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Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Seriously, are Death Company armies that good? I mean, they can't ever take objectives, so aren't you pretty screwed in 2/3rds of your games?
   
Made in us
Longtime Dakkanaut




St. George, UT

If you table your opponent, objectives don't matter. And at small point games, DC can be scary good.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

DC are also hard to wrangle unless they're led by a chaplain. If they don't have one, they'll rage all over the place and get kited by an empty rhino. They're expensive as hell, but people in this thread have good luck with them as deathstars.

Check out my Youtube channel!
 
   
Made in gb
Fully-charged Electropriest





Chaplains don't affect rage in the slightest so they still rage all over the place.



“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Corrode wrote:Chaplains don't affect rage in the slightest so they still rage all over the place.

I thought chaplains removed rage if they're attached to the unit? They used to anyway.

Check out my Youtube channel!
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Nope, Death Company rage all the time now. They're the Khorne Berzerkers of the Imperium!

Of course if you put them in a rhino or razorback, you can control them. At least until they disembark.

I suppose you could put them in a storm raven, too. But on Turn 1 wouldn't they be subject to rage and have to move towards the closest enemy instead of embarking?

This message was edited 1 time. Last update was at 2011/08/17 20:15:11


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

Noisy_Marine wrote:Nope, Death Company rage all the time now. They're the Khorne Berzerkers of the Imperium!

Of course if you put them in a rhino or razorback, you can control them. At least until they disembark.

I suppose you could put them in a storm raven, too. But on Turn 1 wouldn't they be subject to rage and have to move towards the closest enemy instead of embarking?


That is why you have them in the Stormraven right at the start of the game.
   
Made in ca
Annoyed Blood Angel Devastator





Edmonton, Canada

Ineed2bucks wrote: Actually, me paying some 520 points for my DC with jump-packs and Lemartus. When you pay THAT MUCH for 1 squad, YOU'D AT LEAST expect to get good results with some planning, if not great. So far? 520 points well invested.


Just wait until they face down their first 150 point gang of death cult assassins. Dead death company everywhere.
   
Made in us
Perturbed Blood Angel Tactical Marine




Gaithersburg, Maryland

Well if they get the charge then no, unless DCA have initiative 6 or 7 or something, do they?

Melta meets tank
1300

"If you can't kill it, you're obviously not putting enough bullets into it!" 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Ineed2bucks wrote:Well if they get the charge then no, unless DCA have initiative 6 or 7 or something, do they?

Death Cult Assassins have initiative 6.

Check out my Youtube channel!
 
   
Made in us
Fixture of Dakka






You're friends are wrong. BA aren't OP anymore than any other brand new dex is. It has things that work, like DC and Mephiston, things that are not new and have always worked. Arguably DC is harder to use now than it was when the number was random. Since your friends aren't complaining about outflanking Baals, Fast Vindis, or Deep Striking Land Raiders...well they probably just need to figure ot a way to win against you.
I play a lot of doubles (it's more fun) and when someone does silly gak like DSing a deathstar unit I point at it and say "make that go away" Large Blast Templates are a grotsnik.

 Avatar 720 wrote:
You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.

Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters..
 
   
Made in us
Longtime Dakkanaut






BA are only OP when compared to basic Space Marines. Let's see...

5 Tac Marines in a LasPlas Razorback costs 165 points. BA can purchase this for 10 points less with Assault Marines, and it's fast which is a HUGE benefit.

BA Devastators are cheaper.

BA have better dreads.



The truth is, if Codex Blood Angels gave them *different* gear, as opposed to everything in Codex Space Marines, only better and cheaper, then it wouldn't be an issue. The fact is, competitively, there is literally zero reason to run Space Marines out of Codex Space Marines unless you're doing a Vulkan army or a Khan biker army, neither of which are top tier.

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in us
Perturbed Blood Angel Tactical Marine




Gaithersburg, Maryland

Why would a Blood angels player put assault marines into a razorback in the first place if they get free jump packs? That's not a very good example.

How much do regular SM devastators cost, because ours are 90 starter then +16 for every guy and SW's does it better with a free extra heavy weapons guy

Yes, they are, but it's all in the variants so dont expect a DCD to kill a tank, and don't expect a Furioso to take out a squad, neither a librarian but he can kill the tank. Maybe our multiple dreadnaughts are the substitution for SM multiple leaders?

I hear SM can effectively spam missile launchers to be competitive, or is that someone else?

Melta meets tank
1300

"If you can't kill it, you're obviously not putting enough bullets into it!" 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Ineed2bucks wrote:Why would a Blood angels player put assault marines into a razorback in the first place if they get free jump packs? That's not a very good example.


Because you get a scoring unit that can take 2 meltaguns as well as a good shooty vehicle that protects them.

Ineed2bucks wrote:
I hear SM can effectively spam missile launchers to be competitive, or is that someone else?


That's Space Wolves, I'd say.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Longtime Dakkanaut






Ineed2bucks wrote:Why would a Blood angels player put assault marines into a razorback in the first place if they get free jump packs? That's not a very good example.

How much do regular SM devastators cost, because ours are 90 starter then +16 for every guy and SW's does it better with a free extra heavy weapons guy

Yes, they are, but it's all in the variants so dont expect a DCD to kill a tank, and don't expect a Furioso to take out a squad, neither a librarian but he can kill the tank. Maybe our multiple dreadnaughts are the substitution for SM multiple leaders?

I hear SM can effectively spam missile launchers to be competitive, or is that someone else?


It's actually an excellent example, because if you had read your codex you would see that Assault Squads can trade their jump packs for a 35 point rebate on a transport. Razorbacks actually make basic Marines competitive. SW does it fairly well. BA does it best as their Razorbacks are fast. A 155 pt unit that can move 12 and fire a lascannon, or 6 and fire a plasma gun AND a lascannon, is way nastier than 5-10 joes with jump packs.


Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in us
Longtime Dakkanaut




St. George, UT

AlmightyWalrus wrote:
Ineed2bucks wrote:
I hear SM can effectively spam missile launchers to be competitive, or is that someone else?


That's Space Wolves, I'd say.


If points were not an issue Codex Marines can put more missile launchers (heavy weapons in general) on the table than SW.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Fixture of Dakka






AlmightyWalrus wrote:
Ineed2bucks wrote:Why would a Blood angels player put assault marines into a razorback in the first place if they get free jump packs? That's not a very good example.


Because you get a scoring unit that can take 2 meltaguns as well as a good shooty vehicle that protects them.

Ineed2bucks wrote:
I hear SM can effectively spam missile launchers to be competitive, or is that someone else?


That's Space Wolves, I'd say.


I'd love to meet the guy that unloads a BA Assault Squad out of a RB with two Meltaguns...

 Avatar 720 wrote:
You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.

Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters..
 
   
 
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