Poll |
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are Shootas better than Sluggas and choppas |
Sluggas and Choppas |
 
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66% |
[ 35 ] |
Shootas |
 
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34% |
[ 18 ] |
Total Votes : 53 |
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![[Post New]](/s/i/i.gif) 2010/04/16 16:38:28
Subject: ORK BOYZ QUESTION
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Fresh-Faced New User
Manchester UK
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Hello i have just started an Ork army and was wondering which is better tto use Slugas and choppas or shootas
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8000 pnts ( W0 D4 L9 )
3000 pnts ( W1 D0 L2 )
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![[Post New]](/s/i/i.gif) 2010/04/16 16:45:24
Subject: ORK BOYZ QUESTION
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Ragin' Ork Dreadnought
Monarchy of TBD
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Welcome to Orks!
It really depends on what you want to use them for. As a general rule of thumb, sluggas belong in trukks. Shootas belong on foot or in battlewagons. There are some exceptions, but those are usually more subtle or radical tactics.
Regardless of which one you're using, every mob that can take it needs a Nob with a Powerklaw.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
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Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
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![[Post New]](/s/i/i.gif) 2010/04/16 17:12:49
Subject: ORK BOYZ QUESTION
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Regular Dakkanaut
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Pretty much what Gitz said.
Mookie.
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![[Post New]](/s/i/i.gif) 2010/04/16 18:02:21
Subject: Re:ORK BOYZ QUESTION
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Yellin' Yoof
Dawson Springs
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well in much larger battles or even smaller battles i try and have a unit of each, that way you have some good shooty ones for horde, whihc are still decent at CC, and then you have the others witch get more attacks. tery and have both however most people will say shoots are better in competitive play.
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Tyranids Hive Fleet Kraken(fully painted) 3000 points and growing.
Orks 4000 points
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![[Post New]](/s/i/i.gif) 2010/04/16 18:08:25
Subject: Re:ORK BOYZ QUESTION
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Ork Boy Hangin' off a Trukk
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lol
I find it funny that the votes are split 50/50 down the middle.
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WAAAGH! PUKE! - 90% complete |
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![[Post New]](/s/i/i.gif) 2010/04/16 18:55:23
Subject: ORK BOYZ QUESTION
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Longtime Dakkanaut
Beaver Dam, WI
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Depends on your preference of tactics.
Slugga/choppa doesn't get confused with trying to hit with BS2 and runs at targets then delivers 4 attacks a piece.
Shoota boyz take two BS2 S4 shots for losing 1 WS4 attack in hand to hand.
Both work I find a mix makes it harder for opponents to figure out what you are trying to do.
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![[Post New]](/s/i/i.gif) 2010/04/16 19:15:44
Subject: ORK BOYZ QUESTION
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Regular Dakkanaut
Charleston, SC
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I prefer a mix also. The shots from shootas are great but it is nice to have the extra attacks from a slugga boy squad against other CC units. 20 Extra attacks can make the difference.
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![[Post New]](/s/i/i.gif) 2010/04/17 02:11:01
Subject: ORK BOYZ QUESTION
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Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
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I'm a slugga/choppa fan,but then again I'm biased,I've played Goff themed ork armies since 3rd ed,and I just prefer a WALL of boyz all running to get to grips with the opponent.
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"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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![[Post New]](/s/i/i.gif) 2010/04/17 05:08:44
Subject: ORK BOYZ QUESTION
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Flashy Flashgitz
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mix for me, I was all about just slugga choppa with the last codex but now the shootas arn't so bad and the choppa is not as good
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![[Post New]](/s/i/i.gif) 2010/04/17 05:37:09
Subject: ORK BOYZ QUESTION
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Growlin' Guntrukk Driver with Killacannon
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Full slugga/choppa for me, but I'm mechanized. Shootas have their place, just not in my standard list.
