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![[Post New]](/s/i/i.gif) 2011/06/08 19:40:23
Subject: Space Marine gameplay from E3
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Nigel Stillman
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Looks good I suppose.
The graphics are pretty anyway, however a more minimalistic HUD would have been nice.
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![[Post New]](/s/i/i.gif) 2011/06/08 20:01:00
Subject: Space Marine gameplay from E3
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[DCM]
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daedalus-templarius wrote:It has co-op, and multiplayer.
Need more info on this, please!
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![[Post New]](/s/i/i.gif) 2011/06/08 20:05:25
Subject: Space Marine gameplay from E3
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Devestating Grey Knight Dreadknight
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Alpharius wrote:daedalus-templarius wrote:It has co-op, and multiplayer.
Need more info on this, please!
Once they share more, I'll be the first to post it.
All we know now is there will be 8v8 SM vs CSM(no idea on modes), a Cleanse(horde) mode for 4-5 players, and coop of some sort (not assured in campaign).
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![[Post New]](/s/i/i.gif) 2011/06/08 20:41:48
Subject: Space Marine gameplay from E3
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I love it how I said "He has regenerating shields! This is Halo" and everyone's response was "Would you rather have health packs?". Health =/= Shields folks. The way you get more health by getting stuck into combat may be artificial, but it's a good way of pushing the player into combat and is more Marine like. It's having regenerating shields as standard that annoys me. I hope that he had that because of a piece of wargear, and not just due to lazy design decisions on the part of the developers. And, as an aside, to comment on what Yhatzee said a while back - what did health packs ever do to us? When was the collective decision made to replace health packs (which were unrealistic) with recharging health (which is also unrealistic). Perkustin wrote:Oh and how come there is no mini with the special edition? A 'captain titus' with a heavy bolter and official rules anyone? I think GW have yet again missed a trick marketing wise. To GW: Next time have a voucher for £5-10 off AOBR (or whatever the new edition will be called) you will sell loads.... Yep. GW ultra-fails at cross promotion. There should have been minis for the commanders from Dark Crusade. There should have been a set for the Ultramarine's movie. There should be something for this. But, I guess when it comes to GW, if at first they don't suceed... fail and fail some more!
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This message was edited 1 time. Last update was at 2011/06/08 20:46:04
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![[Post New]](/s/i/i.gif) 2011/06/08 20:44:39
Subject: Space Marine gameplay from E3
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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The Warhammer Online Collector's Edition came with a model. They sold out of CEs, but the model went up on eBay and sold in many cases for as much as the damn CE.
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![[Post New]](/s/i/i.gif) 2011/06/08 20:47:10
Subject: Space Marine gameplay from E3
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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So... one example and many, many more missed opportunities. Just highlights the fail really.
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![[Post New]](/s/i/i.gif) 2011/06/08 20:49:35
Subject: Space Marine gameplay from E3
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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It's definitely a case of missed opportunities, but the one example was to show that they did try it--and like most CEs with something exclusive and rare, it ended up being eBayers buying the majority and selling it off in lots.
If it were me, personally...I'd do it as a registration/purchase bonus.
Like: register your copy of Space Marine with us, and receive a free, available nowhere else, model.
Kind of like the old Skullz system.
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![[Post New]](/s/i/i.gif) 2011/06/08 20:49:52
Subject: Space Marine gameplay from E3
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Sneaky Striking Scorpion
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Swara wrote:Maybe we should have random meat off orcs that you can eat to regain health. 
Wouldn't this be a bit closer to Space Marine fluff?
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agnosto wrote: To the closet, batman and don't forget the feather duster!
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![[Post New]](/s/i/i.gif) 2011/06/08 20:53:34
Subject: Space Marine gameplay from E3
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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vitki wrote:Swara wrote:Maybe we should have random meat off orcs that you can eat to regain health. 
Wouldn't this be a bit closer to Space Marine fluff? 
No. They can devour brains to learn how to operate machinery and equipment.
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![[Post New]](/s/i/i.gif) 2011/06/08 20:56:04
Subject: Space Marine gameplay from E3
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Sneaky Striking Scorpion
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Yes, but they can eat just about anything and gain sustenence from it.
