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![[Post New]](/s/i/i.gif) 2011/05/30 18:46:47
Subject: why do people think meganobz are trash?
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Chaplain with Hate to Spare
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As far as I can tell, Meganobz aren't inherently bad, it's just that they're bad in comparison to the normal Nob squad.
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![[Post New]](/s/i/i.gif) 2015/09/24 19:17:47
Subject: why do people think meganobz are trash?
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Insect-Infested Nurgle Chaos Lord
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Pretty much.
They are the ork equivilent of terminators, but with none of the good options that terminators get. They are also slow and clunky, which means they have trouble reaching their targets, and tend to die to powerblades before they can swing.
Regular nobz get the job done just as well, aren't as slow,and aren't as expensive to collect the models for.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/30 19:23:10
Subject: Re:why do people think meganobz are trash?
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Regular Dakkanaut
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Ralin Givens said;
My main problem with 'em is that the things you wanna send em against (Dreadnoughts, tanks and MCs) tear them up (well not the tanks but the other two) and usually faster than the MANs themselves
Nope, I don't see much problem here. With the exception of BA, most MEQ nowadays love to equip their Dreads with 2 x T/L Autocannons..so Meganobz can turn them into scrap metal no problem. Those that do retain their Dread cc weapon will only have 2 base attacks to play with, no big deal..
Tanks are also not much of a problem, especially when you have back-up units to engage/distract them like Snikrot's Kommandos or Lootas. IG tanks pose the most threat, but people spamming on Demolishers/Exterminators/Devil Dogs are very rare indeed. Vindicators are also rarely used, except by BAs & BTs. Land Raiders..erm..don't think much threat here..but BA Storm Raven is definitely a threat & need to be taken out ASAP.
DE vehicles are violent, but ezily taken out by Killa-Kans' big shootas, Boom-Wagons or Lootas. Eldar grav-tank spam normally lacks the penetrating firepower cuz they seldom take Brightlances/Starcannons. EML is useless due to Meganobz 2+ sv. That leaves the Falcon & Prism, which can be neutralised by Snikrots & Lootas.
Which is why I've included Ghazghkull in my list for that confirm 6" Fleet/Run move for my Meganobz.
The only MCs I'm worried of are from the Codex: Daemons, but only if the Fateweaver is somewhere close. Otherwise, they are quite fair game. Most of Nids MCs are just as slow with fewer attacks, low WS & only at S6. Only a few can instant-kill the Meganobz courtesy of boneswords or being S9/S10.
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![[Post New]](/s/i/i.gif) 2011/05/30 23:54:11
Subject: why do people think meganobz are trash?
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Screaming Shining Spear
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I'm suprised mechdar doesn't give you more trouble than what you say. For example, in my competitive list I have somewhere around 50 S6 shots, 7 S8 shots and 10 meltas per turn. Lootas are a viable response to my AV12 chasis, but they will have cover saves against their S7 shooting, which together with their D3 shots make for an unreliable Falcon/Serpent killer. I've played against Snikrot several times and he has never managed to destroy a skimmer of mine, he's only S5 and will need 6's to hit, which aren't amazing odds even with his re-rolls to hit.
Meanwhile S6 spam is great against trukk's open topped AV10 chasis which means your meganobz will be on foot in one turn of shooting. Looted Wagons are also similarly vulnerable to S8 shooting so at the very least they won't shoot their boomguns due to stunned/shaken results.
Don't get me wrong, your list looks fun to play and to play against, but in a competitive environment, I just don't see how it can stand toe-to-toe with the usual competitive lists out there.
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![[Post New]](/s/i/i.gif) 2011/05/31 00:07:57
Subject: Re:why do people think meganobz are trash?
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Roarin' Runtherd
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Ajroo wrote:I think a lot of it is just that normal nobz are generally a better choice for most people. As you can have more bodies or cybork and FNP. This makes them as survivable as meganobz. And they are customiseable
But thraka just screams out for a MANz bodyguard.
I like them
When you play Thraka, do you roll 3d6 because of his move through cover special rule even when he's with MANz bodyguards? or does it go to regular 2d6?
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![[Post New]](/s/i/i.gif) 2011/05/31 01:14:12
Subject: why do people think meganobz are trash?
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Liche Priest Hierophant
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I like the Battlewagons for my MaNz, honestly, though I also like large, large MaNz squads. Personally, I'll sometimes use them as really, really 'ard objective campers, stuck in an 'ard case BW. Sometimes, as vehicle hunters. Deffrolla into the center of a bunch of terrain, or into the middle of the enemy formation, and just threaten everything around there. They can be a great psychological asset.
For those saying "Oh noes, look out for those Str. 8 AP 1/2 shots!" Hey, guess what? Every Str. 8 AP1/2 shot directed against them is one less against a vehicle, like a Deffdred, Kan or Wagon.
For those comparing Meganobs to Termies, I also found out some interesting things. First off, Termies don't get Assault Grenades. Meganobz get them free. Termies can't Sweeping Advance. Meganobz can. Termies can't go in any transport other than a Landraider (which does, unfortunately, give them Assault Grenades). Meganobz can go in any vehicle the Orks have. And Meganobz have Mob Rule. Take ten of them, you're at Leadership 10, and if you stick them into some area terrain, they're terrifying to anything that might want to go through there or even go nearby.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/05/31 03:35:40
Subject: Re:why do people think meganobz are trash?
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Regular Dakkanaut
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Araeneon said:
I'm suprised mechdar doesn't give you more trouble than what you say. For example, in my competitive list I have somewhere around 50 S6 shots, 7 S8 shots and 10 meltas per turn. Lootas are a viable response to my AV12 chasis, but they will have cover saves against their S7 shooting, which together with their D3 shots make for an unreliable Falcon/Serpent killer. I've played against Snikrot several times and he has never managed to destroy a skimmer of mine, he's only S5 and will need 6's to hit, which aren't amazing odds even with his re-rolls to hit.
Meanwhile S6 spam is great against trukk's open topped AV10 chasis which means your meganobz will be on foot in one turn of shooting. Looted Wagons are also similarly vulnerable to S8 shooting so at the very least they won't shoot their boomguns due to stunned/shaken results.
Don't get me wrong, your list looks fun to play and to play against, but in a competitive environment, I just don't see how it can stand toe-to-toe with the usual competitive lists out there.
Hahaha..chill bro..I'm not saying that Mech-Eldar is weak, since I myself is playing a Mech-Eldar army. Its just that after playing against them so much, I'd developed a sense of what to do, what to ignore when facing Mech-Eldar. 50+ S6 are actually around 7 shots per Serpent/Vyper. Unless they are Starcannon shots, normally my Meganobz just shrugged them off one unit at a time..very rarely do they failed their armor sv..Remember, unlike MEQ terminators, I'm playing with W2 models with 2+ armor sv, thus i can soke up wounds much better than Terminators do.
Your S8 AP2 shots are from 2 Falcons & 1 T/L Brightlance yes? Normally, if my opponent is targeting Ghazghkull's or Grotsnik's Meganobz, I'll ezily allocate 1 wounding hit to them to minimize the instant-kill effect & the balance to the other Meganobz, & then Imake my invul/cover svs. You'd be suprised with how many 4+ cover/5+ invul saves that I've made. Grotsnik's unit is fearless while Ghazghkull is at Ld9 with bosspole, so morale check is almost a non-issue.
Prism Tank might be a bigger problem, but spread out 2" apart, very rarely does it manage to hit more than 1 Meganobz with per blast marker.
10 meltas from the Firedragons are indeed scary. It all depends on whether my opponent concentrate all ten shots to kill 1 sqd, or seperate them to shoot at 2 different sqds. I've experienced both situations, & more often than not my opponents always chose the latter approach. Unless they are Guided, very rarely do 5 Firedragons managed to finish off a 5-orks Meganobz (+ character inside) is a single shooting phase. If even 1 Meganobz + character survive (which they often do), then the Firedragons are as good as dead.
If you concentrate 10 meltas on 1 unit, that'll almost assuredly kill the Meganobz & character, but it also means that my other Meganobz are safe & ready for counter attack next turn.
I can't talk about the others, but Snikrot has never failed me when fighting Eldar. Falcons will only move 6" cuz they want to maximize their number of S8 shots. Prism is more difficult due to always moving 12", but re-rolling to hit ability + S6 attacks when charging is very effective against majority of vehicles. Sometimes I managed to destroy them, especially if they are not being equipped with holofield. But even if shaken is good enough for me, that'd be less instant kill shots against my Meganobz. The only Eldar units that I wouldn't charge with Snikrot & Kommandos are Seer Council, Avatar, units with Pheonix Lord, Wraith Guards & Wraith Lords.
Maybe I'll write a battle report to show how I did it. God knows, maybe so far I've been lucky in all my games against Mech-Eldar.
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![[Post New]](/s/i/i.gif) 2011/05/31 07:52:27
Subject: Re:why do people think meganobz are trash?
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Regular Dakkanaut
England
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elchristoff wrote:Ajroo wrote:I think a lot of it is just that normal nobz are generally a better choice for most people. As you can have more bodies or cybork and FNP. This makes them as survivable as meganobz. And they are customiseable
But thraka just screams out for a MANz bodyguard.
I like them
When you play Thraka, do you roll 3d6 because of his move through cover special rule even when he's with MANz bodyguards? or does it go to regular 2d6?
2d6
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![[Post New]](/s/i/i.gif) 2011/05/31 14:59:49
Subject: why do people think meganobz are trash?
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Mekboy on Kustom Deth Kopta
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I like manz, they are different. as a previous poster i usually run them with mad doc in the army for the cybork bodies, and even sometimes attach him to the unit for fnp, if that is the case i go all out and give them a BW. btu if they are jsut given cybork and not attached to mad doc then usually throw em in a trukk and plow into somethign big for them to krump as quickly as possible
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![[Post New]](/s/i/i.gif) 2011/05/31 22:30:07
Subject: why do people think meganobz are trash?
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Hellacious Havoc
NC
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yournamehere wrote:no invul, no boss pole, no painboy, and a reduced capability to use the wound allocation rules to full effect.
You forgot Slow and Purposeful, and they are a whole unit with no way to strike at anything but I 1. Nearly ANYTHING with powered weapons chews them up.
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![[Post New]](/s/i/i.gif) 2011/05/31 23:40:49
Subject: why do people think meganobz are trash?
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Irked Necron Immortal
On the train headin down to delicious town
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Anvildude wrote:For those comparing Meganobs to Termies, I also found out some interesting things. First off, Termies don't get Assault Grenades. Meganobz get them free. Termies can't Sweeping Advance. Meganobz can. Termies can't go in any transport other than a Landraider (which does, unfortunately, give them Assault Grenades). Meganobz can go in any vehicle the Orks have. And Meganobz have Mob Rule. Take ten of them, you're at Leadership 10, and if you stick them into some area terrain, they're terrifying to anything that might want to go through there or even go nearby.
Assault grenades mean nothing as your whole unit is striking at I1 anyway. Now if we were playing 4th ed still then you would have something.
Im with you on the sweeping advance.
Not all land raiders give them assault grenades just the crusader I believe.
10 of them is supremely expensive...especially if your just going to stick them on an objective.
Now I have not used MANz yet but I do plan to some time in the grim darkness of the far future. So these things I say are from the standpoint of an ork player who hasnt used them...
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/05/31 23:48:20
Subject: why do people think meganobz are trash?
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Lord of the Fleet
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Shake Zoola wrote:Assault grenades mean nothing as your whole unit is striking at I1 anyway. Now if we were playing 4th ed still then you would have something.
Werent weapons like Fists and Hammers unaffected by frag grenades back then?
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![[Post New]](/s/i/i.gif) 2011/05/31 23:53:56
Subject: why do people think meganobz are trash?
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Irked Necron Immortal
On the train headin down to delicious town
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kenshin620 wrote:Shake Zoola wrote:Assault grenades mean nothing as your whole unit is striking at I1 anyway. Now if we were playing 4th ed still then you would have something.
Werent weapons like Fists and Hammers unaffected by frag grenades back then?
You could turn them off as I remember...besides under the 4th ed rules if a unit with frag grenades attacked someone in cover they struck simul not in I order...so you had that going for you too...
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/05/31 23:54:10
Subject: why do people think meganobz are trash?
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Liche Priest Hierophant
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I actually played a game once where my opponent insisted on letting my Meganobz strike at initiative, because they were assaulting through terrain with Stikkbombs. I tried to tell him otherwise, but he wouldn't have any of it. It was glorious.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/01 02:39:34
Subject: why do people think meganobz are trash?
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Longtime Dakkanaut
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MANZ are one of the units on my wishlist for a facelift when the next ed or codex drops.
If they had an invul option that would be great, or could take a painboy etc, I'd totally get on that train.
