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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Shake Zoola wrote:
WarOne wrote:
KingCracker wrote:wait WHAT?! What do you mean some people dont allow deff rollas? That sentence confuses me


Some tourneys have rules regarding how Deffrollas work, such as movement ends the first time a Deffrolla is exployed (even if tank shocking) to mediate the "overwhelming" advantage it has.


If we are going to mediate "overwhelming" advantages then why not just tell the masses that Blood Angles are not allowed...PERIOD!



Ive yet to play against a BA player, but Ive heard they arnt THAT over powered. What with army wide FNP, DSing landraiders, MC badasses in the size package of a normal SM, and a transport that carries troops AND dreds, oh and librarian dreds.

Its funny how people that defend the BA dex, are the ones that play them, weird. Also that its the newest codex and easily one of the toughest to beat.


No one in our group plays them because we all agree that the guy that wrote the codex just went WTF are you serious over the top.
   
Made in us
Battle-tested Knight Castellan Pilot






KingCracker wrote:
Shake Zoola wrote:
WarOne wrote:
KingCracker wrote:wait WHAT?! What do you mean some people dont allow deff rollas? That sentence confuses me


Some tourneys have rules regarding how Deffrollas work, such as movement ends the first time a Deffrolla is exployed (even if tank shocking) to mediate the "overwhelming" advantage it has.


If we are going to mediate "overwhelming" advantages then why not just tell the masses that Blood Angles are not allowed...PERIOD!



Ive yet to play against a BA player, but Ive heard they arnt THAT over powered. What with army wide FNP, DSing landraiders, MC badasses in the size package of a normal SM, and a transport that carries troops AND dreds, oh and librarian dreds.

Its funny how people that defend the BA dex, are the ones that play them, weird. Also that its the newest codex and easily one of the toughest to beat.


No one in our group plays them because we all agree that the guy that wrote the codex just went WTF are you serious over the top.


To each their own...

Now, another debate... is RPJ a must?

 
   
Made in us
Charing Cold One Knight




Lafayette, IN

BAs aren't that bad, and the sky isn't falling. I've played a fair number of games, and all their fancy toys are fairly priced. They aren't easy to beat, but I've done it with a rather underwhelming daemon and vanilla list.

As for RPJ, on trucks, no, on battlewagons, probably.

 
   
Made in us
Battle-tested Knight Castellan Pilot






notabot187 wrote:BAs aren't that bad, and the sky isn't falling. I've played a fair number of games, and all their fancy toys are fairly priced. They aren't easy to beat, but I've done it with a rather underwhelming daemon and vanilla list.

As for RPJ, on trucks, no, on battlewagons, probably.


Is that extra inch worth it?

I mean... I'm curious.

 
   
Made in us
Irked Necron Immortal




On the train headin down to delicious town

The_Savior wrote:
notabot187 wrote:BAs aren't that bad, and the sky isn't falling. I've played a fair number of games, and all their fancy toys are fairly priced. They aren't easy to beat, but I've done it with a rather underwhelming daemon and vanilla list.

As for RPJ, on trucks, no, on battlewagons, probably.


Is that extra inch worth it?

I mean... I'm curious.


Yup...if you put it on your BW you can move 7in still fire one weapon and have them hit you (in melee) on a 6...i use it all the time! And if need be you can move 13 in and still hop out...that little ability has got me boyz into a suprise combat more than once!

loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Battle-tested Knight Castellan Pilot






All of my vehicles usually have RPJ anyways

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Personally never use it. To me it seems like, the chance that moving 1 inch more, actually BEING a game changer or helping that much isnt worth the points it costs on all the vehicles. I leave it off and have that much more points for the army
   
Made in us
Battle-tested Knight Castellan Pilot






I'd have 20 points then to spare... hmmm.

 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

The_Savior wrote:I'd have 20 points then to spare... hmmm.


If you upgrade all your Battlewagons to Trukks, that's another 55 points per Battlewagon you'd be saving!

Personally, invest in some non-vehicle upgrades. Maybe squeeze out 5 points somewhere to give the KFF Big Mek a Powerklaw.

This message was edited 1 time. Last update was at 2010/10/15 02:10:32


   
Made in us
Charing Cold One Knight




Lafayette, IN

KingCracker wrote:Personally never use it. To me it seems like, the chance that moving 1 inch more, actually BEING a game changer or helping that much isnt worth the points it costs on all the vehicles. I leave it off and have that much more points for the army


Since I usually only used it on wagons, it only costs me about 15, plus or minus 5. I don't take many, and honestly there isn't much in an ork list that you can get with 20 points, unless you cut somewhere enough to get the 35 for a rokkit buggy.

