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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Going with what I have. I hate transports so don't say "get transports". Some of the squads will die. but having playtested the list it does work, especially against hoardes.

HQ:

Chapter Master

125

ELITES:

Dreadnought
Assault Cannon
T-L Autocannon

125

Dreadnought
Lascannon
Missile Launcher

145

Venerable Dreadnought
Assault Cannon
T-L Autocannon

185

TROOPS

Tactical Squad (10 man)
Sergeant: Power Sword
Bolt Pistol
Plasma Gun
Heavy Bolter

195

Tactical Squad (10 man)
Sergeant: Chainsword
Bolter
Flamer
Heavy Bolter

170

Tactical Squad (10 man)
Sergeant: Combi-Plasma
Chainsword
Flamer
Plasma Cannon

185

Tactical Squad (10 man)
Sergeant: Chainsword
Bolt Pistol
Melta Gun
Multi-Melta

175

Tactical Squad (10 man)
Sergeant: Combi-Plasma
Chainsword
Plasma Gun
Plasma Cannon

195


HEAVY SUPPORT

Devastator Squad (8 man)
Sergeant: Bolter
Signum
x 2 Lascannon
X 2Missile Launchers

238

Devastator Squad (8 man)
Sergeant: Bolter
Signum
x 2 Lascannon
x 2 Missile Launchers

238

Total: 1976


I think there's quite a lot of firepower here......
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

why on earth are you taking chainswords instead of pistols on your sarges??

Heavy bolter is a horrible choice for tacticals.

Assault cannon and Auto Cannon has very little synergy. you want to stay at range with the auto cannon, an assault cannon is not far away from CC when it gets to shoot...

The Capter master will miss his orbital bombarment and then do absolutly nothing...yay 4 str 4 attacks for 125pts...

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Assault Cannon fires up to 36"

I'm inevitably going to get assaulted sometime and would rather have chainswords on my sergeants to deal with enemies in armour.

Auto Cannon is because i only have one missile launcher in my kits.

Chapter master's Orbital Bombardment.....well I could change him to a Libby I guess...... but i've never taken a Chapter Master before, and he's bound to hit SOMETHING with his OB.

Heavy Bolters. What's the hate for them? I'm taking them cause of weight of fire. Plasma Cannons are my fave, but they're also 5 points extra. Wow. 5 points. Well when I can take a ML or HB free?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Assault cannons are 24", 30" with a 6" movement.

you should take the Devestator lascannons in your tac squads and swap the Devestators for Typhoons with heavy bolters. this will give you extra points to play with.


i would reccomend a MOTF as you are going the dreadnought way. he can fix the Dreadnoughts and add some plasma fire to the list.

read my article under SM tactics on units for a gunline.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

you're really fixed on the typhoons aren't you?

I'd consider changing the Heavy Bolters for Lascannons in my Tac Squads....

How would a MotF fix my Dreads? all he can do is have them go as Heavy Support.

His conversion beamer is nice......but I think i'll stick with changing to a Librarian.

Oh and this list is largely based on models I have already, so can't jsut put in "6 landspeeders" just like that.

   
Made in us
Esteemed Veteran Space Marine





I would swap out the heavy bolters for plasma cannons.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

Looks fun to me, I also hate Rhinos!

I am going to have to support the MotF here as well. Three shooty dreads definitely benefit from someone fixing weapon destroyed results. Plus he's a cheap HQ, plus he goes with the dreads and adds some powerfist attacks.

Also, more combi-weapons in the tactical squads, other than that looks good!
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Corennus wrote:you're really fixed on the typhoons aren't you?

I'd consider changing the Heavy Bolters for Lascannons in my Tac Squads....

How would a MotF fix my Dreads? all he can do is have them go as Heavy Support.

His conversion beamer is nice......but I think i'll stick with changing to a Librarian.

Oh and this list is largely based on models I have already, so can't jsut put in "6 landspeeders" just like that.



he is a techmarine.

he has a basic 50% chance of fixing a damage result(33% if you take a conversion beamer) if you give him 3 or more servitors it becomes an automatic repair.

or you can drop servitors and give him a Bike for really fast acting repairs or a Relentless conversion beamer.

