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Made in us
Perturbed Blood Angel Tactical Marine




Gaithersburg, Maryland

I'v only started with some friends not too long ago, and we only play 1-1.3k battles, yet every time I win (which I do), they all seem to agree Blood angels are OP (they play Tau, SW, and orks). On what bases It's almost as if it's illegal to deep strike my death company to get quicker into melee, or my dreadnaught to snipe vehicles. They say I spam death company and dreadnaughts, which I only have 10 of and then 1 of. So far I'm sticking to claims of using tactics( deep strike, cover hopping) to achieve my strategy(melee by turn 3 at latest and tie it up quickly) to disclaim them, but I was hoping for some more solid ways to to show them their wrong.

So forum, are Blood Angels OP? Give me your thoughts.

Melta meets tank
1300

"If you can't kill it, you're obviously not putting enough bullets into it!" 
   
Made in us
Ork Boy Hangin' off a Trukk




United States of America

Well do you spam DC? And second off, every army has a draw back, orks cant shoot, tau cant melee, and marines are alway out numbered. what are your draw backs?

This message was edited 2 times. Last update was at 2011/08/17 00:30:33


"I’m Warlord Ghazghkull Mag Uruk Thraka an’ I speak wiv da word of da gods. We iz gonna stomp da ‘ooniverse flat an’ kill anyfing that fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win!"

-Graffiti on Warlord Battle Titan wreckage, found by Dark Angels at Westerisle, Piscina IV  
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

/popcorn.

Tell use how you REALLY feel Iggy

"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

No. Your friends are morons.

Check out my Youtube channel!
 
   
Made in us
Ork Boy Hangin' off a Trukk




United States of America

aerethan wrote:/popcorn.

Tell use how you REALLY feel Iggy


Well ive been having stomach pains for the past few weeks but now im just fine

"I’m Warlord Ghazghkull Mag Uruk Thraka an’ I speak wiv da word of da gods. We iz gonna stomp da ‘ooniverse flat an’ kill anyfing that fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win!"

-Graffiti on Warlord Battle Titan wreckage, found by Dark Angels at Westerisle, Piscina IV  
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Not really.

The Blood Angels do have some OP things in it, but every army does.


 
   
Made in us
Human Auxiliary to the Empire





I'm not saying that every single aspect of the blood angels are overpowered, but the fact that death company can reroll all to hits and to wounds in cc is pretty over the top.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Hineswardrocks wrote:I'm not saying that every single aspect of the blood angels are overpowered, but the fact that death company can reroll all to hits and to wounds in cc is pretty over the top.


Until you realize a few things:

1 They have rage which makes them really tough to control.

2 they have to have a chaplain attached to the unit to do this

3 they have to get the assault to reroll everything.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

The only thing op currently is guard and space wolves.

You spam death company and dreads? Meaning you take a unit of each? Well it's your opponents own damn fault for letting you get into melee.

The space wolf player has no right to complain. Tell him to stop spamming long fangs if that is indeed what he is doing or whatnot.

The tau player... well yea, dead in melee is their other name. Then again, a good tau player will run circles around you.

The ork player probably is spamming boys right? Otherwise he should be able to down some of the death company easily.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Human Auxiliary to the Empire





juraigamer wrote:



The tau player... well yea, dead in melee is their other name. Then again, a good tau player will run circles around you


Well what If he deep strikes? Can't really run circles when I'm getting slaughtered in cc can i?
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

Hineswardrocks wrote:
juraigamer wrote:



The tau player... well yea, dead in melee is their other name. Then again, a good tau player will run circles around you


Well what If he deep strikes? Can't really run circles when I'm getting slaughtered in cc can i?


Only Vanguard Veterans can assault on the turn that they deep strike, so that gives you one turn to maneuver and light them up before they can even hope to get you into CC. Now that's not to say that it should be impossible for a BA player to beat a Tau player, but that's the whole point of balance now isn't it?

It's funny though, the majority of BA players I know tell new players to avoid DC at all costs because they aren't worth it, and yet people in this thread are treating DC as the most OP unit in the codex.

This message was edited 1 time. Last update was at 2011/08/17 01:08:51


 
   
Made in us
Perturbed Blood Angel Tactical Marine




Gaithersburg, Maryland

Well maybe avoid it because a DC list means you need to kill our enemy and lacking scoring units, you can't play objectives, but hey, take away the 150pt for their jetpacks, and invest that +50 into a stormraven, well thats cost effective

Melta meets tank
1300

"If you can't kill it, you're obviously not putting enough bullets into it!" 
   
Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

I wouldn't say there is any OP army, but I can understand why some people might think certain units are OP...even then I think such units only seem OP when you're not used to them.

For example, the first time I met a Furioso with twin Blood Talons it manged to deep strike and then get into melee and made a real mess. The second time I encountered one I knew it had to be kept out of CC, and I destroyed it by hitting its rear armour with a deep striking Vendetta before it could assault. Even the units that seem OP can be beaten.

Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in us
Human Auxiliary to the Empire





Orblivion wrote:
Hineswardrocks wrote:
juraigamer wrote:



The tau player... well yea, dead in melee is their other name. Then again, a good tau player will run circles around you


Well what If he deep strikes? Can't really run circles when I'm getting slaughtered in cc can i?


Only Vanguard Veterans can assault on the turn that they deep strike, so that gives you one turn to maneuver and light them up before they can even hope to get you into CC. Now that's not to say that it should be impossible for a BA player to beat a Tau player, but that's the whole point of balance now isn't it?
.


Real easy to do that against 3 plus save, feel no pain, and fearless. (btw not saying that they are the most op thing ever to be created but they are a very tough unit and can be hard to deal with) and once in assault, I might as well quit.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

Hineswardrocks wrote:
Orblivion wrote:
Hineswardrocks wrote:
juraigamer wrote:



The tau player... well yea, dead in melee is their other name. Then again, a good tau player will run circles around you


Well what If he deep strikes? Can't really run circles when I'm getting slaughtered in cc can i?


Only Vanguard Veterans can assault on the turn that they deep strike, so that gives you one turn to maneuver and light them up before they can even hope to get you into CC. Now that's not to say that it should be impossible for a BA player to beat a Tau player, but that's the whole point of balance now isn't it?
.


Real easy to do that against 3 plus save, feel no pain, and fearless. (btw not saying that they are the most op thing ever to be created but they are a very tough unit and can be hard to deal with) and once in assault, I might as well quit.


Well if we're still talking about Death Company than deep striking puts them at the mercy of Rage USR. I only ever put my DC in an assault transport because Rage is such a liability otherwise. They are a very hit or miss unit, they can either pay very high dividends or they could be a joke in any given match.
   
Made in us
Human Auxiliary to the Empire





Orblivion wrote:


Only Vanguard Veterans can assault on the turn that they deep strike, so that gives you one turn to maneuver and light them up before they can even hope to get you into CC. Now that's not to say that it should be impossible for a BA player to beat a Tau player, but that's the whole point of balance now isn't it?



In regards to the balance comment, look at the original post. He is saying that he always wins (Now that's balance!).
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

Hineswardrocks wrote:
Orblivion wrote:


Only Vanguard Veterans can assault on the turn that they deep strike, so that gives you one turn to maneuver and light them up before they can even hope to get you into CC. Now that's not to say that it should be impossible for a BA player to beat a Tau player, but that's the whole point of balance now isn't it?



In regards to the balance comment, look at the original post. He is saying that he always wins (Now that's balance!).


That could be a matter of him being a better player, simple as that. Considering that he always beats an army that is considered to be one of the more OP armies in 5th edition than it really is coming from player skill rather than any codex advantages.

This message was edited 2 times. Last update was at 2011/08/17 01:40:11


 
   
Made in us
Perturbed Blood Angel Tactical Marine




Gaithersburg, Maryland

Hineswardrocks wrote:
Orblivion wrote:


Only Vanguard Veterans can assault on the turn that they deep strike, so that gives you one turn to maneuver and light them up before they can even hope to get you into CC. Now that's not to say that it should be impossible for a BA player to beat a Tau player, but that's the whole point of balance now isn't it?



In regards to the balance comment, look at the original post. He is saying that he always wins (Now that's balance!).

*Cough* *cough* Skill WHAT? Who said that But seriously waiting for me to come slaughter you in melee yet refusing to move does effect the balance of things when your playing against yourself.

Melta meets tank
1300

"If you can't kill it, you're obviously not putting enough bullets into it!" 
   
Made in us
Longtime Dakkanaut




St. George, UT

They are just as high on the OP curve as SW, IG, and GK. They have many strengths.

