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Made in pl
Longtime Dakkanaut






I believe this is the first time we've see actual live footage of that game running.

http://www.gametrailers.com/video/e3-2011-warhammer-40-000/715383

http://www.gametrailers.com/video/e3-2011-warhammer-40-000/715383

Looks bloody good for a simple smash and slash game.

This message was edited 1 time. Last update was at 2011/06/08 14:10:40


 
   
Made in gb
Longtime Dakkanaut





Scotland

The graphics look nice, especially the scenery. Also seems they've tuned the accuracy/feedback of the bolter. Just a shame the Nobs seem ridiculously immune to ranged attacks.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

"... just wait for my shields to regenerate"


Aw feth me...

This message was edited 1 time. Last update was at 2011/06/08 13:51:52


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in pl
Longtime Dakkanaut






Call it health, or whatever if it makes you feel better.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

His Master's Voice wrote:Call it health, or whatever if it makes you feel better.


No he had health (that was the red bar). And he had rechargeable shields.

Now 40K is Halo. Yay.



And look at that - Chaos Marines that leap around with no weight to them... it's like Ultramarines all over again. And apparently Chaos Marines burst into a cloud of ash when they die. Yeah. And apparently the Meltagun is a member of the Shotgun family.


Are we sure Relic made this? I mean, how could the guys who made Dawn of War simply forget how 40K works?

This message was edited 1 time. Last update was at 2011/06/08 13:59:16


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Arch Magos w/ 4 Meg of RAM






H.B.M.C. wrote:

Now 40K is Halo. Yay.


Most games these days will have regenerating health, it greatly reduces game balancing/testing costs because you can play any portion of the game at any time since you can assume the person goes in at a set strength.

This message was edited 1 time. Last update was at 2011/06/08 14:05:18


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Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

H.B.M.C. wrote:"... just wait for my shields to regenerate"


Aw feth me...


Yeah, but oh well .. maybe a poor choice of words and I suppose it's a common terminology in a lot of other fps style games. Armour resilience doesn't roll off the tongue as well

But look at the blood !!!

Yeah yeah yeah

This message was edited 2 times. Last update was at 2011/06/08 14:10:07


No pity, no remorse, no shoes 
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

Oh no, regenerating health! It would make more sense for there to be health packs everywhere obviously! Its an iron halo, you even have rechargeable shields in DoW2; force commander iron halo. Also, you regain health and armor by performing sync kills, not running away and hiding; although it still comes back eventually if you run and hide as well.

I dunno, I think a melta-shotgun seems pretty cool.

This message was edited 3 times. Last update was at 2011/06/08 15:13:56


   
Made in us
Warp-Screaming Noise Marine






"Rechargeable" Health and shields or whatever is hardly a new idea. I like it a lot more than random powerups. Maybe we should have random meat off orcs that you can eat to regain health.

In all seriousness, it looks nice and I'm looking forward to it. I'm hoping for some nice multiplayer (co op) for it.

9k  
   
Made in au
Devious Space Marine dedicated to Tzeentch





H.B.M.C. wrote:
His Master's Voice wrote:Call it health, or whatever if it makes you feel better.


No he had health (that was the red bar). And he had rechargeable shields.

Now 40K is Halo. Yay.



And look at that - Chaos Marines that leap around with no weight to them... it's like Ultramarines all over again. And apparently Chaos Marines burst into a cloud of ash when they die. Yeah. And apparently the Meltagun is a member of the Shotgun family.


Are we sure Relic made this? I mean, how could the guys who made Dawn of War simply forget how 40K works?



Is regenerating shields that big a deal to you? Would it be more realistic for them to pick up health packs?
Then you draw comparisons to halo as if that one feature makes the two similar?

The Space marine captain certainly seemed to have weight to him, you could see the ground shake as he took steps
Maybe your just looking for holes to pick? it seems very good based on this stuff

This message was edited 1 time. Last update was at 2011/06/08 15:26:18


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

H.B.M.C. wrote:
No he had health (that was the red bar). And he had rechargeable shields.

Now 40K is Halo. Yay.

That is where you're wrong. This game DISCOURAGES using cover, because you're a badass Space Marine who can crash through walls and punch things to death. The mantra at the studio was literally "Cover is for pussies" and it's very anti-Halo. Your health regenerates, yes, but it does so MUCH quicker if you're performing execution moves on bad guys. Your health regenerates faster if you're kicking more ass. That's pretty unlike Halo, your kneejerk notwithstanding.

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Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

Also the OP has the same video linked twice, you might want to update that so it is both of the gameplay videos.

Your character(Titus) looks very weighty, CSM might have looked a bit floaty, but I don't really think its a big deal, I imagine the movement profile for everyone is exactly the same in multiplayer at least; so everyone will have the same heft.

Stormbolter looks insane, that is what I am going to picture while my GKs charge into battle from now on.

