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![[Post New]](/s/i/i.gif) 2011/05/30 05:38:04
Subject: why do people think meganobz are trash?
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Ork-Hunting Inquisitorial Xenokiller
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I was wondering why alot of people think meganobs are trash . I have heard from alot of people that megas are a horrible choice, sure they dont have a inv but the 2+ makes up for it depending on what you fight .also anything you hit will die with that many s8/s9 attacks even with a min size squad
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![[Post New]](/s/i/i.gif) 2011/05/30 05:44:07
Subject: why do people think meganobz are trash?
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Winged Kroot Vulture
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idk about other armies.. but...
10 bloodletters on the charge get 30 power weapon attacks at a better initiative and weaponskill. With no invo save... every two wounds = a dead nob.
bye bye nobs
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![[Post New]](/s/i/i.gif) 2011/05/30 05:45:49
Subject: why do people think meganobz are trash?
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Frightening Flamer of Tzeentch
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I'm certainly know tournament player, and I'm firmly of the belief that you should play with whatever you think looks cool, here would be my guess:
They are pricey. At their minimum cost and squad size you could get 20 boyz. Sure they are going to kill stuff when/if they get into close combat, but until they do they are a huge target, and there are cheaper units you could use to draw fire away from your main horde. They just don't seem to mesh well with the ork philosophy of having enough units that it doesn't matter if you lose a ton. If the meganobz get under heavy fire before they get into combat you're out quite a few points, especially for an ork list.
Just my 2 cents
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![[Post New]](/s/i/i.gif) 2011/05/30 05:54:03
Subject: Re:why do people think meganobz are trash?
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Ork-Hunting Inquisitorial Xenokiller
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meganobs are cheaper then normal nobs , also mega nobz are big choppy and stompy where is that not ork philosophy . So you are saying that since mega nobs are expensive they are not worth taking since they can die to bullets? Automatically Appended Next Post: yeah sure 30 power wepon attacks will destory any unit in the game . Quick mathhammer says your going to get about 10 t4 wounds in which will kill anything thats not built to take that kinda abuse . Have fun getting anything out of a transport with those bloodletters .
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This message was edited 1 time. Last update was at 2011/05/30 05:59:01
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![[Post New]](/s/i/i.gif) 2011/05/30 05:59:19
Subject: why do people think meganobz are trash?
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Flashy Flashgitz
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no invul, no boss pole, no painboy, and a reduced capability to use the wound allocation rules to full effect.
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![[Post New]](/s/i/i.gif) 2011/05/30 06:03:37
Subject: why do people think meganobz are trash?
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Smokin' Skorcha Driver
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Alot of things that sound bad on paper don't do so bad IRL. I mean I won't be chargning my MANZ into a squad of GK anytime soon but for any non dedicated CC or super CC unit that I need killed asap, I'll just send MANZ in.
A squad of tactical marines, for example, guarding an objective is actually hard to kill with 2x 12 boyz in a trukk. May take 3-6 assault rounds or 2-3 turns. I could probably just wipe them out in one or 2 CC rounds with 6 MANZ.
Just take what you think is cool and use it. I'd like to always say, no unit in 40k is useless.
Overpriced doesn't mean useless.
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![[Post New]](/s/i/i.gif) 2011/05/30 06:04:52
Subject: why do people think meganobz are trash?
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Rogue Daemonhunter fueled by Chaos
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There are too many armies with S8, AP2 shooting, and/or S8 power weapon CC attacks to ignore the lack of invulnerable save.
Small units are a lot of fun, but anything above 3 men start to cost too much for what you get.
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![[Post New]](/s/i/i.gif) 2011/05/30 06:04:56
Subject: why do people think meganobz are trash?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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They're not bad, it's just that normal nobz are way better.
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![[Post New]](/s/i/i.gif) 2011/05/30 06:34:58
Subject: why do people think meganobz are trash?
