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Made in gb
Sneaky Striking Scorpion





South Africa

I was thinking about the monolith and wondering if you have ever had it as a target priority?

The rule of thumb is "ignore it and go for phase out", but is there a time when this changes?

In a two objective game, with two monoliths, sometimes it helps to kiill once because of contesting if you can't guarantee the phase out. Anyone have other circustances where the rule of thumb does not apply?

War is my master; Death my mistress - Maugan Ra 
   
Made in ca
Bloodthirsty Chaos Knight




Just need to work some str 10 in your list if you have issues with monoliths. Dreadnoughts, Vindicators, Manticores, Demolishers, Railguns. Str 9 spam can work if you don't have access to str 10.







 
   
Made in gb
Sneaky Striking Scorpion





South Africa

I play Eldar and have 3 Fire Prisms, so i have the capability to take it out. The questions focuses more on which times call for tying to kill the monolith over phasing them out.

War is my master; Death my mistress - Maugan Ra 
   
Made in au
Longtime Dakkanaut






Very rarely - when it's going to win you the game... which is really up to the individual =P

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in ca
Bloodthirsty Chaos Knight




I always throw a few high str shots toward a monolith. If you have weapons capable of penetrating it, its not that tough of a unit anymore. Still a 1/3 chance to kill it.

Most peoples answers to AV 14 is lance and 2d6 pen weaponry, which is useless against a monolith, therefore simply ignore them and go for phase out. If you have the weapons to pen the Monolith, then by all means throw some shots toward them. Even a couple stuns will slow the already slow vehicle down. Your first priority is a phase out though.






 
   
Made in us
Executing Exarch





McKenzie, TN

If it gets to within assault of The Avatar of Khaine or a wraithlord then it is time for the necron player to learn a lesson. So you think your AV 14 vehicle is all that well meet charging str 10 monstrous creature attacks, feel the love you space zombie!

err, any ways now that I took my medicine...

Otherwise exactly as said before, if you have to then do what needs doing. Heck ever glancing hits can take it down eventually if you are that desperate.
   
Made in au
Longtime Dakkanaut






ansacs wrote:Heck ever glancing hits can take it down eventually if you are that desperate.

Only AP1 Glances could possibly do that...

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

ansacs wrote:If it gets to within assault of The Avatar of Khaine or a wraithlord then it is time for the necron player to learn a lesson. So you think your AV 14 vehicle is all that well meet charging str 10 monstrous creature attacks, feel the love you space zombie!

err, any ways now that I took my medicine...

Otherwise exactly as said before, if you have to then do what needs doing. Heck ever glancing hits can take it down eventually if you are that desperate.


How would the Avatar be able to penetrate it? Str6 +d6 will not penetrate.

Eldar have a pretty hard time against the monolith but link two Prisms and your good to go. Ofc only do this when you have nothing better to fire at

I cannot believe in a God who wants to be praised all the time.
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Made in us
Executing Exarch





McKenzie, TN

Glances can still take off all its weapons and immobilize it correct? Then when you get the next immobilize/weapon destroy it is gone.

You are correct and I got one over on a necron player a while ago, whoops. Have to remember to say sorry if I ever see that player again.

Wraithlord would still work ok, and wraithguard should work great (never tried it though).
   
Made in au
Longtime Dakkanaut






ansacs wrote:Glances can still take off all its weapons and immobilize it correct?


Nope, wrong Something to do with the whip

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Freaky Flayed One






Thornton, CO

ansacs wrote:Glances can still take off all its weapons and immobilize it correct? Then when you get the next immobilize/weapon destroy it is gone.

You are correct and I got one over on a necron player a while ago, whoops. Have to remember to say sorry if I ever see that player again.

Wraithlord would still work ok, and wraithguard should work great (never tried it though).


No, they can not. The particle matrix can always be fired, no matter what. Therefore, you cannot glance a Monolith to death, ever. The only way to get rid of the thing is to pen it, and that's hard enough to do unless your getting lucky with rolls.

It's not a fun thing to be playing against, I pissed off some people by running an apoc list that was nothing but monoliths, 25 of them. The best way to defeat it is to throw whatever Str9 or Str10 you have at it, but like has been said, ignore the thing and go for more squishy targets.

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The Bleak Brotherhood - 2,500 pts. 32 Wins, 81 Losses, 5 Draws.
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Made in gb
Regular Dakkanaut





I got lucky once with a melta gun shot, 6 then a 6 to destroy. Also Dreadnoughts don't work agaisnt monolith in CC.
   
Made in us
Freaky Flayed One






Thornton, CO

tenclaw wrote:I got lucky once with a melta gun shot, 6 then a 6 to destroy. Also Dreadnoughts don't work agaisnt monolith in CC.


Yea, but I prefer they try. Keeps them away from the units that can't take that kind of abuse. I had a monolith keep a defiler in CC for three turns once.

DS:90S+G++M-B--IPw40k09++D++A++/aWD-R+T(Ot)DM+

Xanaxes IV Tomb World - 12,312 pts. 101 Wins, 244 Losses, 43 Draws.
The Bleak Brotherhood - 2,500 pts. 32 Wins, 81 Losses, 5 Draws.
The Blue Knights - 1,000 pts. 0 Wins, 0 Losses, 0 Draws.

 
   
Made in us
Daemonic Dreadnought






phyrephly wrote:I was thinking about the monolith and wondering if you have ever had it as a target priority?

The rule of thumb is "ignore it and go for phase out", but is there a time when this changes?

In a two objective game, with two monoliths, sometimes it helps to kiill once because of contesting if you can't guarantee the phase out. Anyone have other circustances where the rule of thumb does not apply?


