Switch Theme:

My thoughts on the next Ork dex, whenever that happens.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Basically this is just a copy/pasty from a tactics thread, and thought, I wonder what the rest of DAKKA thinks on what I see happening to the Ork codex.So here ya go

Discuss!

Yup MANz were another selection I think they will redue and focus on. Plastic minis, for the huge sales they always shoot for. SO! I think the run down would be something like this

HQ: Ghaz will still be a serious badass, maybe a redesign again, for sales. Warboss will still be a head kicker, the BigMek will still have alot of options, but probably not be as awesome as it is currently, so bringing the focus back to Warbosses. Maybe a nother character or two.

Elites: Nobs will still be badass, but they will have a serious over haul as such. FlashGits/MANz will now be added to their load out and therefore they all will be badass at what they are meant for. Gits will be badass shooty units of Nobz, that blow holes in things like they did in DOW. MANz will be basically battering rams, and have all the options of normal Nobz.

Fast Attack: Buggies will get an overhaul and possibly be decently good this time around, instead of just rokkit buggies being useful. Again, new models means more sales, as currently, they are flatlined. Koptas.......who knows. Bikers, probably a boost somewhere, be it cheaper (pts wise) or whatever, but they will will probably be better. StormBoyz WILL get a revamp at least in rules, as the minis look good. People dont really buy them all that much as currently, they are an odd unit to use and arnt that competitive. So rules revamp, they are now hardasses and will therefor push sales up drastically. I think FastAttack will be the coveted FOC section in 6th.

Heavy Support: Dreads will probably stay the same ish, kans the same ish, they still wont be wanted so much. I think personally they will change the KFF rules again, and so kans wont really be as badass as they are now. I think the star in the Heavy Support will end up being either theBattlewagon (no surprise really) or Lootas, as they will finally come to their senses and put them where they should be.

Troops: well its no surprise here, boyz will still be the main chunk of our lovely Orks, I think they will still be good in CC, and the debate will still be shootas or choppas? A bit of wishlisting here, but Id LOVE if they brought back the mob up rule. Grots will be Grots.


Thats what I think in a nutshell
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

HQ: probably right, but I would love to see a character Big Mek join the ranks of Ghazzy and Wazdakka. Also, this is just wishing on my part, I want to see Badrukk as HQ, making Gits troops if they keep them in HS.

Elites:I like the gits/MANz thing you got there but not sure it will happen. Lootas, however, really should leave and go to HS.

FA: Buggies need to be touched up enough to increase sales but otherwise they are great little point sinks. Nothing really needs to be done to the bikes but Koptas could benefit from an update.

HS:Expect a comprable HS to what we got now. If it ain't broke, don't fix it. Only change I see is a potential change of the deff rolla, just because it would cause a fuss.

Troops: Needs mob up, otherwise no major changes.

-cgmckenzie


1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== 
   
Made in gb
Longtime Dakkanaut





Dundee, Scotland/Dharahn, Saudi Arabia

Personally I'd like a Nob for a deffcopta unit.
I'd also like a dedicated transport for flash gits.
and to swap flash gits and lootas places in the FOC.

If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ 
   
Made in au
Lady of the Lake






I'd like to see the MANs get something similar to the charge the ogres have/had in WHFB. Charge D6 the then 1-3 it's nothing, 4-5 S4 and on a 6 a S7 automatic hit on what ever they ran into.

The reason for S7 is I think it would be amusing to watch them run full speed through stuff like Rhinos.

This message was edited 2 times. Last update was at 2011/10/01 16:38:35


   
Made in gb
Bonkers Buggy Driver with Rockets






Should be a few more units added in in the apporpriate places. Things I have in mind are madboy mobz and riot-shield mobz, possibly squig mobs too. Otherwise I suppose they may remove meks from lootas/burnas and maybe allow for 5+ armour save options for squads.



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in ca
Regular Dakkanaut





Chambly, Quebec, Canada

The Army in General:
- It'd be nice if some changes were made so that orks aren't totally boned when they get charged. With all the hyper mobiles army out there, it's relatively easy to outmaneuvers Green Tide army and even Trukk based army can have a hard time (mainly because trukks can be broken easily).
- I expect the point cost of many thing to drop... GW wants to sell more models. I wouldn't be surprised if your basic boy dropped to 5 points or if upgrade (like big shootas or rokkit) dropped in points as well. Orks is an old and popular army, GW need to make sure people who already have ork army want to buy more stuff, not just the new stuff.