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Hooded Inquisitorial Interrogator
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Polonius wrote:There are too many armies with S8, AP2 shooting, and/or S8 power weapon CC attacks to ignore the lack of invulnerable save.
Small units are a lot of fun, but anything above 3 men start to cost too much for what you get.
This is the main problem. Strength 8+ insta kills them, and without ANY protection from those Strength 8+ with AP2 or better, you just start BLEEDING Nobs. In addition, their Slow and Purposeful means that without a transport, they may not get very far, and that can lead to more dead nobs out in the open.
BUT, they are still cheaper if you need Power Klaw nobs, 3 in a Trukk actually aren't too bad as a nasty hammer unit to go in a Speed Freak list.
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Oppressor wrote:You're asking the wrong question.
The correct question is, would I be enjoying this hobby if I did this?
The correct audience is you. |
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![[Post New]](/s/i/i.gif) 2011/05/30 06:40:51
Subject: why do people think meganobz are trash?
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Insect-Infested Nurgle Chaos Lord
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Personally I use them a fair bit.
Used right they are pretty good, but like already noted there are better choices for less points.
Also the models are $20.00 a pop, so building units of them gets very expensive.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/30 06:43:05
Subject: why do people think meganobz are trash?
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Longtime Dakkanaut
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For the reasons above, they're not great as terminator equivalents, which is what many ork players would like them to be.
But so long as you don't play them like terminators, they can be useful.
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![[Post New]](/s/i/i.gif) 2011/05/30 06:46:43
Subject: why do people think meganobz are trash?
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Synchronized Devabot
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Get Mad Dock Grotsnick and put him into a squad of Meganobs and give 'em all cybork Bodies, then they get a 5+ invun and essentially act like an orky version of terminators. Or get a Big Mek with a force field, but him in range of the squad and they get some kind of cover save of 5+.
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![[Post New]](/s/i/i.gif) 2011/05/30 06:49:20
Subject: why do people think meganobz are trash?
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Insect-Infested Nurgle Chaos Lord
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The squad is very very slow, which limits the utility of a KFF mek travelling with them.
Grotsnik works, but also forces them to obey his 'mad as a hatter' rules, which don't really favor meganobs (unless you put them all in a BW and run it towards the nearest unit  )
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/30 08:54:10
Subject: why do people think meganobz are trash?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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All point have been named really. Slow, expensive, missing vital upgrades, bad leadership and die to weapons every army has in masses. Diversified Nobz with cybork and FNP are simply harder to kill, faster and cost about the same, while tank shocking is not going to send them running of the board half the time. The only really competitive use is 3 MANz in a trukk as suicide missile.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/30 11:48:04
Subject: why do people think meganobz are trash?
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Ferocious Black Templar Castellan
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Jidmah wrote:All point have been named really. Slow, expensive, missing vital upgrades, bad leadership and die to weapons every army has in masses. Diversified Nobz with cybork and FNP are simply harder to kill, faster and cost about the same, while tank shocking is not going to send them running of the board half the time. The only really competitive use is 3 MANz in a trukk as suicide missile.
Just sayin', Meganobz would stand a good chance of krumpin' most of the common vehicles that could tank charge them with a DoG Power Klaw attack.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/05/30 11:50:42
Subject: why do people think meganobz are trash?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Not any more than a boy with a rokkit, and they would still have to pass their moral check first. A 40% chance to shock 7 MANz off the board is worth any tank.
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This message was edited 1 time. Last update was at 2011/05/30 11:51:22
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/30 11:52:31
Subject: why do people think meganobz are trash?
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Ferocious Black Templar Castellan
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Jidmah wrote:Not any more than a boy with a rokkit, and they would still have to pass their moral check first. A 40% chance to shock 7 MANz off the board is worth any tank.
Isn't DoG instead of rolling for morale and if you fail your model dies and you run?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/05/30 11:55:13
Subject: why do people think meganobz are trash?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Nope, you have to pass first and then get the option to either let the tank pass or DoG (BRB pg. 69, first sentence).
