Switch Theme:

Best way to kill the Tyranids with Orks?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nz
Gangly Grot Rebel





Paraparaumu, NZ

Im just starting my Ork collection and i wanted to know the best way to kill Tyranids as they will be my biggest challenge....

Should i go head to head with them with loads of boys and nobs all tooled up..
OR
use a mix with a bit of shooty power EX. Lootas And 2 20 strong mobs of shoota boys.

If you have any idea what you think would work best please leave a coment
it would help alot.

Cheers
   
Made in gb
Lord of the Fleet






London

I would take a small unit of Burnas. All those template attacks instantly killing Gaunts on 3's!
   
Made in ca
Regular Dakkanaut



Vancouver, BC, Canada

The best thing to do is find what units you like and fit your play style and then worry about how to kill things. Orks can field some pretty diverse armies that would all be able to throw down with nids.

Burnas would be pretty good if you were playing tons of small nids, Nobs with scorchas can slaughter 4+ armour, a truck with boyz and a nob could get take a carnifex.

At 1500 points I've got 2 warboss, one with mega armour one with a bike, 2 squads of 3 MANz in a trukk, 4 nob diversified nob bikers with a painboy, 5 kopptas with rokkits, 3 buggies with rokkits, and 20 stormboyz with a nob and klaw. I would aim the rokkits at big things like 'fex and trygons, have the manz and the nobz drop their scorcha templates on 4+ or higher armour squads, use the stormboyz to tie up or kill large swarms and then pile into the swarms with the bikes and MANz at the same time. I try to use my speed to spread the opponent out in a line and then circle around and attack from one end. It lets me fight less than his full army with most of my army.

You could also go with a large shoot list. Take a bunch of lootas, large squads of shoota boyz with big shootas on the pk nob, I would always try and fit 5 kopptas or 3 or more buggies in to the list. It's like 105 points for 3 tl rokkit buggies and they are so nice. Have the KFF big mek as your HQ to give cover to you large squads.

A bunch of kans or dreads would also work well. The cans take KMB to shoot at big bugs with AP2 and the high front armour means they can tie up swarms without worrying about getting too hurt.

Pretty much any ork build has ways of killing bugs so figure out what style orks you want to play and then work from there.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Nid player here with decent v. ork experience...lootas suck verse us...burnas are scary but die easy enough after one initial flame...Nobs are your money. Your boys?...we can chew through them...Ghaz is going to wreck some face though. Koptas are annoying but easily taken out.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Regular Dakkanaut




USA

anti-horde
deffdreads w/2 scorchas
killa kans w/grotzookas
burnas

anti-mc
nobz
lootas
tankbustas
   
Made in nz
Gangly Grot Rebel





Paraparaumu, NZ

Thanks for the advice.
   
Made in ca
Decrepit Dakkanaut





Use Gretchin to screen units of Boyz, Burnas, and so on. Use Shoota Boyz in preference to Slugga Boyz. Use Lootas to pound Tervigons and other large bugasaurs to paste.
   
Made in us
Lord of the Fleet





Texas

Shoota Boyz/Biker Boyz. keep up with bullet spam until you can charge them

This message was edited 1 time. Last update was at 2010/09/06 04:40:36


 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

And whatever you do, make sure to get the charge!

   
Made in us
Legendary Dogfighter




Garden Grove, CA

WarOne wrote:And whatever you do, make sure to get the charge!


This.

For every situation. Never, ever, get charged.

I think that a 30 boyz with the Nob with PK can take on a carnifex.

If you get the charge off, I'm assuming shoota boyz, that's 87 attacks taht hit on a 3+, so 58 hits and even with a dismal 6+ to wound, with that many dice, you'll get about 9 wounds. A carnifex would be on it's last legs assuming you didn't shoot it (you did shoot it right?).

And lootas of course.

If you feel like being random.... SAG big mek!

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Kan wall = win.

Just tie up the small ones

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Regular Dakkanaut




Why the hell would the nids be your biggest challenge? They don't have any vehicles, orks can't handle vehicles. It's like a match made in heaven (actually, that's necrons, as they can't handle assault, but it's close)

Major threats are the Tervigon, and the Tyrannofex. Try and put enough wounds on those to put them down. Warbuggies with TLRs and Killa Kanz are your best bet there. Shoota boyz in battlewagons for the Tyrannofex (goal is to get a klaw in CC with it)

Everything else is just irritating, although hive tyrant with tyrant guard graduate to really, really irritating.

This message was edited 2 times. Last update was at 2010/09/06 09:02:47


 
   
Made in us
Lord of the Fleet





Texas

Ooh thats right, no vehicles

Try out some tankbusters! shove them in a wagon and keep shooting until your tank hammers have a chance to attack!

 
   
Made in nz
Gangly Grot Rebel





Paraparaumu, NZ

They are my biggest chalenge because i have used ork armies before againts Gaurd and marines and it was not that hard to kill tanks. Just used a truck full of nobs with powerklaws. Also my mate has a mawloc and just pops up from the ground then poors all the nids out.
   
Made in us
Mutilatin' Mad Dok





LaLa Land

The biggist issue I have with nids is the several MC's with 5 to 6 wounds. Kill the tervigaunt first! deffkopters with twin linked rokkits can hide and wittle down wounds. Nobs tear through small bugs. ghaz vs. hive tyrant. Mobs with hidden powerklaw takes out multi-wound MC's but expect to loose a lot of boys with the more dedicated CC monsters. Lootas wittle down wounds on MC's also. shhota boys take out masses of gaunts due to their crappy saves (as long as they dont get FNP from tervigaunt, kill him first as he's scoring/ pooping gaunts which is annoying also). dont shoot at xoanthrops or the small groups of specialized bugs as they fold in CC. Good luck and just dont let them swarm/ get the charge off on you.

Team Zero Comp
5th edition tourny record 85-32-16 (2010-12) 6th 18-16-4
check out my Orky City of Death http://www.dakkadakka.com/dakkaforum/posts/skipread/336388.page 
   
Made in gb
Bonkers Buggy Driver with Rockets





My brother plays Tyranids and I've won every game we've had with my orks. I use two kans, two dreds, Mek with KFF, Ghaz, two trukks, a small nob unit, two slugga mobs, a small gretchin unit, some burnas and a few lootas.

Burn da little uns, da warboss will smash da big uns and everyone else go nuts at da uvver ones. Easy.

Codex: Grey Knights touched me in the bad place... 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Watch out for venomthropes...kill them as soon as possible...otherwise the bugs still get to attack first when you charge through difficult and dangerous terrain.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in nz
Gangly Grot Rebel





Paraparaumu, NZ

Thankyou for you feedback. I think i want to go with lots of bikes and have Wazdakka Gutsmek leading them with a group of nob bikers. (Is this smart)?
   
Made in us
Legendary Dogfighter




Garden Grove, CA

Wazdakka kinda fails for a warboss. He's basically a powerful nob biker, which btw is not the same thing as a weak warboss. And I wouldn't rely on his turboboosting and shooting, he's still an ork after all, aiming is not one of their strengths.

And bikes are generally fun, but not exactly competitive. Nob bikers however are just nasty. Just don't go crazy on the toys.

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in nz
Gangly Grot Rebel





Paraparaumu, NZ

Okay cool so would you say Thraka the best to get?
   
Made in us
Legendary Dogfighter




Garden Grove, CA

Depends. How many boyz you got?

This message was edited 1 time. Last update was at 2010/09/07 05:04:19


"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in nz
Gangly Grot Rebel





Paraparaumu, NZ

Right now i have everything you get in the battleforce.
   
Made in us
Legendary Dogfighter




Garden Grove, CA

Well, one of main guidelines for orks is as follows: Moar boyz! Moar Nobz with PK! And moar Lootas!

Another question is how are you looking to field your army? Green Tide? Kan Wall? Mech?

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in nz
Gangly Grot Rebel





Paraparaumu, NZ

The list i had in mind was.....

. Warboss on bike OR Wazdakka gutsmek.
. Big mek with force field.
. Nobs in truck with painboy.
. 3 nob bikers.
.About 10 to 15 lootas.
. 50 to 60 boys (10 would be ard boys)
. 8 bikers.
. Battlewagon.
.6 killa kans.
.Maybe a looted wagon with boomgun?
   
Made in us
Yellin' Yoof on a Scooter



Twin Cities, MN

Pomyboy wrote:The list i had in mind was.....

. Warboss on bike OR Wazdakka gutsmek.
. Big mek with force field.
. Nobs in truck with painboy.
. 3 nob bikers.
.About 10 to 15 lootas.
. 50 to 60 boys (10 would be ard boys)
. 8 bikers.
. Battlewagon.
.6 killa kans.
.Maybe a looted wagon with boomgun?


If you say "Pepper" in the mirror three times he appears...


5,000 +
5,000 +
1,000
1,750
1,850 
   
Made in us
Regular Dakkanaut




Pomyboy wrote:The list i had in mind was.....

. Warboss on bike OR Wazdakka gutsmek.
. Big mek with force field.
. Nobs in truck with painboy.
. 3 nob bikers.
.About 10 to 15 lootas.
. 50 to 60 boys (10 would be ard boys)
. 8 bikers.
. Battlewagon.
.6 killa kans.
.Maybe a looted wagon with boomgun?
Looks fairly solid, there's a few things I'd change.

First, the boyz problem. They don't go in anything. Drop some, get a battlewagon, and get a squad of grots (40 points) to sit on objectives and go to ground for a 3+ cover save (ghetto space marines!). Throw out the nob squad in a trukk (trukks die. All the time. Turn 1. It'll always die). Throw in a squad in trukks without heavy armor and stuff, they just go eat things that are small, or hibernate on objectives behind trukks.

Okay, you've got 2 battlewagons fitted out. Boyz and the works. Throw any remaining into trukks. Now, the 8 bikers. 3 nob bikers add great threat range (they hide behind double wagons then rush out and eat face) but the 8 are just extra crap to go beat on. That's 235 points of stuff that your opponent can go after easily (4+ cover save). Replace it with either killa kanz, or warbuggies (I recommend warbuggies). 2 3 man squads of warbuggies with TLRs costs the same, and is a significant threat range. Also can't go wrong with moving to 2x10 man loota squads.

That officially upgrades that force from fairly solid to bloody solid. Hard to play, but solid.

This message was edited 2 times. Last update was at 2010/09/07 08:03:56


 
   
Made in au
Devestating Grey Knight Dreadknight





Ive been the awed bystander of orks raping tyranids, horde tyranids that is.

Pretty much your advantage is you can shoot them to gak. Its the little things that make the difference if its green tide versus endless swarm.

Lots of big shootas always make a difference, although I dont have enough experience in this area to know that for sure, but ive seen it done. It should be called the lawn mower list
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

My wife plays nids, and Im an Ork boy hands down. I had some serious problems playing against her nids. I tried the same ways I fight MEQs and I was layed out everytime. I switched completely and went with as much fire power as humanly possible and that started turning the tide big time.

Burnas are a really good idea. They are a little sketchy if you use them wrong as you will be RIGHT THERE to use them. But I once(granted it was a perfect storm situation but still) took out all but 2 gaunts in a swarm with just the burna on a BigMek. So stick those burna boyz in a wagon or a trukk with KFF if you can, and then roll up and burn those little buggers with ease. Its really almost cheating its so easy.

I use rokkit buggies to great success on the bigger guys. I take usually 2 full units of rokkit buggies(so 6) and they bring the hurting to the big ones. But they arnt without problem. They only shoot 24 inches and are an easy target for shooty nids, and in one game they were pretty much wiped out by a swarm of Hormaguants(those are the CC ones right? I always mix them up) but if you play your cards right they will make up bigtime in your games.

I agree on the unit of grots. I read Dash once talking them up and figured hey he has been pretty much right everytime, and they are just great. Nothing will annoy your enemy more then that unit I bet you. They are cheap, you spread them out and they just last forever, Ive covered 2 objectives many times with just one unit.

Also the rule of themb, is pretty much never assault the nids unless its a last hope/mop up. They ALWAYS go first and will just cream your boyz everytime. I mean, your boyz go last, get out attacked, AND die just as easy as their gaunts do so think about it. Why lose a bunch of attacks and wounds when you can just fall back and shoot shoot shoot until you cant do it anymore.

Do I need to suggest Flashgits (I know Im the only one lol) They are AWESOME anti troop units, and with a good AP roll, you can take down one of those big bugs in one turn if your lucky. People hate them because they are a bit pricey in their eyes, and you roll every turn for AP. So sure it could blow up in your face, and youll roll an AP of 6 but Ive still rolled well and smoked whatever was infront of them. Its an awesome sight to be honest. And yea a boomgun would be a fun option as well. They arnt very accurate and dont shoot that far, but one well placed round will just murder pretty much anything in a nids army.

Have fun and good luck mate
   
Made in us
Regular Dakkanaut




Okay, point of interest. Flash Gitz are awesome at nothing at all. For 25 points, they are than a guardsman with an autocannon. For 40 points, they're worse than a long fang with a missile launcher. It's just the most humiliating thing ever.

They're TERRIBLE. The Skyclaws and Conscript squads of the ork codex.

This message was edited 1 time. Last update was at 2010/09/07 17:23:22


 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

What is in their list?

Target priority is one of the first things to consider.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
 
Forum Index » 40K General Discussion
Go to: