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Made in gb
Tower of Power






Cannock

Not quite in double in figures for vehicles..

HQ

Overlord w/ Catacomb Command Barge - warscythe
Royal Court 3 x Crypteks w/ - harbinger of destruction & solar pulse

Elite

Triarch Stalker
Triarch Stalker

Troops

9 x Necron Warriors w/ Ghost Ark
9 x Necron Warriors w/ Ghost Ark
9 x Necron Warriors w/ Ghost Ark
5 x Necron Immortals - tesla carbines
5 x Necron Immortals - tesla carbines

Fast Attack

8 x Canoptek Scarabs
8 x Canoptek Scarabs

Heavy Support

Annihilation Barge
Annihilation Barge
2 x Canoptek Spyders - fabricator claw array

Total: 2,001

This message was edited 2 times. Last update was at 2011/11/30 13:54:34


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Arizona

definately got a lot of AV11 with that fancy glitter shield there...but I can safely say at 2k pts I could kill it...I'm unfamiliar with the stalkers, but with only 7 vehicles, my 9 broadsides with TLs can pop that turn one, at the very least if you deploy anywhere in sight (blacksun filters) I can definitely get a nice clear shot on those annihilation barges...

Also, 7 warriors in a squad means that my firewarriors are gonna tear you to pieces, especially at close range (where you thrive) and if those open topped ghost arks go down (which means I'm penning you with railguns on a 3+) they're stuck walking...

The stalker is really something I fear, but only because I dunno what it does lol and the last thing I need is a unit popping up in my backfield

For 2k pts I think this is awfully limited, I just don't see necrons being a vehicle spam army =/

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"You mean I actually get to use my lance rule? Awesome!" ~ Every Dark Eldar player ever, upon learning that there might be a codex which doesn't use AV11/AV12 spam.

In all seriousness, it looks reasonably good. I'm not a big fan of stalkers, but if they work for you then more power to you. Best of luck on the tabletop.

This message was edited 1 time. Last update was at 2011/11/28 18:14:16


 
   
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Arizona

IDT lance applies...I thought the glittershield said no weapons could gain S greater than 8...so it reduces shooting S not increases vehicle AV

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I'd take two Overlords in Barges and two Crypteks with solar pulse. Not sure about the rest.

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dbsamurai wrote:IDT lance applies...I thought the glittershield said no weapons could gain S greater than 8...so it reduces shooting S not increases vehicle AV


I don't think you quite understand how lances work. They don't increase your strength, they reduce the enemy's AV value. Here, AV13 becomes AV12. My lances are now lascannon equivalent, but they remain S8 weaponry.
   
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Tower of Power






Cannock

dbsamurai wrote:definately got a lot of AV11 with that fancy glitter shield there...but I can safely say at 2k pts I could kill it...I'm unfamiliar with the stalkers, but with only 7 vehicles, my 9 broadsides with TLs can pop that turn one, at the very least if you deploy anywhere in sight (blacksun filters) I can definitely get a nice clear shot on those annihilation barges...

Also, 7 warriors in a squad means that my firewarriors are gonna tear you to pieces, especially at close range (where you thrive) and if those open topped ghost arks go down (which means I'm penning you with railguns on a 3+) they're stuck walking...

The stalker is really something I fear, but only because I dunno what it does lol and the last thing I need is a unit popping up in my backfield

For 2k pts I think this is awfully limited, I just don't see necrons being a vehicle spam army =/


dude, i am not really interested in your theory fantasy talk. i do not care about your broadside suits and i don't care about your pinning weapons. I am never going to play you so lets cut this 'my unit' rubbish and get out of fantasy land. once again you've also shown me you tailor lists by taking a blacksun filter, honestly no one ever took them before. also you don't appear to know what you're talking about, at least one unit. instead of coming onto a thread and saying my army will be beat this my(honestly who cares) why not add something thoughtful.

