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![[Post New]](/s/i/i.gif) 2010/10/14 13:40:39
Subject: Re:Ork Vehicle Upgardes.
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Decrepit Dakkanaut
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Shake Zoola wrote:WarOne wrote:KingCracker wrote:wait WHAT?! What do you mean some people dont allow deff rollas? That sentence confuses me
Some tourneys have rules regarding how Deffrollas work, such as movement ends the first time a Deffrolla is exployed (even if tank shocking) to mediate the "overwhelming" advantage it has.
If we are going to mediate "overwhelming" advantages then why not just tell the masses that Blood Angles are not allowed...PERIOD!
Ive yet to play against a BA player, but Ive heard they arnt THAT over powered. What with army wide FNP, DSing landraiders, MC badasses in the size package of a normal SM, and a transport that carries troops AND dreds, oh and librarian dreds.
Its funny how people that defend the BA dex, are the ones that play them, weird. Also that its the newest codex and easily one of the toughest to beat.
No one in our group plays them because we all agree that the guy that wrote the codex just went WTF are you serious over the top.
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![[Post New]](/s/i/i.gif) 2010/10/14 14:13:33
Subject: Re:Ork Vehicle Upgardes.
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Battle-tested Knight Castellan Pilot
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KingCracker wrote:Shake Zoola wrote:WarOne wrote:KingCracker wrote:wait WHAT?! What do you mean some people dont allow deff rollas? That sentence confuses me
Some tourneys have rules regarding how Deffrollas work, such as movement ends the first time a Deffrolla is exployed (even if tank shocking) to mediate the "overwhelming" advantage it has.
If we are going to mediate "overwhelming" advantages then why not just tell the masses that Blood Angles are not allowed...PERIOD!
Ive yet to play against a BA player, but Ive heard they arnt THAT over powered. What with army wide FNP, DSing landraiders, MC badasses in the size package of a normal SM, and a transport that carries troops AND dreds, oh and librarian dreds.
Its funny how people that defend the BA dex, are the ones that play them, weird. Also that its the newest codex and easily one of the toughest to beat.
No one in our group plays them because we all agree that the guy that wrote the codex just went WTF are you serious over the top.
To each their own...
Now, another debate... is RPJ a must?
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![[Post New]](/s/i/i.gif) 2010/10/14 14:19:07
Subject: Ork Vehicle Upgardes.
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Charing Cold One Knight
Lafayette, IN
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BAs aren't that bad, and the sky isn't falling. I've played a fair number of games, and all their fancy toys are fairly priced. They aren't easy to beat, but I've done it with a rather underwhelming daemon and vanilla list.
As for RPJ, on trucks, no, on battlewagons, probably.
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![[Post New]](/s/i/i.gif) 2010/10/14 14:20:07
Subject: Ork Vehicle Upgardes.
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Battle-tested Knight Castellan Pilot
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notabot187 wrote:BAs aren't that bad, and the sky isn't falling. I've played a fair number of games, and all their fancy toys are fairly priced. They aren't easy to beat, but I've done it with a rather underwhelming daemon and vanilla list.
As for RPJ, on trucks, no, on battlewagons, probably.
Is that extra inch worth it?
I mean... I'm curious.
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![[Post New]](/s/i/i.gif) 2010/10/14 16:46:22
Subject: Ork Vehicle Upgardes.
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Irked Necron Immortal
On the train headin down to delicious town
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The_Savior wrote:notabot187 wrote:BAs aren't that bad, and the sky isn't falling. I've played a fair number of games, and all their fancy toys are fairly priced. They aren't easy to beat, but I've done it with a rather underwhelming daemon and vanilla list.
As for RPJ, on trucks, no, on battlewagons, probably.
Is that extra inch worth it?
I mean... I'm curious.
Yup...if you put it on your BW you can move 7in still fire one weapon and have them hit you (in melee) on a 6...i use it all the time! And if need be you can move 13 in and still hop out...that little ability has got me boyz into a suprise combat more than once!
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2010/10/14 17:44:21
Subject: Re:Ork Vehicle Upgardes.
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Battle-tested Knight Castellan Pilot
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All of my vehicles usually have RPJ anyways
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![[Post New]](/s/i/i.gif) 2010/10/15 01:57:25
Subject: Re:Ork Vehicle Upgardes.
