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![[Post New]](/s/i/i.gif) 2010/04/02 07:11:07
Subject: SM > CM > remove orbital bombardments
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Courageous Questing Knight
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Now, before I say anything, I understand this:
SM CM - SM Captain
they are exactly the same, statwise and gearwise.
then, a player pays 25 points for what?
a single S10 AP1 hit? it almost never hits!
I think SM CM should be 150 pts, get +1 to WS, BS, and initiative.
Additionally, I thought about them having artificier armour as standard.
and, instead, they can take an orbital targeter for 25 pts (just as an equipment piece, gives the orbital bombardment.)
As for playtesting, I used this in a 2000 point game, it fared well against a tyranid hive tyrant.
The thought also comes from the idea that a SMCM is supposedly best soldier in the army, then why are his stats EXACTLY the same as a SM Captain.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
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![[Post New]](/s/i/i.gif) 2010/04/02 07:13:42
Subject: SM > CM > remove orbital bombardments
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Combat Jumping Ragik
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No on the +1 BS. GW is trying to phase out BS over 5 as it just gets confusing. "Well if I roll a one, I get to reroll and I actually hit if I get a 6" Too confusing, plus is that a re-roll & if so, how does it work with twin link, you can only ever re-roll a die once.
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This message was edited 1 time. Last update was at 2010/04/02 07:13:57
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![[Post New]](/s/i/i.gif) 2010/04/02 07:43:42
Subject: SM > CM > remove orbital bombardments
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Courageous Questing Knight
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so... what? the best stats are going to be WS10 BS5 S10 T10 W10 I10 Ld10 Sv 2+ ISv 2+ that would be bad. I like BS6. how about they take all weapons as master crafter?
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This message was edited 1 time. Last update was at 2010/04/02 07:44:59
DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
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![[Post New]](/s/i/i.gif) 2010/04/02 08:24:22
Subject: Re:SM > CM > remove orbital bombardments
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Angry Blood Angel Assault marine
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And how about my Hive Tyrant getting a 3+ invulnerable save and the ability to use two psychic powers per turn? Also BS4 would be nice.
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2,500pts Hive Fleet Goliath - Tyranids --- W-10 . . D-4 . . L-5
2,000pts Empire of Quatar - Tomb Kings W-3 . . D-1 . . L-6
1,000pts Angry Marines - Blood Angels --- W-1 . . D-0 . . L-0
They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear.
+++ The Emperor of Mankind, on the Creation of the Space Marines +++ |
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![[Post New]](/s/i/i.gif) 2010/04/02 10:27:04
Subject: SM > CM > remove orbital bombardments
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Courageous Questing Knight
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well, 25 points is really alot for one strong shot. I'd like it if the marines CM was special - not just a slightly better version of the SM captain, they should be MUCH better.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/04/02 11:03:27
Subject: SM > CM > remove orbital bombardments
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Lord of the Fleet
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Orbital Bombardment works fine, I don't really think it needs to be removed or anything. Yes, it is inaccurate, but fire it at the right time and place and it's bound to do serious damage on something.
DH Orbital Strike is much better though...
Valk
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![[Post New]](/s/i/i.gif) 2010/04/02 13:03:11
Subject: SM > CM > remove orbital bombardments
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Loyal Necron Lychguard
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Shas'O Dorian wrote:No on the +1 BS. GW is trying to phase out BS over 5 as it just gets confusing. "Well if I roll a one, I get to reroll and I actually hit if I get a 6" Too confusing, plus is that a re-roll & if so, how does it work with twin link, you can only ever re-roll a die once.
You use the better reroll. How is this confusing in the slightest?
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![[Post New]](/s/i/i.gif) 2010/04/02 15:55:23
Subject: Re:SM > CM > remove orbital bombardments
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Boosting Ultramarine Biker
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I've seen the Orbital bombardment take out Landraiders and Monoliths. Is it worth the extra 25 points? While not always reliable, that chance to take out a 200+ point model is worth it.
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![[Post New]](/s/i/i.gif) 2010/04/02 16:39:03
Subject: Re:SM > CM > remove orbital bombardments
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Infiltrating Hawwa'
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Captain Solon:
I utterly reject your suggestion for the following reason: It limits the options available on the particular unit, and has no fluff justification as of yet. If Artificer Armour is required, then the cost of a Chapter Master is 150 base, and leaves you with one less option to choose. Trust me, people like having options, even if they don't ever take half of them!
