I forgot they had priests and priests are obviously a horrible choice but I don't know who they are a more horrible choice for, guard or sisters. At least he unlocks stuff for sisters but I can maybe, maaaaaaaaybeeee see him being used with a blob squad and some kind of guard hero to make a decent-ish assault unit. Maybe stracken and a priest?

Guard also have engineseers (worse than techmarines but at least guard do have a gunline of tanks he could conceivably be used with) and primaris psykers (enlighten me as to what he is good for please, other than using up a HQ slot something useful could be occupying).

Many people have suggested Ogryns. Again Ogryns aren't objectively bad looked at on their on their statline. They are a fairly decent assault unit. Its just that they cost, far, far, far, far too much and are overshadowed by GK termies. Again plenty of stuff is overcosted or competes with better units in a list (or as also happens to Ogryn fulfill a role that the army doesn't need fulfilling) few stuff is actually useless (i.e. has no role) and only a prize few units are actually detrimental.
   
Made in us
Dakka Veteran






I'm of the opinion that there aren't really any bad units in the necron book. Just about everything has it's use, when you use it properly; though I will admit, Pariahs can be tricky. Though, with the increase in psykers on the table, they can be pretty scary, but they do synergize very well with other units and builds. Tomb Spyders are pretty good too, with T6 and 2 wounds MC plus extra help getting necrons back up for a measly 55pts.

My last game against eldar with my necrons had me assaulting the living bejeesus out of him every turn with a variety of units, it was a pretty brutal victory, all said and done.

I haven't tried it yet, but 5 ogyrns in a chimera might provide a pretty good shock assault unit for the guard, with so many wounds to absorb and high toughness, plus they can put out a good amount of firepower when they need to...I need to finish paint'n them first.


Automatically Appended Next Post:
Oh, and I think the Chaos Spawn is the worst unit.

And Eldrad, 'cause he's a dick.

This message was edited 2 times. Last update was at 2009/10/06 10:11:55


Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in us
Perturbed Blood Angel Tactical Marine




Gloucester, MA

RxGhost wrote:


Automatically Appended Next Post:
Oh, and I think the Chaos Spawn is the worst unit.

And Eldrad, 'cause he's a dick.


Macha is 100% behind you on that one

But my friend who played necrons.. The same friend who alwaysed cheated.. and used at lease 100 more points then the game allowed.. Went over the lords maxium equipment points.. and has made me hate necrons with a burning passion that Christ himself would say "Whoa man!" I'm sorry where was I? Oh yes.. He would always state that the heavy destroyers and flayed ones were the worst units.. This was back when glancing a vehicle could mean it could possibly die that turn

   
Made in us
Rotting Sorcerer of Nurgle





Hmmm worst unit...

Shining Spears: their niche is just so narrow. Overpriced, only MEQ status, low numbers, rubber lances after initial round of combat.

Hate terrain, hate charge reaction (can't clip), hate defensive grenades, Hit and run can fail.

Needs hammer and anvil, which means they prob. need to stay in combat another turn, which is bad.

Hates hordes, hates units that break and run so they get shot at.

They need an Speartarch but that just ups the price, it becomes too killy.
_________________

Thousand Sons: these Dust Buckets don't have too much going for them either with the new 5th edition.

4++ woop di do. Of only a real benefit in combat, but that's not where they want to be.
Cover is nice cause it's free with the same save at range.

AP3, woop di do, lots of cover saves this edition, str 4 doesn't help a whole lot.
Their niche is: POWER armor, preferably T3, in the open without any other type of saves.

Combat is bad for them, yet they need to approach to get maximum damage.
SnP is both a pro and a con.

Sorc can kill himself using powers (and they get a bit worse without him). One perils and he dies 75% of the time. No choice for a powerfist (nice one GW, nice of you to make all Dust Bucket players count as their fists as force weapons or rip them off).

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It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

Biovore?

(Behemoth - 2,000 Points Painted)

(Alpha Legion - 2,000 Points Painted)
- Favourite Opponent - Local RTT Dec. 2018

(Vior'la Sept - 1,000 Points Painted)
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Made in us
Rampaging Chaos Russ Driver





Space popes, never played against one in 8 years. They are one of about 3 units id have to actually ask to find out what they do.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in us
Raging Ravener





Lufkin, Texas

The LICTOR!!!!!!!! 80 pts of space =]

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Space Pope.

Spawn are OK.

Posessed are OK with an Icon and a Champ.

Ogryn are a good unit.

Edit: I thought Spawn were I3, perfect for beating on Orks and Guardsmen. Maybe I need to check the book.

This message was edited 2 times. Last update was at 2009/10/12 20:47:09


Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
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ur hax are nubz 
   
Made in ca
Twisted Trueborn with Blaster





Ok ill have my say.
Mandrakes, Scourge!, Hellions

Someone said BT techmarine? really are you kidding me? They are actually beasts in CC.


 
   
Made in jp
Regular Dakkanaut




Iago wrote:Ok ill have my say.
Mandrakes, Scourge!, Hellions

Someone said BT techmarine? really are you kidding me? They are actually beasts in CC.



Hey pick a worse unit from BT.
   
Made in gb
Hanging Out with Russ until Wolftime







bravelybravesirrobin wrote:Hey pick a worse unit from BT.
Lascannon Predator.

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Made in jp
Regular Dakkanaut




Gwar! wrote:
bravelybravesirrobin wrote:Hey pick a worse unit from BT.
Lascannon Predator.



Are you even reading the same codex?
   
Made in us
Fresh-Faced New User





get rid of all the witch hunters

Even though the eldar are the most technologically advanced race in the universe, some how the still lose. 
   
Made in au
Angry Chaos Agitator




Somewhere on Terra

Lord-Loss wrote:Where to start....

Whirlwinds, Possessed, Chaos dreads, Chaos Defilers, Necron warriors, Wraiths, Rippers.


the defiler is pretty much the awesoemest walker in the game man!



...nothing else matters...


 
   
Made in us
Lustful Cultist of Slaanesh



NM

Spore mines as a FA choice are the worst possible unit, to do anything (not a good possibility) they have to explode granting your enemy Killpoints

 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Before the Guard got their new v5 Codex, I think there was pretty strong consensus that the Ogryns were largely useless.

*After* the Guard got their new v5 Codex, I think there was even stronger consensus that the Ogryns were completely useless.

Go GW!



____

Oh yeah, Defiler is great - if you don't like it, too bad.

Spawn? For the points, a single Spawn in a max FA force isn't bad as an extra Contesting unit. I would gladly take a Spawn in my IG army, after maxing out the slots on Valks & Hellhounds, etc.

This message was edited 1 time. Last update was at 2009/10/13 19:17:17


   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

They'd be fine if they didn't cost as much as a terminator.

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Made in us
Decrepit Dakkanaut






SoCal, USA!

Except you need to buy 3+ (CSM) or 5+ Termies (or Ogryns) for 100+, 200+ pts at one go, whereas you can buy and field a single Spawn and stop there. Plus, that Spawn doesn't compete with other units for FOC slots.

   
 
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