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Decrepit Dakkanaut
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Personally never use it. To me it seems like, the chance that moving 1 inch more, actually BEING a game changer or helping that much isnt worth the points it costs on all the vehicles. I leave it off and have that much more points for the army
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![[Post New]](/s/i/i.gif) 2010/10/15 02:07:12
Subject: Re:Ork Vehicle Upgardes.
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Battle-tested Knight Castellan Pilot
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I'd have 20 points then to spare... hmmm.
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![[Post New]](/s/i/i.gif) 2010/10/15 02:09:53
Subject: Re:Ork Vehicle Upgardes.
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Decrepit Dakkanaut
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The_Savior wrote:I'd have 20 points then to spare... hmmm. If you upgrade all your Battlewagons to Trukks, that's another 55 points per Battlewagon you'd be saving! Personally, invest in some non-vehicle upgrades. Maybe squeeze out 5 points somewhere to give the KFF Big Mek a Powerklaw.
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This message was edited 1 time. Last update was at 2010/10/15 02:10:32
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![[Post New]](/s/i/i.gif) 2010/10/15 02:11:37
Subject: Re:Ork Vehicle Upgardes.
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Charing Cold One Knight
Lafayette, IN
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KingCracker wrote:Personally never use it. To me it seems like, the chance that moving 1 inch more, actually BEING a game changer or helping that much isnt worth the points it costs on all the vehicles. I leave it off and have that much more points for the army
Since I usually only used it on wagons, it only costs me about 15, plus or minus 5. I don't take many, and honestly there isn't much in an ork list that you can get with 20 points, unless you cut somewhere enough to get the 35 for a rokkit buggy.
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![[Post New]](/s/i/i.gif) 2010/10/15 02:13:07
Subject: Re:Ork Vehicle Upgardes.
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Battle-tested Knight Castellan Pilot
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notabot187 wrote:KingCracker wrote:Personally never use it. To me it seems like, the chance that moving 1 inch more, actually BEING a game changer or helping that much isnt worth the points it costs on all the vehicles. I leave it off and have that much more points for the army
Since I usually only used it on wagons, it only costs me about 15, plus or minus 5. I don't take many, and honestly there isn't much in an ork list that you can get with 20 points, unless you cut somewhere enough to get the 35 for a rokkit buggy.
Well if I take it off my Trukk... since it's on my Wagons, I'd have 5 to spare haha. Unless I remove 4 burnas and gain 65
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![[Post New]](/s/i/i.gif) 2010/10/15 02:18:47
Subject: Re:Ork Vehicle Upgardes.
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Decrepit Dakkanaut
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notabot187 wrote:KingCracker wrote:Personally never use it. To me it seems like, the chance that moving 1 inch more, actually BEING a game changer or helping that much isnt worth the points it costs on all the vehicles. I leave it off and have that much more points for the army
Since I usually only used it on wagons, it only costs me about 15, plus or minus 5. I don't take many, and honestly there isn't much in an ork list that you can get with 20 points, unless you cut somewhere enough to get the 35 for a rokkit buggy.
Yea it might not be much to some of us, but I was talking more towards the RPJ ON EVERYTHING!!!!! RREEEEEEDDD!!!!!!!!! crowd. I never use it lol. So I mean, if your one that puts it on all trukks and BW, that adds up to alot of saved points. Again YMMV but to me, its just 1 inch a turn. And unless the vehicle doesnt explode, or you do something that your not using the 1 inch, your really only getting 2 or 3 inches in a game. And for what is it 5 pts? Not really my thing. But again thats me
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![[Post New]](/s/i/i.gif) 2010/10/15 03:56:25
Subject: Ork Vehicle Upgardes.
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Nasty Nob
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WarOne - is that Avatar needed? I mean.... really?
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2010/10/15 13:21:55
Subject: Ork Vehicle Upgardes.
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Decrepit Dakkanaut
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kaiservonhugal wrote:WarOne - is that Avatar needed? I mean.... really?
Its Hitler rocking out to some techno Id imagine (you know how Germans are  )
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![[Post New]](/s/i/i.gif) 2010/10/15 15:58:15
Subject: Ork Vehicle Upgardes.
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Battle-tested Knight Castellan Pilot
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KingCracker wrote:kaiservonhugal wrote:WarOne - is that Avatar needed? I mean.... really?
Its Hitler rocking out to some techno Id imagine (you know how Germans are  )
Hitler is amazing... that's why I want to play the Nazi looking IG dudes.
However... I only put RPJ on my Wagons for the record.
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![[Post New]](/s/i/i.gif) 2010/10/15 22:00:36
Subject: Re:Ork Vehicle Upgardes.
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Decrepit Dakkanaut
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Ah so then dropping the RPJ to save points in your lists wouldnt really do you much. I doubt 10-20 pts will win/lose you a game
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This message was edited 1 time. Last update was at 2010/10/15 22:00:50
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![[Post New]](/s/i/i.gif) 2010/10/20 10:18:46
Subject: Re:Ork Vehicle Upgardes.
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Battle-tested Knight Castellan Pilot
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KingCracker wrote:Ah so then dropping the RPJ to save points in your lists wouldnt really do you much. I doubt 10-20 pts will win/lose you a game
Yeah, but there are times where that extra inch helps a lot; i.g. deffrolla hits and tank shocking for 6/7".
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![[Post New]](/s/i/i.gif) 2010/10/20 10:36:02
Subject: Ork Vehicle Upgardes.
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Smokin' Skorcha Driver
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I used to put it on everything, 3 trukks and 2 wagons. More often than not, that extra inch made the difference for a second turn assault. Over two turns, that extra 2" (from two movements) can be the difference between needing a 5+ on a waaagh, to 3+.
Also, doesn't this allow you to move 7", fire weapons (say burna templates) and the enemy will need 6s to hit you in combat instead of 4s? (once again, been a while)
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![[Post New]](/s/i/i.gif) 2010/10/20 10:54:16
Subject: Ork Vehicle Upgardes.
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Battle-tested Knight Castellan Pilot
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greenbay924 wrote:I used to put it on everything, 3 trukks and 2 wagons. More often than not, that extra inch made the difference for a second turn assault. Over two turns, that extra 2" (from two movements) can be the difference between needing a 5+ on a waaagh, to 3+.
Also, doesn't this allow you to move 7", fire weapons (say burna templates) and the enemy will need 6s to hit you in combat instead of 4s? (once again, been a while)
Um... I think so, since you're technically moving that extra inch. I'm not to sure, if so, that's another Orky trick we lot have.
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This message was edited 1 time. Last update was at 2010/10/20 10:54:33
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![[Post New]](/s/i/i.gif) 2010/10/20 10:56:34
Subject: Ork Vehicle Upgardes.
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Smokin' Skorcha Driver
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The ork book stats YOU don't suffer any penalties for moving the extra inch...but I'm not too sure, I bet it's been YMDCd though
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![[Post New]](/s/i/i.gif) 2010/10/20 11:19:52
Subject: Ork Vehicle Upgardes.
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Battle-tested Knight Castellan Pilot
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greenbay924 wrote:The ork book stats YOU don't suffer any penalties for moving the extra inch...but I'm not too sure, I bet it's been YMDCd though
The rules state, when hitting a vehicle... that's move more than 6 you got to roll 6's right?
Well that means, with RPJ when you move your 6/7" you're still moving 6 but get that extra inch. This is an Ork's combat speed.
However the rulebook claims when a vehicle moves more than 6 it is moving at cruising speed.
So, I'd look into it, because it might be a FAQ thing, so yeah.... I'm going to check.
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![[Post New]](/s/i/i.gif) 2010/10/20 12:34:27
Subject: Re:Ork Vehicle Upgardes.
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Decrepit Dakkanaut
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IF its combat speed its combat speed. the RPJ just grants a special addition to the Ork combat speed, but its still going combat speed.
Now youll get rules lawyers that will tell you other wise, but these are the same guys that say Orks dont suffer from in fighting on a 1 because the dex is a 4th edition in a 5th edition blah blah blah.
Dont listen to rules lawyers, they ruin the game and make it less fun. Combat speed is combat speed
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![[Post New]](/s/i/i.gif) 2010/10/20 12:57:58
Subject: Re:Ork Vehicle Upgardes.
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Decrepit Dakkanaut
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KingCracker wrote:IF its combat speed its combat speed. the RPJ just grants a special addition to the Ork combat speed, but its still going combat speed.
Now youll get rules lawyers that will tell you other wise, but these are the same guys that say Orks dont suffer from in fighting on a 1 because the dex is a 4th edition in a 5th edition blah blah blah.
Dont listen to rules lawyers, they ruin the game and make it less fun. Combat speed is combat speed
Short version- RPJ is combat speed +1. The RPJ gives you +1" more than you would normally move.
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![[Post New]](/s/i/i.gif) 2010/10/20 13:42:26
Subject: Re:Ork Vehicle Upgardes.
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Battle-tested Knight Castellan Pilot
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KingCracker wrote:Ah so then dropping the RPJ to save points in your lists wouldnt really do you much. I doubt 10-20 pts will win/lose you a game
KingCracker wrote:IF its combat speed its combat speed. the RPJ just grants a special addition to the Ork combat speed, but its still going combat speed.
Now youll get rules lawyers that will tell you other wise, but these are the same guys that say Orks dont suffer from in fighting on a 1 because the dex is a 4th edition in a 5th edition blah blah blah.
Dont listen to rules lawyers, they ruin the game and make it less fun. Combat speed is combat speed
WarOne wrote:KingCracker wrote:IF its combat speed its combat speed. the RPJ just grants a special addition to the Ork combat speed, but its still going combat speed.
Now youll get rules lawyers that will tell you other wise, but these are the same guys that say Orks dont suffer from in fighting on a 1 because the dex is a 4th edition in a 5th edition blah blah blah.
Dont listen to rules lawyers, they ruin the game and make it less fun. Combat speed is combat speed
I need to know it all though, in case I have to be  to some rules lawyer die hards.
Short version- RPJ is combat speed +1. The RPJ gives you +1" more than you would normally move.
Thanks WarOne.
Y'all are awesome.
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![[Post New]](/s/i/i.gif) 2010/10/20 14:13:48
Subject: Ork Vehicle Upgardes.
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Decrepit Dakkanaut
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Hey, you, KingCracker, and me should form an Ork WAAAAGH! and destroy the cosmos in a sea of green!
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This message was edited 1 time. Last update was at 2010/10/20 14:14:08
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![[Post New]](/s/i/i.gif) 2010/10/20 14:22:39
Subject: Ork Vehicle Upgardes.
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Battle-tested Knight Castellan Pilot
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WarOne wrote:Hey, you, KingCracker, and me should form an Ork WAAAAGH! and destroy the cosmos in a sea of green!
Triple threat Waaagh!, I like it...
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![[Post New]](/s/i/i.gif) 2010/10/20 15:50:46
Subject: Re:Ork Vehicle Upgardes.
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Decrepit Dakkanaut
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Oh hell yea Im down with that idea. I like killing things. Specially if its just for fun, then Ill run a BW full of Gits in there. But if we are getting serious, Im sad to admit they wont make the cut
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![[Post New]](/s/i/i.gif) 2010/10/20 16:14:56
Subject: Re:Ork Vehicle Upgardes.
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Battle-tested Knight Castellan Pilot
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KingCracker wrote:Oh hell yea Im down with that idea. I like killing things. Specially if its just for fun, then Ill run a BW full of Gits in there. But if we are getting serious, Im sad to admit they wont make the cut
This reminds me off my Apocalypse game of nothing but Grot Tanks
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![[Post New]](/s/i/i.gif) 2010/10/21 00:41:01
Subject: Ork Vehicle Upgardes.
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Chosen Baal Sec Youngblood
chicagoland
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To shake....I play both and I can honestly say. Angels pay for the advantages they have... you must be thinking of the wolves
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![[Post New]](/s/i/i.gif) 2010/10/21 01:10:46
Subject: Re:Ork Vehicle Upgardes.
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Impassive Inquisitorial Interrogator
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On a Battlewagon: RPJ, Deffrolla, Armor Plates, Grots, 2 Big Shootas
On a Trukk: Reinforced ram is the only necessary upgrade. RPJ is optional.
I run RPJs on all my BWs. The extra 6" gained over the course of the game is invaluable. I can't count the number of times that one inch has gotten me into close combat when I otherwise wouldn't have. Plus, more Deffrolla range = goodness.
A lot of people like Boarding Planks. I can see why, but I've never used them myself. Deffrolla your opponenet's vehicles. If you wreck it, get your Orks out and assault. If you fail, stay in your boxes and try again with the plank. Then assault the next turn.
Of course, you should always, always, always have a KFF Mek in your list. That is the one upgrade you absolutely must have in any list.
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"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."
In the grim darkness of the 41st millenium... there is only brand loyalty! |
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