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/30 12:08:45
Subject: why do people think meganobz are trash?
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Charing Cold One Knight
Lafayette, IN
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AlmightyWalrus wrote:Jidmah wrote:All point have been named really. Slow, expensive, missing vital upgrades, bad leadership and die to weapons every army has in masses. Diversified Nobz with cybork and FNP are simply harder to kill, faster and cost about the same, while tank shocking is not going to send them running of the board half the time. The only really competitive use is 3 MANz in a trukk as suicide missile.
Just sayin', Meganobz would stand a good chance of krumpin' most of the common vehicles that could tank charge them with a DoG Power Klaw attack.
Diversified nobs costing about the same as Manz? Um, how bout no. A PK nob without ANY other upgrade costs more than a meganob. Add in the 'eavy armor and/or cybork and whatever other upgrades you give to make them diverse, and they end up WAY over the cost of the 40-45 pt mega nob.
Just sayin'...
Also, the people saying that mega nobs aren't work it since they die to S8 AP 2 fire unlike regular termies are missing the point that regular termies cost the same points as mega nobs, don't have 2 wounds so die 2/3 times against any AP 2 shots, not just S8 ones, in addition to dieing 1/6 times to small arms (when mega nobs need to fail small arms fire at least twice, depending on equipment for the squad). The real problem with mega nobs isn't the lack of invul (can be made up for by using cover), or the slow movement (BW or trukk mostly fixes that) its that they have crappy leadership, and no good ranged options. Can't help the ranged problem, but you can add in a WarBoss to fix the LD problem, and even give him a boss pole. It also helps with the ID problem, at least against weapons that aren't S10 (most AP2 S8+ weapons are single shot per unit, So put it on the boss, who can save against it).
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![[Post New]](/s/i/i.gif) 2011/05/30 12:47:33
Subject: why do people think meganobz are trash?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Diversified nobs costing about the same as Manz? Um, how bout no. A PK nob without ANY other upgrade costs more than a meganob. Add in the 'eavy armor and/or cybork and whatever other upgrades you give to make them diverse, and they end up WAY over the cost of the 40-45 pt mega nob.
How about yes? You don't take 9 power klaws for 9 nobz, you know. Nine nobz cost 375, MANz 360, ten diversified nobz cost 405, ten MANz 400. Assuming not a single combiweapon for the MANz. Forced PK are not a good thing, overkill does not grant any benefit, while having half the squad striking at initiative does. You can also fit ten nobz in a trukk, at deployment or later on.
Also, the people saying that mega nobs aren't work it since they die to S8 AP 2 fire unlike regular termies are missing the point that regular termies cost the same points as mega nobs, don't have 2 wounds so die 2/3 times against any AP 2 shots, not just S8 ones, in addition to dieing 1/6 times to small arms (when mega nobs need to fail small arms fire at least twice, depending on equipment for the squad). The real problem with mega nobs isn't the lack of invul (can be made up for by using cover), or the slow movement (BW or trukk mostly fixes that) its that they have crappy leadership, and no good ranged options. Can't help the ranged problem, but you can add in a WarBoss to fix the LD problem, and even give him a boss pole. It also helps with the ID problem, at least against weapons that aren't S10 (most AP2 S8+ weapons are single shot per unit, So put it on the boss, who can save against it).
Sadly orks can't take regular terminators, so point costs of other armies are kind of irrelevant. Meltas are probably one of the most used special weapon in the game, and each and every one can blow those precious 40 point models away, and they don't even have to get within half their range to do that. Adding a tenth powerklaw to a mob of nine powerklaws for babysitting is not a good use of at least 100 points and a HQ slot. Why waste it, when you can simply buy nobz at the same cost with a boss pole, combi weapons and increased WS? I'd rather use my warboss to babysit burnaz, who can actually do something other units can't do better. For the mobility part: People destroy nobz transports to be able to shoot them. People destroy MANz transports and ignore them from then on.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/30 13:34:13
Subject: Re:why do people think meganobz are trash?