Also imagine the upgrade list:
- can buy a Storm Bolter for ....
- can buy a Combi-Bolter for....
- can buy Artificer Armour for...
-can upgrade BS by 1 for...
-can upgrade WS by 1 for...
No. Usually this is covered by creating a "officer rank" in a squad, that has a higher WS/BS. Who is higher than a Chapter Master though?
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![[Post New]](/s/i/i.gif) 2010/04/02 17:36:48
Subject: SM > CM > remove orbital bombardments
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Stalwart Ultramarine Tactical Marine
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I'd keep in mind that there is one other difference: the Chapter Master can take a different retinue unit, that hits harder than the normal command squad. Between that and the OB, that probably will make the 25 pts.
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Its simple: overspecialize and you breed in weakness. It's slow death. |
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![[Post New]](/s/i/i.gif) 2010/04/02 18:34:14
Subject: Re:SM > CM > remove orbital bombardments
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Grisly Ghost Ark Driver
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Look, I understand you SM HQ's were a little made in 4th when Chaos Lords were WS 6 and you cried foul. Now you are the same as us. Just how exactly do you justify then being better in h2h? Fah I say on your WS increase further rule wishing.
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![[Post New]](/s/i/i.gif) 2010/04/03 00:31:54
Subject: Re:SM > CM > remove orbital bombardments
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Courageous Questing Knight
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Che-Vito wrote:Captain Solon:
I utterly reject your suggestion for the following reason: It limits the options available on the particular unit, and has no fluff justification as of yet. If Artificer Armour is required, then the cost of a Chapter Master is 150 base, and leaves you with one less option to choose. Trust me, people like having options, even if they don't ever take half of them!
Also imagine the upgrade list:
- can buy a Storm Bolter for ....
- can buy a Combi-Bolter for....
- can buy Artificer Armour for...
-can upgrade BS by 1 for...
-can upgrade WS by 1 for...
No. Usually this is covered by creating a "officer rank" in a squad, that has a higher WS/BS. Who is higher than a Chapter Master though?
you've kinda missed the lodge.
it's having base WS and BS, I as that, and making orbie an upgrade.
artificer armour is an upgrade for 15 pts.
Consider everything in his wargear:
he gets the same as a Assault marine (for 18 pts) +2 WS and 1 BS 2 W 1I and an iron halo. if thats worth the same as 78 pts, then lets put it into perspective:
iron halo is worth roughly 20 pts, and then the W and I are worth roughly 15. those WS and BS can be upgraded by 1 for 35 pts.
so why not make then 35 and scrap art. armour?
as for Chaos lordz, youz getz yur fowl Chayos and dee-mons, sho shush.\
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/04/03 01:51:39
Subject: SM > CM > remove orbital bombardments
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Calculating Commissar
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I like the idea. Makes CM more likely to be taken.
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![[Post New]](/s/i/i.gif) 2010/04/03 07:40:29
Subject: SM > CM > remove orbital bombardments
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Stabbin' Skarboy
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Mark the calenders folks. An idea of Solon's I think is good. I totaly agree that Chapter Masters being statblock identical to Captains is a pile. They are masters of a chapter for goddam REASONS.
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MeanGreenStompa wrote:penek wrote:wtf is wrong with GW ???
It's being run by people with short term vision and enough greed to extinguish a sun.
Perhaps they're the C'tan. |
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![[Post New]](/s/i/i.gif) 2010/04/04 03:36:54
Subject: SM > CM > remove orbital bombardments
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Tail-spinning Tomb Blade Pilot
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I whole heartedly agree that chapter masters need some work. Especially considering that there are special characters that are chapter masters who would blow the generic chapter master out of the water.
I think your idea is legit Captain Solon. Even the BS6. I dont think a cap of BS5 is needed, especially if its just to water down the game. Artificer armor and orbital bombardment as upgrades is a good idea. Options are always good, who doesnt like options?
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Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2010/04/04 04:39:18
Subject: Re:SM > CM > remove orbital bombardments
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The Dread Evil Lord Varlak
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Why would the chapter master be the best warrior in the chapter? These aren't orks, command positions are given out for reasons beyond the ability to swing a thunder hammer.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2010/04/04 04:54:24
Subject: SM > CM > remove orbital bombardments
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Da Head Honcho Boss Grot
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Give them Eternal Warrior. That should be enough to set them apart, and the CSM players already have the Daemon Prince, so they shouldn't have too much to complain about.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2010/04/04 05:25:09
Subject: SM > CM > remove orbital bombardments
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Decrepit Dakkanaut
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How about a Rending Pony?