And, as a big halo fan, this doesn't really seem anything at all like it. Other than the regenerating health that every other shooter game has now pretty much; which makes far more sense than health packs littering the floor.

This message was edited 2 times. Last update was at 2011/06/08 15:35:40


   
Made in us
Sinewy Scourge





Salt Lake City, Utah

Brother SRM wrote:
H.B.M.C. wrote:
No he had health (that was the red bar). And he had rechargeable shields.

Now 40K is Halo. Yay.

That is where you're wrong. This game DISCOURAGES using cover, because you're a badass Space Marine who can crash through walls and punch things to death. The mantra at the studio was literally "Cover is for pussies" and it's very anti-Halo. Your health regenerates, yes, but it does so MUCH quicker if you're performing execution moves on bad guys. Your health regenerates faster if you're kicking more ass. That's pretty unlike Halo, your kneejerk notwithstanding.
I'm sure he meant Iron Halo. "Now 40k uses Iron Halo. Yay." See, he's even a little enthusiastic.

This message was edited 1 time. Last update was at 2011/06/08 15:39:15


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Deep Fryer of Mount Doom

daedalus-templarius wrote:Oh no, regenerating health! It would make more sense for there to be health packs everywhere obviously! Its an iron halo, you even have rechargeable shields in DoW2; force commander iron halo. Also, you regain health and armor by performing sync kills, not running away and hiding; although it still comes back eventually if you run and hide as well.

I dunno, I think a melta-shotgun seems pretty cool.

!!
Agreed on the melta and shields. I didn't see anything in there that didn't excite me. Even the wierd ballistic lobbed plasma looked cool. Plus, they have the stalker pattern bolter! That's one of my favs in Deathwatch also.

I'm guessing that their fury slow time only works in single player campaign and that it won't have coop as "bullet time" doesn't work well with two players.
   
Made in us
Lord of the Fleet





Texas

Regenerating your Iron Halo is for wimps! Real Spess Mareens go for the kill to get their health back

Looks like a fun beat em up game, I wonder how challenging the enemies are going to be though, most of the time besides the ranged Nob it looked like a breeze. Note yes I do know they said an hour into the game so maybe the chaos forces/bigger orks will be more of a threat

 
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

It looks like the Ork Boys take about 3 bolt rounds to go down, and given that clip, that isn't many. They are the classic fodder enemy, and certainly a lot more interesting looking/fighting-against than halo's grunts.

Nobs definitely take a lot of firepower, and appear to hit REALLY hard; at least the melee ones.

As for the chaos marines, I'm not really sure yet. They all look like they have plasma cannons, that are probably easy to dodge since they have a not-super-fast flight time. They take a lot more hits, but the ranged based ones don't look too tough. I'd be more worried about ones charging you with a stormbolter and chain-axe.

Bloodletters look super nasty; from what the devs have said they will slice you up in a hurry.

   
Made in us
Lord of the Fleet





Texas

Ah sorry I just saw the part two, getting hit by plasma does not look fun! Also, dang I didnt know marines had that much dexterity. Those gunners were rolling all over the place. I guess as long as you can end combat quickly or stun opponents you'll be fine but if not you'll take a beating.

Delicious Stalker Bolter!

 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Ooooh, charge up fury and you get a... foot stomp!
Foot stomp that causes enemies in the surrounding area to recoil, and a shoulder charge that mashes Orks into several bloody pieces? Sounds... Uhhhh... Reasonable.
I know 40K isn't exactly realistic, but damn.

The gore and graphics are impressive, particularly the scenery. The Space Marine and IG character models are nice too.

The Boltgun looks massively improved and good fun to use; something I'm really pleased about. The grenades look too powerful and the throw is too cartoony for my liking however.

So much for Orks being about as strong as a Space Marine mind...

To me it looks far too linear for my liking ultimately. If you like a game simple and just repeated hacking and slashing, then I imagine this is right up your street, personally however I feel it looks far too linear and one-dimensional for me to enjoy it fully. I dislike the constant slow-mo/cinematic kills or the requirement to mash a button, looks like melee uses a single button which could get old.

Since seeing the gameplay I don't think I was ever going to get this game, but I'll be interested to see how it turns out. I'm unimpressed personally.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Orks aren't as strong as a Space Marine because that wouldn't be as fun. It's more fun to cut down hordes of enemies punctuated by tougher, more equal enemies (Nobs, Chaos Marines) than it is to fight guys who just refuse to die. It doesn't feel badass to struggle with each and every enemy.

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Made in gb
Fixture of Dakka






Lincolnshire, UK

I don't doubt or deny that, but I feel they should've been tougher none-the-less, to me atm they seem more like clumsy fools than credible threats (without trying to antagonise, but that's the best description I could think of) and it doesn't merge with the background either IMHO.

This message was edited 1 time. Last update was at 2011/06/08 16:49:40


Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Concessions in fluff made for better gameplay? I think I can handle that.