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Regular Dakkanaut
England
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I think a lot of it is just that normal nobz are generally a better choice for most people. As you can have more bodies or cybork and FNP. This makes them as survivable as meganobz. And they are customiseable
But thraka just screams out for a MANz bodyguard.
I like them
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![[Post New]](/s/i/i.gif) 2011/05/30 13:48:40
Subject: Re:why do people think meganobz are trash?
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Regular Dakkanaut
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Well, regardless what other people said about them, I have 15 Meganobz, & I love & treasure each one of them. Without much struggle, unlike what people usually/theoretically expect, they've never failed me in friendly games & tournaments. Even in the games where I lost the match, they at least provide me with lots of Orkish comic relief.
The 1750pts list that I'm using is as follows:-
HQ
1. Ghazghkull
2. Grotsnik
TROOPS
1. 5 Meganobz - Cybork Bodies & 2 Kombi Shoota-Skorchas; Transport - Trukk
2. 10 Gretchins & 1 Runtherd
ELITES
1. 5 Meganobz - Cybork Bodies & 2 Kombi Shoota-Skorchas; Transport - Trukk
2. 5 Meganobz - Cybork Bodies & 2 Kombi Shoota-Skorchas; Transport - Trukk
3. 9 Kommandos led by Snikrot + 2 Burnas
HEAVY SUPPORTS
1. Looted Wagon - Boomgun & 'Ard Case
2. Looted Wagon - Boomgun & 'Ard Case
3. 2 Killa Kans - Big Shootas
I don't know how to explain it, cuz there are so many aspects & different scenarios that may & will affect the game plan. But the one true constant is that I'd always want to go 1st if possible & move the Trukks towards the enemy. Meanwhile Looted Wagons will give covering fire. If the enemy targets the Trukks & their deadly contents, which they always do, then my Boom-Wagons will be saved.
In the 2nd Turn, Snikrot'll be there to cause havoc behind enemy line. All Meganobz move forward, + 6" from Ghazkhull's Waaagh. Boom-Wagons'll keep on shooting.
If I have enemy within charge range, then the Meganobz'll charge. I'd normally use Ghazghkull to assault a unit all by himself while the Moganobz unit that he was attached to will assault another unit. The Meganobz unit that is being joined by Grotsnik will be the main shock-kamikaze unit.
The 2 Killa-Kans will be there to guard the Boom-Wagons while taking pot-shots at soft targets. The Gretchins will hog the home objective. Sometimes, my opponents even forgot the existence of the grots cuz they were too preoccupied.
Surprisingly though, the most crucial units in this list are Snikrot & the Kommandos, as well as the Boom-Wagons. Without them to distract/neutralize crucial enemy units, my Meganobz would be having a hard time reaching the enemy. & When they (Ghazghkull, Grotsnik & the Meganobz) do reach the enemy, "It's clobbering time!"
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![[Post New]](/s/i/i.gif) 2011/05/30 15:01:39
Subject: Re:why do people think meganobz are trash?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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the main issue is you can't diversify beyond 3 models.
they can get a fairly cheap invuln save if you take the Mad Doc which is a good purchase for them.
they also suffer from being Slow and Purposful, meaning they need a transport to be effective.
they are good in that they are cheaper then tooled up regular nobs and have a 2+ armor save(only model aside from Warbosses that can get it) and come with PKs and Tl-shootas standard.
they are a good bodyguard for Ghazkull or a Mega armored Watboss as he is already slow and purposful.
in short, Nobs are more flexable and reliable while Meganobs are a little more random(a bad roll can leave you out in the open) but have excellent survivability(against different things)
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/05/30 15:07:33
Subject: why do people think meganobz are trash?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You could even diversify 4, one without improved shoota. Basically too many "if"s and "need"s. They are far from unplayable though, but most of the time you are handicapping yourself by using them.