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agnosto wrote: To the closet, batman and don't forget the feather duster!
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![[Post New]](/s/i/i.gif) 2011/06/08 20:56:57
Subject: Space Marine gameplay from E3
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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vitki wrote:Yes, but they can eat just about anything and gain sustenence from it.
I'm aware. But they don't do it to regenerate health or heal bulletwounds.
They do it when they run out of rations.
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![[Post New]](/s/i/i.gif) 2011/06/08 21:00:05
Subject: Space Marine gameplay from E3
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Longtime Dakkanaut
United States of England
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I can understand what some people are saying about how close or far it is from "approved" Space Marine fluff....but I think the game looks nice, the Marines don't look as clumbsy as they do in most other attempts to capture them (including the miniatures!)....and as for the other stuff, well, it's just a bit of fun after all.
I mean, come on guys....how often has GW ignored it's own fluff? It's not worth busting a gut over.
Plus anyway H.B.M.C, like me, you won't be buying this anyway....remember we don't support GW financially anymore, so who cares what they do?
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Man down, Man down.... |
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![[Post New]](/s/i/i.gif) 2011/06/08 21:00:58
Subject: Space Marine gameplay from E3
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Devestating Grey Knight Dreadknight
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Cross promotion would be grand, what is wrong with GW?
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![[Post New]](/s/i/i.gif) 2011/06/08 21:02:36
Subject: Space Marine gameplay from E3
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Delephont wrote:Plus anyway H.B.M.C, like me, you won't be buying this anyway....remember we don't support GW financially anymore, so who cares what they do? 
This isn't a GW product. It's not made by GW. Why would I not buy it (aside from practical reasons - like not having any sort of system capable of running it)?
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![[Post New]](/s/i/i.gif) 2011/06/08 21:02:48
Subject: Space Marine gameplay from E3
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Warp-Screaming Noise Marine
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Fine then, they can get apples and turkey legs when they punch trash cans and mail boxes, problem fixed.
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![[Post New]](/s/i/i.gif) 2011/06/08 21:03:41
Subject: Space Marine gameplay from E3
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Kanluwen wrote:It's definitely a case of missed opportunities, but the one example was to show that they did try it--and like most CEs with something exclusive and rare, it ended up being eBayers buying the majority and selling it off in lots.
If it were me, personally...I'd do it as a registration/purchase bonus.
Like: register your copy of Space Marine with us, and receive a free, available nowhere else, model.
Kind of like the old Skullz system.
I'd make it a bit more integrated with usual GW practice - use White Dwarf as a platform to advertise it (previews, a code that unlocks special weapons, and so on - y'know, actually use WD for good instead of stupid), and release the model's in store ("Bring in the game case" promotion, or whatever) for a limited time.
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![[Post New]](/s/i/i.gif) 2011/06/08 21:08:02
Subject: Space Marine gameplay from E3
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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H.B.M.C. wrote:Kanluwen wrote:It's definitely a case of missed opportunities, but the one example was to show that they did try it--and like most CEs with something exclusive and rare, it ended up being eBayers buying the majority and selling it off in lots.
If it were me, personally...I'd do it as a registration/purchase bonus.
Like: register your copy of Space Marine with us, and receive a free, available nowhere else, model.
Kind of like the old Skullz system.
I'd make it a bit more integrated with usual GW practice - use White Dwarf as a platform to advertise it (previews, a code that unlocks special weapons, and so on - y'know, actually use WD for good instead of stupid), and release the model's in store ("Bring in the game case" promotion, or whatever) for a limited time.
They did a half-decent crosspromotion in the Xbox Live Arcade/PSN game 'Kill-Team'(which looks like it'll be a good way to introduce console players who haven't played DOW to 40k) where you get a Power Sword for simply playing the first level of the full game.
At $10/800 MS points--it's about the same for the entire game as most DLC packages on the consoles.
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![[Post New]](/s/i/i.gif) 2011/06/08 21:09:39
Subject: Space Marine gameplay from E3
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Longtime Dakkanaut
United States of England
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H.B.M.C. wrote:Delephont wrote:Plus anyway H.B.M.C, like me, you won't be buying this anyway....remember we don't support GW financially anymore, so who cares what they do? 
