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![[Post New]](/s/i/i.gif) 2010/06/30 22:24:40
Subject: Tyranid FAQ news
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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This message was edited 1 time. Last update was at 2010/06/30 22:28:51
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/06/30 22:32:23
Subject: Tyranid FAQ news
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Ha ha ha!
I would definitely have lost my only won game at Platinum Devil if that last rule had been in effect.
Time to get more Zoanthropes.
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![[Post New]](/s/i/i.gif) 2010/06/30 22:33:53
Subject: Tyranid FAQ news
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Fixture of Dakka
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Yeah, the whine-fest is on @ Warseer. Still, keep in mind the last paragraph on the "What is errata and what are FAQs?" page. The FAQs are their house rules, and feel free to make your own.
I'd complain about the LWs vs. Banshee Mask ruling ... but really, 10 banshees don't do so well with 24 Deathspitter shots anyway. So, who needs to assault?
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This message was edited 1 time. Last update was at 2010/06/30 22:34:26
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2010/06/30 22:37:59
Subject: Tyranid FAQ news
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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Modquisition on:
Lets stick to discussing the impact of the FAQ itself and not:
1) Does it follow personal interpretations of RAW?
2) Does it follow my personal interpretation of what it should be?
3) Are they intentionally trying to follow, or not follow RAW.
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-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2010/06/30 22:41:39
Subject: Re:Tyranid FAQ news
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Fireknife Shas'el
All over the U.S.
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Not all news is bad, The DoM does have an Inv save now and Mawlock may target units with its from"Terror from the Deep" rule.
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This message was edited 1 time. Last update was at 2010/06/30 22:42:37
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 0023/06/30 15:14:04
Subject: Tyranid FAQ news
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Brainy Zoanthrope
Wisconsin
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ChrisWWII wrote:I eventually realized that it was apparently one die I had been rolling that kept turning up 3s. My reaction was to take said die, and hurl it out the window of the 3rd floor of our student union. I then placed a Commissar model next to the rest of my dice pile. They immediately began performing much better. |
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![[Post New]](/s/i/i.gif) 2010/06/30 23:40:10
Subject: Tyranid FAQ news
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Fixture of Dakka
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Frazzled wrote:Modquisition on:
Acknowledged and appreciated.
Frazzled wrote:Lets stick to discussing the impact of the FAQ itself
For bugs, this will prolly lead to *more* MonstrousCs and Zoes to trash those transports, flushing the chicken libbies out ... I'll try to have my Tyrannofex shoot the transport with the Rupture Cannon and then assault the passengers.
And for the one opponent I play often who has banshees; well his girls need not quite fear my warriors so much.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2010/07/01 00:26:51
Subject: Tyranid FAQ news
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Brainy Zoanthrope
Wisconsin
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Brothererekose wrote:Frazzled wrote:Modquisition on:
Acknowledged and appreciated.
Frazzled wrote:Lets stick to discussing the impact of the FAQ itself
For bugs, this will prolly lead to *more* MonstrousCs and Zoes to trash those transports, flushing the chicken libbies out ... I'll try to have my Tyrannofex shoot the transport with the Rupture Cannon and then assault the passengers.
And for the one opponent I play often who has banshees; well his girls need not quite fear my warriors so much.
I've always had issues getting close to a transport with a MC. The moment I even get close to one they go "Zomg, MC, ruuuuunnnn" and boost away while waving gleefully.
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This message was edited 1 time. Last update was at 2010/07/01 00:27:56
ChrisWWII wrote:I eventually realized that it was apparently one die I had been rolling that kept turning up 3s. My reaction was to take said die, and hurl it out the window of the 3rd floor of our student union. I then placed a Commissar model next to the rest of my dice pile. They immediately began performing much better. |
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![[Post New]](/s/i/i.gif) 2010/07/01 00:36:04
Subject: Tyranid FAQ news
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Huge Hierodule
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The FAQ was nice, cleared up a few things, made somerandom, somewhat arbitrary seeming calls. I do, however, wish it had answered the Runes of Witnessing/SitW question.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2010/07/01 00:44:08
Subject: Tyranid FAQ news
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Infiltrating Broodlord
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Correct me if I'm wrong but does the FAQ about subterranean basically state this:
If you want to use the trygon hole the unit must be put in normal reserve.
