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Made in us
Battle-tested Knight Castellan Pilot






Orks, have a unique list of upgrades. However, many people equip them differently.

I ask Dakka what do you think belongs?

I personally think all vehicles that can take RPJ(Red Paint Job) should possible get it.

Also I feel Reinforced Ram and Deffrolla is a must.

Trukks: RPJ, Reinforced Ram

Battlwagon: RPJ, Deffrolla, Grot Riggers, Armor Plates.

 
   
Made in gr
Sneaky Lictor





Greece

It depeneds what you are building. If you need to keep moving no matter what Grot riggers are worth it on BW. If you just need to get into place to fire then it's not... The same with RPJ, Deffrolla etc
For Trukks it is clearer as they only have one role which is to get you to battle. Fast. Ram is mandatory, RPJ is optional really, boarding planks is great vs transports where you dont want to be counter charged and if you are fielding lots of Trukks then the rokkit launcha can be a bargain at 5 points for rokkit spam.

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Battle-tested Knight Castellan Pilot






sn0zcumb3r wrote:It depeneds what you are building. If you need to keep moving no matter what Grot riggers are worth it on BW. If you just need to get into place to fire then it's not... The same with RPJ, Deffrolla etc
For Trukks it is clearer as they only have one role which is to get you to battle. Fast. Ram is mandatory, RPJ is optional really, boarding planks is great vs transports where you dont want to be counter charged and if you are fielding lots of Trukks then the rokkit launcha can be a bargain at 5 points for rokkit spam.


This is for a Wagon Spam list...

I get my Orks up in their face and assualt. If the vehicles survive, then I run them into units.
Does that give you an idea, on what I should equip?

This message was edited 1 time. Last update was at 2010/10/11 13:25:36


 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

boarding planks do work rather well against other transports but it works best when coupled with grabbin klaw for the BW upgrades. Being able to attack a transport with out it moving is just the sauce.


I personally dont take rams on trukks, infact I try to keep them as bargain as possible as they tend to be easy to blow up. Ive still yet to have a game where they are all destroyed but the fact still remains.

I do use grot riggors on all my BW and they have saved my ass a few times. The deff rolla, im 50/50 on as far as usefulness goes. I still always take them, but some games they never hit anything, while others they eat vehicles for breakfast. I always take them for just that reason.


Other then that it depends on how Im feeling. Sometimes Ill go for a shooty wagon, or rokkit spam is a fun one. Depends on my mood
   
Made in us
Charing Cold One Knight




Lafayette, IN

I personally think that nearly all of the ork upgrades are potentially worth taking... But it is also best to take as few as possible. Don't want that once efficient hull to suffer from a bad case of gear/points bloat.

So in the case of BWs: Deff rolla, grot riggers, 1 big shoota, red paint and armor plates.

Rolla, well so you can actually hurt things. Riggers to keep you moving. Red paint job to catch units that decide to run away too late (realize you are one turn away, and try to move 12). Armor plates so you keep moving even when stunned. The big shoota so you don't get stopped by weapon destroyed

Total is something like 135, which is very good for a AV 14 transport/attack wagon.

As for truks, run them naked or at most with a ram. They usually just last 1-2 rounds at best, so any points spent on them is often wasted. The ram is for going through terrain to avoid wasting time you don't have. Also it is handy to occasionally tank shock if by some miracle they last after delivery of cargo.

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Also I think a KFF mek is the #1 upgrade personally
I never leave home without one. I think thats the greatest piece of wargear in the codex. Well second maybe to PK that is
   
Made in us
Battle-tested Knight Castellan Pilot






Correct me if I'm wrong... but does a BW come with any vanilla weapons like a Trukk?

I tell my opponents the rolla is a weapon.

 
   
Made in gr
Sneaky Lictor





Greece

Not really.. It's a vehicle upgrade not a weapon.. It doesn't count as anything actually which causes modelling problems and such. The BW vanilla has no weapons on it

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Indeed. Infact if you look in the YMDC section, youll find plenty of people asking if the rolla counts towards weapon destroyed. Its a weird thing in the fact that it acts like a weapon, but it isnt a weapon. And like stated it becomes a pain in the ass for some people. Personally, I modeled mine to be up when I take them, so there isnt any problems. The only thing THEN is you have to tell people pregame that you cannot shoot my BW behind a wall or whatever because the rolla is up in the air. Not full proof fixed, but its alot better then leaving them down and dealing with the crap that comes.