This isn't a GW product. It's not made by GW. Why would I not buy it (aside from practical reasons - like not having any sort of system capable of running it)?
Are you serious? You don't think the gaming company paid GW for a license to use their I.P.? So, the more people buy the games, the more desirable the license will be for the gaming company, they will continue to PAY GW to retain the license....hence, buying the game promotes further payments to GW for the use of their I.P.....simples?!?
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Man down, Man down.... |
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![[Post New]](/s/i/i.gif) 2011/06/08 21:09:41
Subject: Space Marine gameplay from E3
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Longtime Dakkanaut
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H.B.M.C. wrote:Delephont wrote:Plus anyway H.B.M.C, like me, you won't be buying this anyway....remember we don't support GW financially anymore, so who cares what they do? 
This isn't a GW product. It's not made by GW. Why would I not buy it (aside from practical reasons - like not having any sort of system capable of running it)?
Well, you are indirectly infusing GW with your own blood by buying a game based on a GW licensed IP.
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![[Post New]](/s/i/i.gif) 2011/06/08 21:13:05
Subject: Space Marine gameplay from E3
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Bonkers Buggy Driver with Rockets
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I thought it looked fantastic. Combat looked fluid, the weapons looked awesome, graphics was decent. General thumbs up here :thumbup:
Though I don't see what the fuss is over a regen shield. Most FPS's are stuck with a rather poor, cover system whereby you hide and the blood stops leaking from your eyeballs, and you can go killing again... for about 3 seconds. In this that shield is about as close as "Cover as it gets, and it's gone very quick if you aren't careful. And since Ork boyz love combat that shield was gone for most of the combat sequences, or at least nearly depleted. Also notice that plasma attack from the CSM pretty much nulled out the shield in a few shots. So no I don't see much wrong with the shield.
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![[Post New]](/s/i/i.gif) 2011/06/08 21:13:32
Subject: Space Marine gameplay from E3
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Fixture of Dakka
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Kanluwen wrote:H.B.M.C. wrote:Kanluwen wrote:It's definitely a case of missed opportunities, but the one example was to show that they did try it--and like most CEs with something exclusive and rare, it ended up being eBayers buying the majority and selling it off in lots.
If it were me, personally...I'd do it as a registration/purchase bonus.
Like: register your copy of Space Marine with us, and receive a free, available nowhere else, model.
Kind of like the old Skullz system.
I'd make it a bit more integrated with usual GW practice - use White Dwarf as a platform to advertise it (previews, a code that unlocks special weapons, and so on - y'know, actually use WD for good instead of stupid), and release the model's in store ("Bring in the game case" promotion, or whatever) for a limited time.
They did a half-decent crosspromotion in the Xbox Live Arcade/PSN game 'Kill-Team'(which looks like it'll be a good way to introduce console players who haven't played DOW to 40k) where you get a Power Sword for simply playing the first level of the full game.
At $10/800 MS points--it's about the same for the entire game as most DLC packages on the consoles.
Correct me if I'm wrong though, but that's not GW's advertising/cross-promotion, it's the developers/publishers of the games themselves and doesn't promote the hobby as directly as select miniatures would. So it's another fumble by GW? [/HBMC]
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/06/08 21:15:14
Subject: Space Marine gameplay from E3
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Just Dave wrote:Kanluwen wrote:H.B.M.C. wrote:Kanluwen wrote:It's definitely a case of missed opportunities, but the one example was to show that they did try it--and like most CEs with something exclusive and rare, it ended up being eBayers buying the majority and selling it off in lots.
If it were me, personally...I'd do it as a registration/purchase bonus.
Like: register your copy of Space Marine with us, and receive a free, available nowhere else, model.
Kind of like the old Skullz system.
I'd make it a bit more integrated with usual GW practice - use White Dwarf as a platform to advertise it (previews, a code that unlocks special weapons, and so on - y'know, actually use WD for good instead of stupid), and release the model's in store ("Bring in the game case" promotion, or whatever) for a limited time.
They did a half-decent crosspromotion in the Xbox Live Arcade/PSN game 'Kill-Team'(which looks like it'll be a good way to introduce console players who haven't played DOW to 40k) where you get a Power Sword for simply playing the first level of the full game.