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Deep in the Webway

mercer wrote:dude, i am not really interested in your theory fantasy talk. i do not care about your broadside suits and i don't care about your pinning weapons. I am never going to play you so lets cut this 'my unit' rubbish and get out of fantasy land. once again you've also shown me you tailor lists by taking a blacksun filter, honestly no one ever took them before. also you don't appear to know what you're talking about, at least one unit. instead of coming onto a thread and saying my army will be beat this my(honestly who cares) why not add something thoughtful.


With no offence intended, that's probably not the way to go about talking on Dakka Dakka. Maybe in the rules interpretations section, of course, but everywhere else using bad tones and insulting people will often drive others away from your thread.
Just a tip for future reference
   
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Put em on ignore mercer and get on with it...

I don't really dig this list; lacks sufficient punch to scare a lot of lists honestly. One thing I would suggest is Particle Shredders on Stalkers.... twin-linking lots of stuff is always fun!

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Arizona

Corollax wrote:

I don't think you quite understand how lances work. They don't increase your strength, they reduce the enemy's AV value. Here, AV13 becomes AV12. My lances are now lascannon equivalent, but they remain S8 weaponry.


No yea I know that a lance does that lol...I meant I thought that whatever the fancy necron armor is, I thought that it reduced the strength of incoming shots rather than increasing the AV of the vehicle itself...

mercer wrote:

dude, i am not really interested in your theory fantasy talk. i do not care about your broadside suits and i don't care about your pinning weapons. I am never going to play you so lets cut this 'my unit' rubbish and get out of fantasy land. once again you've also shown me you tailor lists by taking a blacksun filter, honestly no one ever took them before. also you don't appear to know what you're talking about, at least one unit. instead of coming onto a thread and saying my army will be beat this my(honestly who cares) why not add something thoughtful.


So wait...you put up a list you don't want me to go into how to beat it?..or would you like me to put it differently..?
Ok how about this: if you're planning on taking this to a tournament you will beat most tau armies since they'll only have the same four units. If you're gonna play in any of the other 99% of games, you're going to lose. in bringing so much faux av13 you aren't bringing enough models to ensure staying power. You're going to suffer against long range anti tank and the capability to ignore your solar pulse trick. If you wanna play in a tournie you will probably stand a chance against marines and close range shooty armies, but against units with long range anti tank and mass searchlights or the capability to ignore night fight, you're going to be blown out of the air. With the numerological equivalent of two troop choices you're severely underpowering yourself in the objective capturing department. While yes RaP can add some to your staying power, possessing little more than a combat squad in each open topped vehicle means that it will not take much to drop you below half strength. In addition, your open topped vehicles are still able to be destroyed on a glance, especially by AP1 weapons who will be getting a +2 on the DT for shooting at open topped. And since in a tournament setting melta is the spam on anti tank your tanks are going to be seriously vulnerable. In a more friendly setting you will still be vulnerable to the fact that you're playing a game where your opponant knows he will be playing necrons and thus will account for the likelyhood of forced nightfighting and will come up with a defense against it.
That said, with this list you should have a numerical advantage in annihilation games, since you are lacking in kill points.

This message was edited 2 times. Last update was at 2011/11/28 22:15:55


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Been Around the Block




Looks good to me but I would honestly try and squeeze the Storm Lord in and drop the scarabs and spyders for a doomsday Ark, you will have enough points left to bump those warriors up to units of 10. You never know when you may run into a horde army rare as they are. I like the triarch stalkers for some twin linked action too. One thing though by taking the command barge you are leaving out lords with Orbs to help your warriors have even more staying power. Also with the storm lord you have a good chance to steal the initiative and shoot the crap out of the snotty DE players. Here is the list I came up with but have yet to play test.