MarshallDin: I can see why your strategy works, but you probably have to a pretty good general to actually make that army win, as it seems very unforgiving in terms of error.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/30 15:52:25
Subject: Re:why do people think meganobz are trash?
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Decrepit Dakkanaut
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The main reason I think is because people are afraid to use something that they arnt comfortable using. Yes if you do the perfect scenario they are easy to kill, but really thats how it works for everything in this game. If I bunch up my boyz, and you took a flamer in a tactical, and your tactical is 2 inches away from my bunched up boyz, guess what? The boyz lose.
MANz take more doing then hopped up Nobz mobs. Nobz when tooled right, can be thrown at damn near anything and walk away the victor. MANz, not so much. PW are scary, PF and the like are even more scary. So dont be a dimwit, throw them at something else. They simply CRUSH troops of all shapes and sizes, they take out vehicles (granted you gotta be a bit lucky on that one, they are SaP)
But Id say the main reason is people rely on those 500-600 pt nobs mobs that can bring the house down and are super hard to kill. Are MANz better then nobs? Not in large numbers no way. But 3 MANz can take out 3Nobz in most cases
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![[Post New]](/s/i/i.gif) 2011/05/30 18:03:08
Subject: Re:why do people think meganobz are trash?
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Been Around the Block
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I don't think they suck, but they are much more limited in their utility.
I would only use them with a mega armored warboss with a bosspole, in a trukk. The Warboss negates one weakness (low ld), and the trukk negates another (slow).
I like trukks better than battlewagons, because a) it keeps them from being point sinks, and b)one 19" move is enough to give them a chance to threaten something on turn 2. If a battlewagon only gets 1 move before being trashed or immobilized, they will really struggle to reach anything. I like squads of 3-5, all with Kombi-Skorchas. Larger squads are PK overkill, another reason you don't need a Wagon.
imo, battlewagon spam lists are better off taking regular Nobz, another reason Megas get passed over. (BW spam is popular). Also, lists with 2 KFF or a Biker Warboss can't use them that well. (another good portion of armies are like this).
If you like a Megaboss, though, they can be good.
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This message was edited 1 time. Last update was at 2011/05/30 18:06:32
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![[Post New]](/s/i/i.gif) 2011/05/30 18:14:40
Subject: why do people think meganobz are trash?
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Mighty Gouge-Horn
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My main problem with 'em is that the things you wanna send em against (Dreadnoughts, tanks and MCs) tear them up (well not the tanks but the other two) and usually faster than the MANs themselves
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D.O.O.M.F.A.R.T's 30th man!
Red_Zeke wrote:Now if your theme, is Hans, the arch-lector, who likes taking out the war altar to go watch his steam tank race around, while shooting off 3 cannons and 3 mortars for a fireworks display, it gets a little iffy.
http://www.dakkadakka.com/dakkaforum/posts/list/390844.page
CowPows ying to his WoC Yang |
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![[Post New]](/s/i/i.gif) 2011/05/30 18:19:53
Subject: why do people think meganobz are trash?
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Insect-Infested Nurgle Chaos Lord
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You're picking the wrong targets
Send them against folk who don't have the power weapon spam.
They are great for busting open marine squads, for example, becauss they will likely save against mundane CC attacks, while ork-slapping the foe when they get to hit.
I use them to nail vehicles, small elite/unpleasantly armed squads (like heavy weapon squads), and so on.
Giving the whole squad skorcha kombiweapons and softening the target can help a lot, as can a volley of rokkits from rokkit kombiweapons.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/30 18:42:31
Subject: Re:why do people think meganobz are trash?
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Regular Dakkanaut
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Jidmah said;
You could even diversify 4, one without improved shoota. Basically too many "if"s and "need"s. They are far from unplayable though, but most of the time you are handicapping yourself by using them.
MarshallDin: I can see why your strategy works, but you probably have to a pretty good general to actually make that army win, as it seems very unforgiving in terms of error.