Librarians are good HQ choices too.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Nasty Nob






Gardner, MA

A few things... I can understand your aversion to Rhinos. They do things other than move squads around though. They give cover to the squad and limit fields of fire from your opponent as well as prevent avenues of attack.

Id drop the MM and HB from the squads and distribute the LC's from the Devs to these squads. Hopefully you can find ML replacements for the Dev Squads.

For the Dreads..... Id keep one of their long range weapons, whichever you like best and get the Dreadnaught CCW and Heavy flamer in there. Then park them in terrain near your squads.

Finally, a Librarian with Nullzone and Gate of Infinity.

This message was edited 1 time. Last update was at 2010/06/01 19:57:27


A man's character is his fate.
 
   
Made in us
Fresh-Faced New User




I dislike rhinos as well(still use one or two). So if you want a lot of troops use drop pods and put yourself right into the enemy. Be careful with dropping dreads. I've had many times where they drop in and get melta-ed.

Dev sergeants never get a chance to use boltguns, give em pistols/chain so if the squad is assaulted, you can try to fight back.

I fought a list similar to yours just this last weekend. Without transports, I sat back and picked the army apart.
   
Made in us
Esteemed Veteran Space Marine





thrawn wrote:I dislike rhinos as well(still use one or two). So if you want a lot of troops use drop pods and put yourself right into the enemy. Be careful with dropping dreads. I've had many times where they drop in and get melta-ed.

Dev sergeants never get a chance to use boltguns, give em pistols/chain so if the squad is assaulted, you can try to fight back.

I fought a list similar to yours just this last weekend. Without transports, I sat back and picked the army apart.


Did you miss gunline in the name? Or are you just daft?
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Ok rethought a bit....

Librarian
Machine Curse
Null Zone
Terminator Armour

130

ELITES:

Dreadnought
T-L Autocannon
T-L Autocannon

125

Dreadnought
Lascannon
Missile Launcher

145

Venerable Dreadnought
Assault Cannon
Heavy Flamer

185

TROOPS

Tactical Squad (10 man)
Sergeant: Power Sword
Bolt Pistol
Plasma Gun
Lascannon

205

Tactical Squad (10 man)
Sergeant: Chainsword
Bolt Pistol
Flamer
Lascannon

180

Tactical Squad (10 man)
Sergeant: Combi-Plasma
Chainsword
Flamer
Lascannon

190

Tactical Squad (10 man)
Sergeant: Chainsword
Bolt Pistol
Melta Gun
Lascannon

185

Tactical Squad (10 man)
Sergeant: Combi-Plasma
Chainsword
Plasma Gun
Lascannon

200

HEAVY SUPPORT

Devastator Squad (8 man)
Sergeant: Bolter
Signum
x Plasma Cannon
X 2Missile Launchers

218

Devastator Squad (8 man)
Sergeant: Bolter
Signum
x 2 Plasma Cannon
x 2 Missile Launchers

218

Total: 1981

I think I prefer this list cause the Dev Squad can lay down some serious anti=infantry fire while the tac squads deal with armour early on. then the tac squads can fire at the infantry..
   
Made in us
Fresh-Faced New User




I'm pretty sure I can outshoot this list with 1500 pts of vanilla marines, no tanks.

Librarian
2x landspeeders with missile launcher and hb
3 tacs with ml and flamer
1 10 man sniper squad
5 termies with cyclone
3 drop pods
2 dread
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

How does that outshoot 5 tac sqauds, 3 dreads and 2 dev squads?

be fun to find out.

but drop pods aren't a gunline....
   
Made in us
Fresh-Faced New User




Well, all those lascannons are terrible against my list, I've got 9 missiles per turn, plus 10 sniper shots all at 48 inches of range. In gunline mode the dreads and. Squadded tacs and pods are los denial/ cover saves for all the missiles.
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

really? one lascannon hit against your landspeeder is bye bye landspeeder. Even glancing hit can still immobilise.....and that's bye bye landspeeder.