 
   
Made in us
Battle-tested Knight Castellan Pilot






notabot187 wrote:
KingCracker wrote:Personally never use it. To me it seems like, the chance that moving 1 inch more, actually BEING a game changer or helping that much isnt worth the points it costs on all the vehicles. I leave it off and have that much more points for the army


Since I usually only used it on wagons, it only costs me about 15, plus or minus 5. I don't take many, and honestly there isn't much in an ork list that you can get with 20 points, unless you cut somewhere enough to get the 35 for a rokkit buggy.


Well if I take it off my Trukk... since it's on my Wagons, I'd have 5 to spare haha. Unless I remove 4 burnas and gain 65

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

notabot187 wrote:
KingCracker wrote:Personally never use it. To me it seems like, the chance that moving 1 inch more, actually BEING a game changer or helping that much isnt worth the points it costs on all the vehicles. I leave it off and have that much more points for the army


Since I usually only used it on wagons, it only costs me about 15, plus or minus 5. I don't take many, and honestly there isn't much in an ork list that you can get with 20 points, unless you cut somewhere enough to get the 35 for a rokkit buggy.



Yea it might not be much to some of us, but I was talking more towards the RPJ ON EVERYTHING!!!!! RREEEEEEDDD!!!!!!!!! crowd. I never use it lol. So I mean, if your one that puts it on all trukks and BW, that adds up to alot of saved points. Again YMMV but to me, its just 1 inch a turn. And unless the vehicle doesnt explode, or you do something that your not using the 1 inch, your really only getting 2 or 3 inches in a game. And for what is it 5 pts? Not really my thing. But again thats me
   
Made in us
Nasty Nob






Gardner, MA

WarOne - is that Avatar needed? I mean.... really?

A man's character is his fate.
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

kaiservonhugal wrote:WarOne - is that Avatar needed? I mean.... really?



Its Hitler rocking out to some techno Id imagine (you know how Germans are )
   
Made in us
Battle-tested Knight Castellan Pilot






KingCracker wrote:
kaiservonhugal wrote:WarOne - is that Avatar needed? I mean.... really?



Its Hitler rocking out to some techno Id imagine (you know how Germans are )


Hitler is amazing... that's why I want to play the Nazi looking IG dudes.

However... I only put RPJ on my Wagons for the record.

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ah so then dropping the RPJ to save points in your lists wouldnt really do you much. I doubt 10-20 pts will win/lose you a game

This message was edited 1 time. Last update was at 2010/10/15 22:00:50


 
   
Made in us
Battle-tested Knight Castellan Pilot






KingCracker wrote:Ah so then dropping the RPJ to save points in your lists wouldnt really do you much. I doubt 10-20 pts will win/lose you a game


Yeah, but there are times where that extra inch helps a lot; i.g. deffrolla hits and tank shocking for 6/7".

 
   
Made in us
Smokin' Skorcha Driver





I used to put it on everything, 3 trukks and 2 wagons. More often than not, that extra inch made the difference for a second turn assault. Over two turns, that extra 2" (from two movements) can be the difference between needing a 5+ on a waaagh, to 3+.

Also, doesn't this allow you to move 7", fire weapons (say burna templates) and the enemy will need 6s to hit you in combat instead of 4s? (once again, been a while)


 
   
Made in us
Battle-tested Knight Castellan Pilot






greenbay924 wrote:I used to put it on everything, 3 trukks and 2 wagons. More often than not, that extra inch made the difference for a second turn assault. Over two turns, that extra 2" (from two movements) can be the difference between needing a 5+ on a waaagh, to 3+.

Also, doesn't this allow you to move 7", fire weapons (say burna templates) and the enemy will need 6s to hit you in combat instead of 4s? (once again, been a while)


Um... I think so, since you're technically moving that extra inch. I'm not to sure, if so, that's another Orky trick we lot have.

This message was edited 1 time. Last update was at 2010/10/20 10:54:33


 
   
Made in us
Smokin' Skorcha Driver





The ork book stats YOU don't suffer any penalties for moving the extra inch...but I'm not too sure, I bet it's been YMDCd though


 
   
Made in us
Battle-tested Knight Castellan Pilot






greenbay924 wrote:The ork book stats YOU don't suffer any penalties for moving the extra inch...but I'm not too sure, I bet it's been YMDCd though


The rules state, when hitting a vehicle... that's move more than 6 you got to roll 6's right?

Well that means, with RPJ when you move your 6/7" you're still moving 6 but get that extra inch. This is an Ork's combat speed.

However the rulebook claims when a vehicle moves more than 6 it is moving at cruising speed.

So, I'd look into it, because it might be a FAQ thing, so yeah.... I'm going to check.

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

IF its combat speed its combat speed. the RPJ just grants a special addition to the Ork combat speed, but its still going combat speed.

Now youll get rules lawyers that will tell you other wise, but these are the same guys that say Orks dont suffer from in fighting on a 1 because the dex is a 4th edition in a 5th edition blah blah blah.

Dont listen to rules lawyers, they ruin the game and make it less fun. Combat speed is combat speed
   
Made in us
Decrepit Dakkanaut






Eternal Plague

KingCracker wrote:IF its combat speed its combat speed. the RPJ just grants a special addition to the Ork combat speed, but its still going combat speed.

Now youll get rules lawyers that will tell you other wise, but these are the same guys that say Orks dont suffer from in fighting on a 1 because the dex is a 4th edition in a 5th edition blah blah blah.

Dont listen to rules lawyers, they ruin the game and make it less fun. Combat speed is combat speed


Short version- RPJ is combat speed +1. The RPJ gives you +1" more than you would normally move.

   
Made in us
Battle-tested Knight Castellan Pilot






KingCracker wrote:Ah so then dropping the RPJ to save points in your lists wouldnt really do you much. I doubt 10-20 pts will win/lose you a game


KingCracker wrote:IF its combat speed its combat speed. the RPJ just grants a special addition to the Ork combat speed, but its still going combat speed.

Now youll get rules lawyers that will tell you other wise, but these are the same guys that say Orks dont suffer from in fighting on a 1 because the dex is a 4th edition in a 5th edition blah blah blah.

Dont listen to rules lawyers, they ruin the game and make it less fun. Combat speed is combat speed


WarOne wrote:
KingCracker wrote:IF its combat speed its combat speed. the RPJ just grants a special addition to the Ork combat speed, but its still going combat speed.

Now youll get rules lawyers that will tell you other wise, but these are the same guys that say Orks dont suffer from in fighting on a 1 because the dex is a 4th edition in a 5th edition blah blah blah.

Dont listen to rules lawyers, they ruin the game and make it less fun. Combat speed is combat speed

I need to know it all though, in case I have to be to some rules lawyer die hards.
Short version- RPJ is combat speed +1. The RPJ gives you +1" more than you would normally move.

Thanks WarOne.

Y'all are awesome.

 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Hey, you, KingCracker, and me should form an Ork WAAAAGH! and destroy the cosmos in a sea of green!

This message was edited 1 time. Last update was at 2010/10/20 14:14:08


   
Made in us
Battle-tested Knight Castellan Pilot






WarOne wrote:Hey, you, KingCracker, and me should form an Ork WAAAAGH! and destroy the cosmos in a sea of green!


Triple threat Waaagh!, I like it...

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Oh hell yea Im down with that idea. I like killing things. Specially if its just for fun, then Ill run a BW full of Gits in there. But if we are getting serious, Im sad to admit they wont make the cut
   
Made in us
Battle-tested Knight Castellan Pilot






KingCracker wrote:Oh hell yea Im down with that idea. I like killing things. Specially if its just for fun, then Ill run a BW full of Gits in there. But if we are getting serious, Im sad to admit they wont make the cut


This reminds me off my Apocalypse game of nothing but Grot Tanks

 
   
Made in us
Chosen Baal Sec Youngblood



chicagoland

To shake....I play both and I can honestly say. Angels pay for the advantages they have... you must be thinking of the wolves
   
Made in us
Impassive Inquisitorial Interrogator





Anywhere worth being

On a Battlewagon: RPJ, Deffrolla, Armor Plates, Grots, 2 Big Shootas

On a Trukk: Reinforced ram is the only necessary upgrade. RPJ is optional.

I run RPJs on all my BWs. The extra 6" gained over the course of the game is invaluable. I can't count the number of times that one inch has gotten me into close combat when I otherwise wouldn't have. Plus, more Deffrolla range = goodness.

A lot of people like Boarding Planks. I can see why, but I've never used them myself. Deffrolla your opponenet's vehicles. If you wreck it, get your Orks out and assault. If you fail, stay in your boxes and try again with the plank. Then assault the next turn.

Of course, you should always, always, always have a KFF Mek in your list. That is the one upgrade you absolutely must have in any list.

"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."

In the grim darkness of the 41st millenium... there is only brand loyalty
   
 
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