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Made in ca
Mutilatin' Mad Dok






yesterday I played vs one of my friend and we agreed that we could try new weapons (even if they are not on our guys)

So he took 10 terminators and equipped 5 with dual lightning claws and 5 with thunder hammer and storm shield (he plays sm).

I play ork. so my boyz squad were taking care of a dread nought and the other tactical squads and I sent my nobz with my warboss on his termies
I ended up losing all my units and he still and his 5 terminators with thunder hammer and storm shield.

My nobz were fitted that way:
nobz x9 (painboy, cibork bodies, 'eavy armor, 8 PK) -- 495
Warboss (cibork bodie, 'eavy armor, waaagh banner, pk, TL shoota) -- 125

I know i putted way to many points on my nobs, but i wanted to try it out.

The thing is, with his TH/SS, he gets 3+ invul save and his terminator armor gives him a 2+ armor save. How can orks kill that. If I try to out shoot him, it will take forever to kill his termies with 2+ armor save and in melee, well, his 3+ invul save is really a pain and kinda hard to destroy. I landed 10 hits on his th/SS termies b4 getting wipedout and still didn't kill one. The way I see it, even with 30 to 40 boyz around them, with the five LC and the five TH/SS, he will come out on top.


So, how can an ork player kill these termies

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Made in gb
Monstrous Master Moulder





Essex,, England

PK are power weapons so ignore his armour saves, ditch the heavy armour to save points. Or take large squads of boyz to tie up the TH termis with a PK armed nob in each of them, he has to kill all the boyz before he can kill the nob, every turn he tries to kill that nob is another turn that the PK goes in


 
   
Made in ca
Mutilatin' Mad Dok






Alright, overwhelm them, I'll give it a try

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Made in gb
Regular Dakkanaut





Burnley, England


Burnas, then use em as cuttin flames least its a power wep and will only give the termie an invun save and not both. zzap guns, shok attack gun and lootas can take em down but hitting is the prob, loots n pray you roll a 6 for shots lol. Boom guns and kill kannons can take em down, but again hitting is a bugger.
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Your Nobz should all have different equipment so you can play the wound allocation game: after that, your opponent shouldn't be able to kill your unit unless he has a charging unit of Death Company with power weapons and Lemartes-only thing I've found so far that completely destroys a Nob squad by itself. I suppose Jaws of the World Wolf will too, but termies with storm shields probably won't do the job against that. Try it. I don't know the full weapon load out options, but make sure each one is armed differently for best effect

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Made in gb
Snivelling Workbot





Feel no pain and having 2 wounds are the reason why Nobz are so hard to kill. Str 8 weaps like thunder hammers ignore these 2 advantages. So avoid TH termies like the plague with your Nobz. Burnas won't be much better in assualt against assualt termies cos either the lightning claws will kill a lot before they strike and/or the storm shields will block most of the wounds anyway (it'd probably be better to just flame the hell out of them with like 10 templates instead).

Shooting with lots of shoota boyz in battlewagons would actually work quite well, it'd be easy to keep out of their charge range but still have the boyz inside in shooting range. Assualting with lots of sluggas would work too (probably won't kill em with 20 boyz, but would tarpit for a while).

Keep in mind that you'll not see such a squad in a balanced list, it'll normally be 5 termies and a librarian in a landraider, which is another kettle of fish...


Automatically Appended Next Post:
gloomygrim wrote: zzap guns, shok attack gun and lootas can take em down but hitting is the prob, loots n pray you roll a 6 for shots lol. Boom guns and kill kannons can take em down, but again hitting is a bugger.


Lootas would be okay, similar in use to shoota boyz (keep out of charge range and blast em!), and this is one of the few good uses of the Shokk attack and Zzap gun , due to AP2 (but they're pretty poor against most anything else).

Boom guns would be inneffective, they're only AP3 so termies still get 2+ save...

