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Made in sg
Regular Dakkanaut





Since most people has a misconception that Tau is a relatively weaker codex compared to the new toys, I will be putting up a series of battle reports to illustrate how to play Tau properly against different codex/armies.

First up, the lists :-

Tau 1750 points
Shas El (Missile, Plasma, BSF, HW.M.T.) - 90

3 Crisis Suits (3xMissile, 3xPlasma, 3xM.T.) - 186
3 Crisis Suits (3xMissile, 3xPlasma, 3xM.T.) - 186
3 Crisis Suits (3xMissile, 3xMissile, 3xBSF) - 138

6 Fire Warriors, Devilfish w Pod - 145
10 Kroots, 7 Hounds - 112
10 Kroots, 3 Hounds - 88

1 Piranha (fusion, T.A.) - 70
1 Piranha (fusion, T.A.) - 70
1 Piranha (T.A.) - 65

2 Broadsides (2xT.A.) - 160
2 Broadsides (2xT.A.) - 160
3 Broadsides (3xT.A., Leader, Target Lock, 2 Shield Drones) - 280

SWs 1750 points
Rune Priest (Jaws, L.L.) - 100

Rifle Dread - 125
Rifle Dread - 125
Rifle Dread - 125

5 Grey Hunters-melta, Rhino - 115
5 Grey Hunters-melta, Rhino - 115
5 Grey Hunters-flamer, Rhino - 110
5 Grey Hunters-flamer, Rhino - 110

Speeder (M.M.) - 60
Speeder (M.M.) - 60
Speeder (M.M.) - 60

6 Long Fangs - MLs, Las/Plas Razorback - 215
6 Long Fangs - MLs, Las/Plas Razorback - 215
6 Long Fangs - MLs, Las/Plas Razorback - 215

Terrain/Table is standard Nova style, with a huge LOS blocking and Impassable terrain in the middle, and other terrains spread across the 4 sides.

Actual BatRep will follow soon. Before that, comments on the list or how each side should play the game are welcome.


Primary Mission - Sieze Ground, 4 Objs
Secondary Mission - Table Quarters
Deployment - Spearhead

Tau won the roll off, and elects to go 2nd.

I will use pics from vassal to illustrate stuff as best as i can. This is the toughest battle of my series of BatRep, due to list matchup (the SW list is pretty optimised, and S8 missiles are the bane of Crisis Suits), and to a slight extent, the terrain.

Deployment



In terms of attrition, I am at a disadvantage due to efficient spam of S8 AP3s, which can instant kill the Crisis Suits and negate their 3+ Armor. But as with any battle, play to your strengths and reduce the impact of your weakness. My advantages in this battle are my Suit's mobility, and me being about to start 2nd and refuse flank my opponent. You will later see that by deploying the FireKnives close to the central huge terrain, I am able to limit LOS to the Crisis Suits from half (or more at some parts of the game) of his army.

Larger Kroot squad outflank
All piranhnas in reserve.

SW Turn 1 Movement

Dreads and Rhinos move up
Both bottom Long Fangs squad embark into Razorback, and cruise up.
Speeders turboboost.
1 Rhino pops smoke.

SW Turn 1 Shooting

After cover, Missiles, Lasc, and Autocannons kill one Deathrain suit, one Fireknife, and puts a wound on Shas EL and another Fireknife.

Tau Turn 1 Movement
Devilfish and Crisis Suits shuffle.

Tau Turn 1 Shooting

All Crisis Suits unload into the Speeders (they are the greatest threat to the Suits next turn as they can instant gib them and manuevor to get clear LOS and deny any cover. Also, they are the easiest to take down). So there are 2 parts to this rule of thumb here. (1) Greatest, imminent threat (2) Spend your bullets on threats that grants you the highest chance of success of taking them down.

2 speeders went down, last one got weapon destroyed and stunned.
After 8 railguns into the Dreads, 2 went down, one got immob and shaken.

Tau Turn 1 Assault
Suits jump back for cover.

SW Turn 2 Movement

Bottom Rhinos and Razorbacks advances.
Top Rhino drops off GHs, who heads for top left obj.

SW Turn 2 Shooting
Top Long fangs can only draw LOS to the Deathrain suits, who after cover got decimated.
Lasc fires at Broadside, who fails its cover save and drops. The standing broadside in the squad later fail its morale and fall back.

*On hindsight, SW player actually should have melta-ed the Devilfish from within the rhino.

Tau Turn 2 Movement

1 Fusion Piranha arrives from reserve.
Fireknife suits shuffles for better LOS.
Broadside regroups.

Tau Turn 2 Shooting

Piranha stuns Razorback.
Railguns shakes/stuns top Razorback, Weapon Destroys Dread, and explodes top right rhino.
Fireknife suits unload decimates a squad of GH, and kills a leader in RunePriest's LF squad.

Tau Turn 2 Assault
Suits jump back close to the central terrain to limit LOS.

SW Turn 3 Movement

Bottom left Rhino unloads GHs onto obj. and then advances.
Razorback shuffles and advance to get side shots on Piranha.
Bottom right rhino cruises towards the right.
1 Long fang squad disembark from stunned razorback and move towards the right.
Speeder boosts and hide behind terrain.
Top rhino move towards obj. and pops smoke.

SW Turn 3 Shooting

Only 1 long fang from Priest's squad can draw LOS to the Crisis Suits. The rest splits fire into Devilfish. After cover saves, Devilfish goes down, and suits remain unharmed. FWs pinned.
2 Autocannon shots from Dread did nothing to the Crisis Suits.
Rapid Plasma shots from Razorback immbolises and wpn destroys Piranhna.

Tau Turn 3 Movement

All other reserves arrive. Kroots outflank from the bottom left.
Crisis Suits jump towards bottom long fangs.
Right Kroots shuffles to the right away from incoming wolves.
Drones disembark from immobilised piranhna, and jumps behind a Razorback.

Tau Turn 3 Shooting

Yellow Piranha explodes bottom razorback.
Between outflanking kroots and Red Piranhna, 3 GHs go down, who fail their morale and fall back later.
With a bit of luck, drones shakes the Razorback.
Both squad of suits unload into the fangs and reduce them to a single model.
Railguns kills the top razorback and dread.

Tau Turn 3 Assault
ShasEl's squad jumps back and stick close to the terrain, while the other squad of suits assaults the lone long fang. After 9 S5 attacks, the loner is killed. Suits consolidate close to terrain as well.

SW Turn 4 Movement

Bottom left GHs regroup.
Bottom rhino move towards GH at bottom left, preparing to pick them up.
Bottom Razorback advances towards the right.
Bottom right rhino drops off GHs, and then declare tank shock against kroots, but misses by 1 inch.
Speeder moves around central terrain, preparing to contest.
Top rhino also moves behind forest, preparing to contest top right obj.

SW Turn 4 shooting

Bottom fangs splits fire and explodes 1 piranha, immob the other.
GHs squad (near the suits) fire melta and pistols into ShasEl's squad, killing one in the process.
Top fangs only has LOS to the broadsides OR FWs. They choose to unload into the FWs. After 3+ cover (by going to ground), 2 are killed.

SW Turn 4 Assault
GHs assaults into Shas El's squad, putting a wound on another suit, and losing one model in the process.

Tau Turn 4 Movement

Unengaged Crisis Suits shuffles for LOS to top fangs.
Bottom left kroots move towards GHs.
Drones jump towards central terrain.

Tau Turn 4 Shooting

Crisis Suits kills 2 long fangs.
Railguns focus fire and finally pops bottom 1 rhino and 1 razorback.
Bottom left GHs are wiped out.

Tau Turn 4 Assault
GHs kills another suit, with ShasEl dealing no wounds in return, but passes morale.
Crisis Suits jumps back toward central terrain.

SW Turn 5
Speeding things up here a little
Bottom left rhino tank shocks the kroots, who passes morale.
Top right rhino shocks the FWs, who fail morale and fall back.
Top fangs fire on the FWs, killing another 2 and reducing them to below half so they are not going to regroup.
BOttom fangs blasts the kroots. But thanks to 3+ cover, only 3 kroots go down.
One drone dies to bolter fire.
Speeder boosts towards obj near the Broadsides.
In assault, GHs finishes off ShasEl, but sadly consolidates in the open :-)

Tau Turn 5
Crisis Suits wipes the GHs in the open.
Railguns destroys the speeder and top rhino (who just rammed the FWs).
Kroots assaults into bottom left rhino and only score an immoblised result.

At the bottom of turn 5, Tau controls one obj, and SW controls one.

