Switch Theme:

Taking down Lemans with Chaos.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Hi there Dakka. I hate Leman russes. With a passion . What can i do against these monstrosities? Termicide works, but can be thrown off by a lack of an icon, enemy infantry around the tank blocking your DS location, bad rolls on hits/penetration. Oblits can throw lascannons at them at range, but it just doesn't do the trick. They can multimelta them halfway up the field, if they walk/DS there, but chances are they will get blown by something like a demolisher or medusa before they can get to that effective range. Melta guns work real well- provided you make it across the field of death to get close enough to use them! Rhino's are great until a twinlinked lascannon team takes the rhino, and russ shells pound apart the marines inside.

So dakka, what do you do against these 's? There doesn't seem to be much asides from "Get in their face and powerfist/melta/multimelta the bastard".

   
Made in us
Rotting Sorcerer of Nurgle





Get in their face and powerfist/melta/multimelta the bastard.

Oh wait...damn...

Chaos is a short ranged army...so...other than the above, the other options are not effecient at Leman hunting.

Oblits can shoot Lascannons at them/preferably side armor, but that's not what they are really bought for.
You can get a Tri-las, but they are overpriced for what you get and are easier to pop than the LR.

/shrug... just focus on getting close, and try to get into combats, esp. with multi-charging...maximize cover. Stuff like that.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

I fkn hate leman russes

   
Made in us
Longtime Dakkanaut





There are ways to get rid of lemans with Chaos Marines including:
Terminators with Powerfists and or combi meltas in a Land Raider.
Rhino mounted Plague Marines with 2 Meltas
Deepstriking Obliterators with Multimeltas
Deepstriking Terminators units with combi meltas.
Vindicator with Demolisher Cannon.
   
Made in au
Morphing Obliterator





rAdelaide

I infiltrate a squad of chosen with 5 meltas deep in cover, as close as I can. Then watch the lemans move out of the way!

(However, that said I also find them hard. Assaulting them with krak grenades - for rear armour love - is not a bad option when desparate!)

This message was edited 1 time. Last update was at 2009/12/03 22:16:36


 
   
Made in us
Stalwart Space Marine





Leicester, MA

My friend will usually use his LR to block LOS on his assault troops. They will slowly move down the field towards my armor. Eventually they get close enough to pop me. Hell, I fkn hate Land Raiders.

Space Marines


4-3-2


"It is better to live one day as a lion than a hundred years as a sheep."
 
   
Made in us
Boosting Black Templar Biker




Fenton Michigan

I usually have a dedicated CC squad and a group of chaos chosen with meltas, scare the tanks into the close combat squads.

Of course I haven't faced IG yet, but this has worked for me with other vehicles.

This is good.... isn't it?
-Big Boss 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

A small sacrificial squad of Raptors with meltas? Or if they have lots of tanks, a large pimped out squad of Raptors with meltas and an icon?

   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Best strat for taking out lemans? Termicide squads. And rhino rush em with some meltas, or get a demon prince to rush em. Thats about it. Defilers would be a good answer if the damn BC was str 9 instead of 8

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Rotting Sorcerer of Nurgle





But it wouldn't be a battle cannon if it's str 9...it's be an Earthshaker...

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Krak grenades vs rear armour 10.

Str 5 charging Khorne Berserker's vs rear armour 10.

Anything within melta range should easily be chargeable. Thus dead.

This message was edited 1 time. Last update was at 2009/12/04 14:10:12


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Rotting Sorcerer of Nurgle





Just for the lulz:

Possessed and Spawn are decent at ripping up non-walker AV rear 10/11 tanks as well.
I remember taking down a seer council serpent with spawn...was awesome.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Kirika wrote:There are ways to get rid of lemans with Chaos Marines including:
Terminators with Powerfists and or combi meltas in a Land Raider.
Rhino mounted Plague Marines with 2 Meltas
Deepstriking Obliterators with Multimeltas
Deepstriking Terminators units with combi meltas.
Vindicator with Demolisher Cannon.


Thank you for reading the first post all you added was a Vindicator to the list!

darkkt wrote:I infiltrate a squad of chosen with 5 meltas deep in cover, as close as I can. Then watch the lemans move out of the way!