One thing I thought of reading the last few posts was that it would be great if instead of stickbombs they had a defensive grenade. That would make PW units think twice about charging them, and they could fill more of an objective denial roll.
The other simple option would be to give them fearless. I mean, lets say you were an Ork Nob covered in 6" thick armor with a huge gun and a claw that can, to quote Dez, "throw a tank into the sun". You wouldn't run from nuthin, even if you could.
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![[Post New]](/s/i/i.gif) 2011/06/01 02:59:47
Subject: why do people think meganobz are trash?
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Skillful Swordmaster
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yournamehere wrote:no invul, no boss pole, no painboy, and a reduced capability to use the wound allocation rules to full effect.
+1 but you forgot the extreme cost of putting togher a decent sized unit in cold hard cash.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/06/01 03:14:14
Subject: Re:why do people think meganobz are trash?
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Winged Kroot Vulture
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azgrim wrote:meganobs are cheaper then normal nobs , also mega nobz are big choppy and stompy where is that not ork philosophy . So you are saying that since mega nobs are expensive they are not worth taking since they can die to bullets?
Automatically Appended Next Post:
yeah sure 30 power wepon attacks will destory any unit in the game . Quick mathhammer says your going to get about 10 t4 wounds in which will kill anything thats not built to take that kinda abuse . Have fun getting anything out of a transport with those bloodletters .
Most transports are AV10 rear. All attacks go vs. rear armor. Furious charge + fury of Khorne.
Bloodletters glance transports to death just fine. Besides, AV killing isn't their job, and mega nobs don't have an AV.
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![[Post New]](/s/i/i.gif) 2011/06/01 03:49:00
Subject: why do people think meganobz are trash?
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Hellacious Havoc
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OP: i think people think they are trash due to the high price tag (money) and the lack of unique models... But I'm on the side that they aren't that bad of a choice bit they are like terminators... a point sinkhole that may not pan out in the game. Every time I field terminators they attract tons of fire if not in a transport and they get creamed in CC by higher initiative power weapons. Each model is so valuable that it doesn't fit the ork tactic hordes and all that in a wagon would be so pricey that I would get a different elite choice.
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![[Post New]](/s/i/i.gif) 2011/06/01 04:07:25
Subject: why do people think meganobz are trash?
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Longtime Dakkanaut
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I used to run them alot but GK do put them at a huge disadvantage. For the same points I can get TH/SS terminators that really take a beating.
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This message was edited 1 time. Last update was at 2011/06/01 04:08:08
Comparing tournament records is another form of e-peen measuring.
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![[Post New]](/s/i/i.gif) 2011/06/02 02:52:30
Subject: Re:why do people think meganobz are trash?
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Ork-Hunting Inquisitorial Xenokiller
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how do you take th/ss termies i wanna know cuz i cant seem to find them in my ork book
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![[Post New]](/s/i/i.gif) 2011/06/02 02:56:32
Subject: why do people think meganobz are trash?
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Liche Priest Hierophant
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... Really?
Please tell me you're either kidding, or completely new to the game and Dakka.
Anyways, Th/SS termies are a Marine unit. And though there are those that claim Orks can loot anything, there unfortunately don't exist rules for konvertin' a different codex's units to Orky variants. At least, there aren't anymore. Used to be a Looted Wagon was actually, you know, looted from a different army book, but those days are gone.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/02 03:23:46
Subject: Re:why do people think meganobz are trash?
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Ork-Hunting Inquisitorial Xenokiller
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....fail to see sarcasm much
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![[Post New]](/s/i/i.gif) 2011/06/02 03:24:43
Subject: why do people think meganobz are trash?
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Insect-Infested Nurgle Chaos Lord
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I miss the old looter rules :(
Also the huge cyber-upgrades tables
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/06/02 03:42:19
Subject: Re:why do people think meganobz are trash?
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Liche Priest Hierophant
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azgrim wrote:....fail to see sarcasm much
Yes. Yes I do.
Sorry, but you have to admit, it isn't beyond the realms of imagination for someone online, in a forum, to actually legitimately ask an incredibly stupid question in chatspeak. It's an honest mistake.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/02 04:32:21
Subject: Re:why do people think meganobz are trash?
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Yellin' Yoof
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i like them cause i just cut the heads off of my AOBR termies and put some greenstuff and a nob head, add some bits to it and a shoota. cheap and easy way to make mega nobs.
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