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![[Post New]](/s/i/i.gif) 2011/02/24 07:12:00
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Hate to break it to you but someone already mentioned the same thing.
That said, I'd prefer stubborn over ATSKNF, it can't be both.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2011/02/24 07:36:08
Subject: Re:So... the new Necron codex is coming... what special rules do you think they might have?
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Guard Heavy Weapon Crewman
Ontario, Canada
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Yea, no. It definitely cant be both. I'd prefer ATSKNF though
I figured someone already said it, but I hadnt read through all the posts. I was going too, but it's far too late and I'm far too tired. That said, Im going to bed.
Also, some people have been debating Slow and Purposeful or Relentless. I say Relentless. The Necrons move slow enough as it is. If they cant run at least give them the benefit of being able to walk a full 6" while they shoot.
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Lord-Commander Jeremiah Alexandre: 5th Victorian Army
+/- 3,500 Points
Phaeron Amheosiris of the Isiran Dynasty
+/- 3,500 Points
Lord Yersina Thrax of the Death Guard
+/- 750 Points |
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![[Post New]](/s/i/i.gif) 2011/02/24 07:47:07
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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I'm with you on the Relentless (rather than Slow and Purposeful). But I still think Stubborn fits the Necron fluff more.
-Stubborn
-FNP
-Relentless
-Same points cost
Simple.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2011/02/28 18:09:40
Subject: Re:So... the new Necron codex is coming... what special rules do you think they might have?
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Deranged Necron Destroyer
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Is it just me, or should Flayed Ones be able to move 6" in the Assault phase if they aren't in CC? In their fluff they're meant to be very, very fast, despite what DoW seems to say.
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Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts |
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![[Post New]](/s/i/i.gif) 2011/02/28 20:14:26
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Bloodthirsty Bloodletter
Anchorage
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How about combining phase out, WBB, and res orbs in a different fashion. Phase out on a unit basis, WBB is a reserve for the units to phase back in via deepstrike, and res orbs act as a teleport homer for them to appear by, so that you can quickly get them back in the action.
For the teleport platforms, how about they operate in pairs. Per turn, one unit within 12 inches of one of the obelisks can teleport to within 6 inches of the other obelisk, arrange as per a deepstrike but no deviation. Make it two way so another unit can go back at the same time, maybe at an upgrade cost. You can then throw on other upgrades for extra defensive abilities, strengthening nearby units, and offensive capabilities. You can even hook them up to monoliths for a third point in the network.
If the change is going to happen of WBB being replaced by FNP, perhaps have the monolith work such that units within 6, maybe 12 inches, get +1 to the roll. Perhaps sticking to the monolith will act similar to fateweavers ability, giving a reroll to failed saves? Or give all units within 6 inches a 5+ invuln, or increasing their invuln by +1 if they already have one?
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![[Post New]](/s/i/i.gif) 2011/03/02 22:44:47
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Discriminating Deathmark Assassin
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I -suspect- that Warscythes will work differently, based on the way that C'tan Phase Swords may or may not work in what may or may not be the upcoming Grey Knights codex.
Which would disappoint me.
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![[Post New]](/s/i/i.gif) 2011/03/03 13:02:29
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Daemonic Dreadnought
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Or not.
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![[Post New]](/s/i/i.gif) 2011/03/03 14:19:07
Subject: Re:So... the new Necron codex is coming... what special rules do you think they might have?
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Space Marine Scout with Sniper Rifle
Habspire Aulton Court, Aberdeen
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For me, it would fit that a Necron Warrior is cheaper, say 15-16 points. They are hordes of automata with no identity and they aren't the greatest in combat. Relentless would be too powerful for those who know to keep Warriors out of combat unless necessary. They could just backpeddle away from a chasing combat unit while loosing hails of gauss fire, for a while anyway. Slow & Purposeful would be appropriate, but do introduce those Obelisk-thingies. Of course, this will have us complaining about their ubiquity in 'Liskspam lists in years to come.