(However, that said I also find them hard. Assaulting them with krak grenades - for rear armour love - is not a bad option when desparate!)


Shifting the Lemans could help. The probability of that squad dieing horribly from the IG gunline they just deployed in front though is pretty high. Will file that idea away for future lists And you gotta love that everyone except terminators/possessed have frag and krak nades suck that down under equipped guardsmen!

InfernalMajesty wrote:My friend will usually use his LR to block LOS on his assault troops. They will slowly move down the field towards my armor. Eventually they get close enough to pop me. Hell, I fkn hate Land Raiders.


definately going to give that a go 1 Lascannon (1 hit out of a 3 man HW team) blew up my raider before my turn 1 last game though

TheTrueProtoman wrote:I usually have a dedicated CC squad and a group of chaos chosen with meltas, scare the tanks into the close combat squads.

Of course I haven't faced IG yet, but this has worked for me with other vehicles.


...This might sound silly, but what is a dedicated CC squad specifically? I'm guessing 'zerkers? And i don't know how much that chosen squad is going to enjoy battlecannon rounds before breaking cover in front of a wall of guns But they might be able to help "herd" the Lemans to where I/the chaos player needs them to be.

SilverMK2 wrote:A small sacrificial squad of Raptors with meltas? Or if they have lots of tanks, a large pimped out squad of Raptors with meltas and an icon?


When don't they have a lots of tanks its guard!

presuming you are deepstriking the sacraficial raptor squad: 5 raptors at 100 points, +20 for meltas. 115 for 3 terms with a powerfist and 3 combimelta's. True thats only one shot- but those terminators have a much greater chance of living/soaking up enough fire before they die, and a powerfist for opening up tanks. 5 raptors can shoot more than one shot, and can krak grenade the rear of a tank when lacking a powerfist. Also have a much greater threat range. The decider for me is that i can guide my termicide down with an icon. If i can guide them into a tank, it leaves the guiding squad free to go for the next leman in line.

presuming your not deepstriking them/fielding a large squad- Battlecannons will sort that lot out quick smart- or tear a expensive whole in your army. Which is totally suckbo, since jumppack troops are probably one of my favourite things in the bloody game

Razerous wrote:Krak grenades vs rear armour 10.

Str 5 charging Khorne Berserker's vs rear armour 10.

Anything within melta range should easily be chargeable. Thus dead.


str 5 khorne bezerkers and krak grenades in melee, and 12"/6" (must on front armour) range melta guns... why thank you for your contribution !

This message was edited 1 time. Last update was at 2009/12/04 22:47:07


   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Problem with anything assaulty against Leman Russes is how the bloody hell are you gonna get to em @_@ Normally a billion infantry sit in front of em, and if you get out of a vehicle and can't get to it, they blow you up :( LR's are just super defilers IMO

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Automated Rubric Marine of Tzeentch






VA Beach

Kirika wrote:There are ways to get rid of lemans with Chaos Marines including:
Terminators with Powerfists and or combi meltas in a Land Raider.
Rhino mounted Plague Marines with 2 Meltas
Deepstriking Obliterators with Multimeltas
Deepstriking Terminators units with combi meltas.
Vindicator with Demolisher Cannon.


Don't forget the battlecannon on the Defiler. I've taken out more Russes before they even move with that thing than anyone would like to admit.


Let the galaxy burn.

 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

ZacktheChaosChild wrote:
Kirika wrote:There are ways to get rid of lemans with Chaos Marines including:
Terminators with Powerfists and or combi meltas in a Land Raider.
Rhino mounted Plague Marines with 2 Meltas
Deepstriking Obliterators with Multimeltas
Deepstriking Terminators units with combi meltas.
Vindicator with Demolisher Cannon.


Don't forget the battlecannon on the Defiler. I've taken out more Russes before they even move with that thing than anyone would like to admit.


and by taken out you mean glance its battle cannon off?

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

6's to glance, you need 3 hits 3 6's then 3 5/6's? =\

If you've taken out more Lemans than anyone would like to admit before they can even move, then you have a mighty fine shrine to the dice gods

   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

Oh boy, i sure do hat the LR..... But i have learned to destroy them utterly....


I always run my 2 DPs with wings, warptime, and MON and they usually tear apart those tanks.

I also use 2 squads of 3 oblits, hey one round is bound to hit!

But my FAVORITE anti LR squad of mine is 8 chosen with 4 Melta guns, Icon and a power fist champ! infaltrate and if i get the first turn i can take at least one down east, almost makes up their points!

   
Made in us
Warplord Titan Princeps of Tzeentch





Pat that askala, O-H-I hate this stupid state

Maybe run 2 bare winged DPs and 2 squads of chosen with meltas in rhinos? I guess run as much target saturation as you can to spread his shots out. It is kind of a hope and pray you can get something effective up there to take him out and maybe keep going.

Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
Thousand Sons 10000
Grey knights 3000
Sisters of battle 3000
I have 29 sucessful trades where others recommend me.
Be sure to use the Reputable traders list when successfully completing a trade found here:
Dakka's Reputable Traders List 
   
Made in us
Committed Chaos Cult Marine






But my FAVORITE anti LR squad of mine is 8 chosen with 4 Melta guns, Icon and a power fist champ! infaltrate and if i get the first turn i can take at least one down east, almost makes up their points!

You deploy at least 12.0000000001" away with infiltrate, there's no way you can get "within 6 inches" for half range melta shots, so unless you're really lucky, that's not gonna net you a whole lot of russes.

As for the OP, termicide, Krak grenades, and Zerks are the best ways to deal with Russes. Not much more beyond that. :shrug:

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Boosting Black Templar Biker




Fenton Michigan

@Jihallah

Well dedicated close combat go be a range of things, such as a group of terminators that have combi weapons and a power fist, or whatever unit I can turn into to be a tank killer. I mean zerkers can't do it, but when talking about CC zerkers aren't the only thing.

I mean if you are using the chosen to coral the lemans, if they don't want to be hit by meltas they will either shoot the crap out of them or move away from them. Like I said I haven't fought those good ol' boys from cadia, but im guessing their tanks can die like anybody elses. Hell a squad of raptors with meltas and a fist could do it as well im guessing.

This is good.... isn't it?
-Big Boss 
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

My melta chosen squad has taken out a 2 LR and a Chimera with creed and a command squad in one game, they sure know how to put away the points if the situation is right!

But I wouldn't use Raptors i just find them..... unreliable....


OH and i can't stress enough, Winged warptime Nurgle Princes, 175 points and can tear through guardsmen just as easy as the LR

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

darkkt wrote:I infiltrate a squad of chosen with 5 meltas deep in cover, as close as I can. Then watch the lemans move out of the way!

(However, that said I also find them hard. Assaulting them with krak grenades - for rear armour love - is not a bad option when desparate!)

I'd prefer outflanking with 5 Chosens w/ meltas mounted in a Rhino. That's 175 pts.
At the moment, I'm building such a unit by combining DA Veterans and CSM sprue.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in tw
Been Around the Block




The best strategy is not to go out of the way to kill if well defended it unless it is a plasma-spamming leman lynchpin of much uber death. Just shoot it enough to keep it from shooting until the opponent provides a opening.

If they really throw some 220+ points into one plasma spamming tank, throwing outflanking/deepstriking melta at it is okay. Just lash blocking infantry out of the way and your set.
   
Made in us
Dominar






I'm surprised no one has mentioned this yet:

Get into rhinos.

Russes are not remarkably effective AT platforms. Stuff all your guys into rhinos to minimize the juicy squad targets walking around the board, begging to be pie plated.

Rhino-borne troops are also significantly faster than footsloggers, further helping you reach the mechline.

IG rather enjoy seeing two or three expensive threat units across the table (3x Oblits, Vindicators, etc) because in general they have enough firepower to take them out easily. Multitudinous squads of guys in transports, however, make it a little harder.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Rhinos can approach the enemy front ranks pretty fast and
Leman Russes are rather ineffective stopping them.
But watch out when the troops disembarked.
They may fit under the large template.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in se
Obergefreiter





It is really tricky. What happens is you will get shot at the first two turns. Trying to optimize cover with the rhinos is very important as they close in. However poor dice will leave you in the open and dead. If the opponent is somewhat crappy try to give him the "right targets" to shoot at. Ie a predator not in cover... a deamon prince and so on. For inexperienced players chaos rhinos don't look so bad.