Snipers can be a pain....but that's what plasma cannon was invented for. no cover saves, and since it's a template I can fire the cannon without having to worry if I can see you or not.

Terminators......I don't like terminators (at least fighting them), but Null Zone will strip them of their inv saves, and Lascannon and plasma cannon will drop them...
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

elbigsam wrote:Well, all those lascannons are terrible against my list, I've got 9 missiles per turn, plus 10 sniper shots all at 48 inches of range. In gunline mode the dreads and. Squadded tacs and pods are los denial/ cover saves for all the missiles.


In what world are lascannons terrible against dreads and speeders? And when they are done with them they can pop your tactical termies. Your list would definetly not win against his list.

This message was edited 1 time. Last update was at 2010/06/02 10:39:11


I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Fresh-Faced New User




It just seems to me that if both gunlines start at their table edge, I'm going to be putting 9 templates and 10 sniper shots every turn against his dudes. If I drop empty pods in front of his dev squads on turn 1 he has no line of sight, reducing him to his laz cannons from tac squads. Popping dreads or tac terminators doesn't matter in a gun fight until the dude with the missile launcher goes down.

I guess I can't outshoot his list, but it seems to me that if neither of us have tanks, he has a lot of wasted anti tank. If he's not within range, his plasma cannons can't hit, he's got to move those devs. maybe if my dreads had auto cannons it would make sense to shoot them. Dunno.

I was simply basing my thoughts on volume of fire at 48" of range.
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

ah 48"...

Hmmmm

What can I fire at 48" range

Dakka Pred (t-l) autocannons

Dreadnought (Missile Launcher & T-L Lascannon)

Lascannons x 5 (Tac Squads)

x 4 Missile Launchers (Dev Squads).



So.... that's

2 Str 7 AP 4 shots (Autocannon)

7 Str 9 AP 2 shots (Lascannons)

3 Str 4 AP 6 shots (Missile Launchers Frag)

2 Str 8 AP 3 shots (Missile Launcher Krak)



If I was 48" away sniper rifles couldn't reach me while Missile Launchers could take them out.

Lascannons would target Terminators (get rid of that Cyclone) and Dreads.

Krak missiles target Landspeeder. If I get lucky maybe one gets immobilised. bye landspeeder.

And we haven't even started moving.

But anyway, I think it would be an enjoyable game! Just a pity you can't play long distance W40 k
   
Made in au
Longtime Dakkanaut






Brisbane/Australia

In my codex, Sniper Rifles only shoot 36". Not fair!!
SM Codex V5, P144, right side, about halfway down.

As for Gunline stuff, as you say, somewhat limited by the Figs you have. Here's mine, as food for thought.

Tac squad,10Xmarines 170
1 x Meltagun 5
1 x LasCann 10
1 x Razorbak 40
=225 x 6 1350 points. Squads deploy as 2 x 5man, searge with RB and Meltagun.

Dev Squad,10XMarines 170
4 x MLaunch 60
=230 x 2 460 points.

190 points to spend on your Commander. I recommend K'sorro Khan, and give your 6 RB's the ability to outflank. with the ponts left , you give some of the Seargents in the RB's Melta Grenades.
So in summary...
81 Marines in Power Armour.
6 x Las Cannon
8 x MLauncher
6 x Melta Guns
6 x Melta Grenades
6 x RazorBacks.(6 x TL Heavy Bolters)

I out zerg 'Nids and Orks, and have plenty of Anti Tank fire. 12 Scoring units on table. Outflank.

Yours is nice, but I have never been a fan of paying points in excess of 100 on something that can go 'pop' froma bloody Necron infantryman...

This message was edited 1 time. Last update was at 2010/06/02 11:43:18


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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

That's nice. but like I said I HATE transports and haven't got the time or money to buy 6 razorbacks!
   
Made in au
Fresh-Faced New User




Corennus wrote:Snipers can be a pain....but that's what plasma cannon was invented for. no cover saves, and since it's a template I can fire the cannon without having to worry if I can see you or not.


