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![[Post New]](/s/i/i.gif) 2011/10/05 20:12:22
Subject: Tyranid Players Unite!
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Regular Dakkanaut
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The back has been broken. I've played Nids for a while now and I finally realize that Shadow in the Warp is negated by a transport. Being in a transport protects units from the void that is create by Nids with SitW. This is like saying that being in a car projects you against gravity!
I don't know how I've missed this for so long. Maybe, I blocked it out because it is so stupid. I try not to complain about Nids, I really do. By now, everyone knows that they are nerfed and the FAQ is the work of a crack addict. But, after this, I can't sit idle anymore.
We need to write a letter to GW. ALL THE TYRANID PLAYERS! Anyone who cares about the fate of Tyranids needs to sign this E-petition.
Whose with me!
http://www.change.org/petitions/games-workshop-rewrite-the-tyranid-errata?share_id=hiIyDrRAkE&pe=pce
This partition addresses the worst of the stupidity in the errata. Please comment about what you feel could be added or changed about the petition.
Thanks!
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![[Post New]](/s/i/i.gif) 2011/10/05 20:14:04
Subject: Tyranid Players Unite!
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Ancient Ultramarine Venerable Dreadnought
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And this is going to change things how?
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Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2011/10/05 20:15:35
Subject: Tyranid Players Unite!
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Dakka Veteran
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As much as I do agree, e-petitions don't work, especially towards GW. I mean GW likely frequent community forums often and there have been HUNDREDS of threads about this on Dakka Dakka alone... Even mods on thetyranidhive.proboards.com have stated they are giving up Tyranids until the next release so with so many strong players and active communities voicing out against this for quite some time now and GW listening, I don't think GW will care about another petition their way.
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Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2011/10/05 20:16:15
Subject: Tyranid Players Unite!
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Stealthy Grot Snipa
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A decent player can pull of Nids, just looks at how many have done well In Tournaments. You've got a T6 Tw creature that creates bubble wrap and your saying it's a bad codex. What do you want a Terraform rule that ends the game in your favour if your not wiped out? Or something else OP.
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![[Post New]](/s/i/i.gif) 2011/10/05 20:18:33
Subject: Tyranid Players Unite!
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Regular Dakkanaut
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It can't hurt. And this site sends an email every time someone signs.
And its not massive changes, but these would at least return several build options that have been ruined because of the errata. We can't ask for a new Tyranid book, it will never happen. But, a small reasonable and achievable goal, that could change some of the issue Tyranid players have isn't a bad idea.
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![[Post New]](/s/i/i.gif) 2011/10/05 20:20:25
Subject: Re:Tyranid Players Unite!
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Hellish Haemonculus
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Generally speaking, I think most people just ignore petitions submitted electronically. Actual letters tend to get a better response. Have you thought about asking someone why the rules are the way they are? I realize that sometimes rules don't necessarily make real world sense, but that is the cost of converting this stuff down into a game. You have to have some kind of balance between the armies, and to be honest, I think that before fifth edition, Tyranids desperately needed to be taken down a peg or two.
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![[Post New]](/s/i/i.gif) 2011/10/05 20:20:57
Subject: Tyranid Players Unite!
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Regular Dakkanaut
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InquisitorVaron, I'm not saying that the dex is terrible. Some of the things in the dex are bad. But, the errata is just bad and I know a lot of Nid players are upset about it.
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![[Post New]](/s/i/i.gif) 2011/10/05 20:26:40
Subject: Tyranid Players Unite!
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Dakka Veteran
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InquisitorVaron wrote:A decent player can pull of Nids, just looks at how many have done well In Tournaments. You've got a T6 Tw creature that creates bubble wrap and your saying it's a bad codex. What do you want a Terraform rule that ends the game in your favour if your not wiped out? Or something else OP.
Not quite, also T6 doesn't do a whole lot when facing mass plasma/lascannon fire.
The biggest problem with the current tyranid dex is the lack of versatility. Look any any tournament list. Its usually lots of genestealers, tervigons, and zoanthropes/hive guards. That is it. There may be a Trygon prime in there for extra synapse, but overall, its very bland, generic lists that don't vary much. Compare it to other swarm armies like orks and IG and you can come up with so many different variations that are each competitive.
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Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2011/10/05 20:30:07
Subject: Tyranid Players Unite!
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Stealthy Grot Snipa
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Cryage has a fair point, It's very limited in selection. But they're not a weak army. Anyway thats all that I needed to say
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![[Post New]](/s/i/i.gif) 2011/10/05 20:30:44
Subject: Re:Tyranid Players Unite!
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Barpharanges
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Despite the hate the Tyrand Codex gets, its absolutely fine compared to others. If you can't win with it, don't complain and start a petition on the internet that does nothing.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2011/10/05 20:38:29
Subject: Re:Tyranid Players Unite!
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Crazed Cultist of Khorne
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the problem with e-petitions that email every time someone sign is any email administrator will see all the traffic as spam and just block it at the gateway negating the e-petition anyway, its what i'd do
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Insert wittiness above youtube link
https://www.youtube.com/channel/UCQkPv0khGKIo9rLr-e2EMzQ |
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![[Post New]](/s/i/i.gif) 2011/10/05 20:38:54
Subject: Tyranid Players Unite!
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Regular Dakkanaut
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I appreciate the input.
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![[Post New]](/s/i/i.gif) 2011/10/05 20:42:06
Subject: Tyranid Players Unite!
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Courageous Space Marine Captain
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I get what your saying ZombiebJoe. That is unfair, along with everything Cruddace has written. Seriously? D6 Str 8 AP 1 shots from a whirlwind, but it has the profile of a Pred? The Swarmlord doesn't have EW? Get sober amte.
He is clearly biased towards the Imperium.
Now, I won't sign the petition. I don't sign anything, as it could be used in a court of law against me. Eg, someone hacks my computer and organises crime, and I take the fall.
The Nid codex is very powerful if played correctly and with a Hybrid List.
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I'm celebrating 8 years on Dakka Dakka!
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![[Post New]](/s/i/i.gif) 2011/10/06 03:12:01
Subject: Re:Tyranid Players Unite!
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Virus Filled Maggot
Garden Grove CA.
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It is true you can make a very viable and competative Nid army. That doesnt change the fact the certain things about the dex are just not right. I guess every army has its lame duck unit such as Pyovores!. For the love of god why would you put that much time and efforot into a cool looking model and have it suck rocks so bad. They should have put that effort into the Nid drop pod instead! Still i can win battles even using pyrovores in my list. As for the Shadow In The Warp thing the OP has it right. The Codex goes so far as to say this!
"The coming of a hive fleet is preceeded by a smothering psycic signal. For the imperium whose long-distance communication relies soley on the highly specialized psyker known as a Astropath the Shadow in the Warp is one of the deadliest facets of the tyranid menace as it prevents beleaguered worlds from calling for aid. Thus as a Tyranid Hive Fleet approaches, the area of a galaxy swallowed up by it goes deathly silent, giving no clues as to what has happened."
Now i know some will say astropaths are a different kind of psyker and maybe its becuase they arent trained to fight with thier minds that they are more affected by Shadow in the Warp. Still from space i can shut you down telepathically but once we are on the ground and you get in a rhino or landraider your safe! I wonder why the imperium just doesnt stuff thier astropaths inside rhinos or landraiders! Game play wise you cant target an enemy inside a vehicle so i have no problem with enemy psykers in a transport being off limits. The one absolute counter argument i have is the librarian in a landraider or raorback thing. There are no fire points in either of those vehicles. So how is it you cant shoot your enemy if you are on the inside of a windowless transport, but your null zone can feel him out psychically with its area affect. If your going to say Area of Affect Powers that dont cause direct damage are ok going out then you have to have it be ok coming back in.
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3300
1800
whyches 2000
2100
white scars in progress!
Nids 2000 |
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![[Post New]](/s/i/i.gif) 2011/10/06 07:06:15
Subject: Tyranid Players Unite!
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Bounding Assault Marine
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Tyranid codex is good as its predecessor was. And I think that is the problem for most. After all, game went to very mech heavy direction in 5th edition. And that's the main reason why nid's are falling behind.
At the moment, I see them tough as Necrons. They can win games, but it will never be easy. (except against Dark Eldar  )
But as noted, that FAQ does hurt Tyranids and is based in very strange rulings. And that is the reason why I ignore it until it becomes an official rule.
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Space Marines 6700pts Tyranids 5000pts Tau 2350pts Blood Angels 2850pts Orcs & Goblins 1350pts
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![[Post New]](/s/i/i.gif) 2011/10/06 07:10:17
Subject: Tyranid Players Unite!
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Courageous Space Marine Captain
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Unfortunatley, I have to take the whole FAQ, or else people just blast the hell out of my Tyrant, claiming that as a MC,. he can be targetteed, and as shieldwall says he can join the TG like an IC, he can be picked out there too.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/10/07 03:25:12
Subject: Tyranid Players Unite!
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Mutated Chosen Chaos Marine
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From a rumor that's been posted else where on the forum supposedly a future issue of WD will feature a new Tyranid unit and 'fill gaps in the codex'. What could they introduce that could make nids better or even competitive?
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![[Post New]](/s/i/i.gif) 2011/10/07 04:28:17
Subject: Tyranid Players Unite!
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Shas'o Commanding the Hunter Kadre
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Petition needs to be in paper and mailed to them to work, online is nothing more than legitimized crying.
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![[Post New]](/s/i/i.gif) 2011/10/07 04:52:37
Subject: Tyranid Players Unite!