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This message was edited 1 time. Last update was at 2010/04/17 05:37:57
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![[Post New]](/s/i/i.gif) 2010/04/17 06:04:20
Subject: ORK BOYZ QUESTION
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Fresh-Faced New User
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"Those Ork Boyz who have become addicted to the deafening roar of automatic weapons fire call themselves Shoota Boyz"
Even in the last edition, I used Shoota Boyz, just because I liked the idea of Orks shouting madly firing their automatic guns into the air just to make some noise
Really, choices you make for your ork army should entirely be based around what unit you like, and what clan you play - Doing it any other way is weedy and un-orky!
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![[Post New]](/s/i/i.gif) 2010/04/17 07:30:19
Subject: Re:ORK BOYZ QUESTION
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Bounding Assault Marine
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I've used both and I find Slugga/Choppa works best for me even in small groups, and as for Nobz needing Power Klawz...uhh...Slugga/Choppa works just as well, I've got two mobz of Nobz armed this way and the extra attack can realy come in handy.
My Warboss on the other hand, Powerklaw/Twin-linked Shoota, Cybork
But then I've been know to bring out Mad Doc Grotsnik and 180 Cybogrotz (+ Cyboruntherdz), so...
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No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/04/17 07:37:01
Subject: ORK BOYZ QUESTION
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Water-Caste Negotiator
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One thing I believe is that Boyz are either do it big or go home kind of unit, both Sluggas and Shootas are great, but you have to be either ALL Sluggas or ALL Shootas for them to be as efficient as possible.
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Waaagh! |
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![[Post New]](/s/i/i.gif) 2010/04/17 07:45:01
Subject: Re:ORK BOYZ QUESTION
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1st Lieutenant
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Shoota boyz go in 20+ sized ork foot mobz, and slugga boyz go in vehicles. There is no reason to run it any other way.
The Fox Lord wrote:I've used both and I find Slugga/Choppa works best for me even in small groups, and as for Nobz needing Power Klawz...uhh...Slugga/Choppa works just as well, I've got two mobz of Nobz armed this way and the extra attack can realy come in handy.
My Warboss on the other hand, Powerklaw/Twin-linked Shoota, Cybork
But then I've been know to bring out Mad Doc Grotsnik and 180 Cybogrotz (+ Cyboruntherdz), so... 
The extra attack is nver worth it, the ability to ID enemies and ignore armor means the klaw always wins. Besides, if your squad of 30 boyz is charged by a dreadnought and you have no klaw then kiss those boyz goodbye.
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![[Post New]](/s/i/i.gif) 2010/04/17 08:54:01
Subject: ORK BOYZ QUESTION
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Devastating Dark Reaper
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I prefer boyz with sluggas and choppas generally but then I'll put as many big shootas in as I can just to get some long range. I find that that tactic works best against necrons but it is still good against other people.
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"The tactical power of the Dakair craftworld will destroy the imperium for selfishly exploiting the maiden worlds that so rightfully belong to us!" Yaralii azur Farseer of Dakair.
http://www.dakkadakka.com/dakkaforum/posts/list/446451.page My Eldar WIP blog!
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![[Post New]](/s/i/i.gif) 2010/04/17 10:13:08
Subject: ORK BOYZ QUESTION
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Battle-tested Knight Castellan Pilot
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i only field slugga/choppa boyz but then again i dont field boyz that often i like my living carpet of 150 gretchin to be pretty effectiefe.
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![[Post New]](/s/i/i.gif) 2010/04/17 16:07:32
Subject: Re:ORK BOYZ QUESTION
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Bounding Assault Marine
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The Fox Lord wrote:I've used both and I find Slugga/Choppa works best for me even in small groups, and as for Nobz needing Power Klawz...uhh...Slugga/Choppa works just as well, I've got two mobz of Nobz armed this way and the extra attack can realy come in handy.  My Warboss on the other hand, Powerklaw/Twin-linked Shoota, Cybork But then I've been know to bring out Mad Doc Grotsnik and 180 Cybogrotz (+ Cyboruntherdz), so... The extra attack is nver worth it, the ability to ID enemies and ignore armor means the klaw always wins. Besides, if your squad of 30 boyz is charged by a dreadnought and you have no klaw then kiss those boyz goodbye. True about Dreadz but normaly when my Boyz have to deal with Dreadz I'm facing Bjorn so my Boyz are Pretty Much anyway so...