So in addition to your deep strikers, outflankers, and infiltrators, your 'normal' reserve units can either come in on your board edge or through the hole the trygon creates. But, as with the lictor homing beacon, it can't be used in the same turn the creature arrives... Hence in order to use the trygon hole your reserve dice better be in the exact right order.
So, like the lictor homing beacon, is it not essentially useless?
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Tired of reading new rulebooks... Just wanting to play. |
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![[Post New]](/s/i/i.gif) 2010/07/01 01:02:53
Subject: Tyranid FAQ news
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Blackclad Wayfarer
From England. Living in Shanghai
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TBH a lot of the stuff that was changed I was kinda expecting. I'm dissapointed with DoM being rendered useless but then what do you expect for 90 points? What really gets me though is the lash whips, Shadow in the Warp and IC's joining tyranids in spore pods. It's not like it would have overpowered the nids.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2010/07/01 01:14:54
Subject: Tyranid FAQ news
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Unhealthy Competition With Other Legions
Lost Carcosa
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The Blood Angels got an FAQ released as well.
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Standing in the light, I see only darkness. |
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![[Post New]](/s/i/i.gif) 2010/07/01 01:56:47
Subject: Re:Tyranid FAQ news
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Plaguelord Titan Princeps of Nurgle
Alabama
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And for anyone wanting to argue the validity of FAQs, please take note of the fact that each page of the Tyranid .pdf and BA .pdf are marked as Errata. Just a kind side note.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2010/07/01 02:13:09
Subject: Tyranid FAQ news
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Flashy Flashgitz
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I don't play Tyranids but even I agree the SitW ruling is a bit backwards.
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![[Post New]](/s/i/i.gif) 2010/07/01 05:50:26
Subject: Tyranid FAQ news
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Regular Dakkanaut
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Oh my, the weather sure is Shadowy in the Warp today with a chance of Perils. I'll step inside my trusty vehicle here where it's all nice and safe to tap into the ethereal powers of that alternate universe. Yep, good old vehicle around me sure does keep the Warp out. But only a little. Not enough to stop me from attacking you see, just enough to make more advantages of meching yourself to the teeth.
Cause everyone needs another reason to mech themselves out, right?
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![[Post New]](/s/i/i.gif) 2010/07/01 06:07:12
Subject: Re:Tyranid FAQ news
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Speedy Swiftclaw Biker
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Q: When a Zoanthrope brood uses a psychic power, do
I need to take a Psychic test for each individual
Zoanthrope in the brood, or just one test for the whole
brood?
A: Each Zoanthrope in the brood must take a
separate Psychic test. Note that this means that a
wound caused by Perils of the Warp will be
allocated to the Zoanthrope that suffered the
attack.
Well that seems to be better, I'm tired of playing Nid players that only have to roll one psychic test per squad of zoanthropes... Not that its a big deal, but I never though people rolling one test per two + models ever made sense.
Q: If a Tyranid unit takes a Mycetic Spore, can an
Independent Character join the brood before
deployment (and hence deep strike in with the brood)?
A: No.
Umm, I don't see why they wouldn't be able to... Should work exactly like a Drop Pod in all respects...
Q: If a Tyranid unit takes a Mycetic Spore, can it choose
to deploy normally whilst the empty Mycetic Spore
deep strikes on its own?
A: No.
Again, this [Mycetic Spore] is in itself a MC right? So why can't it just pop in out of nowhere and attempt to eat some stuff... Like I said, should work exactly like Drop Pods IMO, why use a Nerf Bat here?
Q: Does Shadow in the Warp affect psykers who are
taking a Psychic test whilst embarked within a
transport vehicle?
A: No.
Not that I'm going to complain at all because obviously I'm not a Nid player, but why does the Eldar [roll your leadership on 3D6] ability work on psykers while embarked in a transport? Shenanigans! This is going to create a lot of E Bay items real fast I think...