DC isn't scoring, but who cares when you table the other guy. DC are also the perfect match up for orks and tau. +3 and FNP laugh in the face of 90% tau and ork shooting (unless the ork guy brings tankbusta boys)

Then those 10 DC which you only pay 200 - 350 points for absolutely destroy the rest of the tau and ork armies because there is nothing that they can do to stop them. Who cares if they have rage. You DS next to 3 targets and then just hop from one unit to the next.

Your dread shouldn't be causing that much trouble because there should be P-fists, P-claws, railguns etc that can kill them. If these things arn't present then its no wonder your having such an easy time of it.

So while BA is an OP army just like the others I have mentioned, your opponents are also suffering from just bad match-ups. One that unfortunately for them, the BA dishes out quite easily.

My biggest complaint about the BA codex is that it just brought to the table too many things that just should never have existed in the first place. Its opening the door for even more ludicus stuff in the future. (some already present in the GK and DE books)

This message was edited 2 times. Last update was at 2011/08/17 01:45:45


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Human Auxiliary to the Empire





Orblivion wrote:


That could be a matter of him being a better player, simple as that. Considering that he always beats an army that is considered to be one of the more OP armies in 5th edition than it really is coming from player skill rather than any codex advantages.


he is saying that he is new to the hobby, so how is he that far ahead of people with (i'm guessing) the same experience level as him. Even if he is better, how can he win every game?
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

You should remove your DC for a few matches and throw Mephiston at them instead. At least they won't say you are winning because of DC spam.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Jayden63 wrote:They are just as high on the OP curve as SW, IG, and GK. They have many strengths.

DC isn't scoring, but who cares when you table the other guy. DC are also the perfect match up for orks and tau. +3 and FNP laugh in the face of 90% tau and ork shooting (unless the ork guy brings tankbusta boys)

Then those 10 DC which you only pay 200 - 350 points for absolutely destroy the rest of the tau and ork armies because there is nothing that they can do to stop them. Who cares if they have rage. You DS next to 3 targets and then just hop from one unit to the next.

Who gives if they're the "perfect" matchup for Tau? Guardsmen can beat Tau in close combat. A regular assault Marine squad could do what Death Company can do to a Tau army. As for the Orks? The tons of ork boy attacks will mean jack diddly against Death Company, but that's why every single Ork unit has a power klaw in it. You are giving all your nob leaders power klaws, right? Absolute necessity. A nob squad could take death company if they've got a couple klaws.

Jayden63 wrote:My biggest complaint about the BA codex is that it just brought to the table too many things that just should never have existed in the first place. Its opening the door for even more ludicus stuff in the future. (some already present in the GK and DE books)

The first part I will agree with wholeheartedly. There's some stuff that shouldn't be there - Librarian Dreadnoughts, deep striking Land Raiders, and so on that is just goofy without being terribly good. I don't know what ludicrous stuff you mention that's already in the DE book though. That codex seems pretty on the level.

Blood Angels are Marines. They die like Marines. Lots of small arms fire will kill them. Plasma will kill them. Battlecannons will kill them. Grey Knights are like this but there's even fewer of them. I sincerely do not see the problem with any of the Marine codices, at least so far as being overpowered goes. No book is perfect, every book has an undercosted/overefficient unit or two. I wish people could understand that.

Check out my Youtube channel!
 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

Hineswardrocks wrote:
Orblivion wrote:


That could be a matter of him being a better player, simple as that. Considering that he always beats an army that is considered to be one of the more OP armies in 5th edition than it really is coming from player skill rather than any codex advantages.


he is saying that he is new to the hobby, so how is he that far ahead of people with (i'm guessing) the same experience level as him. Even if he is better, how can he win every game?


He's playing against other new players. Inevitably, someone in the group is going to demonstrate a higher level of talent for the game than the others. Some people excel at things and others don't, that is only natural.

This message was edited 1 time. Last update was at 2011/08/17 01:52:01


 
   
Made in us
Perturbed Blood Angel Tactical Marine




Gaithersburg, Maryland

Jayden63 wrote:They are just as high on the OP curve as SW, IG, and GK. They have many strengths.

DC isn't scoring, but who cares when you table the other guy. DC are also the perfect match up for orks and tau. +3 and FNP laugh in the face of 90% tau and ork shooting (unless the ork guy brings tankbusta boys)

Then those 10 DC which you only pay 200 - 350 points for absolutely destroy the rest of the tau and ork armies because there is nothing that they can do to stop them. Who cares if they have rage. You DS next to 3 targets and then just hop from one unit to the next.