Other than that. Build a castle in the middle, take out his vendettas if you can and play for a draw. Also try four bikes with 2 meltas.
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

another idea: raptors with the champ turning into a GD behind and assaulting the LR.... sounds nasty but probably difficult to pull off.

   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

IronfrontAlex wrote:I also use 2 squads of 3 oblits, hey one round is bound to hit!


550 points to have a pretty mediocre chance of killing a 150 point russ (all game). awesome!

Vindicator#9 wrote:Maybe run 2 bare winged DPs and 2 squads of chosen with meltas in rhinos? I guess run as much target saturation as you can to spread his shots out. It is kind of a hope and pray you can get something effective up there to take him out and maybe keep going.


Combined with 2 rhinos with CSM w/ meltas, you could potentially created a good corral- CSM squads on the side of the middle of the board, DP's in between them and the infiltrating chosen spreads the AT out nicely. Now i need my second DP

TheTrueProtoman wrote:@Jihallah

Well dedicated close combat go be a range of things, such as a group of terminators that have combi weapons and a power fist, or whatever unit I can turn into to be a tank killer. I mean zerkers can't do it, but when talking about CC zerkers aren't the only thing.

I mean if you are using the chosen to coral the lemans, if they don't want to be hit by meltas they will either shoot the crap out of them or move away from them. Like I said I haven't fought those good ol' boys from cadia, but im guessing their tanks can die like anybody elses. Hell a squad of raptors with meltas and a fist could do it as well im guessing.


Dedicated CC against guard could be 10 CSM. Give them a khornate icon and a powerfist sarge and meltabombs. As a assault/shooty army, pretty much everything we have is great in CC against guard. Terminators with a combiweapon and a powerfist are not a dedicated CC unit for me- they need a LR to get up the field, because DS for a CC squad is suicide since you can't charge (or is it termicide... ), the LR could be filled with bezerkers, who will kill more when they charge out of that rhino, GEQ or MEQ's, but the clincher is- you can complex assault more units with 10 marines than 5 terminators.

You should play some guard and live the joy of watching anything but a terminator go "pop" to a leman russ shell. Then a demolisher rocks up for them and charging 'em is awful hard with cheap expendable guard milling about in a meat shield formation

wuestenfux wrote:I'd prefer outflanking with 5 Chosens w/ meltas mounted in a Rhino. That's 175 pts.
At the moment, I'm building such a unit by combining DA Veterans and CSM sprue.


I too am trying to feature some fallen angels in my army. In fact i was going to make the same squad with my leftover vet bits after making some lords with possessed/CSM/DA vets sprues. Those robes are great!

sourclams wrote:I'm surprised no one has mentioned this yet:

Get into rhinos.

Russes are not remarkably effective AT platforms. Stuff all your guys into rhinos to minimize the juicy squad targets walking around the board, begging to be pie plated.

Rhino-borne troops are also significantly faster than footsloggers, further helping you reach the mechline.

IG rather enjoy seeing two or three expensive threat units across the table (3x Oblits, Vindicators, etc) because in general they have enough firepower to take them out easily. Multitudinous squads of guys in transports, however, make it a little harder.


good point! i was on the assumption every thing if possible had a rhino, but i should have made that clear and that is a good point about the expensive units- they do tend to get smited by guards weight of fire quite quickly. Russes aren't the best AT platforms, but all those guard HW teams/Hydra's etc make good rhino killing platforms. They open the candy wrapping so the Leman can get to the sweet sweet candy inside ><



   
Made in gb
Hurr! Ogryn Bone 'Ead!




i'm a guard player and the best tactic for russ is o ignore it


concentrate on killin g our squishes

this is what really hurts us

Chibi Bodge-Battle wrote:
Bedtime Horlicks malty drink: ON
Comfy Slippers: ON
and relax...
Only Slightly Crazy wrote: GO CROGGY GO!
Underhand wrote:
The answer is never the Devildog.




 
   
 
Forum Index » 40K General Discussion
Go to: