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Made in au
Courageous Questing Knight






Australia

Now, before I say anything, I understand this:

SM CM - SM Captain
they are exactly the same, statwise and gearwise.

then, a player pays 25 points for what?
a single S10 AP1 hit? it almost never hits!

I think SM CM should be 150 pts, get +1 to WS, BS, and initiative.

Additionally, I thought about them having artificier armour as standard.

and, instead, they can take an orbital targeter for 25 pts (just as an equipment piece, gives the orbital bombardment.)

As for playtesting, I used this in a 2000 point game, it fared well against a tyranid hive tyrant.

The thought also comes from the idea that a SMCM is supposedly best soldier in the army, then why are his stats EXACTLY the same as a SM Captain.


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Combat Jumping Ragik






No on the +1 BS. GW is trying to phase out BS over 5 as it just gets confusing. "Well if I roll a one, I get to reroll and I actually hit if I get a 6" Too confusing, plus is that a re-roll & if so, how does it work with twin link, you can only ever re-roll a die once.

This message was edited 1 time. Last update was at 2010/04/02 07:13:57


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Courageous Questing Knight






Australia

so... what? the best stats are going to be

WS10 BS5 S10 T10 W10 I10 Ld10 Sv 2+ ISv 2+

that would be bad. I like BS6. how about they take all weapons as master crafter?

This message was edited 1 time. Last update was at 2010/04/02 07:44:59


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And how about my Hive Tyrant getting a 3+ invulnerable save and the ability to use two psychic powers per turn? Also BS4 would be nice.

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Made in au
Courageous Questing Knight






Australia

well, 25 points is really alot for one strong shot. I'd like it if the marines CM was special - not just a slightly better version of the SM captain, they should be MUCH better.

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Made in gb
Lord of the Fleet






London

Orbital Bombardment works fine, I don't really think it needs to be removed or anything. Yes, it is inaccurate, but fire it at the right time and place and it's bound to do serious damage on something.

DH Orbital Strike is much better though...

Valk
   
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Loyal Necron Lychguard






Palm Beach, FL

Shas'O Dorian wrote:No on the +1 BS. GW is trying to phase out BS over 5 as it just gets confusing. "Well if I roll a one, I get to reroll and I actually hit if I get a 6" Too confusing, plus is that a re-roll & if so, how does it work with twin link, you can only ever re-roll a die once.


You use the better reroll. How is this confusing in the slightest?
   
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Boosting Ultramarine Biker





Denton, TX

I've seen the Orbital bombardment take out Landraiders and Monoliths. Is it worth the extra 25 points? While not always reliable, that chance to take out a 200+ point model is worth it.

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Infiltrating Hawwa'





Australia

Captain Solon:

I utterly reject your suggestion for the following reason: It limits the options available on the particular unit, and has no fluff justification as of yet. If Artificer Armour is required, then the cost of a Chapter Master is 150 base, and leaves you with one less option to choose. Trust me, people like having options, even if they don't ever take half of them!

Also imagine the upgrade list:
- can buy a Storm Bolter for ....
- can buy a Combi-Bolter for....
- can buy Artificer Armour for...
-can upgrade BS by 1 for...
-can upgrade WS by 1 for...

No. Usually this is covered by creating a "officer rank" in a squad, that has a higher WS/BS. Who is higher than a Chapter Master though?

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Stalwart Ultramarine Tactical Marine





Chicago, IL

I'd keep in mind that there is one other difference: the Chapter Master can take a different retinue unit, that hits harder than the normal command squad. Between that and the OB, that probably will make the 25 pts.

Its simple: overspecialize and you breed in weakness. It's slow death. 
   
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Grisly Ghost Ark Driver






Look, I understand you SM HQ's were a little made in 4th when Chaos Lords were WS 6 and you cried foul. Now you are the same as us. Just how exactly do you justify then being better in h2h? Fah I say on your WS increase further rule wishing.
   
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Courageous Questing Knight






Australia

Che-Vito wrote:Captain Solon:

I utterly reject your suggestion for the following reason: It limits the options available on the particular unit, and has no fluff justification as of yet. If Artificer Armour is required, then the cost of a Chapter Master is 150 base, and leaves you with one less option to choose. Trust me, people like having options, even if they don't ever take half of them!

Also imagine the upgrade list:
- can buy a Storm Bolter for ....
- can buy a Combi-Bolter for....
- can buy Artificer Armour for...
-can upgrade BS by 1 for...
-can upgrade WS by 1 for...

No. Usually this is covered by creating a "officer rank" in a squad, that has a higher WS/BS. Who is higher than a Chapter Master though?


you've kinda missed the lodge.

it's having base WS and BS, I as that, and making orbie an upgrade.
artificer armour is an upgrade for 15 pts.
Consider everything in his wargear:

he gets the same as a Assault marine (for 18 pts) +2 WS and 1 BS 2 W 1I and an iron halo. if thats worth the same as 78 pts, then lets put it into perspective:
iron halo is worth roughly 20 pts, and then the W and I are worth roughly 15. those WS and BS can be upgraded by 1 for 35 pts.

so why not make then 35 and scrap art. armour?



as for Chaos lordz, youz getz yur fowl Chayos and dee-mons, sho shush.\

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Calculating Commissar






I like the idea. Makes CM more likely to be taken.

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Stabbin' Skarboy





Melbourne

Mark the calenders folks. An idea of Solon's I think is good. I totaly agree that Chapter Masters being statblock identical to Captains is a pile. They are masters of a chapter for goddam REASONS.

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penek wrote:wtf is wrong with GW ???

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Tail-spinning Tomb Blade Pilot





I whole heartedly agree that chapter masters need some work. Especially considering that there are special characters that are chapter masters who would blow the generic chapter master out of the water.

I think your idea is legit Captain Solon. Even the BS6. I dont think a cap of BS5 is needed, especially if its just to water down the game. Artificer armor and orbital bombardment as upgrades is a good idea. Options are always good, who doesnt like options?

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The Dread Evil Lord Varlak





Why would the chapter master be the best warrior in the chapter? These aren't orks, command positions are given out for reasons beyond the ability to swing a thunder hammer.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

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Da Head Honcho Boss Grot





Minnesota

Give them Eternal Warrior. That should be enough to set them apart, and the CSM players already have the Daemon Prince, so they shouldn't have too much to complain about.

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Decrepit Dakkanaut





How about a Rending Pony?
   
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Drew_Riggio




Norway

Shas'O Dorian wrote:No on the +1 BS. GW is trying to phase out BS over 5 as it just gets confusing. "Well if I roll a one, I get to reroll and I actually hit if I get a 6" Too confusing, plus is that a re-roll & if so, how does it work with twin link, you can only ever re-roll a die once.

I don`t think SMs has hand-held twin-linked weapons, especially not for CM.
OT, Solon, i like this idea, the CMs are the best warriors the Imperium has, so their stats should absolutely be better.
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Made in us
Long-Range Land Speeder Pilot





i see one big problem with this. A chapter master isn't necessarly better than a captain. Space marines aren't all about "whose the combat beast, lets make him our chapter master" Captain Cortez is supposed to be a better fighter than Pedro Kantor, but Kantor is chapter master because of his experience and ability to lead. It seems unecessary to make Chapter Masters any better than Captains, frankly because how much better can an average space marine get.
Sorry that i only use crimson fists as an example, but there the only chapter i really know

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Ultramarine Chaplain with Hate to Spare





Wouldn't an easier fix to be just to make the Captain WS5 and 90 points? That way you wouldn't suddenly have a generic Chapter master much harder than the 265 point Marneas Calgar (or even the 175 point Pedro)? That was the old statline for a Captain and reserve the WS6 for Chapter masters and special Characters problem solevd and now there is a reason to take the CM. Although the Captain becomes the cheapest HQ choice which should encourage poeple to start with him (rather than the predictable Libby or Spec character).

This message was edited 1 time. Last update was at 2010/04/04 20:51:29


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Australia

Kurgash wrote:Look, I understand you SM HQ's were a little made in 4th when Chaos Lords were WS 6 and you cried foul. Now you are the same as us. Just how exactly do you justify then being better in h2h? Fah I say on your WS increase further rule wishing.

QFT

Perhaps make obital bombardment an optional upgrade along with a few others but making them exclusive (you can chose Obital Bombardment for X points or Option B for X points). This way the base price for the CM is a little cheaper but also a little more flexible. This way everyone is happy.

