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So... the new Necron codex is coming... what special rules do you think they might have?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in fi
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Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

I'm thinking that most of them will have the Slow and Purposeful(ever seen a running necron? I thought so), Night vision/Acute senses(they are robots... living ones, of course they have night vision), Stubborn (they aren't going to retreat), Rending (Imagine a big pile of metal strikes you with a massive blade)...

Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

I agree with Stubborn (perhaps at a slightly lower leadership though), but I think you could keep Relentless rather than cripple them with Slow and Purposeful.

I definitely think Warriors should be a tad cheaper. That and there should be some sort of other Troops choice.


Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
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Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

Emperors Faithful wrote:I agree with Stubborn (perhaps at a slightly lower leadership though), but I think you could keep Relentless rather than cripple them with Slow and Purposeful.

I definitely think Warriors should be a tad cheaper. That and there should be some sort of other Troops choice.



Maybe scarab swarms or wraiths could be used as troops

Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Swarms would be useless in a troop role really (given the rules regarding holding objectives). And wraiths don't feel right either. Something new I think.

Also, a reduction in the phase out rule (down to 15-10% or maybe scrapped altogether). It's just way too easy to bring armies down to only 1/4 of their starting strength in most games even if you are obviously getting the worst of it.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
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Willing Inquisitorial Excruciator





Imperial Embassy

sluggaslugga wrote:
Emperors Faithful wrote:I agree with Stubborn (perhaps at a slightly lower leadership though), but I think you could keep Relentless rather than cripple them with Slow and Purposeful.

I definitely think Warriors should be a tad cheaper. That and there should be some sort of other Troops choice.



Maybe scarab swarms or wraiths could be used as troops

scarabs yes, wraiths i don't agree with. maybe flayed ones or immortals though

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Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Falyed ones as troops would certainly be interesting. Definitely would mean a change in playing style.

I think some form of Necron Transport is called for, a fast skimmer. Something small, carrying the Lord around with his Personal Guard (rules for them are in order). Or perhaps troop carrier. I think the design could be loosely based on the Star wars skimmer (but significantly more necronny).

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
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Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

Something similiar to the picture below might be used as a closed top necron transport...
[Thumb - 31088.jpg]
Necron Troop carrier?


Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
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Unhealthy Competition With Other Legions





Ummm...somewhere...

sluggaslugga wrote:Something similiar to the picture below might be used as a closed top necron transport...


+1

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Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

You see, I think they've gone far enough with the whole Pyramid thing on Monoliths. Something akin to Chariot skimmers (if Necrons are being related to Acient Egyptians) would be in order. Something fast and deadly. Necrons need to have that option, seeing that pretty much every army does to some extent.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in fi
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Necron Tomb somewhere in Scandinavia.

Their gauss weapons could be rending. Agree with slow&purposeful and stubborn

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So, the Necron codex is confirmed as the next one to be updated?
   
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sluggaslugga wrote:I'm thinking that most of them will have the Slow and Purposeful(ever seen a running necron? I thought so), Night vision/Acute senses(they are robots... living ones, of course they have night vision), Stubborn (they aren't going to retreat), Rending (Imagine a big pile of metal strikes you with a massive blade)...


Slow and purposeful, I don't really see it. Perhaps anything with the Necron rule is not allowed to run in the shooting phase, then throw relentless on that.

Phase out on a unit by unit basis.

I do see them getting stubborn, but Necrons do retreat, ala phase out.

I'm still on the fence about rending. Rending would be a bit powerful and why would you take anything besides mass units of warriors then? I'm more for 4th edition gauss, keep it the same and make it minus one on the glancing chart.

Though being robots I do believe we should have a natural immunity to poison, so I think all poison weapons can only wound on a 5+.

What I want though are some template weapons that ignore cover!

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Slow and purposeful+ FNP, I think. Nothing else. Possibly fearless. Too many special rules makes the game too complicated. Just look at the swarmlord. It takes a couple games just to realise that he's got a bunch of stuff you've never used before.


If only ZUN!bar were here... 
   
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Emperors Faithful wrote: Or perhaps troop carrier. I think the design could be loosely based on the Star wars skimmer (but significantly more necronny).
so you want necrons on DE raiders?
   
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The Great State of New Jersey

SoloFalcon1138 wrote:So, the Necron codex is confirmed as the next one to be updated?


Nope, thus far we know Grey Knights, Orcs and Goblins, and Tomb Kings. No clue on what the second 40k codex is, so this really is a wishlisting thread more than anything.