The BW doesnt have any weapons on it, but you should ALWAYS take 2 big shootas at least to soak up weapon destroyed. Personally if Im going cheap, Ill take 4 big shootas, just because once the cargo is out, you can really hammer on some units with all those guns. I mean 20pts for 12 str5 shots at 36 inches is pretty damn cheap. But one game I actually had to use all 4 of them towards weapon destroyed.
   
Made in ca
Flashy Flashgitz





I'm a bit of a minimalist when it comes to upgrades for ork vehicles, I run my trukks only with a ram to take care of difficult terrain and my wagons with rolla 1 big shoota rpj.

Slightly off topic but arn't the deffrollas from gw easily removable? I mean there is peg holes right on the side of it, I made my own but made them to fit in the peg hole and are removable.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea but some people glued them on
I also made my own. Thanks for NOT including a deff rolla in the kit, only to ask $20 for a useless sprue that include the deff rolla.
   
Made in us
Battle-tested Knight Castellan Pilot






KingCracker wrote:Yea but some people glued them on
I also made my own. Thanks for NOT including a deff rolla in the kit, only to ask $20 for a useless sprue that include the deff rolla.


I glued mine on :/

Also, some people don't allow Deffrollas

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

wait WHAT?! What do you mean some people dont allow deff rollas? That sentence confuses me
   
Made in us
Battle-tested Knight Castellan Pilot






Tournaments, some people don't allow Deffrollas

 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

KingCracker wrote:wait WHAT?! What do you mean some people dont allow deff rollas? That sentence confuses me


Some tourneys have rules regarding how Deffrollas work, such as movement ends the first time a Deffrolla is exployed (even if tank shocking) to mediate the "overwhelming" advantage it has.

   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

How is that legal? Its a vehicle upgrade IN the codex, and FINALLY we got a FAQ stating what it can attack. So print out a FAQ from GW website, and tell those tourny guys to stick it in their rears. Honestly that would be like telling vanilla SM players, that Vulkans army wide ability is TOO good, so he cant be used. WTF is that? Thanks Savior, now Im annoyed
   
Made in ca
Flashy Flashgitz





That too annoys me, somehow now that the orks have a RELIABLE way to take out av 14 which helps them stay on the competitive level and you have guys deciding GW made a bad move, changing the GW rulset and deciding that orks shouldn't be able to use gear IN THERE CODEX.

Ok ok, time to roll one up, gotta calm down...

   
Made in us
Decrepit Dakkanaut






Eternal Plague

KingCracker wrote:How is that legal? Its a vehicle upgrade IN the codex, and FINALLY we got a FAQ stating what it can attack. So print out a FAQ from GW website, and tell those tourny guys to stick it in their rears. Honestly that would be like telling vanilla SM players, that Vulkans army wide ability is TOO good, so he cant be used. WTF is that? Thanks Savior, now Im annoyed


Absurdity comes in all forms, such as Deffrollas getting tourney rules limiting their usefulness to how a deffrolla is apart of a hull (the argument of it, not the concept. I'm happy to play either way).

I mean, what is next? Trukks in a Trukk spam list? Pfffttt....

This message was edited 1 time. Last update was at 2010/10/13 14:32:32


   
Made in us
Battle-tested Knight Castellan Pilot






See... that's why I say it's weapon.

However I like to think of it as... if I move a certain amount, I do my D6 Str10 hits, and then the ram comes.

Or I give people this visual image... My battlewagon is going to tank shock you. Okay? Now that I'm about to hit you, my rolla comes spinning down... Oookay? Now I roll the D6 hits. Alright. Now you take the ram to the face. Ouch.

 
   
Made in us
Decrepit Dakkanaut






Madison, WI

The_Savior wrote:Tournaments, some people don't allow Deffrollas


Why would you play in a tournament that disallowed a piece of legal war gear? You should "disallow" land raiders in your games... that would be convenient for your orks, and just as legitimate as what they're doing.

The rules are there for a reason, game balance... you screw with the rules, you screw with the balance. There are a lot of rules I don't like or things that I think are unfair, but I don't arbitrarily eliminate those rules just because I don't agree with them.

Epic fail on the part of the TO.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Battle-tested Knight Castellan Pilot






Gitsplitta wrote:
The_Savior wrote:Tournaments, some people don't allow Deffrollas


Why would you play in a tournament that disallowed a piece of legal war gear? You should "disallow" land raiders in your games... that would be convenient for your orks, and just as legitimate as what they're doing.