Game Continues to turn 6

SW Turn 6
Bottom fangs continue to blast the kroot squad, who loses 3 more members.
Drone from piranhna got finished off by bolter.
Top long fang squad unload into broadsides, who shrug off AP5 L.L and AP3 missiles with their 2+ armor.
Free attacks by the kroots on the bottom left rhino nets another immob result.

Tau Turn 6
Crisis Suits jump out, killing another 2 long fangs at the top.
RailGuns unload into the surviving priest and one long fang, decimating the whole squad.
2 Railgun fires into surviving rhino, but it passes its cover.
Crisis Suits jumps towards top left GHs.
Kroots assaults the rhino once again, and finally glance it to death.

Game Ends with Tau winning 2-1.





This message was edited 9 times. Last update was at 2012/01/03 16:44:28


   
Made in us
Dogged Kum






I am monitoring this thread.

Those Long Fangs sure are dangerous, but clever Kroot placement and lucky deepstrikes (as you probably already well know) should neuter the list well.

 
   
Made in us
Fixture of Dakka





San Jose, CA

Tau should take this one. JSJ is annoying as heck and will protect the suits. TLOS-blocking terrain will screw with long fangs and broadsides have the resiliency to survive missile spam.

The Tau list is pretty good. All it needs to be great are some pathfinders. Also, if this is a TAC-list, you need to account for necron night-fighting. Some blacksun filters may be in order for a true TAC-Tau list. Yes, necrons have changed the current meta.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Tau ARE a weaker codex. The number of units and weapon options (as well as their point values) severely limit the amount of competitive builds available. I believe the common misconception is that they are terrible with no chance of redemption until they get a new Codex. We used to have a great Tau player in our area and he could give any army a run for it's money, regardless of build. Ultimately it's the General more than the army itself IMO.

Looking forward to the batreps though. Been a while since I have seen a good Tau batrep.

Looking for games in Shanghai? Send a PM 
   
Made in ps
Guarding Guardian




UAE

About Tau list - is it especially designed against meq or supposed to be universal? Actually i don't see any anti-hordes stuff... may be one railhead instead of one broadsides squad?

Playing WH40k in the United Arab Emirates!! &  
   
Made in sg
Regular Dakkanaut





Abu_Basha wrote:About Tau list - is it especially designed against meq or supposed to be universal? Actually i don't see any anti-hordes stuff... may be one railhead instead of one broadsides squad?


My series of BatReps will including playing against orks as well, using the same Tau List. But you are right, anything below 2k, railheads are still efficient. As you scale above that, you need more RailGuns and the viability of Railheads drops significantly

   
Made in us
Dakka Veteran





North East (Erie), PA, USA

YES PLEASE!!!! I have seen few Tau bat reps, and even fewer that I could draw true decisions from. i am building a Tau army myself so I can't wait for these! Exalted

40K:
The Purge
Vracksian Renegades
WAAAAAGH Scrappa Death Skullz  
   
Made in us
Lone Wolf Sentinel Pilot






Philadelphia

excited for this one.

 
   
Made in us
Shas'ui with Bonding Knife





Concord CA

I really like the list! Though I can't help but agree some pathfinders would really help it out. Like dropping that bottom pirahna that has a burst cannon for 5 pathfinders. Then the FW can just hop in their ride

I will...never be a memory 
   
Made in us
Longtime Dakkanaut




St. Louis, Missouri

Oh buddy, I'm excited for this one All of those Broadsides and Missile Pods will give those Space Puppies a challenge...

And if you're drinkin' well, you know that you're my friend and I say "I think I'll have myself a beer"
DS:80+SG-M-B--IPw40k09-D++A+/mWD-R++T(Ot)DM+
 
   
Made in ca
Reliable Krootox




Montreal

I am not a competitive player at all. My large group plays for fun mostly (save for 1 or 2 guys who are epic rule nazi's) but it seems any list I see on forums for tournaments or 'the right way' to play an army is just spamming a type of force choice. Is that the norm on this type of circuit?

Oh and SW will get their fur handed to em

This message was edited 1 time. Last update was at 2011/12/29 19:40:17


Tash'var Tau 3034 PTS [W]5[L]11[D]0 'Cadre Carnivores of Tash'var' Completed:47/3034
Tyranids 1400PTS [W]2[L]4[D]1 'Hive Fleet Serpent Wing' Completed: 200/1400
I suck at playing, but I dig the painting!

Member of 40k Montreal
There is only war in Montreal
 
   
Made in sg
Regular Dakkanaut





Updated

   
Made in us
Lone Wolf Sentinel Pilot






Philadelphia

Hmmm. Looking good, but I think the wolves will take it. You aren't killing transports fast enough, and don't have anything threatening the longfangs. Even playing very effective keep away with the fireknives, those wolves will be in your line by turn 4.

 
   
Made in us
Longtime Dakkanaut




St. Louis, Missouri

Well, at least two of the Dreads are down...I can see this one coming down to the wire

And if you're drinkin' well, you know that you're my friend and I say "I think I'll have myself a beer"
DS:80+SG-M-B--IPw40k09-D++A+/mWD-R++T(Ot)DM+
 
   
Made in sg
Regular Dakkanaut





PraetorDave wrote:Hmmm. Looking good, but I think the wolves will take it. You aren't killing transports fast enough, and don't have anything threatening the longfangs. Even playing very effective keep away with the fireknives, those wolves will be in your line by turn 4.


Didn't have a choice. I had to eliminate the speeders first as they were the imminent threats.
I probably should have directed the Railguns on the Rhinos or Razorbacks, but the Dreads were more tempting targets as they had no cover.

   
Made in us
Lone Wolf Sentinel Pilot






Philadelphia

Well I was proven wrong. After some good shooting on the Tau part, and a bit of luck, Tau pulled it out. Good read.

 
   
Made in sg
Regular Dakkanaut





PraetorDave wrote:Well I was proven wrong. After some good shooting on the Tau part, and a bit of luck, Tau pulled it out. Good read.


Actually I had pretty bad luck with my Railguns throughout the game. Even with BS4 TL, I missed quite a bit. Poor damage table result despite AP1, etc.

   
Made in us
Shas'ui with Bonding Knife





Concord CA

Awesome rep and nice win, glory to the greater good!

And double double dakka points for winning in CC with tau, that alone is worth celebration!

This message was edited 1 time. Last update was at 2012/01/04 06:56:19


I will...never be a memory 
   
Made in ps
Guarding Guardian




UAE

Nice report! Great tactics!! But i do still have the same question - what are you going to do with hordes - like IG, nids? So we need new report!! may be video?

Playing WH40k in the United Arab Emirates!! &  
   
Made in au
Utilizing Careful Highlighting





Australia

Go Tau, we dont see enough of them

Great batrep, thanks for typing up

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in us
Fixture of Dakka





Los Angeles

I'm a tau player, and not so much a puppy fan (I've plenty of SM experience though), but this batrep should be renamed, "Playing SW the Wrong way."

1. Why weren't the Devs deployed equally on both sides of the LoS-blocking center piece so as to have the tau under ML fire regardless? This would limit the effectiveness of the center piece's protection. And when the Devs mounted up, and waited until Turn 3 to get out? Far better to *walk* , possibly run into better LoS, putting a Razor in front of them for temporary LoS protection. Move the Razor next Turn and blast away.
2. GHs headed for an objective (upper right) to see with they could weather tau shooting for 4 or so turns ... instead of heading straight for the suits.
3. Other GHs, holing up near an edge (bottom left) where the kroot's OutFlank is going to catch 'em easily. Lame.
4. Why are the Rifle Dreads moving up at all? With AutoCannon range? Who brings 3 dreads to a fight with tau? GKs & BAs do, with their psi-powers and such. Not SW.
5. Did the Rune Priest use Living Lightning at all? Maybe JoWW on the kroot or better yet, broadsides (looks over the batrep again, can't find it)?

6. SW Turn 1 shooting - Why target the Deathrains and not the XV88s?

Sorry, but this was a really poor performance from the SWs.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in sg
Regular Dakkanaut





Brothererekose wrote:Why weren't the Devs deployed equally on both sides of the LoS-blocking center piece so as to have the tau under ML fire regardless? This would limit the effectiveness of the center piece's protection.
He did EXACTLY that. Did you miss photo 1?

Brothererekose wrote:And when the Devs mounted up, and waited until Turn 3 to get out? Far better to *walk* , possibly run into better LoS, putting a Razor in front of them for temporary LoS protection. Move the Razor next Turn and blast away.
At turn 2, they could only see the Broadsides from where they are. YOu will use Long Fangs on broadsides?

Brothererekose wrote:GHs headed for an objective (upper right) to see with they could weather tau shooting for 4 or so turns ... instead of heading straight for the suits.
The upper right rhino was empty... ... Unless you mean tank shocking the suits with the rhino. But he wasn't in str8 line...