At $10/800 MS points--it's about the same for the entire game as most DLC packages on the consoles.
Correct me if I'm wrong though, but that's not GW's advertising/cross-promotion, it's the developers/publishers of the games themselves and doesn't promote the hobby as directly as select miniatures would. So it's another fumble by GW? [/HBMC]
And the developers/publishers of the games themselves don't go much for the packaging in gimmicky things like models.
I know. It's silly, but it's not really done that much anymore.
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![[Post New]](/s/i/i.gif) 2011/06/08 21:15:53
Subject: Space Marine gameplay from E3
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The New Miss Macross!
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Kanluwen wrote: They did a half-decent crosspromotion in the Xbox Live Arcade/PSN game 'Kill-Team'(which looks like it'll be a good way to introduce console players who haven't played DOW to 40k) where you get a Power Sword for simply playing the first level of the full game. At $10/800 MS points--it's about the same for the entire game as most DLC packages on the consoles. That's not GW doing the crosspromotion but the developer/publisher of the video games. They don't the credit as all they did was license it off and maybe get some input on the preproduction concept art and plot. That being said, I do think the arcade game (whether or not its just effectively a DOW engine mod like was suggested in its thread) is a good idea. edit: ninja'd!
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This message was edited 1 time. Last update was at 2011/06/08 21:17:20
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![[Post New]](/s/i/i.gif) 2011/06/08 21:18:37
Subject: Space Marine gameplay from E3
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Longtime Dakkanaut
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H.B.M.C. wrote:Kanluwen wrote:It's definitely a case of missed opportunities, but the one example was to show that they did try it--and like most CEs with something exclusive and rare, it ended up being eBayers buying the majority and selling it off in lots.
If it were me, personally...I'd do it as a registration/purchase bonus.
Like: register your copy of Space Marine with us, and receive a free, available nowhere else, model.
Kind of like the old Skullz system.
I'd make it a bit more integrated with usual GW practice - use White Dwarf as a platform to advertise it (previews, a code that unlocks special weapons, and so on - y'know, actually use WD for good instead of stupid), and release the model's in store ("Bring in the game case" promotion, or whatever) for a limited time.
Great idea! If they've went as far as endorsing the game and allowing another media to 'exploit' their precious IP they should bloomin well cross promote their butts off.
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2011/06/08 21:24:55
Subject: Space Marine gameplay form E3
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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I am not sure about the shields either. Stamina would have been better, depleting with skills usage, replenished by victory and/or rest. You can only be killed when you are 'too exhausted' to parry properly.
Wounds could be handled for heavier weapons, with the same caveat and a temporary reduction in abilities until you get to an auto-med station or an apothecary.
Shields could still have their place, you later can earn a conversion shield which has four settings, low power, high power each for melee and ranged. There is no 4+, its automatically relisable against the chosen setting. High power setting will stop a lascannon/kustom blasta (otherwise a shot like that will instadeath) or a powerfist/dread claw. Low power weapon ping off bolter/shoota shells or ordinary melee attacks. The way the shield operates stops types of damage, in a nutshell reminiscent of the way Dune shields work, except with a reverse setting (i.e. fast/slow blade penetrates the shield). This keeps it tactical and allows you to have a redasonable in canon rweaction to being hit by lascannon. The conversion shield stops it or doesn't (you die) . However you cannot afford to be on one setting all the time or even for very long with multiple opponent types. So you choose your immunity according to best need and your target priority too so you can then afford to switch shield type. Shields like that would make the game very tactically expressive as well as a great beat & shoot 'em up.