CoALabaer wrote:
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Earth

personally i would like to see every unit in the game can teleport 1 time, either to DS into the game or out of combat.
this conbined with every model with the Necron rule gets a teleport homer. i dont want transports... i want an alternate way to get around the board.

oh and slow and purposfull warriors, with WWB NOT FNP, its too lazy, either make WWB better or do away with it, dont just go "aw FNP works kinda like WBB se jus swap derp derp"
   
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Things I'd like to see:

Reduce warrior cost to 15 points a model, or keep the same cost and add rending to gauss weapons. Additional squad wargear would be great as well, such as allowing squads to take a blaster or Cannon.

An additional troops choice is definitely needed. Moving Immortals and Flayed Ones to troops slot would go a long way towards rounding out lists.

For the love of god, make Pariahs a Necron unit.

I'd like to see scarabs moved from Fast attack. Maybe even an independent slot free of the FoC.

Other destroyer variants would be excellent. Twin linked Gauss blasters? A small template particle whip? Yes please.

Add the tomb stalker to the codex, I'm begging you.

Necrons should get a transport of some sort, or at least a unique move rule. Maybe a living metal sphere as a transport? I think a skiff is just not Necron enough.

I'm just a simple guy who is trying to make Daemon Princes look like Pokémon. - The Baron

That's my ACTUAL Necron Army list you turd. +27 scarabs. Stop hatin'! -Dash of Pepper 
   
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MD. Baltimore Area

1) FNP.
In all honestly, it is just a simpler rule to deal with, and people know how it works. Giving them WBB that acts almost like FNP but not exactly will just confuse people. I like WBB and the fluff behind it, but I will choose rule simplicity over it.

2) Stubborn.
I think that this would do something to mitigate the losses from sweeping advance. I could ee it on certain units, (immortals, Pariahs) but maybe not on everything. Either that or there is a Lord upgrade that gives the squad stubborn as well. Having on everything all the time would be a little much I think, but we will see.

3) Slow and Purposefull
Necrons should be the slowest walkers in the game, but they should not have to walk much. 40k does not have any slow armies. There are several "fast" armies (Eldar, Dark Eldar, Blood Angels) and the rest are "normal" speed. Thus Necrons could be the "slow" army.

4) Other Movement Options
I do not like the idea of a dedicated transport that Necrons ride in, BUT they should have access to ways of moving around the board without walking (slowly). The monolith is one example. It can DS and the pull other units to to, deploy units out of it, but no one rides IN it. I think that squads should be able to purchase an OBELISK transport. AV 12 12 12. It would deepstrike in and then only move 6" like a monolith, but the squad that paid for it can either deploy from it when it lands, OR teleport across the board to it as well (24" range maybe..) This gives the Necrons a UNIQUE way of moving around the board rather than having a necron Rhino.

5) Squad Upgrades.
I like to make models that look cool. It is always fun to have an army that looks different from the other people who play your same army. Necrons should have some options to customize squad members or maybe even squad leaders. This is good for business as people buy more sets to convert cool looking stuff (even if it is not the most competitive wargear). This is something the necrons do not really have at the moment.

6) More stuff in every FOC
It seems likely that Warriors and Flayed ones will be troops. Maybe if they added in the scarabs as troops that would be enough. But there should be at least 4-5 choices for units in each other FOC. I really do not care what it is, and I am sure that there are lots of good ideas. Hopefully, there will be a few new vehicles as well. These tend to make GW the most money so i am sure there will be something.

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Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

Maybe they could put 4 Tomb Spyder legs on an obelisk, and make it float...

Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
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Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

anyone?

Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
Made in hr
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Zagreb

CHEAPER WARRIORS: Firstly, I don't think warriors should get cheaper... Yes, they are expensive, but try to see what you get for that... How can you put them to be 15pts when normal marine is 16?! Problem is that in cc they die to easily, so that's what they have to change...

RENDING: Well, I think this is bit overpowering... Suddenly AP2 shots from warriors? Too much... I think gauss is ok the way it is... Problem is wargear... Crons miss AP1 and AP2 attacks... I had lots of games when 5 termies get in front of my army and in 40 shots I kill only 1

FNP: It's ok, easier, so why not... Though I love unique rules that just one army has (check out new DE)... But ok

MOVEMENT OPTION: I agree with svendrex... Having transports is not fluffy, and I hate it when building competitive you get totally non-fluffy army... New means of porting around... That is what it needs... To be mobile, you have to take lith... Otherwise you have zero mobility:p It would be cool to have some kind of pylons to which you can teleport... Or the idea of each unit having one teleport... Also, would be fluffy if you could deploy all units via deep strike, and have some options on lord to add to reserve bonus...