Well, actually, its not that difficult an army to play with. The only thing/unit that is a bit erratic is the one joined by Grotsnik, but you'll get the hang of it after several games. The crucial trick about this army is choosing the proper timing when to use Ghazghkull's Waaagh! That, plus choosing the right target to be assaulted by the Meganobz & Kommandos.
The thing I've realised with Meganobz army is that people underestimate their speed. I've used that to my advantage many times over (especially when the opponent managed to go 1st & alpha strike my Trukks) in city-fight set-up, jungle-fight set-up, rocky out-crops set-up..etc.
Yes sure they are slow, but so is any other unit slogging through terrains. So just patiently make their S&P move, then Run. Next Turn again S&P move then Run. & when suddenly they Fleet 6", the shocked face shown by the opponents are well worth it hahaha!!
The Trukks' spc Ramshackle rules are also blessings in disguise. I've lost count how many times I have laughed out loud & had to convince my opponents that by wrecking my Trukks they have somehow miraculously made my Meganobz ended up disembarking much much closer towards their own unit!! The results are random, but they are really fun to anticipate hahaha!
The only errors I've made with Meganobz were being over-confident & disillusioned in their invincibility & charged the wrong targets, such as the Nightbringer  The other one was putting units other than Snikrot's in reserve..tsk tsk..big mistake.. No. 3 was when I kept forgetting to fire the Kombi Shoota-Skorchas against enemy Terminators/heavy infantries. Any model killed is 1 less threat for my Meganobz in the cc phase.
So far, the most challenging armies that I've fought were (1) Necrons with Night Bringer, (2) Nids with lots of Bonesword-Warriors & the siphon-life monster watchamacallit, (3) Fate-Crushers Daemons & (4) Ravenguard with 20 TH & SS Assault Termies & Fleet.
Surprisingly I did very well against fast moving armies like Eldars, DE, Speed Freaks, or super shooty armies like IG & Tau, or the super psychic armies like SW, GK, & Chaos. And I have never lost against Orks using normal Nobz/Warbiker-Nobz units. The fist few games, the Meganobz v/s Nobz/Warbiker-Nobz resulted in double K-Os. But later on, I just send Ghazghkull alone to face-off these Nobz upstarts...11 v/s 1 or 7 v/s 1? No sweat, Ghazghkull is 'ere...jobs done..
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![[Post New]](/s/i/i.gif) 2011/05/30 18:44:19
Subject: Re:why do people think meganobz are trash?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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KingCracker wrote:The main reason I think is because people are afraid to use something that they arnt comfortable using. Yes if you do the perfect scenario they are easy to kill, but really thats how it works for everything in this game. If I bunch up my boyz, and you took a flamer in a tactical, and your tactical is 2 inches away from my bunched up boyz, guess what? The boyz lose.
MANz take more doing then hopped up Nobz mobs. Nobz when tooled right, can be thrown at damn near anything and walk away the victor. MANz, not so much. PW are scary, PF and the like are even more scary. So dont be a dimwit, throw them at something else. They simply CRUSH troops of all shapes and sizes, they take out vehicles (granted you gotta be a bit lucky on that one, they are SaP)
But Id say the main reason is people rely on those 500-600 pt nobs mobs that can bring the house down and are super hard to kill. Are MANz better then nobs? Not in large numbers no way. But 3 MANz can take out 3Nobz in most cases
I'd agree on the perfect scenario thing, if the perfect scenario weren't so easy to create. Everyone is already bringen S8+ AP1/2 to the table because the want to kill land raiders, predators, leman russ and battle wagons with it. Once the mega nobz exit their transport, they are sitting ducks to any melta, as chances are quite high that they will be unable to charge a unit shooting from a little less than 12" away, and when they get hit by that artillery pie plate only the ones which were failed to wound will survive, as opposed to those who maker their cybork save, and the rest will run away.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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