HQ: I fully expect the Weirdboy to get somekind of upgrade myself as right now he's kinda meh. It's in GW's interest to make all the HQ available viable, so people buy them all... I expect some of the 'unit attachement' character like Snikkrot, Baddruk or the Vulcha guy to actually become full fledged HQ (Again, driving sales up for those models). More option on existing HQ (Jump pack on warboss? Deffkopta? etc) will probably show up, that or new type of hq to represent this (A 'storm boss' for example).

Elite:
- Not so much a 'codex' thing, but I expect Mega Nobz and Flash Gits to have a plastic kit, possibly even sharing the same box.
- I agree with you, I think Nobz will have a huge entry and tons of options available, allowing you to make Nobz, Biker Nobz, Meganobz and even Flash Gitz out of that one troop choice... kinda like Wolf Guard for Space Wolves.
- Tankbusta need to be changed so they are actually viable.
- I hope they do something for burna as well, as right now the only way to play them is to park them in a Wagon... which is effective, but pretty boring and not very fitting fluff wise.
- Loota are very solid right now, but depending on what 6e change, they may need some kind of retooling.
- I expect at least 1 new elite unit. Maybe something Squiggoth related (The snake bite clan's menagerie is wholly unrepresented in the codex atm)

Fast:
- This entry need a lot of work, not even sure where to begin...

Heavy:
- I too don't expect Killa Kan and Dread to change much themselves... but 6e may very well make dramatic change to the way vehicle and walkers function.
- I expect at least new heavy support unit.

Troops:
- I think GW will add more special weapon possibilities for boyz. Burnas maybe... or just Flamers/Skorcha (As having a 30 boyz squad have a 4 PK attacks + 9 power weapons attacks on the charge would be a bit outrageous). This would 'force' many players to hunt for bitz or outright buy new boyz box.
- 'ard boyz need to be reworked so that they are actually worth the upgrade cost.

This message was edited 3 times. Last update was at 2011/10/01 17:05:19


 
   
Made in pe
Storm Trooper with Maglight





Lima, Peru, Holy Terra

cgmckenzie wrote:HQ: probably right, but I would love to see a character Big Mek join the ranks of Ghazzy and Wazdakka.

-cgmckenzie


Wazdakka is a Big Mek on a bike.



DR:90-SG+M--B--I--Pw40k11#-D++A--/mWD-R+T(F)DM+

 
   
Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

I'd like to see Mob Up come back - sounds both useful and characterful. Flash Gitz should be cheaper, or have some changes to stats (maybe those Gitfindas could even make them BS3...?

Ideally, I'd like Burnas to be able to have a dedicated transport.

This message was edited 1 time. Last update was at 2011/10/01 17:46:07


Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea technically wazzdakka IS a BigMek on a bike....but big deal....hes used like a biker boss with hopped up special rules. When someone says BigMek SC, Im thinking like a BIGMEK!!!!! With some cool stuff thrown in there. Not a biker boss with mek tools.....how often are those ever used in all honestly?

Adding burnas to boyz mobs again would be pretty cool, I could see that being used often.

I also have said that the GitFindas should be an upgrade that allows BS3, not the stupid premeasure rule. Yes, you can find a use for it, and its pretty situational, again, big deal
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Like this guy?



Iron Warriors 442nd Grand Battalion: 10k points  
   
Made in us
Fully-charged Electropriest




Richmond, VA (We are legion)

Coolyo294 wrote:Like this guy?




More things like this. Also, we need a grot Special Character.

DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
 
   
Made in us
Sinewy Scourge






The only problems i have are the immense amount of points that nobz, flash gitz and koptas need. Theyre just too expensive to be usefull.
Only problems though.

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






KilroyKiljoy wrote:
Coolyo294 wrote:Like this guy?




More things like this. Also, we need a grot Special Character.
Makari da Banna Wava.

Iron Warriors 442nd Grand Battalion: 10k points  
   
Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

In regards to the OP, I agree with everything, except for the most part, it seems like the changes will be mostly based on GW's need to push for more sales of certain kits.
'Stormboyz not selling enough? Lets BOOST EM RIGHT UP, everyone will start wanting 'em.'
Though I do agree they're awesome models and its a shame I dont use mine as often.