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Dakka Veteran
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l0k1 wrote:From a rumor that's been posted else where on the forum supposedly a future issue of WD will feature a new Tyranid unit and 'fill gaps in the codex'. What could they introduce that could make nids better or even competitive?
A single unit that gives MC's back their eternal warrior and invulnerable saves, and can fire a strength 9 shot, 3 times at 3 different vehicles..... sounds a bit pricey in points.
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![[Post New]](/s/i/i.gif) 2011/10/07 06:06:44
Subject: Tyranid Players Unite!
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Norn Queen
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l0k1 wrote:From a rumor that's been posted else where on the forum supposedly a future issue of WD will feature a new Tyranid unit and 'fill gaps in the codex'. What could they introduce that could make nids better or even competitive?
The rumour came from the editor of white dwarf, so I'd say it's fairly reliable.
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![[Post New]](/s/i/i.gif) 2011/10/07 06:49:41
Subject: Tyranid Players Unite!
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Courageous Space Marine Captain
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It will probably be a Tyrannofex+Tervigon kit, or a Harpy kit.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/10/07 07:24:22
Subject: Re:Tyranid Players Unite!
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Dakka Veteran
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No Deadshot, not a new model, an actual new unit with new rules.
Sadly, gamesday Aus. ruined any hopes we had for the Tyranno/Terv kit :(
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![[Post New]](/s/i/i.gif) 2011/10/07 08:27:15
Subject: Re:Tyranid Players Unite!
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Norn Queen
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From a rumor that's been posted else where on the forum supposedly a future issue of WD will feature a new Tyranid unit and 'fill gaps in the codex'. What could they introduce that could make nids better or even competitive?
Very good question.
I'd like to see something that gives Nid troop choices assault grenades. Something that can be cast instantly or applied from the very start of the game and dosent run out, maybe like a DE pain token. The creature itself should NOT be in the already crowded elite slot, preferably a troop choice.
For an army that is supposed to be "lethal" in hth Nids are currently getting done over by anything in cover due to a horrible lack of assault grenades.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/10/07 17:26:17
Subject: Re:Tyranid Players Unite!
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Courageous Space Marine Captain
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omerakk wrote:No Deadshot, not a new model, an actual new unit with new rules.
Sadly, gamesday Aus. ruined any hopes we had for the Tyranno/Terv kit :(
Oh, ok, new unit.
What you mean about that second sentence?
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/10/07 17:53:27
Subject: Re:Tyranid Players Unite!
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Devastating Dark Reaper
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Tyranid armies in tournaments tend to all look similar? So do all other races! IG leafblower. razorspam etc.
The current nid codex is by far the best ever! You can have vastly different styles of armies and it is not difficult to win with them. If you struggle then you are either playing really good opponents all the time or you just havent figured out how best to use them yet.
Yes there are a few units that aren't as deadly as others - pyrovores i'm looking at you - and carnifexes are perhaps a bit expensive, however the only really stupid thing was the FAQ stopping Shadow in the Warp working on psykers in vehicles and maybe allowing cover saves from the doom of Malan'tai. However, the doom is so undercosted that i cant really complain too much!
Tyranids are an army capable of crushing anyone if you know how to use them. A unit of 6 warriors with boneswords and lashwhips and toxin sacs can take out ANY non vehicle unit with ease, including SS+TT terminators. Strike first because of lashwhips, hit most units on 3s because of WS5, 4 attacks each on the charge, reroll ones to hit with scything talons, wound on 4s, rerolling fails against anything T4 or lower, with no armour saves allowed and leadership test against instant death. Each model in the unit has 3 wounds and is fearless with a 4+ save and is synapse. For 300pts can another non vehicle unit survive? I haven't met one yet that lasts more than 2 rounds and that was due to appalling dice rolling by me! Oh, and they are a troops choice too! Shrikes do all this but with a 5+ save and are jump infantry and fast attack for just 330pts!
Yes nids lack certain aspects of war but if you need those abilities to win games you are using the wrong army. Time to nid up fellow hive minders, stop whining some of you about nids being weak (i'm sure that must come mostly from non nid players) and learn how to use the awesome army that is tyranids. They are one of the strongest armies in 40k!
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Imperial Fists - 10,000pts Daemons - 8000pts Hive Fleet Moloch - 10,000pts
Black Templars - 4000pts Goff Orks - 8000pts Death Guard - 3500pts
Dark Angels - 4000pts World Eaters - 3000pts Alaitoc Craftworld - 8000pts
Space Wolves - 4000pts Black Legion - 9000pts Heretics & mutants - 2000pts
Grey Knights - 4000pts Dark Eldar - 5000pts Cadian Imperial Guard - 5000pts
Tau - 4000pts Catachan Imperial Guard - 1000pts Necrons - 7000pts
Blood Angels - 4000pts Biel-tan Craftworld - 2000pts Eldar Corsairs - 1000pts
Agents of the Imperium - 1500pts
Imperial Knights - 2000pts Death Watch - 1500pts
Adeptus Mechanicus - 3000pts Harlequins - 1000pts Genestealer Cult - 2000pts
Blood Ravens - 1000pts Thousand Sons - 2500pts |
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![[Post New]](/s/i/i.gif) 2011/10/07 20:30:06
Subject: Tyranid Players Unite!
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Virus Filled Maggot
Garden Grove CA.
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Warriors arent all that great. its true equiped like that they can do a fair amount of beat down. however your oppenentt has to be asleep to let them get in hth. with all the anti tank weapons out there 3 wounds means nothing. and try that unit agianst hammer termies! why waste 300 points on a small shot magnet unit? you got no invul. they are the nid version of pahria!
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3300
1800
whyches 2000
2100
white scars in progress!
Nids 2000 |
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![[Post New]](/s/i/i.gif) 2011/10/07 20:55:10
Subject: Re:Tyranid Players Unite!
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Devastating Dark Reaper
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Yes but if he targets them with heavy weapons then he ignores the trygon prime and various other things that will destroy him next turn. That's the point - knowing how to use them. Too many targets for them to cope with! Knowing how to use the horde in synergy is the trick. No it's not a fool proof, garunteed victory tactic but it makes nids one of the harder armies to beat. There are tactics and counter tactics for every army that work. Tyranids are most certainly not devoid of deadly units and can definately win games WHEN you know how to use them. That is my point. I guess that having and regularly using so many different armies allows me to know the enemies strengths and weaknesses in battle. Just like the hive mind learns from consuming those it defeats. Adapt and survive! Automatically Appended Next Post: Hammer termies vs those warriors? I eat hammer termies for breakfast! Unless the termies ridiculously dodge the law of averages with their saves they are screwed. At least ten squads of hammer termies have gone down to that unit, usually without the loss of a single warrior!
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This message was edited 1 time. Last update was at 2011/10/07 20:59:49
Imperial Fists - 10,000pts Daemons - 8000pts Hive Fleet Moloch - 10,000pts
Black Templars - 4000pts Goff Orks - 8000pts Death Guard - 3500pts
Dark Angels - 4000pts World Eaters - 3000pts Alaitoc Craftworld - 8000pts
Space Wolves - 4000pts Black Legion - 9000pts Heretics & mutants - 2000pts
Grey Knights - 4000pts Dark Eldar - 5000pts Cadian Imperial Guard - 5000pts
Tau - 4000pts Catachan Imperial Guard - 1000pts Necrons - 7000pts
Blood Angels - 4000pts Biel-tan Craftworld - 2000pts Eldar Corsairs - 1000pts
Agents of the Imperium - 1500pts
Imperial Knights - 2000pts Death Watch - 1500pts
Adeptus Mechanicus - 3000pts Harlequins - 1000pts Genestealer Cult - 2000pts
Blood Ravens - 1000pts Thousand Sons - 2500pts |
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![[Post New]](/s/i/i.gif) 2011/10/07 21:25:27
Subject: Tyranid Players Unite!
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Regular Dakkanaut
United Kingdom
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A harpy kit would be a total waste of money. The harpy is a complete waste of points. It is only useful if it it is used as a cunning distraction unit. It is easy to kill and its weapons are pretty weedy.
As for an addition that would make a difference, nids need options. So many of the units have no options drawing up a list is dull, especially with so many useless units like pyrovores and harpies in there. Nids also need invulnerable saves, I'd take it as a cost add-on but surely they can grow armour tough enough to get a proper save. This is their absolute achilles heel with so many powerful heavy weapons out there and the big nids have no invulnerable so tend to get slain quickly by las cannons, etc.
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Quis custodiet ipsos custodes? |
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![[Post New]](/s/i/i.gif) 2011/10/07 22:04:14
Subject: Tyranid Players Unite!
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Courageous Space Marine Captain
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Harpies are not weedy. For less than 200 pts, you get one of the most powerful guns nids have, TL, a Str 5 blast, spore mine bombing, and strikes before everything that's not Int 10 if it charged. It moves like JI, is a MC, rerolls 1s to hit in CC, and is slightly less tough than another MC.
Its amazing how 1 little bad point can outweigh so many good ones.
What monkeycrawl said is true. Adapting allows them to survive. I am going to make that my personal motto.
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This message was edited 1 time. Last update was at 2011/10/07 22:07:44
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/10/07 22:42:05
Subject: Tyranid Players Unite!
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Mutated Chosen Chaos Marine
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A troop transport other than spores might be nice possibly or maybe give the tyrant an upgrade ability that give cover saves like a venomthrope. Or a better anti tank/artillery style unit would be great too!
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