Storm Lord 225
Royal Ct
Lords x 2 180
-Scarabs
-Warscythe
-Res Orbs
Cryptek 45
Harbinger of Distruction Solar Pulse

Necron Overlord
-Warscythe
-Scarabs
-Res Orbs
Royal Ct
Harbinger of Distruction Solar Pulse 45
Harbinger of Transmogrification Tremor Stave 30

Troops
Immortals x9 153
Immortals x9 153
Immortals x9 153

Fst Atk
Hvy Destroyers x3 180
Hvy Destroyers x3 180

Hvy Support
Annihilation Barge 90
Annihilation Barge 90
Doomsday Ark 175

1844

Not the AV 11/13 spam you were going for but you can tweek it to suit your own designs. I like the fact that the storm lord will allow for some lightening action gainst frail transports, you have plenty of Str8/9 shots and a template weapon. Mind shackle scarabs on your lords will allow you to inflict some nasty damage via IC or units, the tremor stave will help keep you from being assaulted if you play it righ while using a unit to camp objectives and lastley the staying power of res orbs. I have yet to play test it so Tesla Carbines or Gauss is still debatable. I look forward to taint punching a DE player!

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mstersmith3 wrote:I look forward to taint punching a DE player!


Good sir, I do believe that such actions may be looked upon poorly in the sportsmanship component of your tourneys. I humbly request that you reconsider, perhaps with a glass of cold cider to cool your nerves.

This message was edited 1 time. Last update was at 2011/11/28 23:01:08


 
   
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Been Around the Block




Corollax wrote:
mstersmith3 wrote:I look forward to taint punching a DE player!


Good sir, I do believe that such actions may be looked upon poorly in the sportsmanship component of your tourneys. I humbly request that you reconsider, perhaps with a glass of cold cider to cool your nerves.



I didnt mean it litteraly I find DE in the hands of a skilled player to be abnormaly frustrating with my CSM. I am hoping that Necrons will prove more competitive. While they are looking to be a glass hammer, I am seeing from battle reports they have a certain synergy to them. I just wish all the models were available. I am making my list consisting of available models. Sorry for the thread jack Merccer.

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mercer wrote:Not quite in double figures for vehicles...

Overlord w/ Catacomb Command Barge warscythe 180
3 x Crypteks harbinger of destruction + solar pulse 95

Triarch Stalker 150
Triarch Stalker 150

7 x warriors w/ ghost ark 206
7 x warriors w/ ghost ark 206
7 x warriors w/ ghost ark 206


3 x heavy destroyers 180
3 x heavy destroyers 180
10 x Scarab Swarms 150

Annihilation Barge 90
Annihilation Barge 90
2 x Canoptek Spyders fabricator claw array 110

total 1993





you could do some upgrades to get 2000



 
   
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Walnut Creek, CA

Scarabs are good, but if you are not running max spider behind them, they could die fast with a few unlucky rolls. I would drop them and add some more AV13 as you are going for. Maybe another annihilation barge or doomsday ark.

Not sure if I feel the H. Destroyers fit the list. I would assume you have them for AT but they are expensive and at only 3 strong, pretty easy to take out with no RP. I would drop them for another stalker and another warrior block. As of now, I count 10 AV13 vehicles.
   
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J Mac wrote:Scarabs are good, but if you are not running max spider behind them, they could die fast with a few unlucky rolls. I would drop them and add some more AV13 as you are going for. Maybe another annihilation barge or doomsday ark.

Not sure if I feel the H. Destroyers fit the list. I would assume you have them for AT but they are expensive and at only 3 strong, pretty easy to take out with no RP. I would drop them for another stalker and another warrior block. As of now, I count 10 AV13 vehicles.




in a few months i am having a battle with only 20 scarabs against ? a whole bunch of grots, and snotlings



 
   
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I like it but think you need to commit. Drop the destroyers and get another Lord on a CCB and another Annihilation Barge. Then get more scarabs.

No one is giving the Iron Curtain a chance but I would like to see it played. I have seen a lot of people say that Necrons are going to be mid to low mid tier at best but so far I think they are performing very well with a LOT of builds. Also the idea that Storm Lord is a must for any competitive build is NOT true. IMHO he isn't even that great and can be more of a hindrance than a benefit.