So overall, there are a few things that I thought they buffed but not knowing all the characteristics of the codex I'm sure Nid players will get tunnel vision at the things that have been nerfed as opposed to things like the Mawlock being able to target units from its deep strike ability (what is the STR on that anyways? Enough to penetrate a tank? Also, what AV do you use for this F | S | R ?) and now DoM has an INV save now so knocking him back a couple notches and throwing him some kind of bone should make him more balanced for the points he costs IMO...
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![[Post New]](/s/i/i.gif) 2010/07/01 06:16:10
Subject: Re:Tyranid FAQ news
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Brainy Zoanthrope
Wisconsin
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Burntbeard wrote:Q: When a Zoanthrope brood uses a psychic power, do
I need to take a Psychic test for each individual
Zoanthrope in the brood, or just one test for the whole
brood?
A: Each Zoanthrope in the brood must take a
separate Psychic test. Note that this means that a
wound caused by Perils of the Warp will be
allocated to the Zoanthrope that suffered the
attack.
Well that seems to be better, I'm tired of playing Nid players that only have to roll one psychic test per squad of zoanthropes... Not that its a big deal, but I never though people rolling one test per two + models ever made sense.
Q: If a Tyranid unit takes a Mycetic Spore, can an
Independent Character join the brood before
deployment (and hence deep strike in with the brood)?
A: No.
Umm, I don't see why they wouldn't be able to... Should work exactly like a Drop Pod in all respects...
Q: If a Tyranid unit takes a Mycetic Spore, can it choose
to deploy normally whilst the empty Mycetic Spore
deep strikes on its own?
A: No.
Again, this [Mycetic Spore] is in itself a MC right? So why can't it just pop in out of nowhere and attempt to eat some stuff... Like I said, should work exactly like Drop Pods IMO, why use a Nerf Bat here?
Q: Does Shadow in the Warp affect psykers who are
taking a Psychic test whilst embarked within a
transport vehicle?
A: No.
Not that I'm going to complain at all because obviously I'm not a Nid player, but why does the Eldar [roll your leadership on 3D6] ability work on psykers while embarked in a transport? Shenanigans! This is going to create a lot of E Bay items real fast I think...
So overall, there are a few things that I thought they buffed but not knowing all the characteristics of the codex I'm sure Nid players will get tunnel vision at the things that have been nerfed as opposed to things like the Mawlock being able to target units from its deep strike ability (what is the STR on that anyways? Enough to penetrate a tank? Also, what AV do you use for this F | S | R ?) and now DoM has an INV save now so knocking him back a couple notches and throwing him some kind of bone should make him more balanced for the points he costs IMO...
Doom always had a Invun save. People were just trying to knock him down a peg by saying "Doom isn't a Zoanthrope so he doesn't get warp field hur hur hur"
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ChrisWWII wrote:I eventually realized that it was apparently one die I had been rolling that kept turning up 3s. My reaction was to take said die, and hurl it out the window of the 3rd floor of our student union. I then placed a Commissar model next to the rest of my dice pile. They immediately began performing much better. |
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![[Post New]](/s/i/i.gif) 2010/07/01 06:23:38
Subject: Tyranid FAQ news
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Implacable Black Templar Initiate
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So Doom has an invuln now? That's not too shabby
However I'm kind of glad he's not as good as he was made out to be. He's far less powerful against mech lists now, which is fine by me. He's still great for 90 points.
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Rejoice in furious challenge, and avenging strife, whose works with woe embitter human life! |
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![[Post New]](/s/i/i.gif) 2010/07/01 06:23:54
Subject: Re:Tyranid FAQ news
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Speedy Swiftclaw Biker
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Shovan wrote:Doom always had a Invun save. People were just trying to knock him down a peg by saying "Doom isn't a Zoanthrope so he doesn't get warp field hur hur hur"
So what is the big deal about getting a cover save from his ability? MEQ is better than a cover save anyways? How is he "useless" as [Lukus83] wrote?