Neither of those things is true. Plasma Cannons aren't barrage weapons, nor do they ignore cover saves.
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Plasma Cannon is a Heavy Weapon with Blast.

What I meant was if a team is in cover like a crater it will not protect them so much as the crater forces the models to bunch together, meaning the template will cover the whole (or most) of the squad.
And cover saves of 4+ (which is most cover) won't save most of the unit.

   
Made in au
Fresh-Faced New User




Still need line of sight to fire it, though.
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

quibble quibble quibble quibble quibble quibble quibble quibble quibble.

lol
   
Made in us
Nasty Nob






Gardner, MA

My Ultramarine gunline looks like this:

Captain with twin Lightning Claws OR Librarian
MM Dreadnaught with Heavy Flamer, DCCW
MM Dreadnaught with Heavy Flamer, DCCW
3 MM Attack Bikes
3 MM Land Speeders with Heavy Bolters
3 Dakka Predators
3 10 man squads with Missile launcher, Flamer, SGT with PF and Combi-flamer, TL HB Razorback with Storm bolter
1 10 man squad with Missile launcher, Meltagun, SGT with PF and Combi-melta, TL HB Razorback with Storm bolter

30 Heavy weapons, 40 marines for OBJ grabbing, 4 Power Fists and a set of Claws.

This message was edited 2 times. Last update was at 2010/06/02 15:17:18


A man's character is his fate.
 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Don't have razorbacks or Rhinos. but I like your list.

problem is your landspeeders will have to get in and get out pretty quick to avoid being shot down. MM Dreadnought has to walk quite a ways to engage enemy armour (against probably quite a lot of anti-armour).
Dakka predators.....i'm assuming no HB sponsons?

I like the tac squads...

Attack Bikes......never tried. but ok.

Captain with Lightning claws goes with.......what? He can''t shoot. He can't lend his WS to a squad. He can pass leadership tests for them. But unless you're using your tac squads as close combat units (not advised) he seems to be in the wrong army.

Librarian is perfectly fine choice


There. Rant over. Still like your list.

   
Made in us
Nasty Nob






Gardner, MA

The rhino is really an awesome addition to the Tactical Squads options.

I gave the speeders HB’s for some standoff distance shooting. They have MM’s for when I just need to stop a Land Raider. I dont expect them to get out once Ive committed them to engage a target with their MM's. Likewise though, I dont expect the target to be there anymore (even though it may have created another target, like angry terminators).

The dreadnaughts supplement the speeders in their anti-land raider role. The Dreadnaughts primary mission though is to support the gun line and be a deterrent. They serve as a counter-charge unit. I really have them in the list for their close-combat weapons and want to keep them cheap.

The Dakka Predators have HB sponsons. These provide cover saves to the dreads and tactical squads with heavy weapons.

The Attack Bikes provide lots to the list – their speed mainly and additional anti armor support. Theyre insurance to go along with the Speeders, helpful in Mech matchups.

The Captain hops in one of the Razorbacks – typically with the meltagun squad – they serve as my counter assault unit. They usually die gloriously. Sometimes I switch him over to Cassius. Sometimes Ill field him with a Relic Blade and Plasma Pistol. Either way, I feel compelled to field an HQ that will die swinging in close combat.

I combat squad the Tactical squads when not playing a KP mission. The heavy weapon 5man section stays back and provides cover for the 5man section with the SGT and special weapon. The Razorback-riding unit doesn’t engage in decisive close combat. Rather, they mop up or serve as a sacrificial pawn while the rest of the army relocates.

This message was edited 3 times. Last update was at 2010/06/02 16:13:35


A man's character is his fate.
 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Stick Captain in Terminator armour. give him a squad of CC Termies. Deep Strike them in from reserve when you need them.

   
Made in us
Nasty Nob






Gardner, MA

Thats not a simple addition though not untenable. Id have to cough up 240 points to do it.

I could drop both Dreadnaughts for 5 regular termies one with a cyclone missile launcher.

This message was edited 1 time. Last update was at 2010/06/02 16:17:10


A man's character is his fate.
 
   
 
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