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This message was edited 2 times. Last update was at 2011/06/08 21:39:19
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2011/06/08 22:18:47
Subject: Space Marine gameplay from E3
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I have no problems with shields per se - they're a part of 40K and have been since the very beginning - it's more that I don't want the game to just have a shield mechanic built in to represent your armour. If he's going to have recharging shields, then he better have an actual force field. The Kan wrote:They did a half-decent crosspromotion in the Xbox Live Arcade/PSN game 'Kill-Team'(which looks like it'll be a good way to introduce console players who haven't played DOW to 40k) where you get a Power Sword for simply playing the first level of the full game. At $10/800 MS points--it's about the same for the entire game as most DLC packages on the consoles. As mentioned, that’s THQ’s doing. They are the publisher, so it’s their job to promote the game. That’s what they get paid to do. In GW’s defence (yes, I really did just type that), they aren’t the publisher of Kill-Team (or Space Marine for that matter), so it isn’t their job to promote it. However, given that they: 1). Have a website. 2). Have a monthly magazine. 3). Already own the IP. ... there’s nothing stopping them from using their own resources to promote the game and/or using it to further promote their main product (ie. the table-top game) via articles, developer interviews and even limited edition miniature releases (in Finecast!!!). They lose nothing from doing this, and the only reasons I can think of why they wouldn’t are because there’s a clause in their contract with THQ that forbids them from advertising Relic’s game in their magazine (though that seems unlikely) or they’re lazy and just see these licensed products as a revenue stream (no matter how much better it would be if they harnessed that extra revenue stream for the purposes of their core games) or they’re just that stupid and really don’t get this whole ‘ marketing/cross-promotion’ thing. Take your pick on what’s more likely. Just Dave wrote:Correct me if I'm wrong though, but that's not GW's advertising/cross-promotion, it's the developers/publishers of the games themselves and doesn't promote the hobby as directly as select miniatures would. So it's another fumble by GW? [/HBMC] Not quite. As I said above, it’s not actually GW’s responsibility to market and promote these games (unlike Ultramarines, where GW did nothing and left it all to the developers – that was their fault). But as I said above, they lose nothing by using their own existing marketing methods (website, White Dwarf) to promote these. So do they have to promote this game or release Ltd. Ed. Models? Of course not. THQ is the publisher – that’s their bag, now GW’s. Are they failing terribly and consistently when it comes to very simply opportunities like this? Yes. Delephont wrote:Are you serious? You don't think the gaming company paid GW for a license to use their I.P.? So, the more people buy the games, the more desirable the license will be for the gaming company, they will continue to PAY GW to retain the license....hence, buying the game promotes further payments to GW for the use of their I.P.....simples?!? His Master's Voice wrote:Well, you are indirectly infusing GW with your own blood by buying a game based on a GW licensed IP. Oh aren't you two adorable!!! So desperate are you to catch me out as 'lying' about my own personal boycott that you'll use anything as a chance to slip me up. One again, for the record: I said I was not going to buy any more GW products once the embargo came into place. This includes Forge World and Black Library (not that I’ve ever bought a BL book, but whatever...). The embargo is now in place. Money spent since embargo came in = $0. Space Marine, a game developed by Relic, published by THQ, is not a GW product. Dark Heresy/Rogue Trader/Deathwatch/Black Crusade are games developed by FFG*, published by FFG, and are not GW products. So trol... uhh... I mean try a little harder guys. But rest assured – the next time I walk past my local GW, I’ll be sure to inform you so you can call me a hypocrite for being in the vicinity of a GW store... *Off a model created by Black Industries, who were shuttered by GW because the 40K RPG was just too much of a success and sold too well!!!
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This message was edited 2 times. Last update was at 2011/06/08 22:31:04
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![[Post New]](/s/i/i.gif) 2011/06/08 22:23:34
Subject: Space Marine gameplay from E3
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Deadly Tomb Guard
South Carolina
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It looks like a pretty cool game. Almost has a Gears feel to it.
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![[Post New]](/s/i/i.gif) 2011/06/08 22:34:26
Subject: Space Marine gameplay from E3
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Longtime Dakkanaut
United States of England
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H.B.M.C. wrote: Oh aren't you two adorable!!! So desperate are you to catch me out as 'lying' about my own personal boycott that you'll use anything as a chance to slip me up.
One again, for the record:
I said I was not going to buy any more GW products once the embargo came into place. This includes Forge World and Black Library (not that I’ve ever bought a BL book, but whatever...). The embargo is now in place. Money spent since embargo came in = $0.
Space Marine, a game developed by Relic, published by THQ, is not a GW product.
Dark Heresy/Rogue Trader/Deathwatch/Black Crusade are games developed by FFG*, published by FFG, and are not GW products.