Your dread shouldn't be causing that much trouble because there should be P-fists, P-claws, railguns etc that can kill them. If these things arn't present then its no wonder your having such an easy time of it.

So while BA is an OP army just like the others I have mentioned, your opponents are also suffering from just bad match-ups. One that unfortunately for them, the BA dishes out quite easily.

My biggest complaint about the BA codex is that it just brought to the table too many things that just should never have existed in the first place. Its opening the door for even more ludicus stuff in the future. (some already present in the GK and DE books)
Actually, me paying some 520 points for my DC with jump-packs and Lemartus. When you pay THAT MUCH for 1 squad, YOU'D AT LEAST expect to get good results with some planning, if not great. So far? 520 points well invested.

This message was edited 1 time. Last update was at 2011/08/17 01:59:25


Melta meets tank
1300

"If you can't kill it, you're obviously not putting enough bullets into it!" 
   
Made in us
Human Auxiliary to the Empire





Ineed2bucks wrote:

Actually, me paying some 520 points for my DC with jump-packs and Lemartus. When you pay THAT MUCH for 1 squad, YOU'D AT LEAST expect to get good results with some planning, if not great. So far? 520 points well invested.


I find this interesting, because deep striking and just killing everything doesn't really sound like a masterful tactic. Also, having something that's virtually unkillable without focusing 100% of your fire on one squad seems unbalanced no matter what the points cost of the squad is.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

If someone deep strikes a squad of Death Company near my lines, I'm going to paste it with a Leman Russ or Vindicator. Please, bring your expensive deathstar unit close to my big guns, and clump up as much as possible.

Check out my Youtube channel!
 
   
Made in us
Perturbed Blood Angel Tactical Marine




Gaithersburg, Maryland

Well you know how the saying goes,
"If you can't kill it, you're obviously not putting enough bullets into it!"


Automatically Appended Next Post:
Brother SRM wrote:If someone deep strikes a squad of Death Company near my lines, I'm going to paste it with a Leman Russ or Vindicator. Please, bring your expensive deathstar unit close to my big guns, and clump up as much as possible.
Also, I'm over the deepstrike thing, but if this seems to be so much for him, he'll absolutely cry when I start putting my DC into stormravens and then flying straight into his lines and assaulting first turn Not to mention killing all his tanks set shooting phase

This message was edited 2 times. Last update was at 2011/08/17 02:30:08


Melta meets tank
1300

"If you can't kill it, you're obviously not putting enough bullets into it!" 
   
Made in us
Human Auxiliary to the Empire





Ineed2bucks wrote:

Also, I'm over the deepstrike thing, but if this seems to be so much for him, he'll absolutely cry when I start putting my DC into stormravens and then flying straight into his lines and assaulting first turn Not to mention killing all his tanks set shooting phase


So, assault turn 1, seems really balanced.
   
Made in us
Ork Boy Hangin' off a Trukk




United States of America

Iur_tae_mont wrote:Not really.

The Blood Angels do have some OP things in it, but every army does.



I agree


Automatically Appended Next Post:
Ineed2bucks wrote:
Hineswardrocks wrote:
Orblivion wrote:


Only Vanguard Veterans can assault on the turn that they deep strike, so that gives you one turn to maneuver and light them up before they can even hope to get you into CC. Now that's not to say that it should be impossible for a BA player to beat a Tau player, but that's the whole point of balance now isn't it?



In regards to the balance comment, look at the original post. He is saying that he always wins (Now that's balance!).

*Cough* *cough* Skill WHAT? Who said that But seriously waiting for me to come slaughter you in melee yet refusing to move does effect the balance of things when your playing against yourself.


Not that much skill against tau if you deep strike, they cant run far after that turn

This message was edited 2 times. Last update was at 2011/08/17 02:36:45


"I’m Warlord Ghazghkull Mag Uruk Thraka an’ I speak wiv da word of da gods. We iz gonna stomp da ‘ooniverse flat an’ kill anyfing that fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win!"

-Graffiti on Warlord Battle Titan wreckage, found by Dark Angels at Westerisle, Piscina IV  
   
Made in us
Perturbed Blood Angel Tactical Marine




Gaithersburg, Maryland

They can run far enough to put another 18 (provided that there are 9/12 still alive do to some insane luck against the plasma gun) shots into me, that a start, but I'll say this, I dont think he's using his vehicles very well, IMHO.

Melta meets tank
1300

"If you can't kill it, you're obviously not putting enough bullets into it!" 
   
 
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