Plastic MANz would make me a happy Warboss however... I'd so run a DeffWing-based list. And I HOPE Deff Dreads and Killa Kans dont change too much than how they are now. I am just getting a full Kan Wall army started, and it would be a shame for me to not be able to use them to their full potential before 6th hits. I better get cracking!

Also, new units would be nice. Skarboyz/Madboyz, stuff like that. Hell, THUNDER SQUIGGOTH CAVALRY WAAAGH (j/k...)

BTW: What's this "Mob Up" rule? I know there's the "Mob Rule" in general but is Mob Up some previous edition thing?

This message was edited 2 times. Last update was at 2011/10/02 01:21:16


1500 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

I believe it was like combined squads in IG, allowing for giant mobs of da ladz.

-cgmckenzie


1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

I would like ork boyz mobs to go to 40 per squad...instead of 30...

750 points

1000 Points
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

cgmckenzie wrote:I believe it was like combined squads in IG, allowing for giant mobs of da ladz.

-cgmckenzie

It happened when understrength mobs of boyz got swept up into bigger ones. Calculating VP for them was really difficult. I don't know if the Orks had to fail morale to get into the bigger mob, or if that's just something from The Green Tide Apocalypse formation.

Check out my Youtube channel!
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Ronin wrote:In regards to the OP, I agree with everything, except for the most part, it seems like the changes will be mostly based on GW's need to push for more sales of certain kits.
'Stormboyz not selling enough? Lets BOOST EM RIGHT UP, everyone will start wanting 'em.'
Though I do agree they're awesome models and its a shame I dont use mine as often.

Plastic MANz would make me a happy Warboss however... I'd so run a DeffWing-based list. And I HOPE Deff Dreads and Killa Kans dont change too much than how they are now. I am just getting a full Kan Wall army started, and it would be a shame for me to not be able to use them to their full potential before 6th hits. I better get cracking!

Also, new units would be nice. Skarboyz/Madboyz, stuff like that. Hell, THUNDER SQUIGGOTH CAVALRY WAAAGH (j/k...)

BTW: What's this "Mob Up" rule? I know there's the "Mob Rule" in general but is Mob Up some previous edition thing?




While the focus seems to be about GW pushing sales numbers up, lets be honest with ourselves, thats what they do. To continue being a company, they need to keep sales numbers up, and if they kept the same stuff in every codex the same....then everyone would already have it. So obviously, you look at what units lagged behind, and they will give them a boost for sure.


And mob up is a rule from the previous edition. BASICALLY, if you have a mob of boyz fail a leadership test and fall back, if they fell back into the path of another mob, they would automatically "mob up" and make that mob even bigger. So what people would do is run them in waves basically, so that when the first wave fell back, they would fall back into another and be bigger and harder to beat and so on and so on.
   
Made in gb
Longtime Dakkanaut





Dundee, Scotland/Dharahn, Saudi Arabia

The thing that would make Mega Armoured Nobs more viable is the ability to take a painboy.
FnP and a 5++ would really help them out.

If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Mega Armours chief weakness IMO is SNP. Ghraz a + a few MANz is almost as powerful as Terminators, but they have to get a BW, which eats up points, to get around.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

marv335 wrote:The thing that would make Mega Armoured Nobs more viable is the ability to take a painboy.
FnP and a 5++ would really help them out.

I never really liked the idea of painboys in a MAN squad. Putting aside fluff reasons (painboy would probably have a hard time working in Mega armor), it really just feels like a crop out rather than a unique solution. And after Sanguinary Priests, terminators with FNP are really pissing me off. but at the same time, I can't really think of anything else that would work.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in gb
Longtime Dakkanaut





Dundee, Scotland/Dharahn, Saudi Arabia

There are 3 Nob units in the Ork codex,
Nobs
Mega Armoured Nobs,
Flash Gits,
Only the MANs don't get a painboy.

If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

marv335 wrote:There are 3 Nob units in the Ork codex,
Nobs
Mega Armoured Nobs,
Flash Gits,
Only the MANs don't get a painboy.

Yes, I see that you can understand basic pattern recognition =P
I just wish there was a way to make them better without defaulting to painboyz.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in gb
Longtime Dakkanaut





Dundee, Scotland/Dharahn, Saudi Arabia

what they could do with is an inv save, lascannons, meltas, power weapons, all take a serious toll, and in most cases take away the 2 wound advantage. An inv save would mitigate this nicely.
The way to do this for Orks under the current codex framework is with a painboy.