So trol... uhh... I mean try a little harder guys. But rest assured – the next time I walk past my local GW, I’ll be sure to inform you so you can call me a hypocrite for being in the vicinity of a GW store...
*Off a model created by Black Industries, who were shuttered by GW because the 40K RPG was just too much of a success and sold too well!!!
You really do see demons in the shadows don't you.....
When I first made the comment, I was simply being "light-hearted"....you did notice I said "we" in regards to boycotting GW? and you did notice the smiley?....
My second comment was to remove your ignorance regarding the economics of the situation. One that you seem hell bent on ignoring anyway...which, really does more to make a joke out of your "boycott" than if you did walk into a GW and buy as much FineCast as you could.
I'll try again though...cause I care
Any product that uses GW's I.P. regardless of whether it is produced by GW or not, will mean that somewhere in the process, GW has been financially rewarded for the useof said I.P......are you still following me?......moving on. The desirability of the I.P that, for example, Fantasy Flight Games or THQ, has paid for will be evident in product sales.....still following?.....Sooooo, the more product sales, the more these secondary companies will wish to retain their license agreements with GW, and part of the money generated from product sales will be re-invested, in the form of payments to GW to pay for license renewal.
So in supporting THQ or FFG by buying products based on GW I.P. = support of GW.
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Man down, Man down.... |
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![[Post New]](/s/i/i.gif) 2011/06/08 22:46:49
Subject: Space Marine gameplay from E3
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Delephont wrote:You really do see demons in the shadows don't you.....
Given I had three people coming at me in another thread on this exact topic, I’d say it’s more than a little justified. Some of you (not necessarily you Delephont) have some twisted desire to see me fall, to pick apart my words and to witness me cave into GW and buy something. And then it happens again here – so what else was my response going to be? Put you and HMV on ignore?
Delephont wrote:When I first made the comment, I was simply being "light-hearted"....you did notice I said "we" in regards to boycotting GW? and you did notice the smiley?....
The internet is a medium that does not transfer tone very well. That said, I did miss that, and for that I apologise.
Delephont wrote:My second comment was to remove your ignorance regarding the economics of the situation.
I understand how licensing works and how these other companies pay GW a fee for the rights to use their IP. I’m not ignorant of that fact. But it’s a fair stretch to say that I’m supporting GW (and making a ‘mockery’ of my boycott) when I buy something that is neither produced nor published by GW and that GW does not promote or even sell.
But, once again, I apologise for the misunderstanding.
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![[Post New]](/s/i/i.gif) 2011/06/08 23:00:45
Subject: Space Marine gameplay from E3
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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H.B.M.C. wrote:I have no problems with shields per se - they're a part of 40K and have been since the very beginning - it's more that I don't want the game to just have a shield mechanic built in to represent your armour. If he's going to have recharging shields, then he better have an actual force field.
The Kan wrote:They did a half-decent crosspromotion in the Xbox Live Arcade/PSN game 'Kill-Team'(which looks like it'll be a good way to introduce console players who haven't played DOW to 40k) where you get a Power Sword for simply playing the first level of the full game. At $10/800 MS points--it's about the same for the entire game as most DLC packages on the consoles.
As mentioned, that’s THQ’s doing. They are the publisher, so it’s their job to promote the game. That’s what they get paid to do. In GW’s defence (yes, I really did just type that), they aren’t the publisher of Kill-Team (or Space Marine for that matter), so it isn’t their job to promote it.
However, given that they:
1). Have a website.
2). Have a monthly magazine.
3). Already own the IP.
... there’s nothing stopping them from using their own resources to promote the game and/or using it to further promote their main product (ie. the table-top game) via articles, developer interviews and even limited edition miniature releases (in Finecast!!!). They lose nothing from doing this, and the only reasons I can think of why they wouldn’t are because there’s a clause in their contract with THQ that forbids them from advertising Relic’s game in their magazine (though that seems unlikely) or they’re lazy and just see these licensed products as a revenue stream (no matter how much better it would be if they harnessed that extra revenue stream for the purposes of their core games) or they’re just that stupid and really don’t get this whole ‘ marketing/cross-promotion’ thing.
Take your pick on what’s more likely.
I know your point. However, what I want to know is what market does White Dwarf reach that E3 coverage doesn't?
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