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Made in au
Drop Trooper with Demo Charge




Sydney

So for the IG, i was planning on getting 200 points worth of conscripts and throwing a priest or a lord commissar with them as the morale booster, as well as making a Chenkov model so i can use his '2nd wave' thingo special rule. THoughts?

Has anyone used IG conscripts? and are they effective?


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Xeno-Hating Inquisitorial Excruciator




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Conscripts really aren't worth useing, they cost 4 points each, but have a lower WS BS and Ld than regular guardsmen, who cost 5 points, and they can't have special weapons or heavy weapons. Send in the next wave would only applies to the conscripts in Chenkov's platoon, and makes them cost even more, but at least they become slightly useful if you use it. If you really want to use them just have some in Chenkov's platoon, anything more will be a waste.
   
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Sydney

okay thanks i wasnt to sure is all...


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Junior Officer with Laspistol




Manchester, UK

Lyzin Locrian wrote:Send in the next wave would only applies to the conscripts in Chenkov's platoon


Incorrect, any squad of conscripts can buy it as long as Chenkov is in the army. However, I do think that consripts are hard to use and normal infantry are probably a better buy.

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Sydney

really? i would've thought that a 50 man blob (with lower stats) would've been equivilent to a solid 20 men, just with more lives..


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Use them as a 50 man blob of cover-saves for your hvy weapons team, but thats me being chessy.

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Lady of the Lake






I agree, they'd make a fine shield, but that's about it. They're basically one combat away from being a huge pile of corpses.

Could take several normal squads in the platoon, then combine them if you ever need the huge 50 blob. But, the problem with huge squads is that you just have more to lose when that eventual sweeping advance comes along.

   
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Here's how I use conscripts: 1st wave, conscripts. second wave, 20-30 man platoon blob with commissars, priest and vet sarge with power weapons etc.

enemy charges the conscripts. Use chenkov's power to pull them off. counter charge.

Remember any IC's attached to the conscripts are lost when you do that.

The real problem with them is moving 50 guys quickly. I've lost games because my opponent was slow and we only got through 2.5 turns. Pissed me off at a couple of tournaments, that I got shafted because my opponent was slow...

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Sydney

...I never thought of using them as a shield. That'll work to cover my Leman Russ' advance or my command squads lol

THats what i meant with Chenkov's rule, it sounds quite handy


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porkchop806 wrote:Use them as a 50 man blob of cover-saves for your hvy weapons team, but thats me being chessy.

That's not you being cheesy whatsoever. That's you using 50 bodies that could otherwise be outfitted with special weapons, heavy weapons, sergeants, commissars, and all manner of other things that actually make them useful. I don't think anyone using conscripts can ever be considered "cheesy" as they're grossly inefficient compared to regular Guardsmen. For one point you're paying for better stats all across the board and access to useful equipment. Don't use conscripts. They can't shoot as well as regular Guardsmen, and they can't fight as well as power blobs.

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They die VERY fast in combat even in a 50 man blob. I used them once and that was probably the last time I'll use them.

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They suck even in the DoW Mods. Huge waves of men to soak up fire may sound like a strategy in practice, but regular Guardsmen are much more efficient.

This message was edited 1 time. Last update was at 2011/06/21 04:28:12


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Sydney

Hawk wrote:They die VERY fast in combat even in a 50 man blob. I used them once and that was probably the last time I'll use them.


really?!...never saw that coming :\ ...guess they wouldnt be able to take on space marines then...let alone a single space marine captain xD


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For one more point, you can have a regular guardsmen. Think about that for a couple minutes.... The effort you'll put into making them a good unit could be used for something else in the army.


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I break my conscripts down into squads of ten, then equip them with heavy weapons and special weapons. I pay 1pt to upgrade their WS, BS and Ld, then combine them into larger squads when deployed. I've found them to be quite effective.

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AD YEAH wrote:
Hawk wrote:They die VERY fast in combat even in a 50 man blob. I used them once and that was probably the last time I'll use them.


really?!...never saw that coming :\ ...guess they wouldnt be able to take on space marines then...let alone a single space marine captain xD

While they are just as durable as regular Guardsmen on a man for man basis, their LD is garbage and they have no effective way of making it better, leading to them getting overrun. Use regular Guardsmen instead.