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This message was edited 3 times. Last update was at 2010/04/17 16:10:33
No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/04/17 17:09:28
Subject: Re:ORK BOYZ QUESTION
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Purged Thrall
Canada
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A 2:1 ratio os sluggas to shootas always works well i find
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![[Post New]](/s/i/i.gif) 2010/04/17 22:13:23
Subject: Re:ORK BOYZ QUESTION
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1st Lieutenant
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The Fox Lord wrote:Norade wrote:The Fox Lord wrote:I've used both and I find Slugga/Choppa works best for me even in small groups, and as for Nobz needing Power Klawz...uhh...Slugga/Choppa works just as well, I've got two mobz of Nobz armed this way and the extra attack can realy come in handy.
My Warboss on the other hand, Powerklaw/Twin-linked Shoota, Cybork
But then I've been know to bring out Mad Doc Grotsnik and 180 Cybogrotz (+ Cyboruntherdz), so... 
The extra attack is never worth it, the ability to ID enemies and ignore armor means the klaw always wins. Besides, if your squad of 30 boyz is charged by a dreadnought and you have no klaw then kiss those boyz goodbye.
True about Dreadz but normaly when my Boyz have to deal with Dreadz I'm facing Bjorn so my Boyz are Pretty Much anyway so...
So you're giving bad advice based on your own situation... Besides a charging fist against Bjorn is S9 vs. AV13 and you get enough attacks that one should get through. It isn't a sure thing, but at least you have a chance now.
exodusofman wrote:A 2:1 ratio os sluggas to shootas always works well i find
Orks shouldn't mix and match, either go all shootas in a foot horde, or go all melee in trukks and wagons.
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![[Post New]](/s/i/i.gif) 2010/04/18 00:29:12
Subject: Re:ORK BOYZ QUESTION
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Growlin' Guntrukk Driver with Killacannon
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exodusofman wrote:A 2:1 ratio os sluggas to shootas always works well i find
i'll sencond this! I've found that this works really well in any waaagh i've launched!
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Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads! |
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![[Post New]](/s/i/i.gif) 2010/04/18 00:36:32
Subject: ORK BOYZ QUESTION
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Tail-spinning Tomb Blade Pilot
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I dont actually play orks but what i have often seen is the slugga and choppa combo works better, a wall of 30 boys on the charge with slugga and choppa is scary to anything.
Also, shouldnt this be in tactics?
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Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2010/04/18 01:11:28
Subject: ORK BOYZ QUESTION
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1st Lieutenant
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Think of it this way, if you walk your orks up the board they get 2 shots each turn. Slugga boyz get none until they're in range to charge. Therefore on foot shoota boyz are scarier.
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![[Post New]](/s/i/i.gif) 2010/04/18 06:26:52
Subject: Re:ORK BOYZ QUESTION
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Bounding Assault Marine
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@ Norade: And Bjorn rips Power Nobz head off before he gets a swing  you have to take your Initiative into account to, better to have 30 Boyz with 4 attacks slam in to a marine Tac squad the 30 boyz with 3 attack.
Personaly I'd like to see Choppa's with the AP mod like they had in the 3rd edition Codex
And Norad you don't just take 30 Slahugga/Choppa Boyz, you take 27 Slugga/Choppa Boys & 3 Big Shoota Boyz, so that while the Slagga/Choppa's Iz Waitin' Ta Put Some  Up Close An' Pasonal Da Shoota's Iz Sendin'  Down Da Field Seez
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No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/04/18 06:43:38
Subject: Re:ORK BOYZ QUESTION
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Mutilatin' Mad Dok
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Norade wrote: Orks shouldn't mix and match, either go all shootas in a foot horde, or go all melee in trukks and wagons. I couldnt disagree with this statement more, but I generally dont play lower that 1850pt games, so I can afford flexibility. I wouldn't not mix and match because in 120+ footslogging boyz, you simply aren't going to get everyone in range to shoot in a single turn, and sometimes it is nice to have a sacrificial unit or two to blitzkrieg forward and get shot up (I like my sacrificial units to be scary and cheap, and 4 S4 attacks on the charge for 6 points a is about as scary and cheap a 40k army gets ). I find it is best to put the choppa slugga mobz in front of the shoota nobz, run till your in range, shoot with the shootas, waagh if necessary and decimate what is left with the charge. Still If I could only pick one, I would pick Shoota boyz. I actually tend to run shooting orks, and it confounds my opponents. Ive actually made a lot of armies move to me, because they couldn't weather repeated volleys of 60+ S4 shots.
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This message was edited 1 time. Last update was at 2010/04/18 06:45:03
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![[Post New]](/s/i/i.gif) 2010/04/18 11:16:25
Subject: Re:ORK BOYZ QUESTION
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1st Lieutenant
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The Fox Lord wrote:@ Norade: And Bjorn rips Power Nobz head off before he gets a swing  you have to take your Initiative into account to, better to have 30 Boyz with 4 attacks slam in to a marine Tac squad the 30 boyz with 3 attack.
Personaly I'd like to see Choppa's with the AP mod like they had in the 3rd edition Codex
And Norad you don't just take 30 Slahugga/Choppa Boyz, you take 27 Slugga/Choppa Boys & 3 Big Shoota Boyz, so that while the Slagga/Choppa's Iz Waitin' Ta Put Some  Up Close An' Pasonal Da Shoota's Iz Sendin'  Down Da Field Seez 
Do you play by the same rules everybody else use? In order to kill that PK Nob, Bjorn would need to kill either 12 trukk boyz, or 29 shoota boyz to get to him, so his initiative does kill some boyz, but that PK will get a swing for at least a few melee rounds.
As for shoota boyz, versus slugga boyz in assault versus 10 MEQ and assuming that the orks get the charge.
Shoota Boyz
Shooting
26 Shoota Boyz + Nob w/ PK and Shoota: 54 shots, 18 hits, 9 wounds, 3 dead MEQs
3 Big Shoota Boyz: 9 shots, 3 hits, 0.666 dead MEQs
Total: 3.666 dead MEQs
Assault Phase
6 Marines: 6 attacks, 3 hits, 1.5 wounds, 1 dead Ork
28 Shoota Boyz: 84 attacks, 42 hits, 21 wounds, 7 dead MEQs
Orks Win with 1 losses
Slugga Boyz
Shooting
26 Slugga Boyz: 26 shots, 8.666 hits, 4.333 wounds, 1.444 dead MEQs
Nob w/ PK and Shoota: 2 shots, 0.666 hits, 0.333 wounds, 0.111 dead MEQs
3 Big Shoota Boyz: 9 shots, 3 hits, 0.666 dead MEQs
2.111 dead MEQs
Assault Phase
9 Marines: 9 attacks, 4.5 hits, 2.75 wounds, 1.833 dead Orks
27 Slugga Boyz: 108 attacks, 54 hits, 27 wounds, 9 dead MEQs
Orks Win with 1.833 losses
As we can see in the assault phase shoota boyz win, they can also attack when when slugga boyz can't reach due to their 12" guns. Some might claim that your boyz should run each turn to get to assault faster and thus sluggas win; I say that if they're behind a kan wall like horde orks should be run (in high level tourny play) then you should advance at 6" a turn and shoot the crap out of your foe.
Also for completeness I'll do TEQs.