O, and is the Trygon’s Subterranean Assault ability new... because I have played a few Nid players frequently, and it sounds like it could be a way to get your genestealers up into some assaults quicker if you hold them in reserve... Anyways, I think if your an [Aliens] fan than you should just tough it out and try to have more fun and not worry about Mechanized Lists all the time, suck it up at least you don't have some out-dated codex
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![[Post New]](/s/i/i.gif) 2010/07/01 06:29:53
Subject: Re:Tyranid FAQ news
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Brainy Zoanthrope
Wisconsin
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Burntbeard wrote:Shovan wrote:Doom always had a Invun save. People were just trying to knock him down a peg by saying "Doom isn't a Zoanthrope so he doesn't get warp field hur hur hur"
So what is the big deal about getting a cover save from his ability? MEQ is better than a cover save anyways? How is he "useless" as [Lukus83] wrote?
O, and is the Trygon’s Subterranean Assault ability new... because I have played a few Nid players frequently, and it sounds like it could be a way to get your genestealers up into some assaults quicker if you hold them in reserve... Anyways, I think if your an [Aliens] fan than you should just tough it out and try to have more fun and not worry about Mechanized Lists all the time, suck it up at least you don't have some out-dated codex 
I believe his ability doesn't allow armor saves. Don't have my codex near by. Useless no. Not as good as people thought before the FAQ. Yeah.
Subterranean Assault is alright, but once the hole is there it's easy to avoid. I can't bring up guys on the same turn the hole is made. I'm way better off Outflanking with my genestealers IMO.
Mech lists were tough to handle before SitW was nerfed. Now Eldar are even more a pain in the ass and Wolves... Well, with wolves I can't even bother to bring my big guns cause the big guns keep falling in these magically appearing holes in the ground.
I'm not giving up on the nids just yet. I'm just going to have to figure out a new set up. More Trygons and Zoanthropes.
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ChrisWWII wrote:I eventually realized that it was apparently one die I had been rolling that kept turning up 3s. My reaction was to take said die, and hurl it out the window of the 3rd floor of our student union. I then placed a Commissar model next to the rest of my dice pile. They immediately began performing much better. |
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![[Post New]](/s/i/i.gif) 2010/07/01 06:38:53
Subject: Tyranid FAQ news
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Decrepit Dakkanaut
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A weapon that ignores armour saves doesnt care about MEQ....
I also dont understand why people were taking only 1 test per brood of Zoes? What was their reasoning?
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![[Post New]](/s/i/i.gif) 2010/07/01 06:56:10
Subject: Tyranid FAQ news
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Speedy Swiftclaw Biker
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nosferatu1001 wrote:A weapon that ignores armour saves doesnt care about MEQ....
I also dont understand why people were taking only 1 test per brood of Zoes? What was their reasoning?
That's how they interpreted the rule I'm guessing, for the most part they tend to be a fairly reasonable and knowledgable person so I never second guessed it because Codex always trumps rulebook right? Anyways, it wasn't a make it or break thing that was happening because at the time my Space Wolves could nullify his psychic attacks easily before the Runic Weapon errata... Fortunately, I have never had to face a DoM so I know very little about his ability's and thus unaware of ignores armor saves...
Sounds like a friend of mine who plays Daemon Flamers all the time and they tend to eat one squad before I get rid of those blasted no armor / no cover save flame weapon attacks :((
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![[Post New]](/s/i/i.gif) 2010/07/01 07:57:03
Subject: Tyranid FAQ news
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Blackclad Wayfarer
From England. Living in Shanghai
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I didn't see the need to claify zoanthropes. Each time a psyker uses a power they must take a test. Doesn't matter if it's a brood of 3 or a single model...they each use a power and are therefore required to take a test.
In my area we now have a lot of players who mech up completely. Doom didn't really need to get nerfed in that respect (though I was always willing to offer cover saves). He is unreliable at best...fail an LD check then probably take a few cover saves. Not the best way to kill the enemy. Shadow in the Warp not affecting units in vehicles really hurts against SW and Eldar.