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I would use them against infantry based armies with really nasty units. If you have a mean enemy squad flanking you, then have them do SITNW, come back on, and issue "First Rank Fire, Second Rank fire. Since you'll need to rapid fire (you moved), you'll get 150 shots. That enemy squad is effectively .


 
   
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Smitty wrote:I would use them against infantry based armies with really nasty units. If you have a mean enemy squad flanking you, then have them do SITNW, come back on, and issue "First Rank Fire, Second Rank fire. Since you'll need to rapid fire (you moved), you'll get 150 shots. That enemy squad is effectively .


Assuming you get the order off. To do so reliably you'd either need Kell, or a Lord Commissar.

Then with BS2...well, 50 shots hit, against Marines 17 wound, and after armor saves, you've killed 5-6 Marines.

Not exactly a crushing victory.

If anything, use them as a shield for your powerblobs. That's the only decent use I can think of for them.

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htj wrote:I break my conscripts down into squads of ten, then equip them with heavy weapons and special weapons. I pay 1pt to upgrade their WS, BS and Ld, then combine them into larger squads when deployed. I've found them to be quite effective.

This man speaks wisdom.

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Sydney

ChrisWWII wrote:
Smitty wrote:I would use them against infantry based armies with really nasty units. If you have a mean enemy squad flanking you, then have them do SITNW, come back on, and issue "First Rank Fire, Second Rank fire. Since you'll need to rapid fire (you moved), you'll get 150 shots. That enemy squad is effectively .


Assuming you get the order off. To do so reliably you'd either need Kell, or a Lord Commissar.

Then with BS2...well, 50 shots hit, against Marines 17 wound, and after armor saves, you've killed 5-6 Marines.

Not exactly a crushing victory.

If anything, use them as a shield for your powerblobs. That's the only decent use I can think of for them.


Touche. xD


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You know what makes a better shield for a powerblob?

Another powerblob.

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Virginia

ChrisWWII wrote:
Smitty wrote:I would use them against infantry based armies with really nasty units. If you have a mean enemy squad flanking you, then have them do SITNW, come back on, and issue "First Rank Fire, Second Rank fire. Since you'll need to rapid fire (you moved), you'll get 150 shots. That enemy squad is effectively .


Assuming you get the order off. To do so reliably you'd either need Kell, or a Lord Commissar.

Then with BS2...well, 50 shots hit, against Marines 17 wound, and after armor saves, you've killed 5-6 Marines.

Not exactly a crushing victory.

If anything, use them as a shield for your powerblobs. That's the only decent use I can think of for them.


Conveniently, I use Creed and Kell.

Plus, who said anything about Spehss Mahreens? Going against Dark Eldar would make for a very bad day for the DE.


 
   
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Tampa FL

their best advantage is as a bullet sponge, or speedbump. they do what penal legion does a helluva lot better. not to mention you get to take them off the table, and bring them back if used right. it's like adding another 100 or so wounds to your army.

imagine it like necrons' we'll be back rule in reverse. use them to slog into an enemy unit, and slow it, or tie it up. also, the amount of flashlights can be used to soften up units before the real shooting begins.


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Smitty wrote:

Conveniently, I use Creed and Kell.

Plus, who said anything about Spehss Mahreens? Going against Dark Eldar would make for a very bad day for the DE.


MEQ is a pretty good standard, as LOTS of armies are MEQs.

Sure, if you're going against Dark Eldar it might be a little nastier. Maybe you'd even wipe out a whole squad!

Now how much are you paying for this conscript blob again?

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the with send in the next wave thats 275 points for 1 50 man unit, you can take 5 chimeras for that

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Sydney

its 200 points for just the squad...
thought they wouldve been the best choice when it came to holding objectives cause their is so many of them...even with a bit of help from other units.


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They would still need a Lord Commissar around, otherwise they would bail the first time they had to make a leadership check.

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Made in gb
Hurr! Ogryn Bone 'Ead!




you could throw harker (Straken?) with them for shigs though, just so you can counter attack and suprise your opponent


it would be listed under stupid tactics but hey if your gunna go out...

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rChaos wrote:
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Made in ca
Guard Heavy Weapon Crewman




I think conscripts aren't such a bad choice, I'm going to try adding my Canoness to them. Ld 10 and stubborn, plus adding +1 int and preferred enemy on the charge? Come on, that could hurt!

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