Brothererekose wrote:Other GHs, holing up near an edge (bottom left) where the kroot's OutFlank is going to catch 'em easily. Lame.
He positioned himself 12 inches away from the edge, and at the time of positioning himself, my kroots was still in reserve.

But very well, he could ignore the obj totally, and let my kroots get it. That's what you will do right? I m sure.

Brothererekose wrote:Why are the Rifle Dreads moving up at all? With AutoCannon range?
He wanted to draw LOS to the suits. He didn't want to fire S7AP4 into Broadsides???


Brothererekose wrote: Who brings 3 dreads to a fight with tau? GKs & BAs do, with their psi-powers and such. Not SW.
You mean you tailor your lists? SORRY, but we don't . And "SW don't take RifleDreads" is just your personal preference. 4 TL S7 AP4 shots on an AV12 body for 125 points is a good buy no matter which codex.


Brothererekose wrote:Did the Rune Priest use Living Lightning at all? Maybe JoWW on the kroot or better yet, broadsides (looks over the batrep again, can't find it)?
He did L.L when fangs where firing. THose shots were already accounted for. No kroots / broadsides were in range for JAWS. No suits were in sight of him. Dude, I m pretty sure you didn't read the BatRep properly.

Brothererekose wrote:SW Turn 1 shooting - Why target the Deathrains and not the XV88s?

Sorry, but this was a really poor performance from the SWs.
ERM, you fire S8 AP3 into 2+ armor broadsides, instead of 3+ armor Suits? Triple FACEPALM


LOL, dude, I leave it to the audience to decide who is a poor SW player.

And seriously, you didn't even read the BatRep properly. 80% of your comments aren't even based on accurate facts...

So much for your "but this batrep should be renamed, "Playing SW the Wrong way." . I m not sure I am ready to do that yet, until you bring to the table better arguments.

This message was edited 2 times. Last update was at 2012/01/05 04:15:15


   
Made in us
Fixture of Dakka





Los Angeles

Isseyfaran wrote:
Brothererekose wrote:Why weren't the Devs deployed equally on both sides of the LoS-blocking center piece so as to have the tau under ML fire regardless? This would limit the effectiveness of the center piece's protection.
He did EXACTLY that. Did you miss photo 1?
For those of us who don't play Vassal, the pics are a little tough to interpret.

Isseyfaran wrote:
Brothererekose wrote:And when the Devs mounted up, and waited until Turn 3 to get out? Far better to *walk* , possibly run into better LoS, putting a Razor in front of them for temporary LoS protection. Move the Razor next Turn and blast away.
At turn 2, they could only see the Broadsides from where they are. YOu will use Long Fangs on broadsides?
The XV8s were going to hop about and stymie Long Fang shooting, thus, shoot the B-sides, yes, even with their 2+ save.

Isseyfaran wrote:
Brothererekose wrote:GHs headed for an objective (upper right) to see with they could weather tau shooting for 4 or so turns ... instead of heading straight for the suits.
The upper right rhino was empty... ... Unless you mean tank shocking the suits with the rhino. But he wasn't in str8 line...
From what it said, "Heading for objective in upper left" but perhaps that's just my lack of vassal symbol understanding.

Isseyfaran wrote:
Brothererekose wrote:Other GHs, holing up near an edge (bottom left) where the kroot's OutFlank is going to catch 'em easily. Lame.
He positioned himself 12 inches away from the edge, and at the time of positioning himself, my kroots was still in reserve

But very well, he could ignore the obj totally, and let my kroots get it. That's what you will do right? I m sure..
No, I'd leave them in the rhino/razor.

Isseyfaran wrote:
Brothererekose wrote:Why are the Rifle Dreads moving up at all? With AutoCannon range?
He wanted to draw LOS to the suits. He didn't want to fire S7AP4 into Broadsides???
They'd have range over the XV8s.

Isseyfaran wrote:
Brothererekose wrote: Who brings 3 dreads to a fight with tau? GKs & BAs do, with their psi-powers and such. Not SW.
You mean you tailor your lists? SORRY, but we don't . And "SW don't take RifleDreads" is just your personal preference. 4 TL S7 AP4 shots on an AV12 body for 125 points is a good buy no matter which codex.
Not when you have SW scouts as an Elite option.

Isseyfaran wrote:
Brothererekose wrote:Did the Rune Priest use Living Lightning at all? Maybe JoWW on the kroot or better yet, broadsides (looks over the batrep again, can't find it)?
He did L.L when fangs where firing. THose shots were already accounted for. No kroots / broadsides were in range for JAWS. No suits were in sight of him. Dude, I m pretty sure you didn't read the BatRep properly.
I re-read and looked for them.

Isseyfaran wrote:And seriously, you didn't even read the BatRep properly. 80% of your comments aren't even based on accurate facts...
The vassal symbols don't have a 'key/legend" so being unfamiliar with it (white razor/grey rhino? Red XV88s?), I will grant some latitude on misinterpretations.

Isseyfaran wrote:So much for your "but this batrep should be renamed, "Playing SW the Wrong way." . I m not sure I am ready to do that yet, until you bring to the table better arguments.
You don't have LL or JotWW mentioned in any "SW shooting". And for a player to have his Long Fangs not shooting until Turn 3? < --- which you didn't address (did I miss that too)?


The whole thing looks stacked against SW. A wide open field, except for a key piece of LoS-blocking terrain? Little or not chance for vehicles to to gain a cover save? Smells fishy.

Sorry, Isseyfaran, maybe I'm just used to a higher quality set of SW players, so I have a hard tie buying this as either legit, or a decent SW player.

All that said, I sincereIy look forward to your continuing series of BRs. As a tau player that hung 'em up for 5e, I'd like to see some quality tau performances. And I'll give the next 'vassal' pics more studious observations. Unless you can take actual pix.

Cheers.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in sg
Regular Dakkanaut





Brothererekose wrote:The XV8s were going to hop about and stymie Long Fang shooting, thus, shoot the B-sides, yes, even with their 2+ save.
Ok. 10 Missiles, avg 6.666 hits 5.5555 wounds, 0.923 unsaved wounds, for that ONE EXTRA turn gained. Thanks for your feedback, but it didnt make any significant different...

Brothererekose wrote:No, I'd leave them in the rhino/razor.
This is the only mistake I think (from my perspective) he made. But still it probably wouldn't have made a difference because I would have then directed / split my railguns into that rhino over the course of last 2 turns. Still, i think this is his ONLY mistake.

Brothererekose wrote:They'd have range over the XV8s.
But no LOS. Again, not your misinterpretation and assumptions.

Brothererekose wrote: Not when you have SW scouts as an Elite option.
LOL, again, personal preference. I can similarly make a sweeping statement like "I think Riflemen are better SW scouts". Sorry but such generic statements don't make for good argument.

Brothererekose wrote:I re-read and looked for them.
But you still misinterpreted.

Brothererekose wrote:The vassal symbols don't have a 'key/legend" so being unfamiliar with it (white razor/grey rhino? Red XV88s?), I will grant some latitude on misinterpretations.
You are the ONLY person who have a problem with it , so I guess I won't bother myself with the legend. Sorry that I can't cater to your needs, but you are welcomed to read other BatReps :-)

Brothererekose wrote:You don't have LL or JotWW mentioned in any "SW shooting". And for a player to have his Long Fangs not shooting until Turn 3? < --- which you didn't address (did I miss that too)?
No JAWS - explained above.
No mention of LL - yes, but results accounted for, so it didn't make any difference.

Brothererekose wrote:The whole thing looks stacked against SW. A wide open field, except for a key piece of LoS-blocking terrain? Little or not chance for vehicles to to gain a cover save? Smells fishy.
Those trees gave cover.
And that table was a 90% replica of some of the tables seen at Nova (Yes, I m so smart that I could foresee people finding ways to complain at anything, even the terrains. So I decided I ll use tournament set-ups as precedence so as to shut people up ).

Brothererekose wrote:Sorry, Isseyfaran, maybe I'm just used to a higher quality set of SW players, so I have a hard tie buying this as either legit, or a decent SW player.
Not convincing, especially when you advocate shooting at 2+ amour broadsides over 3+ armor Deathrains. I almost fell off my chair.

Brothererekose wrote:All that said, I sincereIy look forward to your continuing series of BRs. As a tau player that hung 'em up for 5e, I'd like to see some quality tau performances. And I'll give the next 'vassal' pics more studious observations. Unless you can take actual pix.

Cheers.
Not gonna take actual pics, just for your convenience, but you are welcome to read up more on vassal :-)


So all in all, you have only pointed out ONE mistake, which I agree, but which probably wouldn't have made a difference. If it did, it would have been a draw, and if it went to turn 7, i would still have won. But there are so many IFs here...

The rest of your arguments were either based on wrong interpretation on your part, or arguments which I couldn't find myself agreeing with (like shooting AP3 missiles into 2+ armor when there are 3+ armored crisis suits around.

This message was edited 5 times. Last update was at 2012/01/07 01:57:00


   
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Abu_Basha wrote:Nice report! Great tactics!! But i do still have the same question - what are you going to do with hordes - like IG, nids? So we need new report!! may be video?


1) Refuse flank

2) Bubble wrap

   
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Trustworthy Shas'vre




So let's rematch this list, Annihilation or Seize and Control style.

Tau and Space Wolves since 5th Edition. 
   
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Combat Jumping Garuda



Everywhere

Lukus83 wrote:Tau ARE a weaker codex. The number of units and weapon options (as well as their point values) severely limit the amount of competitive builds available. I believe the common misconception is that they are terrible with no chance of redemption until they get a new Codex. We used to have a great Tau player in our area and he could give any army a run for it's money, regardless of build. Ultimately it's the General more than the army itself IMO.

Looking forward to the batreps though. Been a while since I have seen a good Tau batrep.


I have always viewed Tau as the middle of the road as far as strength of codex. Maybe it's because as a former avid Tau player, I was always employing unique tactics that used slot choices that no one else generally played well with (Stealth Teams, Sniper Teams, and the Neutron Blaster FA choice) to good effect. There are a lot of options available, if you have the right tools. I'm also an avid believer that Marker Lights can make or break a Tau army and are an often overlooked weapon choice.

Editing:

I will admit that I even thought the Space Wolf player was fighting an uphill battle the whole time. I hate tables that have 4 pieces of terrain on the sides and a big one in the middle. It might still take up 25% of the entire table, but it doesn't effectively break up firing lines at all. I would've gotten a little ballsy if I had Shield Drones with those Broadsides and set up without any cover if I kne I'd be able to get a straight firing line on either side of that building.

I can understand why an earlier poster wanted to waste the broadsides (I also played Space Wolves for several years... Just traded them out for Dark Eldar!). They are a huge threat. To me, seeing broadsides is like seeing a Landraider Crusader down your throat. Huge threat filled with huge killy things.

He should have held back the Speeder for just a little while longer in order to hopefully pick off some of the Crisis Suits, but he made a decision and stuck with it.

I'm not a fan of MSU and I will state right now: That is the reason why he lost the objective to the Kroot. My 10 man strong Grey Hunters in a Rhino have rarely ever failed me. Much better staying power and probably would've been able to stick it out against those Kroot.

Finally, I saw someone complaining about using multiple Dreads in a list. Why not? Oh yes, Space Wolves have Scouts, but they isn't the only thing at the space wolve's disposal. I used to try and run Bjorn + 2 dreads all the time. My final Elite choice, if I had the points? Wolfguard.

This message was edited 1 time. Last update was at 2012/01/14 18:47:09


 
   
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Jacksonville, NC

odd SW list.... definitely doesn't play to the strengths of the codex.

Well played though! Nice to see Tau win a few here and there

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@busby - Beats me too. I don't see why the rifleDread is a bad choice.

@Zid - THanks

Anyway, care to share what is it about the SWs list or strategy that isn't playing to its strength? Insights like this should be able to help me in my future batrep.

   
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Canada

Isseyfaran wrote:You mean you tailor your lists? SORRY, but we don't . And "SW don't take RifleDreads" is just your personal preference. 4 TL S7 AP4 shots on an AV12 body for 125 points is a good buy no matter which codex.


Awesome report, and congrats on taking the Wolves down a peg... I have lost to them more times then I care to count.

I just have to point out the above quote as being awesome. I hate tailoring your list to you opponent. When my group plays, everyone comes armed with a list, and we randomly determine who is plying whom. It seems the fairest, and above all most interesting way to do it. Otherwise you just DS or Drop Pod on top of the "weaker" armies and it is all over by turn 2 or 3... and that is no fun for anyone. I feel the game was intended to be played with TAC lists and that is how we play.

Too many people tailor their lists, and I just wanted to express my joy at seeing like minded players.

This message was edited 1 time. Last update was at 2012/01/14 21:23:07


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