Check out my Youtube channel!
 
   
Made in gb
Longtime Dakkanaut





The background doesn't merge with itself more often than not. I would like more than just one Ork character model, and for you to be able to choose whether you and your allies wear helmets or not, but those are my only gripes.
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

Just Dave wrote:

To me it looks far too linear for my liking ultimately. If you like a game simple and just repeated hacking and slashing, then I imagine this is right up your street, personally however I feel it looks far too linear and one-dimensional for me to enjoy it fully. I dislike the constant slow-mo/cinematic kills or the requirement to mash a button, looks like melee uses a single button which could get old.

Since seeing the gameplay I don't think I was ever going to get this game, but I'll be interested to see how it turns out. I'm unimpressed personally.


X is light attack
Y is heavy attack
B is execution
(translate to your personal controls, but mine will be xbox)

There will hopefully be combos of some sort. Its a 3rd person linear campaign shooter, I'm not sure what you were expecting.

The real meat will be the multiplayer implementation.

This message was edited 1 time. Last update was at 2011/06/08 17:48:27


   
Made in gb
Longtime Dakkanaut





Scotland

Hah called it. Said back in march, from a fairly short video, the CC was Light, Heavy, Execution.

Anyway i would admit the Chaos video is the weaker of the two, i dislike the cheap 'mortar' attack the chaos Marines seem to have (I bet ya 5 bucks it homes) and the rolling around the Chaos guys do is just a rip off of elites from halo, as it is a fairly easy way of showing 'equality' with the PC. The blood letters look cool and i hope the presence of renegades means getting to fight some tanks.

This message was edited 1 time. Last update was at 2011/06/08 17:53:47


Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

daedalus-templarius wrote:
Just Dave wrote:

To me it looks far too linear for my liking ultimately. If you like a game simple and just repeated hacking and slashing, then I imagine this is right up your street, personally however I feel it looks far too linear and one-dimensional for me to enjoy it fully. I dislike the constant slow-mo/cinematic kills or the requirement to mash a button, looks like melee uses a single button which could get old.

Since seeing the gameplay I don't think I was ever going to get this game, but I'll be interested to see how it turns out. I'm unimpressed personally.


X is light attack
Y is heavy attack
B is execution
(translate to your personal controls, but mine will be xbox)

There will hopefully be combos of some sort. Its a 3rd person linear campaign shooter, I'm not sure what you were expecting.

The real meat will be the multiplayer implementation.


Oh, I stand corrected then, that's definitely more optimistic sounding to me then.

I was first expecting something more similar to GoW, I think a lot of us were. Ultimately however I'm really not a fan of (for lack of a better term) 'simplistic' games such as this. I think the 40K IP has so much potential that's yet to be properly used I guess. As I said though, it's not really my kind of game as it is; it's looking similar to 'Metal Arms: Glitch in the System', but unlike this metal arms didn't take it seriously. Some of its my personal preferences for games, some of its also how good the game looks I guess...

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
Longtime Dakkanaut





Scotland

Oh and how come there is no mini with the special edition? A 'captain titus' with a heavy bolter and official rules anyone?
I think GW have yet again missed a trick marketing wise.

To GW: Next time have a voucher for £5-10 off AOBR (or whatever the new edition will be called) you will sell loads....

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

Just Dave wrote:
I was first expecting something more similar to GoW, I think a lot of us were. Ultimately however I'm really not a fan of (for lack of a better term) 'simplistic' games such as this.


Are you implying that games that lack a snap-to cover system are simple? Having snap-to cover does increase the depth of a game, however in this game the extra depth comes from melee, not snap-to cover. Not everyone really likes snap-to cover either.

But no, its not like Gears, at all. Its like Darksiders, with more shooting.

   
Made in gb
Daemonic Dreadnought





Derby, UK.

I think this might be a rental rather than a buy.

Unless it is co-op or the multi-player makes it worthwhile.

This message was edited 1 time. Last update was at 2011/06/08 18:58:58


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Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

It has co-op, and multiplayer.

   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

From one of the head developers of the game, via Somethingawful, as he was asked about the fairly repetitive combos:

So this is going to go a bit deep into the rabbit hole and I probably shouldn't say it but I feel it does need to be said:

There is more than just the three and four hit combo. Thing is, this demo is for E3 so we had to cut out any stuff that wasn't totally ready for primetime. So any bugs with animations, or combo timing or damage levels or anything really that would hamper the player experience was removed from this demo. That's always been kind of the problem with showing demos like this, we would love nothing more than to just show everything that is in the game but initial impressions being what they are would hurt the overall experience if some features had presentation bugs or if the FX didn't look right, or if the audio was all poppy and scratchy. There are some people who would be able to look past that, but there are also an exponentially greater number of people who take demo's like this at face value.

This message was edited 1 time. Last update was at 2011/06/08 19:52:03


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