Shoota Boyz
Shooting
26 Shoota Boyz + Nob w/ PK and Shoota: 54 shots, 18 hits, 9 wounds, 1.5 dead TEQs
3 Big Shoota Boyz: 9 shots, 3 hits, 0.333 dead TEQs
Total: 1.833 dead TEQs
Assault Phase
29 Shoota Boyz: 87 attacks, 43.5 hits, 21.75 wounds, 3.625 dead TEQs
Nob w/ PK and Shoota: 4 attacks, 2 hits, 1.666 wounds, 0.555 dead TEQs
5 TH/ SS Termies: 10 attacks, 5 hits, 4.166 wounds, 4.166 dead Orks
Orks tie combat, and will win slowly over the next few turns.
Orks win the first round with 4 losses to the TEQs 5 losses.
Slugga Boyz
Shooting
26 Slugga Boyz: 26 shots, 8.666 hits, 4.333 wounds, 0.722 dead TEQs
Nob w/ PK and Shoota: 2 shots, 0.666 hits, 0.333 wounds, 0.055 dead TEQs
3 Big Shoota Boyz: 9 shots, 3 hits, 0.333 dead TEQs
1.111 dead TEQs
Assault Phase
29 Slugga Boyz: 108 attacks, 54 hits, 27 wounds, 4.5 dead TEQs
Nob w/ PK and Shoota: 4 attacks, 2 hits, 1.666 wounds, 0.555 dead TEQs
4 TH/ SS Termies: 8 attacks, 4 hits, 3.333 wounds, 3.333 dead Orks
Orks Win with 3 losses to the TEQs average of 6 losses.
Slugga boys win this one, but not by much.
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This message was edited 1 time. Last update was at 2010/04/18 11:26:08
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![[Post New]](/s/i/i.gif) 2010/04/18 11:25:03
Subject: ORK BOYZ QUESTION
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Towering Hierophant Bio-Titan
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To be honest, i prefer slugga + choppa every time.
Your boyz will either be in a transport (moving full speed)
Or they should be running towards the enemy (running in the shooting phase)
Either way, no shooting is needed.
If you want a shooting unit, take lootas.
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![[Post New]](/s/i/i.gif) 2010/04/18 11:27:06
Subject: ORK BOYZ QUESTION
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1st Lieutenant
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۞ Jack ۞ wrote:To be honest, i prefer slugga + choppa every time.
Your boyz will either be in a transport (moving full speed)
Or they should be running towards the enemy (running in the shooting phase)
Either way, no shooting is needed.
If you want a shooting unit, take lootas.
I disagree, if your boyz run they'll either pass their kan wall screen or force the kans to run and waste their BS3 shooting.
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![[Post New]](/s/i/i.gif) 2010/04/18 11:30:11
Subject: ORK BOYZ QUESTION
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Towering Hierophant Bio-Titan
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Where did i mention a kan wall?
Rather mix in KFF meks instead.
So, you want the boyz moving slower now? 0_o
Kind of feths up the idea od a footslogging ork army.
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![[Post New]](/s/i/i.gif) 2010/04/18 11:39:16
Subject: ORK BOYZ QUESTION
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1st Lieutenant
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۞ Jack ۞ wrote:Where did i mention a kan wall?
Rather mix in KFF meks instead.
So, you want the boyz moving slower now? 0_o
Kind of feths up the idea od a footslogging ork army.
Well to be honest a foot slogging horde won't win at a tourny due to time constraints on moving so the most common time to face a horde of orks is in a kan wall. If you're just playing with friends go ahead and go horde, but don't be surprised if you have a boring game and nobody has fun.
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![[Post New]](/s/i/i.gif) 2010/04/18 13:34:56
Subject: ORK BOYZ QUESTION
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Towering Hierophant Bio-Titan
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Norade, im going by the topic at hand here, not sure where your off to with it.
The question was not about kan walls or tournament armies, its about shootas vs sluggas+choppas.
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