I am not really for having wargear options galore for squads, but at least have them even a little bit more all-rounded, so I am with Rending. I am also with Stubborn to limit the perplexingly huge weakness to Sweeping Advance and reflect their immunity to psychology. Necrons retreat, they don't flee in terror.
FNP streamlines the game, but Necrons need a death-defying mechanic that is all their own either in the form of WBB or a newer variant and one that plays like they die but then come back to life. Someone possibly in this thread or elsewhere suggested having something like every Necron squad under the number it began with can test at the start of the turn to have a model rejoin the squad. This could reflect that you might be fighting on a tomb world where Necrons are digging up through the ground from their tombs as well as broken ones getting up again. An amendment to tone it down would be "...if it lost at least one model during the previous turn".
Scarabs for Troops choice!
On the actual model side of things - please, please, please, plastic Immortals and Arnie Pariahs!
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Are you still to learn that the end and perfection of our victories is to avoid the vices and infirmities of those whom we subdue?
Reason well from the beginning and then there will never be any need to look back with confusion and doubt.
"I will break you." - Kaldor Drago
 I am Blue/Green |
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![[Post New]](/s/i/i.gif) 2011/03/03 16:13:29
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Deranged Necron Destroyer
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There is no need for scarabs as troops, as swarms can never hold objectives...
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(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2011/03/03 19:02:45
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Monstrous Master Moulder
Sacramento, CA
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Chinchilla wrote:There is no need for scarabs as troops, as swarms can never hold objectives...
What it would do is relieve some pressure on the highly competitive fast attack section. Few Necron players use their full troops allotment but they frequently run out of fast attack choices. Obviously it wouldn't be a good idea to use nothing but scarabs for your troops but I could see a use for taking them in troops if the option existed.
Maybe a composite unit, the way that Kroot can bring hounds in their squads. Scarabs already come in the troops box, might not be completely insane to be able to lump some in with the warrior units.
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2011/03/03 19:06:18
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Daemonic Dreadnought
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I would liek to see another troops choice available. Scarabs coudl actually work (even if they were scoring) as they are very vulnerable to objective clearign weapons (doubel damage on blast and templates). So once they were in place it woudln't take much to shift them off again.
I'm actually on board with making Scarbas a scoring swarm.....but maybe reduce the max unit size to make it more manageable.
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![[Post New]](/s/i/i.gif) 2011/03/03 19:13:02
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Utilizing Careful Highlighting
Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!
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I would agree about scarabs, they should be an addition to Necron Warriors.
What about bigger scarabs that walk, don't fly and would not be in swarms.
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Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.
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![[Post New]](/s/i/i.gif) 2011/03/03 19:13:28
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Deranged Necron Destroyer
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sluggaslugga wrote:I would agree about scarabs, they should be an addition to Necron Warriors.
What about bigger scarabs that walk, don't fly and would not be in swarms.
They're called Tomb Spyders
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Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts |
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![[Post New]](/s/i/i.gif) 2011/03/03 19:15:13
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Storm Trooper with Maglight
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Having gone through the codex again I have changed my mind on the following things:
Flayed Ones and Immortals as troop choices. Give immortals other weapons options.
Scarabs as a non-FOC choice, max of 3 or 4 swarms.
Forget FNP, WBB is perfect.
Gauss doesn't need rending, it's fine the way it is.
Warriors need stubborn, maybe fearless.
Transports, no. Teleporting obelisks, yes.
Remove heavy destroyers entirely and give the guns to Destroyers as an upgrade.
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I'm just a simple guy who is trying to make Daemon Princes look like Pokémon. - The Baron
That's my ACTUAL Necron Army list you turd. +27 scarabs. Stop hatin'! -Dash of Pepper |
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![[Post New]](/s/i/i.gif) 2011/03/03 19:16:25
Subject: Re:So... the new Necron codex is coming... what special rules do you think they might have?
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Deranged Necron Destroyer
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Surely Immortals should stay Elite or be moved to Heavy and given heavy weapon upgrades? The whole point is that they are upgraded Warriors... To make them Troops as well seems a bit odd, to me at least.