Remember average night fight roll is what 24 inches? That means that roughly half will get that far and half will NOT. If my threat range is 24 and I can shoot ALL of my army while you can only shoot about half for the first turn or two that is a big advantage to Crons.

SP for the win!!

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San Jose, CA

Honestly, I am not a big fan of the list. Originally when I started, I, too, was thinking about Necron AV13-spam. But I just couldn't build one that was satisfactory. Necron AV13-spam is just not an efficient, competitive tournament build. Sure it's got some resiliency, but here it's a case of too much potatoes and not enough meat. Necrons don't do AV13-spam well because:

1) high costs.

2) low output.

Judging from your armies, I would say you will want a more competitive necron build and you will gravitate towards the spyder-scarab-farm and wraiths. But in trying to keep to the theme of AV13, this is what I would recommend. I try to include more AV13 vehicles in it, but I just don't think a pure AV13 necron army is competitive.


Overlord w/warscythe in Catacomb Command Barge - 180
3 x Crypteks - 3x Harbinger of destruction, 1x solar pulse - 125

Overlord w/warscythe in Catacomb Command Barge - 180
3 x Crypteks - 3x Harbinger of destruction, 1x solar pulse - 125
610

Triarch Stalker - 150

7 x warriors w/ ghost ark - 206
7 x warriors w/ ghost ark - 206
6 x warriors - 78
490

6x Wraiths - 3x Whip Coils, 1x Particle Caster - 245
10x Scarab Swarms - 150
395

Annihilation Barge - 90
Annihilation Barge - 90
3x Canoptek Spyders - Fabricator claw array, Prism - 175
355

2000


Each squad of warriors will be joined by 2 lance crypteks. Wraiths will go after transports or weaker units or act as a counter-assault unit. You don't need 2 triarch stalkers as their main benefit is in their twin-linking...of which you don't really need all that much. What you will find is that the more scarabs, the better. Hence you need more spyders to create more scarabs.







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I think its difficult for Necrons to go pure mech. Other factions can do it because they have cheaper vehicles. All the necron vehicles are not that cheap. At least not 35 point Rhino cheap!
   
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Eldenfirefly wrote:I think its difficult for Necrons to go pure mech. Other factions can do it because they have cheaper vehicles. All the necron vehicles are not that cheap. At least not 35 point Rhino cheap!


Almost nobody gets their vehicles that cheap. Even Dark Eldar (MSU personified) will spend ~70 points for their transports and 115 points for their heavy support. IG is similar, with 55 points per transport and about 140 for their heavy support.

The Rhino is an exception, and I think it really exemplifies a lot of the problems with the current metagame. But that's a topic for a different thread.
   
Made in gb
Tower of Power






Cannock

Commander Jimbob wrote:
mercer wrote:dude, i am not really interested in your theory fantasy talk. i do not care about your broadside suits and i don't care about your pinning weapons. I am never going to play you so lets cut this 'my unit' rubbish and get out of fantasy land. once again you've also shown me you tailor lists by taking a blacksun filter, honestly no one ever took them before. also you don't appear to know what you're talking about, at least one unit. instead of coming onto a thread and saying my army will be beat this my(honestly who cares) why not add something thoughtful.


With no offence intended, that's probably not the way to go about talking on Dakka Dakka. Maybe in the rules interpretations section, of course, but everywhere else using bad tones and insulting people will often drive others away from your thread.
Just a tip for future reference


Dude, look at my post count, I think I know how to talk to people on here. What insults exactly? If people come up with dumbass ideas then they will be treated like dumbasses.

Zid wrote:Put em on ignore mercer and get on with it...

I don't really dig this list; lacks sufficient punch to scare a lot of lists honestly. One thing I would suggest is Particle Shredders on Stalkers.... twin-linking lots of stuff is always fun!


I think I'll be putting at least one on.

I haven't tried this list tbh, but it's not massively different from the list I put up a week ago, which every digged. That list has got 7 vehicles and this one 8, only 1 more. There isn't a massive difference in between the two lists, besides the Stalkers. Definitely no point putting shredders on the Stalkers, I got them for anti tank shooting

dbsamurai wrote:

So wait...you put up a list you don't want me to go into how to beat it?..or would you like me to put it differently..?
Ok how about this: if you're planning on taking this to a tournament you will beat most tau armies since they'll only have the same four units. If you're gonna play in any of the other 99% of games, you're going to lose. in bringing so much faux av13 you aren't bringing enough models to ensure staying power. You're going to suffer against long range anti tank and the capability to ignore your solar pulse trick. If you wanna play in a tournie you will probably stand a chance against marines and close range shooty armies, but against units with long range anti tank and mass searchlights or the capability to ignore night fight, you're going to be blown out of the air. With the numerological equivalent of two troop choices you're severely underpowering yourself in the objective capturing department. While yes RaP can add some to your staying power, possessing little more than a combat squad in each open topped vehicle means that it will not take much to drop you below half strength. In addition, your open topped vehicles are still able to be destroyed on a glance, especially by AP1 weapons who will be getting a +2 on the DT for shooting at open topped. And since in a tournament setting melta is the spam on anti tank your tanks are going to be seriously vulnerable. In a more friendly setting you will still be vulnerable to the fact that you're playing a game where your opponant knows he will be playing necrons and thus will account for the likelyhood of forced nightfighting and will come up with a defense against it.
That said, with this list you should have a numerical advantage in annihilation games, since you are lacking in kill points.


You really don't get the point do you? You don't say my toy soliders can beat your toy soliders, that's a pointless comment as we are never going to play each other, plus railguns, another pointless comments as railguns do that to any vehicle. You don't tell people that your toy soliders can beat their toy soliders, you tell them about the list. So far you've added nothing apart from my toy soliders can beat yours and talking about things which is common knowledge.

mstersmith3 wrote:Looks good to me but I would honestly try and squeeze the Storm Lord in and drop the scarabs and spyders for a doomsday Ark, you will have enough points left to bump those warriors up to units of 10. You never know when you may run into a horde army rare as they are. I like the triarch stalkers for some twin linked action too. One thing though by taking the command barge you are leaving out lords with Orbs to help your warriors have even more staying power. Also with the storm lord you have a good chance to steal the initiative and shoot the crap out of the snotty DE players. Here is the list I came up with but have yet to play test.



Don't want the Stormlord, too expensive. Doomsday Arks aren't that good either, they have to stay static to fire which can mean trouble if there's outflanking units about.

If I bump the Warrior units up to 10 then I cannot get the Crypteks into the Ghost Arks...

Standard Lords with resurrection orbs are way too expensive.

Necron123 wrote:you could do some upgrades to get 2000


I've got some more tweaking to do, like adding in some Immortals, another Spyder, dropping the claw and dropping two Heavy Destroyers - that should use up the points.

J Mac wrote:Scarabs are good, but if you are not running max spider behind them, they could die fast with a few unlucky rolls. I would drop them and add some more AV13 as you are going for. Maybe another annihilation barge or doomsday ark.

Not sure if I feel the H. Destroyers fit the list. I would assume you have them for AT but they are expensive and at only 3 strong, pretty easy to take out with no RP. I would drop them for another stalker and another warrior block. As of now, I count 10 AV13 vehicles.


I will be adding another Spyder, but suggesting to drop all Spyders for a Barge just because there isn't three of them is silly talk. If you're taking Scarabs then you need Spyders.

I do have Heavy Destroyers for anti tank, and they are expensive. Not sure why you say they do not fit the list and suggest switching them for another anti tank unit...also they do have reanimation protocols. There's 8 vehicles btw.

Cpt Stubbs wrote:I like it but think you need to commit. Drop the destroyers and get another Lord on a CCB and another Annihilation Barge. Then get more scarabs.

No one is giving the Iron Curtain a chance but I would like to see it played. I have seen a lot of people say that Necrons are going to be mid to low mid tier at best but so far I think they are performing very well with a LOT of builds. Also the idea that Storm Lord is a must for any competitive build is NOT true. IMHO he isn't even that great and can be more of a hindrance than a benefit.

Remember average night fight roll is what 24 inches? That means that roughly half will get that far and half will NOT. If my threat range is 24 and I can shoot ALL of my army while you can only shoot about half for the first turn or two that is a big advantage to Crons.

SP for the win!!


The Heavy Destroyers I am going to give a try. I want some ranged anti tank, and I think they will do the job.

I have seen Stelek's Iron Curtain list, this is not that list. Though Necrons will be mid tier at the moment at least while 5th edition is about.

You're totally right about Stormlord, that's why I am not taking him. Night fighting is only good in turn 1 and maybe turn 2 at the best.

jy2 wrote:Honestly, I am not a big fan of the list. Originally when I started, I, too, was thinking about Necron AV13-spam. But I just couldn't build one that was satisfactory. Necron AV13-spam is just not an efficient, competitive tournament build. Sure it's got some resiliency, but here it's a case of too much potatoes and not enough meat. Necrons don't do AV13-spam well because:

1) high costs.

2) low output.

Judging from your armies, I would say you will want a more competitive necron build and you will gravitate towards the spyder-scarab-farm and wraiths. But in trying to keep to the theme of AV13, this is what I would recommend. I try to include more AV13 vehicles in it, but I just don't think a pure AV13 necron army is competitive.


Overlord w/warscythe in Catacomb Command Barge - 180
3 x Crypteks - 3x Harbinger of destruction, 1x solar pulse - 125

Overlord w/warscythe in Catacomb Command Barge - 180
3 x Crypteks - 3x Harbinger of destruction, 1x solar pulse - 125
610

Triarch Stalker - 150

7 x warriors w/ ghost ark - 206
7 x warriors w/ ghost ark - 206
6 x warriors - 78
490

6x Wraiths - 3x Whip Coils, 1x Particle Caster - 245
10x Scarab Swarms - 150
395

Annihilation Barge - 90
Annihilation Barge - 90
3x Canoptek Spyders - Fabricator claw array, Prism - 175
355

2000


Each squad of warriors will be joined by 2 lance crypteks. Wraiths will go after transports or weaker units or act as a counter-assault unit. You don't need 2 triarch stalkers as their main benefit is in their twin-linking...of which you don't really need all that much. What you will find is that the more scarabs, the better. Hence you need more spyders to create more scarabs.







I've tried Wraiths in my previous game and they was alright and I like them.

The point of double Triarch Walkers is target saturation, you should know that

As for the list, it has 8 vehicles and my previous list (which everyone loved) had 7 vehicles - not a huge amount difference.

I am going to drop two Heavy Destroyersn and add in my mandatory unit of Immortals (for objectives) and add in another Spyder.

This message was edited 1 time. Last update was at 2011/11/29 09:48:40


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Arizona

mercer wrote:

You really don't get the point do you? You don't say my toy soliders can beat your toy soliders, that's a pointless comment as we are never going to play each other, plus railguns, another pointless comments as railguns do that to any vehicle. You don't tell people that your toy soliders can beat their toy soliders, you tell them about the list. So far you've added nothing apart from my toy soliders can beat yours and talking about things which is common knowledge.



Then let me put it in simpler terms. You're fielding 21 troops. 21. for more than the cost of my two 10 man jp pos assault squads. If you want a viable list field more troops. Don't field 21 warriors. The cost of your ghost arks makes your vehicle spam ineffective because while you may look cool on the field you're leaving yourself wide open to easy destruction. There is a plethora of anti tank in the modern game (as you know) and that means your vehicles are going to go down and you're not going to have the troops necessary to seize the day. Even with RaP you don't have the staying power to withstand heavy small arms fire. You need more troops. While this is an interesting list I can't really see what it's purpose would be. You seem to have a bit of the key ingredients to make it really scary, but again, your lack of troops is a glaring weakness that even I (a horribly incompetent player) would seek to exploit in every way shape and form. It's a large weakness in the list that if you're looking to be competitive should be addressed. Add more troops.