This message was edited 1 time. Last update was at 2011/02/16 17:22:52


 
   
Made in gb
Bonkers Buggy Driver with Rockets






I've had some decent success against 5 normal termis using 6 warbikers with PK nob leader. They shot up the squad then drove in for the kill. Managed to get rid of a few quite fast. I would think 12 bikers might be handy since thats 36 twin linked shots wounding on 3's. He gets his armour save bu he can still get a nice chunk of `'s if you're lucky

Besides those, don't throw Nobz at them. 30 boyz squad could take them one, with so many attacks (providing they survive the LC's first).



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Made in fi
Rough Rider with Boomstick




Finland

Terminators are not a challenge to Orks. Why? Because it does not matter if they have a 2+/3++ Save when you swamp them with wounds.
Orks are cheap, they have numbers and they have attacks. They can afford to lose models on a 3:1 or even 4:1 ratio against terminators and they will still win.
I have stopped taking Terminators in fights against Orks because there is little point in trying to beat them in their own specialty ( close combat ).

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Made in us
Regular Dakkanaut






Tough unit for Orks. Shootshootshoot them. It may be necessary to get them out of their transport (landraider) so you will have to get a Klaw or a DeffRolla to it.

The bestest way and most satisfying is to have 2 Battlewagons (or more) zooming out in formation. The one in back has Burnas in it. Hahaha. Bust his LR with the lead BW. When his expen$ive Termies spill out, drive up the Burna Wagon (careful - only 6-7") and lay a burna template on his dudes.

You can disembark the burnas and do it (if you have to travel the full 12-13") but once they are out they will be killed soon. Still - they could put the hurt on! Flame the Termies with the front rank (those are the poor boys who die in the assault) and assault with the whole unit and use the un-shot burnas as powerweapons.

Save your nobs and meganobz for other jobs. They are bullies - and do not like to fight all those power weapons.

   
Made in us
Smokin' Skorcha Driver




Dallas, TX

With that many points in Termies you don't have 1 Unit, or 1 Tactic that will work. You basically have to widdle your opponents Termies down. That being said there are a few units that are good at doing this.

A: Drop the ordinarly warboss, and pick up "DA BIGBOSS.... GHAZGHULL". If he can get his Waaagh off, he'll be 2++ for two combat turns, which is more than enought to take care of 10 termies. Ghaz usually draws all the attention leaving your nobz free to do some additional smackity-smack-smack.

B: Killa Kanz would be good here for 3 reasons:
1) if he clumps up his termies, grootzookahs will give him a lot of saves that he'll have to deal with
2) In CC your Kanz will strike before the TH/SS, but after the LC (which can't hurt them), with nine STR 10 PK attacks. which should take out some termies
3) One unit of Grotzooka Kanz are almost 3x cheaper then 10 termies so they are going to make their points back easy.


C: BattleWagon with Burnas. As stated earlier will force a lot of Saves

D: 30 Boyz w/ PK Nob. This is a weak option by itself, but when used in combination with one of the units above should be able to finish the job.

This message was edited 2 times. Last update was at 2011/02/16 18:05:33


 
   
Made in ca
Flashy Flashgitz





I down termmies with weight of fire, make him roll so many saves the inevitable 1s will show.

Drown him in boyz, and shoot on the way in.

If you can hold his termmies there for a turn you can assault the backside of them with nobz, then any termies in btb with the boyz wont be able to attack the nobz that turn, then those hammers wont be massacring your nobz.

This message was edited 1 time. Last update was at 2011/02/16 17:55:22


 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Any ork tactic basically boils down to: roll more dice. Throw more slugga boyz at him. You'll "lose" the combat and take some Fearless wounds, but you can trade 6 orks per terminator and still come out ahead in points killed.

This message was edited 1 time. Last update was at 2011/02/16 19:39:22


 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

The answer is, as so brilliantly pointed out above, more Boyz.

It's very Orky as well.

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Made in gb
Regular Dakkanaut





Burnley, England

Mega Armoured Northener wrote:
Boom guns would be inneffective, they're only AP3 so termies still get 2+ save...