With spore pods the mind boggles. You take an average shooty unit of warriors. 18" range guns. They get access to an IC who can buff their BS by 1 and they get 1 way to effectively get into position on the battlefield (spore pods) without getting shot to kingdom come...but if you do that you can no longer join an IC to the unit.
Lashwhips are also an oddity. It was a last ditch and much needed attempt to get us into combat when moving through cover to give us an edge. Doesn't always do the job now.
I know this looks like a rant and it is...kind of. I'm just a little unhappy how my bright and shiny new nids are being dumped on by every new army book that comes out.
I have a feeling a lot of players are gonna move away from the nids for the time being a focus on other projects.
Never mind...I'm taking a time out anyways and having a lot more fun playing mordheim.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2010/07/01 08:39:11
Subject: Tyranid FAQ news
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Decrepit Dakkanaut
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Burntbeard - the reason is that the codex in this case does not trump the rulebook, as it simply states that the power each Zoey has is a psychic one, therefore requiring a psychic test for each one. Just because you are part of one unit doesnt negate that at all - i presume they also decided that 2 SM Libbies in one unit only have to make one psychic test?
Bizarre.
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![[Post New]](/s/i/i.gif) 2010/07/01 09:18:53
Subject: Tyranid FAQ news
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Stubborn Dark Angels Veteran Sergeant
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It is, overall, a particularly shoddy and late piece of FAQing. Still -- honestly, it could have been worse.
The most frustrating thing about it is that the combination of no empty pods, no ICs in pods, not much stacking reserve bonuses, and Lictors' reserve bonus only working after they "arrive", combines to make pods almost entirely useless. I guess I should be glad I only half-finished making one, and try to come up with some other use for the other 9 foam eggs I bought...
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![[Post New]](/s/i/i.gif) 2010/07/01 11:51:41
Subject: Tyranid FAQ news
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Since this thread is a general discussion rather than specific YMDC issues, I am moving it to 40K General Discussion forum.
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![[Post New]](/s/i/i.gif) 2010/07/01 12:06:28
Subject: Re:Tyranid FAQ news
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Angry Blood Angel Assault marine
Tampa Bay area, FL
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The DoM ability, I expected to get nerfed, especially since it was a good way for the bugs to deal with meched up armies.
The SitW nerfing I think is asinine. Psychic hoods, soulless, runes of warding and many other powers all work on embarked units, but a field of psychic power blocking access to the warp for the entire planet/system can't get through a few inches of metal hull to cause difficulties for psykers. BS.
The coming through the trygon's hole deal sounds nice on paper, but in practice it is usually not worth using. You can't control when a unit enters from reserves, and if you have a nice unit that would be great to come out of the hole, they always seem to arrive before or on the same turn as the trygon. Which means they have to footslog all the way from the table edge.
Not being able to attach a Tyranid Prime and drop him in with a squad of Tyranid warriors also is in my opinion, pretty dumb. It is not like it was overpowered.
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![[Post New]](/s/i/i.gif) 2010/07/01 17:36:25
Subject: Tyranid FAQ news
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Raging Ravener
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One thing I'm curious about now though, since Shadow in the Warp doesn't affect Psykers embarked in a vehicle, how does that apply to the Blood Angel librarian dreadnought? I mean, it is a vehicle and a Psyker in one, so does it get the same protection?
This has been bugging me a bit since I first read the ruling, so if anyone has any thoughts I'd appreciate them.
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If brute force isn't the answer, it's only because you aren't using enough of it. |
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![[Post New]](/s/i/i.gif) 2010/07/01 17:44:45
Subject: Tyranid FAQ news
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Does the rule say it is people inside vehicles or inside transports?
The dread is a vehicle but not a transport.
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![[Post New]](/s/i/i.gif) 2010/07/01 17:53:54
Subject: Tyranid FAQ news
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Raging Ravener
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That's a good point, I have just checked and it does say embarked on a 'Transport Vehicle' specifically, so I guess the dreadnought doesn't count.
Thanks for the help clearing that up, though a more thorough reading on my part would have done that as well!
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If brute force isn't the answer, it's only because you aren't using enough of it. |
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