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I love the idea of the list its what I was going to aim for at first but dbsamurai does bring up a good point. Having a small count of troops is quite a problem, and without a rez orb within the units, a 5+ just isnt enough. AV13 looks pretty boss on paper, but the fact of it is that alot of armies will start to find a way into countering this, be it an extra lascannon shot or another lance type shot or maybe tank hunters in the army, I can't say for sure. I love solar pulse. Forcing a Night Fighting rule for one game turn is crucial. But soon, people will learn to either kill that guy first to stop it, or just sit back when you call it and just move their troops back farther, causing you to tread another turn across the field. Yes you are unopposed, but you will have little to no true shooting back at them while their guard is down. Using just one ark will do you fine. Because it also affects friendly units within 6"of them and not just guys in the vehicle. With the saved up points you can fill in your troop slots and get more benefits that way. Its just my two cents.
   
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Cannock

You're right about the troops, it is a bit thin. I should be aiming for at least 30.

I doubt armies will counter a single army by changing their load out, if so that's list tailoring, and as mentioned, just for a single army.

Night fighting of course people will adapt or it won't affect them. I will need to judge when to use it i.e turn 2 for say Tyranids who have short ranged fire power.

At the end of the day I think it's pretty pointless to mention how people will counter and adapt to Necrons as a whole. These are the tools Necrons have to work with and I cannot do anything about people adapting to a new threat. That's how the game works in general every time a new codex comes out.

One Ark is not enough, at least two are needed for target saturation and redundancy.

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Not sure if this is a brand new list that you have posted a version of before, but like all of your lists, Mercer, the unit redundancy is fantastic. From what I know about the capabilities of these units, it looks good. And all of that AV 13 is nothing to sneeze at either. Lascannons are penning on 5's... :(

This message was edited 1 time. Last update was at 2011/11/30 14:28:47


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Cannock

Yes matey it is a new list. I think all my lists have good unit redundancy, not to blowm my own horn. There's 8 av13 vehicles in total, they should put up a decent fight, I hope. I know that my mates Eldar will struggle as he only has EMLs, scatter lasers, shuri cannons and 3 units of Fire Dragons!

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Deep in the Webway

mercer wrote:
Commander Jimbob wrote:
mercer wrote:dude, i am not really interested in your theory fantasy talk. i do not care about your broadside suits and i don't care about your pinning weapons. I am never going to play you so lets cut this 'my unit' rubbish and get out of fantasy land. once again you've also shown me you tailor lists by taking a blacksun filter, honestly no one ever took them before. also you don't appear to know what you're talking about, at least one unit. instead of coming onto a thread and saying my army will be beat this my(honestly who cares) why not add something thoughtful.


With no offence intended, that's probably not the way to go about talking on Dakka Dakka. Maybe in the rules interpretations section, of course, but everywhere else using bad tones and insulting people will often drive others away from your thread.
Just a tip for future reference


Dude, look at my post count, I think I know how to talk to people on here. What insults exactly? If people come up with dumbass ideas then they will be treated like dumbasses.

Just because you have a high post count, doesn't mean you have the right to treat people like 'dumbasses'. There's no such thing as a dumbass idea.
   
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I dunno. I've seen some pretty stupid things on YMDC...
   
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I would combine the Immortal squads. At 2k, 5 immortal will get crushed with shooting with ease.
   
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Jacksonville, NC

mercer wrote:
I think I'll be putting at least one on.

I haven't tried this list tbh, but it's not massively different from the list I put up a week ago, which every digged. That list has got 7 vehicles and this one 8, only 1 more. There isn't a massive difference in between the two lists, besides the Stalkers. Definitely no point putting shredders on the Stalkers, I got them for anti tank shooting


Just remember; spamming vehicles doesn't always make a list competitive. Honestly I think the Necrons strengths lie outside of vehicle spam; they don't play like DE, Any marine list, IG, etc.

If the rumors of 6th's missions are true I think that was intentional.

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