Ignore and go for the phase out is always the answer, and always will be the answer until the necrons get a new codex.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Sneaky Striking Scorpion





South Africa

tenclaw wrote:Also Dreadnoughts don't work agaisnt monolith in CC.


Dreads DO work, check FAQ's and 100's of threads confirming that it works.

War is my master; Death my mistress - Maugan Ra 
   
Made in us
Daemonic Dreadnought






phyrephly wrote:
tenclaw wrote:Also Dreadnoughts don't work agaisnt monolith in CC.


Dreads DO work, check FAQ's and 100's of threads confirming that it works.


What is the debate? Dreads are str 10 with no xtra dice for pen so there is no 2nd die for the monolith to take away except for an ironclad's chainfist which is almost always rejected for the hammer instead.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

DCCW's just make them straight up s10.

They can eat monoliths.
(not always, since monoliths are amazing, but it is technically possible)

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Made in us
Loyal Necron Lychguard





St. Louis, MO

Yeah, if you have reliable S10 attacks you can put on it, then go for taking it out as losing the mono can really hurt a necron player. Otherwise ignore it and just focus on the phase out rather than waste time trying to take it down.

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

As a Dark Eldar player, I've always had an army full of haywire grenades that glance on a 1-5, penetrate on a 6; which is enough to eventually get it, although with my speed, its easier to phase someone out.

As an ork player, I've got multiple deffrollas attached to battlewagons, not to mention Ghazghkull; leaving myself plenty of STR10 weaponry.

   
Made in us
Grisly Ghost Ark Driver





NC

The only way to reliably kill them is lots of Strength 10. Manticores and broadsides can kill monoliths very easily. Demolishers as well.

Falcon Punch!


 
   
Made in gb
Bonkers Buggy Driver with Rockets






If using Eldar you can easily combine the beamsof 2 fire prisms for a str10 ap1 reroll shot.

For other armies, there's always Chuck Norris- I mean Lysander



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Water-Caste Negotiator




Flaming_Spider wrote:
No, they can not. The particle matrix can always be fired, no matter what. Therefore, you cannot glance a Monolith to death, ever. The only way to get rid of the thing is to pen it, and that's hard enough to do unless your getting lucky with rolls.


Not true, that technically doesn't count as a gun. For glances, you would need 6 weapon destroyed and an immobilized, followed by another 5+ glance. (unless you play raw, at which point each weapon destroyed reduces by -1, which math buffs will tell you means --1, or +1 weapon. Although I'm sure even a to will slap you for this).

IMO however, the easiest way is haywire grenades (eldar and maybe de, not sure bout de though). 2-5 is a glance, 6 is a pen. A squad of 10 of em would make shortish work of a monolith.

Second would be any s8+ gun on a unit with tank hunter.

If Bruce Lee is advocate and does kick someone between the legs in a fight, why would I be to good to do it?

My fighting style: Hit em hard, hit em fast, hit em where it hurts, hit em where they can't see you or hit back.

It's funny how everyone wants their opponent list to be fun to play against and yet their own playlists are often tough as nails and impossible to modify.-Q'iq'el on ATT
 
   
Made in us
Grey Knight Psionic Stormraven Pilot







Like the first reply try to get a strength 10 or 9 and get a vehicle to deal with the 2nd !st monlith is destroyed and 2nd is practically immobilised causing phase out by mext turn unless they destroy it so have troops inside it as a last resort or a meat sheild

 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Wrap it with gargoyles and let a Mawlock eat it. Quite good chance of success if you get the gargoyles in position.
   
Made in us
Annoyed Blood Angel Devastator




Acquiring BLOOD FOR THE BLOOD GOD-emperor

scubasteve04 wrote:Just need to work some str 10 in your list if you have issues with monoliths. Dreadnoughts, Vindicators, Manticores, Demolishers, Railguns. Str 9 spam can work if you don't have access to str 10.




Dreadnoughts? I though that a dccw was negated. If not, my life got a whole lot better just now. (And would Librarians get the strength 10 physic power bonus, as well?)

Imperator dixit, faciebimus. 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

DCCW's work fine, as does the BA sword power, now my question ... does ordonance still get the 2d6? beings its not to pen. and we actually only get one?

   
Made in us
Hauptmann




Diligently behind a rifle...

Go for phase out with your S9 AP2 Pie Plates of death. Eldar should have no issues dealing with Necron infantry. Kind a of a waste to worry about the Monolith, ort even two for that matter. With Two Monoliths, they have even less infatry to deal with.

This message was edited 1 time. Last update was at 2010/11/26 04:52:06


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1943-1944 Era 1250 point Großdeutchland Force - Bolt Action

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Made in us
Calculating Commissar






The necron player I have faced hides his warriors, enough so that he has one more then the number you need to kill to phase out hidden in deep cover and guarded. The Monolith, pariahs and flayed ones do the killing. My suggestion is if you have the shot, take it. That is their tank, once its gone, they have no armour, and you are now at a significant advantage.

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 Ouze wrote:
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Made in us
Longtime Dakkanaut





Just played a two thousand point game against a necron player with my tau and it was tough. Deepstriking monoliths can A) block lines of fire, B) make a mess of an army with gauss flux arc, and C) Pie plate stuff off the board.

By the way he was playing 2 lords, 3 monoliths, 40 warriors and some other stuff.

 
   
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Annoyed Blood Angel Devastator




Acquiring BLOOD FOR THE BLOOD GOD-emperor

jdjamesdean@mail.com wrote:DCCW's work fine, as does the BA sword power


Thank you.



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Automatically Appended Next Post:
I would go for the kill, because any savvy necron player would bring lots and lots of troops, and protect them. Kill the stuff that can kill you, I say.

This message was edited 1 time. Last update was at 2010/11/26 15:21:39


Imperator dixit, faciebimus. 
   
 
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