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Veteran Wolf Guard Squad Leader





Bristol, England

For once I agree with Solon in my opinion the CM is crap CSM have the option of Lords and Deamon Princes before they start winging about SM being overpowered. I believe the CM should have the following stats

WS BS S T I W A LD
6 5 4 5 5 3 3 10

Not sure on the points probaly 150 -165 something like that. In this cost they should have Artificer Armour as standard with the option to upgrade to Terminator Armour and the Orbital Bombardement should be an add on. Lets face it no CM is going to deploy in plain old power armour if the Chapter has Artificer Armour.

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Ultramarine Chaplain with Hate to Spare





While I agree CM should come with Artificer armour as standard (yes Pedro I'm looking at you) it would be a great departure from the game design for them to have T5. Imagine Calgar or Lysander at T5 it'd be disgusting!

Keep them as is, drop the Orbital bombardment to a option (which he can take 2 of) and give them Artificer armour as standard for 115 points.

Then drop the Captain to 90 points (so he's the cheapest HQ choice) and make him WS5.

Sorted CM has better arnmour (as standard) and better WS and an extra option. Captain is now the cheapest HQ choice but still a potent CC guy.

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No way should Chapter Masters be T5. That doesnt make any sense fluff wise and would unbalance the game.

WS6 with artificer armor seems a much better idea, and much better fluff wise. Orbital bombardment should be an option as it really isnt needed and again fluff wise this makes sense.

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Courageous Questing Knight






Australia

So, I see the idea of cap'n being cheaper. (with expected bonuses.)

I think 170 is adequit for a CM

You'd need to be dedicated to take a CM, so I stick with this:

WS7 BS6 S4 T4 I5 (maybe even six?) W3 (4?) A 3 (4?) Ld 10 sv 2+

also, there are units that can get awesome weapons, So maybe even SB as standard (maybe getting a bit on there.) or a chainsword.

Basic cost for a SM tac === 16 pts.
gear = bolter, bolt pistol Power armour and Statline 4 W1 A1 Ld8.

if thats worth 16 points, then I see this fit:

3+ to WS 2+ to BS 1+ to I 2+ to W, A and Lf plus better armour.

simply being HQ is worth raising to 50.

that leaves 100 pts.
thats a point bonus is worth 80 points. the LD is expected. so each is worth roughly 8 pts.

5 pts for a chainsword, 15 for artificer armour


thats my idea.



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Infiltrating Hawwa'





Australia

Captain Solon wrote:
WS7 BS6 S4 T4 I5 (maybe even six?) W3 (4?) A 3 (4?) Ld 10 sv 2+


WS7...no. Needs no further explanation, just no.

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Focused Dark Angels Land Raider Pilot






Melbourne

I've been thinking about this for a while actually. How about these changes?

1. Chapter Master now has 4 base attacks.
2. Honour Guard can take Storm Shield for 15 points each.
3. Orbital Bombardment changes its profile to Heavy 1, Large Blast.

5 points more expensive than before. That way the CM hits harder in close combat, differentiating it from the Captain, and actually makes Honour Guard worth taking. Compared to other similar HQ choices (such as Chaos Lords and Wolf Lords), not to mention the basic Captain, it's quite balanced.

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Longtime Dakkanaut





The thing you are all neglecting, of course, in terms of game balance, is that the Chapter Master's Honour Guard and Captain's Command Squad play completely different roles on the battlefield. The Honour Guard is a staggeringly powerful close-combat unit, whereas the Command Squad...well...I really don't know what they're for. Except maybe if you wanted an entire unit of plasma guns or meltaguns. The point is, they're just cheap veterans with weird options, whereas the Honour Guard is a true terror in close combat.

So, 25 points nets you a small but finite chance to take out a big tank, monstrous creature, or unit of heavy infantry, and the ability to take a really scary vanguard unit. From that standpoint, the CM doesn't need to be any better than he is.


Automatically Appended Next Post:
If you're going to change anything about the CM, he should get Fantasy-Style leadership sharing, or some other function of how great a commander he is, not just combat bonuses.

This message was edited 1 time. Last update was at 2010/04/10 20:08:56








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Made in gb
Ultramarine Chaplain with Hate to Spare





whereas the Honour Guard is a true terror in close combat.


Not really, they're pretty average in CC especially for their points and are one of the worst options available in the SM codex. Command squad is much better when used correctly.

Orbital bombardment is a bit meh, in general my CMs rarely stand still long enough to ever use them, at most I tend to use 1 in a game, never actually used the 2nd.

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