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Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts |
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![[Post New]](/s/i/i.gif) 2011/03/03 19:29:29
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Utilizing Careful Highlighting
Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!
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Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.
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![[Post New]](/s/i/i.gif) 2011/03/03 19:30:25
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Storm Trooper with Maglight
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I'd agree more with a Heavy shift rather than staying Elite. I say troops because there just aren't any options at the moment.
The point is, there needs to be more troop choices. I imagine the actual codex is going to be fairly small with probably only 2-3 entirely new units.
Necrons currently have 13 total units for their army, 14 if you count the tomb stalker. This isn't a bad thing by any stretch of the imagination; it's actually a testament to the power of the army. But when you compare it to say IG (23 units) you start to see how the limited choices affect how you play Necrons.
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I'm just a simple guy who is trying to make Daemon Princes look like Pokémon. - The Baron
That's my ACTUAL Necron Army list you turd. +27 scarabs. Stop hatin'! -Dash of Pepper |
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![[Post New]](/s/i/i.gif) 2011/03/03 19:36:35
Subject: Re:So... the new Necron codex is coming... what special rules do you think they might have?
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Monstrous Master Moulder
Sacramento, CA
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Scarey Nerd wrote:Surely Immortals should stay Elite or be moved to Heavy and given heavy weapon upgrades? The whole point is that they are upgraded Warriors... To make them Troops as well seems a bit odd, to me at least.
Didn't stop the IG making veteran squads troops, not to say that I support such a change. Flayed ones seem a more natural unit to shift from Elites to Troops if they end up doing something along those lines.
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2011/03/03 19:38:58
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Daemonic Dreadnought
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I made somethgin similar but had it as a mini pyramid with a teleport floor (think transporter from star trek) in front of it. i think i might have even used the same bricks as the one you posted.
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![[Post New]](/s/i/i.gif) 2011/03/03 21:37:33
Subject: Re:So... the new Necron codex is coming... what special rules do you think they might have?
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Deranged Necron Destroyer
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And I think that a unit that needs attention are pharias.... I mean, slow cc unit without wbb and with 1 attack? And can't be ported?!
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(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2011/03/04 21:16:26
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Stone Bonkers Fabricator General
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Kevin949 wrote:
One example people have pointed out to me are the units (nurgles I believe?) that have NO armor save and ONLY a FNP save. So, what would you do then?
PoI
DE Wracks have no armor but start the game with a pain token giving them FNP.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/03/05 14:56:13
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Loyal Necron Lychguard
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Lonecoon wrote:Having gone through the codex again I have changed my mind on the following things:
Flayed Ones and Immortals as troop choices. Give immortals other weapons options.
Scarabs as a non-FOC choice, max of 3 or 4 swarms.
Forget FNP, WBB is perfect.
Gauss doesn't need rending, it's fine the way it is.
Warriors need stubborn, maybe fearless.
Transports, no. Teleporting obelisks, yes.
Remove heavy destroyers entirely and give the guns to Destroyers as an upgrade.
Sorry, I just have to say that gauss isn't fine the way it is because 1/2 of the gauss rule is completely pointless now (which would be the "always wound on a 6 regardless of toughness"). Now what would be neat is if a roll of a 6 to HIT was an auto-wound but not rending.
Not a fan of the destroyer option either, because where are you going to stick them? Heavy or FA? And then you'd still have to balance them with the much desired FA and Heavy options that aren't destroyers.
I think the "necron" rule should include stubborn. Doesn't make sense to give it to just warriors and no others in the army.
Flayed ones OR Immortals as troops, but not both. I'd still say flayed ones should be troops with more options for upgrading (like rending and/or power weapon upgrades).
Scarey Nerd wrote:Surely Immortals should stay Elite or be moved to Heavy and given heavy weapon upgrades? The whole point is that they are upgraded Warriors... To make them Troops as well seems a bit odd, to me at least.