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![[Post New]](/s/i/i.gif) 2010/04/04 18:11:15
Subject: SM > CM > remove orbital bombardments
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Drew_Riggio
Norway
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Shas'O Dorian wrote:No on the +1 BS. GW is trying to phase out BS over 5 as it just gets confusing. "Well if I roll a one, I get to reroll and I actually hit if I get a 6" Too confusing, plus is that a re-roll & if so, how does it work with twin link, you can only ever re-roll a die once.
I don`t think SMs has hand-held twin-linked weapons, especially not for CM.
OT, Solon, i like this idea, the CMs are the best warriors the Imperium has, so their stats should absolutely be better.
Cheers!
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The God Emperor
He almost died and got put on life support for your sins.
-n0t_u |
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![[Post New]](/s/i/i.gif) 2010/04/04 18:32:22
Subject: SM > CM > remove orbital bombardments
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Long-Range Land Speeder Pilot
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i see one big problem with this. A chapter master isn't necessarly better than a captain. Space marines aren't all about "whose the combat beast, lets make him our chapter master" Captain Cortez is supposed to be a better fighter than Pedro Kantor, but Kantor is chapter master because of his experience and ability to lead. It seems unecessary to make Chapter Masters any better than Captains, frankly because how much better can an average space marine get.
Sorry that i only use crimson fists as an example, but there the only chapter i really know
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You love it you slags!
Blood Ravens 1500 pts |
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![[Post New]](/s/i/i.gif) 2010/04/04 20:51:08
Subject: SM > CM > remove orbital bombardments
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Ultramarine Chaplain with Hate to Spare
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Wouldn't an easier fix to be just to make the Captain WS5 and 90 points? That way you wouldn't suddenly have a generic Chapter master much harder than the 265 point Marneas Calgar (or even the 175 point Pedro)? That was the old statline for a Captain and reserve the WS6 for Chapter masters and special Characters problem solevd and now there is a reason to take the CM. Although the Captain becomes the cheapest HQ choice which should encourage poeple to start with him (rather than the predictable Libby or Spec character).
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This message was edited 1 time. Last update was at 2010/04/04 20:51:29
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![[Post New]](/s/i/i.gif) 2010/04/08 02:10:09
Subject: Re:SM > CM > remove orbital bombardments
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Member of a Lodge? I Can't Say
Australia
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Kurgash wrote:Look, I understand you SM HQ's were a little made in 4th when Chaos Lords were WS 6 and you cried foul. Now you are the same as us. Just how exactly do you justify then being better in h2h? Fah I say on your WS increase further rule wishing.
QFT
Perhaps make obital bombardment an optional upgrade along with a few others but making them exclusive (you can chose Obital Bombardment for X points or Option B for X points). This way the base price for the CM is a little cheaper but also a little more flexible. This way everyone is happy.
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H.B.M.C. wrote: Goood! Goooood!
Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!
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![[Post New]](/s/i/i.gif) 2010/04/08 13:50:19
Subject: Re:SM > CM > remove orbital bombardments
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Veteran Wolf Guard Squad Leader
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For once I agree with Solon in my opinion the CM is crap CSM have the option of Lords and Deamon Princes before they start winging about SM being overpowered. I believe the CM should have the following stats
WS BS S T I W A LD
6 5 4 5 5 3 3 10
Not sure on the points probaly 150 -165 something like that. In this cost they should have Artificer Armour as standard with the option to upgrade to Terminator Armour and the Orbital Bombardement should be an add on. Lets face it no CM is going to deploy in plain old power armour if the Chapter has Artificer Armour.
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DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
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Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians |
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![[Post New]](/s/i/i.gif) 2010/04/08 14:17:01
Subject: SM > CM > remove orbital bombardments
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Ultramarine Chaplain with Hate to Spare
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While I agree CM should come with Artificer armour as standard (yes Pedro I'm looking at you) it would be a great departure from the game design for them to have T5. Imagine Calgar or Lysander at T5 it'd be disgusting!
Keep them as is, drop the Orbital bombardment to a option (which he can take 2 of) and give them Artificer armour as standard for 115 points.
Then drop the Captain to 90 points (so he's the cheapest HQ choice) and make him WS5.
Sorted CM has better arnmour (as standard) and better WS and an extra option. Captain is now the cheapest HQ choice but still a potent CC guy.
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![[Post New]](/s/i/i.gif) 2010/04/08 18:58:01
Subject: SM > CM > remove orbital bombardments
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Tail-spinning Tomb Blade Pilot
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No way should Chapter Masters be T5. That doesnt make any sense fluff wise and would unbalance the game.
WS6 with artificer armor seems a much better idea, and much better fluff wise. Orbital bombardment should be an option as it really isnt needed and again fluff wise this makes sense.
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Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2010/04/10 10:52:10
Subject: murdering my idea!~
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Courageous Questing Knight
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So, I see the idea of cap'n being cheaper. (with expected bonuses.)
I think 170 is adequit for a CM
You'd need to be dedicated to take a CM, so I stick with this:
WS7 BS6 S4 T4 I5 (maybe even six?) W3 (4?) A 3 (4?) Ld 10 sv 2+
also, there are units that can get awesome weapons, So maybe even SB as standard (maybe getting a bit on there.) or a chainsword.
Basic cost for a SM tac === 16 pts.
gear = bolter, bolt pistol Power armour and Statline 4 W1 A1 Ld8.
if thats worth 16 points, then I see this fit:
3+ to WS 2+ to BS 1+ to I 2+ to W, A and Lf plus better armour.
simply being HQ is worth raising to 50.
that leaves 100 pts.
thats a point bonus is worth 80 points. the LD is expected. so each is worth roughly 8 pts.
5 pts for a chainsword, 15 for artificer armour
thats my idea.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
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![[Post New]](/s/i/i.gif) 2010/04/10 12:36:13
Subject: murdering my idea!~
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Infiltrating Hawwa'
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Captain Solon wrote:
WS7 BS6 S4 T4 I5 (maybe even six?) W3 (4?) A 3 (4?) Ld 10 sv 2+
WS7...no. Needs no further explanation, just no.
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![[Post New]](/s/i/i.gif) 2010/04/10 17:13:39
Subject: Re:SM > CM > remove orbital bombardments
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Focused Dark Angels Land Raider Pilot
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I've been thinking about this for a while actually. How about these changes?
1. Chapter Master now has 4 base attacks.
2. Honour Guard can take Storm Shield for 15 points each.
3. Orbital Bombardment changes its profile to Heavy 1, Large Blast.
5 points more expensive than before. That way the CM hits harder in close combat, differentiating it from the Captain, and actually makes Honour Guard worth taking. Compared to other similar HQ choices (such as Chaos Lords and Wolf Lords), not to mention the basic Captain, it's quite balanced.
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You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.
"There's nothing cooler than being proud of the things that you love" - Sean Plott
Gold League - Terran |
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![[Post New]](/s/i/i.gif) 2010/04/10 20:08:03
Subject: SM > CM > remove orbital bombardments
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Longtime Dakkanaut
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The thing you are all neglecting, of course, in terms of game balance, is that the Chapter Master's Honour Guard and Captain's Command Squad play completely different roles on the battlefield. The Honour Guard is a staggeringly powerful close-combat unit, whereas the Command Squad...well...I really don't know what they're for. Except maybe if you wanted an entire unit of plasma guns or meltaguns. The point is, they're just cheap veterans with weird options, whereas the Honour Guard is a true terror in close combat.
So, 25 points nets you a small but finite chance to take out a big tank, monstrous creature, or unit of heavy infantry, and the ability to take a really scary vanguard unit. From that standpoint, the CM doesn't need to be any better than he is. Automatically Appended Next Post: If you're going to change anything about the CM, he should get Fantasy-Style leadership sharing, or some other function of how great a commander he is, not just combat bonuses.
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This message was edited 1 time. Last update was at 2010/04/10 20:08:56
There's just an acre of you fellas, isn't there? |
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![[Post New]](/s/i/i.gif) 2010/04/10 20:12:03
Subject: SM > CM > remove orbital bombardments
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Ultramarine Chaplain with Hate to Spare
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whereas the Honour Guard is a true terror in close combat.
Not really, they're pretty average in CC especially for their points and are one of the worst options available in the SM codex. Command squad is much better when used correctly.
Orbital bombardment is a bit meh, in general my CMs rarely stand still long enough to ever use them, at most I tend to use 1 in a game, never actually used the 2nd.
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