The rules are there for a reason, game balance... you screw with the rules, you screw with the balance. There are a lot of rules I don't like or things that I think are unfair, but I don't arbitrarily eliminate those rules just because I don't agree with them.

Epic fail on the part of the TO.


I never been in a tournament that didn't let me use rollas. Actually, everyone seems fine with it here, so thank Gork and Mork for that.

 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Gitsplitta wrote:
Epic fail on the part of the TO.


But on the same token, TOs are practical gods in their designed events. Even if you never go back to one of the tourneys he/she creates because of the rules or missions or whatever, they still get to run an event and allow things such as the level of model paints, modeled for advantaged miniatures, and decide the final rules when the game actually gets played.

   
Made in us
Battle-tested Knight Castellan Pilot






WarOne wrote:
Gitsplitta wrote:
Epic fail on the part of the TO.


But on the same token, TOs are practical gods in their designed events. Even if you never go back to one of the tourneys he/she creates because of the rules or missions or whatever, they still get to run an event and allow things such as the level of model paints, modeled for advantaged miniatures, and decide the final rules when the game actually gets played.


Yup... around here are only rules are that you have to have the models, or the closest thing to it i.e. Shoota/Slugga boyz can be either or. And, if you make a conversion must at least be 50% GW materials, and it must use the base it was intended to be mounted on if possible.

This message was edited 1 time. Last update was at 2010/10/13 14:40:41


 
   
Made in us
Decrepit Dakkanaut






Madison, WI

True. I suppose that's the advantage of taking on the responsibility of running a tournament... you get to impress your "world view" of 40k on the participants. Still, disallowing solid 40k rules is just wrong, and outside of what I see as the prerogatives of the TO.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Battle-tested Knight Castellan Pilot






Gitsplitta wrote:True. I suppose that's the advantage of taking on the responsibility of running a tournament... you get to impress your "world view" of 40k on the participants. Still, disallowing solid 40k rules is just wrong, and outside of what I see as the prerogatives of the TO.


Yeah, Warhammer is bad with rules, and so are most of the people. I used to think MTG was bad... but so many things can go wrong with Warhammer.

You're playing a strategy game, that requires you to constantly think, keep up with rules, then if something doesn't fit right with you, and depending on your mood, it all comes down to what you think is right, what you know is right, and what could be wrong.

 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

The_Savior wrote:Yeah, Warhammer is bad with rules, and so are most of the people. I used to think MTG was bad...


Magic the Gathering actually has a very detailed and intricate array of rules to adhere to and a very supportive organization of people who interpret rules and assign reasoning to cards with vague or outdated rulesets.

MTG is not like WH40k at all in that regard.

Tourney judges have to go through hoops and hurdles just to be able to say they can judge legal MTG tournaments.

I don't like MTG because of whate Hasbro has done to WOTC and MTG in general.

This message was edited 2 times. Last update was at 2010/10/13 15:01:03


   
Made in us
Battle-tested Knight Castellan Pilot






WarOne wrote:
The_Savior wrote:Yeah, Warhammer is bad with rules, and so are most of the people. I used to think MTG was bad...


Magic the Gathering actually has a very detailed and intricate array of rules to adhere to and a very supportive organization of people who interpret rules and assign reasoning to cards with vague or outdated rulesets.

MTG is not like WH40k at all in that regard.

Tourney judges have to go through hoops and hurdles just to be able to say they can judge legal MTG tournaments.

I don't like MTG because of whate Hasbro has done to WOTC and MTG in general.


It's just a card game, so it's okay.

 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

The_Savior wrote:

It's just a card game, so it's okay.


So that makes it different from any other game with rules how?

   
Made in us
Battle-tested Knight Castellan Pilot






WarOne wrote:
The_Savior wrote:

It's just a card game, so it's okay.


So that makes it different from any other game with rules how?


They actually, have people who dedicate themselves to the rules, and don't become demi-gods at local events. They being MTG

 
   
Made in us
Irked Necron Immortal




On the train headin down to delicious town

WarOne wrote:
KingCracker wrote:wait WHAT?! What do you mean some people dont allow deff rollas? That sentence confuses me


Some tourneys have rules regarding how Deffrollas work, such as movement ends the first time a Deffrolla is exployed (even if tank shocking) to mediate the "overwhelming" advantage it has.


If we are going to mediate "overwhelming" advantages then why not just tell the masses that Blood Angles are not allowed...PERIOD!

loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
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