STUBBORN: This is must... It's in fluff that they don't experience fear, but they do withdraw... So perhaps not even stubborn, but some rule if they fail ld test that they phase out to reserves or something... That would be cool... Perhaps bit overpowered, but just a thought

SQUAD UPGRADES: Well here I don't entirely agree... In the fluff, there is no individualism in crons... So that's ok for me...

MORE UNITS: Indeed... More troops, perhaps rework of some units (like wraiths, so that you can take bigger squads) and so on... More special monsters, like tomb stalker... It would all be nice

PHASE OUT: I wouldn't touch this... It's totally fluffy... BUT!... Idea of crons is that when they awaken, you are probably dead... As well as when they attack, they hit with part of the force to see opponent defenses before final assault... But if they start losing battle, they just phase out... And this rule must stay.. But if you don't have to take out entire army, but just 75%, then the army must be in its base overpowered... So why not leave phase out, but make everything else more powerfull and dangerous... So that phase out isn't the easiest way to defeat crons, but is almost only way

SLOW AND PURPOSEFUL: This would be fluffy, and I think it will be inserted in new dex... But they should also get relentless then...

What you can see from my post, I think that important thing when making new dex is to make fluffy rules that are still balanced and competitive... If you make rulebook without considering competitive and fluff to be same, then you end up with boring non-fluffy overpowered lists that are nor fun to play, nor fun to play against



This message was edited 1 time. Last update was at 2011/02/17 22:05:24


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Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

How about this for transportation? :


Before anyone deploys anything, the Necron player deploys pylons around the map (even in the enemies deployment zone!)
and the Necron reserves can come from these points...
But the pylons cost 50pts each and 3 is the maximum number . Also the pylons can be destroyed with 2 Wrecked or Destroyed results. ( AV: Front 12 Side 12 Back 12)

Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
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Derby, UK.

For squad upgrade. I would have to say yes, but limited. The whole idea behind the army is that it is a force of implacable, identicle death machines. So i think the only squads options should be maybe a heavy weapon or special weapon option. That's it. Nothing to change the overall look of the necron in question.


Warriors are costsed fine as they are. They are as tough and as shooty as a marine but just with lower I. But they get WBB.

I'm hoping for some new weapon options in the army somewhere, some more anti-tank is woefully needed.

Somesort of transport option woudl be cool. I scratchmade a teleport platform that Deep Strieks in and is immobile once it lands. it has an 18" teleport and has the flux arc. Thats it. Simple but it gives you so many mor emovement options.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
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Deranged Necron Destroyer





Zagreb

I like that idea of teleport platform... Also, it's true... Anti-tanking is pretty bad with gauss only... I mean, you can glance it and glance it, but it's almost impossible to get that kill point against vehicle... Only lith can do something, and that means sacrificing wbb, teleport and gauss that turn:p

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Derby, UK.

You do have H.Destroyers, but they're pricey.

i'm hopeing the heavy cannon will become an upgrade option for a Destroyer squad.




The platform worked pretty well the few times i've used it.

It had AV 13 on all sides, could only enter via DS, entered using the same rules as the 'lith. Used all the same teleport rules as the 'lith as well to make it easier to play. Essentially a mini-lith - less armour, no movement, no whip.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in hr
Deranged Necron Destroyer





Zagreb

As for Heavy-D, they are very expensive for one shot guys... Not to mention you need 2 squads to allow greater survivability... And that means you can't take 2 liths:p

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I'm not sure I fully understand the whole Slow and Purposeful argument, Necron are not slow by any means. They can move incredibly fast and usually don't even need to, it's been shown that they just 'phase' to a battlefield from Dead Men Walking. In game ahving the Slow and Purposeful I think would hinder them even more then they already are as those 24" guns just got even more useless.

For transports, I've always wanted a Necron Sarcophagus: 12 all around armor with living metal, 20 troop carrying capacity and a twin linked Guass Blaster on top for around 65 pts.

Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.

 
   
Made in hr
Deranged Necron Destroyer





Zagreb

In fluff, they advance slowly... So it would be fluffy... As I said, then they should get relentless too... That way you can move and fire single shot in 24'' or rapid fire in 12''... That's balance... And because they are slow, porting is more important than ever...

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Essex,, England

In CC, all weapons count as power weapons, but always count as moving through difficult terrain (they were always described as being really slow), but can roll 2D6 and pick the highest


 
   
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Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!

winnertakesall wrote:In CC, all weapons count as power weapons, but always count as moving through difficult terrain (they were always described as being really slow), but can roll 2D6 and pick the highest


Difficult terrain roll =/= 1d6
Difficult terrain roll = 2d6 highest score picked


Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.




 
   
 
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