No, immortals should stay elite as there is already enough that is vying for a position in the heavy slot (monolith, tomb stalker, to a lesser extent Heavy Destroyers, I won't even mention the other one). Could you honestly say you'd be happy with only pariahs in the elite slot if flayed ones moved to troops and immortals moved to heavy?
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![[Post New]](/s/i/i.gif) 2011/03/05 15:08:00
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Battlewagon Driver with Charged Engine
Ye Olde North State
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I think a necron walker would be in order.. 13/13/10, some big nasty weapon on one arm, and a guass cannon on the other, maybe an option to take a smaller partical whip in place of cannon..
Perhaps some sort of unmanned artillery. Like, you could take them in squads of 3, and they could be 11/11/11 and take gauss cannons, mini-whips, or... some sort of gauss...pulse..laser..thing...that fired a lot of shots.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/06/20 03:53:58
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Tough-as-Nails Ork Boy
Some Tau World
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Immortals should stay Elite
I would like to see another troops choice available.
Scarabs wouild actually work but they should not be scoring
Forget WBB necrons should have FNP
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all ur base are belong to da
 
all the armies i used to beat b4 6ed
 
 
  
 
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![[Post New]](/s/i/i.gif) 2011/06/20 03:58:31
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Dark Angels Librarian with Book of Secrets
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yorkskargrimironklaw wrote:Immortals should stay Elite
I would like to see another troops choice available.
Scarabs wouild actually work but they should not be scoring
Forget WBB necrons should have FNP
I always thought the point of Necrons was to have some scary tough warriors as troops and that's it.
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![[Post New]](/s/i/i.gif) 2011/06/20 17:10:28
Subject: Re:So... the new Necron codex is coming... what special rules do you think they might have?
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Wicked Canoptek Wraith
MD
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I think this falls under
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![[Post New]](/s/i/i.gif) 2011/06/20 18:46:09
Subject: Re:So... the new Necron codex is coming... what special rules do you think they might have?
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Stalwart Tribune
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Im so thankful some of the people here are not devs in charge of a codex.
LOL at FNP+Slow and purposful
WBB is gona be a 5+++ (e.g. you allways get it , it sucks and your gonna waaaaaaaaaaaa)
simple math more dice you use the more likely you get rending
the only thing that are most likely
New Models (Resin for a thing they make an "Auto Buy")
New Rules (Quality of said rules = we will see)
Lolfail Fluff (If matt ward touches it)
Some crappy unit no1 takes (Mandrakes, Karamazov)
Some Shinny Buy Me Model (Talos Pain Engine, Dreadknights)
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This message was edited 2 times. Last update was at 2011/06/20 18:48:13
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![[Post New]](/s/i/i.gif) 2011/06/20 19:00:03
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Smokin' Skorcha Driver
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Phase out replaced by phase in.
All models can DS in with d6 scatter.
On the turn the arrive, they cannot do anything (even go to ground). Their armor save in invulnerable for said turn.
They can be assaulted but do not pile in or retaliate and do not suffer any combat resolution penalties for that turn (overrun armor saves or leadership test).
Ah... one can dream.
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![[Post New]](/s/i/i.gif) 2011/06/21 23:49:42
Subject: So... the new Necron codex is coming... what special rules do you think they might have?
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Bonkers Buggy Driver with Rockets
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I'd like to see a few simplifications. WBB is never negated but is only on a 5+, Gauss is Rending and any unit falling back or retreating but not being caught in a Sweeping Advance goes back into reserve, to be placed automatically at the start of the next turn. That'd mix things up a bit.
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Codex: Grey Knights touched me in the bad place... |
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![[Post New]](/s/i/i.gif) 2011/06/22 15:40:32
Subject: Re:So... the new Necron codex is coming... what special rules do you think they might have?
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Numberless Necron Warrior
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Maybe scarabs can be put in similar to Initiates and Neophytes in the BT codex, You can take them and they're part of the squad. Maybe they can detach or something.
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