Very true dude i stand corrected on that, for some reason i thought the BG was ap 2 lol
   
Made in ca
Mutilatin' Mad Dok






thanks for all the answers,

the most logical choice seems to send a 30 man boyz squad aggainst the termies to tie'em up until I clear the rest of the table. Then take care of the termies with my remaining forces (if the boyz didnt kill'em)

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Made in us
Regular Dakkanaut






Often the best thing is to strand them (as far from the action as possible). It is great fun watching your opponent's deathstar walk across the board while you kill everything else. Sometimes a cheap plank-truck will drop their transport, then just stay away from them as long as possible. Not everything has to be killed.

I was able to plank/Klaw a stormraven full of Termies. They were immobilized. They ate the truck. They ate the boys. I lost 165 points, but they never got into the real battle. When they got close I parked 2 buggies in front of them, so they had to attack them or go around.
   
Made in us
Grovelin' Grot





I'll chime in an agree with several others:

SHOOT 'EM UP!!!!, it doesn't matter how bad a shot you are, while slinging 60 or so dice (be it lootas or shootas) youre GOING TO HIT, and GOING TO WOUND....and eventually, over the course of 5 models, his termies arn't going to save. And if they do, they'll be few enough to PKmop

   
Made in us
Stalwart Space Marine




Wichita, KS

LOOTAS!!! DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA!!!!!!!!! Term problem solved!

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Made in us
PanOceaniac Hacking Specialist Sergeant





I love how ork tactics are also very fluffy moar dakka! moar boyz! WAAAUUGH!

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Made in us
Lone Wolf Sentinel Pilot






Philadelphia

I actually have the exact same situation, but the other way around. I am the one with the termies, and my main opponent has a big unit of nobz.

I tell you, nothing scares my terminators more than his two big squads of slugga boyz. Lets do a little math

10 Assault Terminators (7 TH, 3 LC)- 400 points (ignore the LR), 12 I4 attacks, 14 str8 attacks (not charging)
vs.
30 boyz (sluggas, no PK nob)- 180 points, 90 I2 attacks (not charging)

So if orks get the charge, the terminators may possibly wipe the squad. But lets be serious. With the charge, thats 120 attacks. So if half hit (4+), you have 60 hits, then half wound (4+), 30 wounds. That means statistically speaking there are 5 dead terminators (2+ armor).

Even if his terminators take two turns to kill your boyz, they have taken two turns to kill something that is more than half their points. Now its turn 4, and in the mean time the rest of your army has been crumping his (now gimped) army. It doesn't take a genius to figure out that the Space Marine player is at the disadvantage here.

In addition, I would add some lootas. They can throw out crazy amounts of dice, which will help wittle down his termies.

 
   
Made in us
Stalwart Space Marine




Wichita, KS

I steer my termies AWAY from mobs!!! Termies are NOT good for getting bogged down, they are good for killing big stuff!! like nobs, dreads, wraithlords, Greater Deamons, any monstrous creature really, and multiwound models.

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Made in ca
Regular Dakkanaut




I have done a lot of 'what if' rolling and a squad of burna boyz on a battlewagon with a deff rolla usually kills 6-7 termies if it tank shocks and then burns with every single flamer.

If terminators are on your line, they are priority to kill. I agree with others. Swarm them with boyz to hack away. Make your opponent roll some dice, and 1's will come up.

Frankly I am more afraid of lightning claws than TH/SS.

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Tyranids: 5-4-3
Orks: 4-2-1

5th edition

Orks:18-5-1
Tyranids: 17-10-4

6th edition

Tyranids: 6-4-1
Orks: 3-1-0 
   
Made in hr
Deranged Necron Destroyer





Zagreb

I find that termies preform bad against boyz... Charge them with one squad and it should do the trick...

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Made in us
Smokin' Skorcha Driver





There are a few ways.

Never charge Nobs into Terminators. They will almost always lose, and if they win, they will still take some knocks.

Boys are good enough. Even 10 or so boys can beat 5 TH/SS Termies on the charge.

Killa Kanz are a good choice to. They may die, but they will neuter the termies enough for them to lose their threat, a fair trade IMO.

Burnas are hard to use right, but if you get them to work, they will wipe out Termies no problem.

Now there is one thing that is very important. Termies are almost always in a Land Raider. If they are on foot, you can just shoot them with mass Shoota Boys and Lootas.

However, when they are in a LR, they can get the charge off on you most of the time. There are two ways to get around this.

One is Warbuggies. They can block the LRs movement effectively and prevent them from charging you. The other way is Killa Kanz. Have some Kanz charge the LR. They may not kill it, but if your opponent charges the Kanz, they may lose 1-2 Termies in the process. The Kanz will be destroyed, but now you have the Terminators out in the open to get them with Boys.

Once again, this is a good trade off. Especially since there isn't much else SM have that are a huge threat to Orks. Dread are the only other thing I can think of.

 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Just use a mob of 30 boyz with a nob holding a pk at them, easy win. As stated don't try using nobs on them.

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Made in us
5th God of Chaos! (Ho-hum)





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MOAR BOYZ

Either throw massive number of boys at 'em... termies goes down.

Or, take Lootas.

I can take 'em down with my Speed Freak listed with warbikers or fully kitted biker nobs. In a full squad of warbikers... thats' 36 STR5 TWIN-LINKED guns. Works like a charm everytime.

However, if they have an apothecary... you got no chance except to throw PK, Burnas or Ghazzie at 'em.

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

OP:

Every unit in the Ork arsenal has a purpose. Nobs have a purpose, and assaulting TH/SS wielding terminators is NOT it. In fact, that's the last thing they should ever do. If your friend has a single unit of 10 terminators (5 of each) which is a ridiculously massive number of points - 400? Try throwing an equivalent point value of ork boyz at them. Regular Ork boyz, with a single power claw. That's some 60 boys. 180 attacks or 240 attacks depending on whether they are shootas or sluggas.

My personal preference with terminators whenever possible is to pull up alongside them in a battlewagon full of burnas, put the flame template down, count the number of hits and multiply it by 15. Some of my Ork battle reports linked in my signature have impressive damages caused by that burna unit. During the movement phase I'll drop 20 boyz in front of 9 just deep-struck terminators, and my opponent will look at my disbelievingly. Then my burnas get 135 hits and 90 wounds, and my 20 boyz move in to wipe up anything that wasn't reduced to twice-incinerated ash.

*EDIT* I should also note that Ghazghkull Thraka finds a place in every one of my army lists - and with eternal warrior and a 2++ invulnerable save on the Waaaugh!, I'm happy to throw him alone into a unit of terminators too.

This message was edited 1 time. Last update was at 2011/02/18 06:03:29


   
Made in us
Paramount Plague Censer Bearer




A-P wrote: Terminators are not a challenge to Orks. Why? Because it does not matter if they have a 2+/3++ Save when you swamp them with wounds.
Orks are cheap, they have numbers and they have attacks. They can afford to lose models on a 3:1 or even 4:1 ratio against terminators and they will still win.
I have stopped taking Terminators in fights against Orks because there is little point in trying to beat them in their own specialty ( close combat ).


This. Just throw bodies at them, each termie is worth something like 10 ork boyz and is generally worse in combat.

BAMF 
   
Made in us
Bloodthirsty Bloodletter





Just cause it hasn't been said enough yet.... best way to kill them? Best way to kill almost anything as an Ork. Throw as many boyz as possible at the problem, and it will go away.

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Made in se
Drop Trooper with Demo Charge





Stockholm Sweden

Played against a deathwing army last week-end with an ork army I borrowed. Ended up being a really easy win partially because of some unlucky reserve rolls on his side but boyz in CC vs terminators is almost too easy. Had some nob-bikers also but that hurts as much for the orks as it does for the termies when those P-fists strike back.

   
 
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