Personally I'd like to see the Nob squad become a more mutable unit.

get rid of the MAN and FG entry, and make them unlockable by equipment choice.
Give your Nobs snazzguns and eavy armour, they're flash gits.
Give them Mega armour, they're MANs, etc.
I'd like to see warbosses get klan upgrades too.
Goff warboss can take basic Nobs as troops, Bad moons get MANs, Speed Freeks get Biker Nobs, etc

This message was edited 1 time. Last update was at 2011/10/02 21:16:38


If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ 
   
Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

Not really a Codex-related suggestion, but I'd like to see a few more plastic kits:

Warboss (WHFB gets a plastic Warboss...);
Big Mek;
Meg-Armoured Nobz;
Tankbustas/Kommandos (we already have two elites in one kit, Lootas and Burnas, so how about a kit that lets you make either Tankbustas or Kommandos?).

Speaking of Tankbustas, I think they should be changed. Ideally I'd like to see no more Glory Hogs, and I think they should at least get Tank Hunters.

Agreed with those wanting more special weapons such as Burnas for Boyz mobs...maybe even let rokkit Boyz choose between normal rokkits or frag/blast versions.


This message was edited 1 time. Last update was at 2011/10/02 22:14:51


Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Funny you mention your thoughts on tankbustas, because I wrote the same thing ina tactics thread a few minutes ago I can see them getting a boost for sure, drop glory hogs and add tank hunters (seriously they HUNT TANKS! where the hell is that USR anyways?) and they would be the other unit to compete for the nobz in the elites.


But yea, if you look at what I said originally, youll notice I was talking about making the nobz section larger, and basically making it like Marv335 said. Infact Ive said that a few times over my time being on DAKKA. It just makes more sense, they are all nobz based so why not? And I can see painboyz being in MANz units anyways, no matter how much you dont like the idea. FNP is the new eternal warrior of old, everyone has access to it somewhere (hello blood angels)

So yea, make an entire page for the nobz, if you set them up like this they are Nobz! if you take these upgrades they are MANz!! if you like shooty mckilly? Then they are FlashGits. Problem solved if you asked me
   
Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

KingCracker wrote:Funny you mention your thoughts on tankbustas, because I wrote the same thing ina tactics thread a few minutes ago I can see them getting a boost for sure, drop glory hogs and add tank hunters (seriously they HUNT TANKS! where the hell is that USR anyways?) and they would be the other unit to compete for the nobz in the elites.


But yea, if you look at what I said originally, youll notice I was talking about making the nobz section larger, and basically making it like Marv335 said. Infact Ive said that a few times over my time being on DAKKA. It just makes more sense, they are all nobz based so why not? And I can see painboyz being in MANz units anyways, no matter how much you dont like the idea. FNP is the new eternal warrior of old, everyone has access to it somewhere (hello blood angels)

So yea, make an entire page for the nobz, if you set them up like this they are Nobz! if you take these upgrades they are MANz!! if you like shooty mckilly? Then they are FlashGits. Problem solved if you asked me


Indeed, when I read the Tank HUnters USR I was wondering why they didn't get it.

Merging Flash Gitz with Nobz would free up a Heavy Support space. This could then be filled by Lootas, perhaps (although then you might in turn need to replace them with a new Elite), or a new HS option could be added...


Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I think Bustas don't have Tank Hunters is very simple.


They may be Glory Hogging tank junkies, but that doesn't mean the know where to hit a tank to blow it inside-out. As far as the Bustas are concerned, 1 spot under a trak is a good as a Tank Hamma' to the doza' blade.

This message was edited 2 times. Last update was at 2011/10/02 22:57:52


I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Sinewy Scourge






Deadshot wrote:I think Bustas don't have Tank Hunters is very simple.


They may be Glory Hogging tank junkies, but that doesn't mean the know where to hit a tank to blow it inside-out. As far as the Bustas are concerned, 1 spot under a trak is a good as a Tank Hamma' to the doza' blade.
Im pretty sure a hit on the bare tracks of a tank is going to be more damaging than onto a two foot thick dozer blade...

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

They don't know that, and they don't have the intelligence to say, " instead of banging a missile on a wall of ceramite, why not just rip off rubber tracks?" Whereas an eldar or Imperial soldier would.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
 
Forum Index » 40K General Discussion
Go to: