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The Ark

Whats The Best Armored Sentinal Weapon Loadout?
   
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I've been using Plasma Cannons, but kind of wish I'd kept them cheap, as they're mostly for tarpit duty anyways.

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Decrepit Dakkanaut






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JDM wrote:Whats The Best Armored Sentinal Weapon Loadout?


turrteted Multi-lazor and hull Heavy Flamer

This message was edited 1 time. Last update was at 2010/08/02 05:45:19


   
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JDM
dont run them. for what they cost you can get alot better things in that codex.
AF

   
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Decrepit Dakkanaut





Vallejo, CA

Yeah, if you have a real attachment to them for sentimental reasons, a heavy flamer. If you don't they would be best equipped with an anti-dust spray so that they continue to look nice on the shelf after long periods of time.

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AbaddonFidelis wrote:JDM
dont run them. for what they cost you can get alot better things in that codex.
AF


As I noted, for the exact same cost, you can get a Chimera.

   
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I recently added a plasma cannon sent to my lists, and I've been satisfied with it's performance. It's mobility helps to find it good targets, and I just think it's a good way to get plasma into the list. Plasma is expensive no matter where you put it, but it makes tanks a big investment if you throw sponsons on, techpriests seem pretty 'meh', and plasma with infantry has it's own issues, mainly it can kill them, but also it's not a blast.

If I wanted any other weapon on it I think I'd go scout sent, personally.

A little off topic, but since others have taken your question and (non)answered it with the unimaginative 'leave it at home, take something else', I feel like I should explain a little more as to why I like it. It's mobility helps it to find good targets, especially the innards of transports I just busted. AV12 means the enemy has to use something anti-vehicle against it, and with tanks, arty and chims on the board as well, it basically gets free reign for most of the game. I also have the theory that more pie is better pie, and I like rolling scatter dice better than BS3 shots. I haven't got to tarpit with it yet, as I mostly play against BA's and Orks, and most of their units have stuff to take out vehics in CC, but I like having that capability in a balanced list. I think it's worth the 75 points, but I probably wouldn't bring it at less than 1000 pts, when there's not as much room for a support unit like that.

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murdog wrote:I also have the theory that more pie is better pie

Actually, BIGGER pie is better pie. Plasma cannons are only going to get serious hits in certain circumstances (like when you blew up a transport, but then they still get cover).

Plasma IS expensive, but that doesn't mean it's a good idea to take plasma the most expensive way possible.

And it's not that sentinels aren't neat, what with their move and shoot heavy weapon, armor value, ability to tarpit, etc. etc., it's just that they're a lukewarm option compared to lots of other stuff in the codex.

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I hear you and totally agree on the bigger is better, but more pie is more pie, big or small. What percentage of the big blast does the little blast make up? I call it my cup of tea. As in 'here's some pie (bassy and LRBT), and have a cup of tea, too (plasma sent)'. I put it in my lists where another tank/arty wouldn't fit imo, but I still want more pie. I settle for tea.

Plasma IS expensive, but that doesn't mean it's a good idea not to take plasma the most expensive way possible.

And it it is that sentinels are neat, what with their move and shoot heavy weapon, armor value, ability to tarpit, etc. etc., making them a unique option compared to lots of other stuff in the codex.

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murdog wrote:I hear you and totally agree on the bigger is better, but more pie is more pie, big or small. What percentage of the big blast does the little blast make up?
Thirty-six.

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Plasma cannons are only going to get serious hits in certain circumstances (like when you blew up a transport, but then they still get cover).


What does this mean, Ros? I'd say killing even a single termie can be a serious hit in certain circumstances. And if they're getting cover, that's not good for plasma...

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Point for point, for the price of 2 Plasma Sentinels with H-Ks, you can get a Demolisher.

Kinda a no-brainer there...

   
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Not necessarily.
In my experience a demolisher-is very vulnerable to side shots while two sentinels not so much and the longer range can help out an amazing amount.
Although the truth is i have always wanted to try outflanking 9 Heavy flamer scout sentinels.

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I agree with JohnHwangDD,

for every weapon loadout there is a better / cheaper option in the codex:

Multilaser -> Take a chimera instead for additional Heavy Flamer and 12 man transport for the same cost
Heavy Flamer -> see Multilaser
Autocannon -> 2 Armored Sentis /w Autocannon are 120 points, for 75 you can take a Hydra for the same firepower, but the hydras cannons are twin linked
Lascannon -> ever heard of Vendetta? 2 Sentis with Lascan = 140 points, Vendetta 130...
Plasma Cannon -> 3 Plasma Sentinels 225 points, Leman Russ Executioner 190 points... same Firepower but AV14



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Ontario

For lower point lists, I actually think the armoured sentinel will shine, for you get a good weapon platform. Also, you get front armour 12, and most importantly, in higher level games, you have to remember that autocannons and plasma cannons are hard to get with a movable platform when all your HS slots are full. Therefore, an autocannon or a plasma cannon is the best.

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ChocolateGork wrote:In my experience a demolisher-is very vulnerable to side shots while two sentinels not so much and the longer range can help out an amazing amount.


Yeah, right. You go take your 2 BS3 Armored Sentinels with S7 Plasma Cannons on the side of my AV13 Demolisher, and we'll see how well that works...
____

JSK-Fox wrote:, an autocannon or a plasma cannon is the best.


Agreed, assuming that you're fielding Sentinels at all.


   
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I like how everyone's response to "What's the best Armored Sentinel loadout?" was "Use this shiny Heavy Support spot!" or "Moar Dedicated Transports, eh?!"

JFC, people. Cross-slot FOC comparisons are pointless. The dude wants weapon options for his SENTINELS. A LRBT is not a valid upgrade option for an Armored Sentinel.

Plasma cannons are a nice choice on Armored Sentinels, mostly because outside of yur HEAVY SUPPORT LRBT, the Sentinel is the only way for IG to get them. A couple of Sentinels parked in cover (either singly, or in a squadron of two) can throw plasma templates over a good range of the field, and get cover saves to boot.
When popping transports with your other units, the one result you really want to see is Wrecked, not Exploded. Wrecked might leave the carcass there on the field, but if the enemy unit hops out on the wrong side of the transport, you just might have a unit bunched up with a clear LOS for the plasma blast. With a pair of Sentinels, you can have each side of a transport covered, forcing a disembarkation behind said carcass, and making the opponent huddle there for a while, or use time moving around the wreck.

Multilasers are also nice, for the whole torrent of fire effect. Problem is, you end up having to take a squadron of at least two to get any real use out of it.

Avoid lascannons. Your piss-poor BS, and inability to use orders to twin-link makes it too expensive to bother with.

Heavy flamers are the realm of Scout Sentinels. It's tough to get Armored Sentinels close enough to apply them properly. Scouties can make use of Outflanking or Scout moves to get to grips a little faster, and are less hindered by terrain.


 
   
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sorry Rhino, sentinels suck. what do you want us to say? Keep it in fast attack if you want though. Vendettas and bane wolves are both better picks.
AF

   
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TheRhino wrote:I like how everyone's response to "What's the best Armored Sentinel loadout?" was "Use this shiny Heavy Support spot!" or "Moar Dedicated Transports, eh?!"

JFC, people.

Cross-slot FOC comparisons are pointless.


Dude, chill. The point that we're making is that Armored Sentinels are a waste of points if you haven't first Mech'd your Troops and loaded up with Demolishers / Medusas. If one hasn't yet spent the money, then buy Chimeras first, then Russes of some sort, then Medusas.

Cross-slot FOC comparisons are quite valid, given that Demolishers, Valkyries, and Chimeras all give up the same non-Scoring Kill Point, and compete for the same points within the list.

   
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agree. all the units are out of the same codex, you're buying them out of the same pool of points. imo even cross codex comparisons are valid, but cross foc? absolutely.

   
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AbaddonFidelis wrote:sorry Rhino, sentinels suck. what do you want us to say? Keep it in fast attack if you want though. Vendettas and bane wolves are both better picks.
AF


That is a valid comparison. There are ups and downs for every choice in the FA slot.
Vendettas can be brutal, and can make their own cover (though at the expense of shooting that turn). Being a skimmer, they can hop right over LOS-blockers for the juicier targets, etc.
Bane Wolves are also nice. Their poison blast is only AP3 though, right? Won't fry Terminators, but against most infantry, they're nutty.

I guess I just get a little tired of seeing the same stuff spammed all over the place, and the constant recommendation to do so.

 
   
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I understand.....
yeah the other limitation of the bane wolf is vs blood angels, since those guys still get their 4+. but 9 times out of 10 they're ridiculously good. When the codex came out I couldnt believe I was reading it right. Then the BA codex came out and they did it *again.* 40k is turning into an awfully rough game for tactical guys.

I really like the vendettas. Have this odd ball idea of running 7-9 of them in an army. 27 tl lascannons would pretty much be the death of every armored target in the opponents army on the 1st volley, assuming I got the 1st turn. With so much mech running around..... who can say

   
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AbaddonFidelis wrote:
I really like the vendettas. Have this odd ball idea of running 7-9 of them in an army. 27 tl lascannons would pretty much be the death of every armored target in the opponents army on the 1st volley, assuming I got the 1st turn. With so much mech running around..... who can say


Wouldn't you have to squadron them to get that many, leading to only three armored targets biting the dust per turn?

 
   
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@AF
Whether or not you can see this:
7-9 Vendettas will still only able to target 3 targets max. You could kill many tanks if they are squadroned, but that is not the norm.

So that many points succeeded in killing 3...say... Rhinos...which is a good start, but not the points invested. Because they have to move slower to shoot all of it, they aren't depositing Guardsment to charge the armored wall (assuming these guardsmen are geared with the melta bombs upgrade, Demolitions IIRC).

Back on topic:

JohnHwangDD wrote:
AbaddonFidelis wrote:JDM
dont run them. for what they cost you can get alot better things in that codex.
AF


As I noted, for the exact same cost, you can get a Chimera.


I second this.

As for weapon, I'd still say Autocannons.
They are the all-round weapon, and having 2 shots is the big deal with it.
At the end of the day, it's a AV12 walker... it's unique property is charging into combat with something without a fist, natural high strength, even krak grenades if they are en mass.

The other options are better if you just want the weapon platforms because they can deliver them faster (talking about Hellhound and varients and Valk/Ven).

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rhino
lol good point. but those 3 would really get it.

   
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Ontario

Unless they are land raiders. Or on occaision, rhinos.

To anyone who doesn't get what I mean, at my local GWS, rhinos seem to be indestructable.

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unless they are land raiders. then only 2
I think rhinos arent too hard to get rid of. if your opponent has 6 lets say and you drop 3 of them by turn 2 you're doing good. he can only deliver half his army so you can just chop em up piece meal.
AF

   
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Armored Sentinels are arguably the worst FA choice in the book. Even scout sentinels have the advantages of outflanking and being stupidly cheap (with Multilaser). Yes, they can tarpit, but so can blob platoons with a commissar, or even penal legion.

They're that rare combination of overcosted and underfocused that makes a unit really hard to fit in. Scout Sentinels aren't great, but they're cheap and have a pretty narrow focus.

I was dismissiive in my codex review:
http://www.dakkadakka.com/wiki/en/5th_Edition_Imperial_Guard_Codex_Fast_Attack_Review_%28Polonius%29#Armoured_Sentinel_Squadron
And I stand by my appraisal.

If you have to use them, I'd go with the autocannon. Bury them in cover, enjoy 48" range, and hope to get lucky.
   
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Its too bad because the model is really cool.

   
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A in alot of cases with GW, the cool stuff get gakky rules.

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Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
 
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