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6th ed Leaked Rules Video Battle Report up: Necrons Vs. Tyranids in first post.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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What army would you like to see in the 6th ed Bat Rep?
Tyranids
Eldar
CSM
Daemons
Orks
Marines
Crons
Tau
Grey Knights
Wolves
Blood Angels
Dark Eldar

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Made in us
Awesome Autarch






Las Vegas, NV

Battle Report: http://www.frontlinegaming.org/2012/01/16/video-battle-report-40k-6th-ed-leaked-rules-necrons-vs-tyranids/


Hey everyone, we're having a debate over at our blog: http://www.frontlinegaming.org/2012/01/14/incoming-well-be-posting-a-video-battle-report-using-the-6th-ed-rules-monday-what-armies-to-play/#comment-905

We're going to do a Frontline Gaming Bat Rep using the maybe/maybe not 6th ed rule set to show everyone how it works in practice and we're trying to decide what armies to play.

So far pretty much everyone wants to see Nids, but we wanted to hear what most of you wanted to see for the other army.

Cast your vote if this is something that interests you. The battle is going down on Monday.

Thanks!

Reece

This message was edited 1 time. Last update was at 2012/01/17 05:37:11


   
Made in ca
Avatar of the Bloody-Handed God





Inactive


Tau vs Crons :'D

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Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Imperial Guard?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Actually Tyranids are fine too,
there is something about this painting that is just beautiful


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          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
On a Canoptek Spyder's Waiting List



Youngstown,ohio

can you link where these rules are comming from?

This message was edited 1 time. Last update was at 2012/01/15 04:28:10


 
   
Made in us
Sneaky Sniper Drone





St. Petersburg, FL

Grey Knights (what some folks believe is the preeminent 5e army) vs. Tyranids

Think that would perhaps best display changes in the meta game.

Armies -
 
   
Made in us
Regular Dakkanaut




'nids are a perfect choice for an objective based game. they are always out of vehicles (by not having any) and are going to show how crappy cover is now and how lethal fearless saves are going to be.

chaos daemons are going to show you how deepstrike rules are going to work. not only that but they will highlight how important armor groups are going to be for all squad's special weopons/charactors. (as they can't really do any armor group shenanigans w/out attaching mismatched heralds to units.

chaos daemons will also represent rules like fearless and Instant Death well.

I think you're gonna have to use either Dark Eldar or Imperial Guard as well. Moving vehicles and only shooting 1 guy from an embarked squad needs to be visualized! It's a huge HUGE deal. Would also be cool to see who's got the balls to get out of their vehicles first to start scoring those objectives.

Any army with Rhinos or Razorbacks would be cool too. Preferably Crowe Purifiers. They too have the same problems with being embarked for both shooting and scoring. They have the fearless rules to showcase as well as the spiffy assaulting out of razors/rhinos that is now possible. Having dreds stand still and being able to split fire those TL-Psy/Autocannons vs. Dark Eldar paperairplanes would be nice.

This message was edited 1 time. Last update was at 2012/01/15 06:55:43


"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Sneaky Sniper Drone




Tau vs. Nids

Defensive Rapid Fire rapetrain!

(I don't think Tau actually get to Defensive Fire as the codex stands now, do they? I'm not too familiar with the new potential rules.)

2000+

W-L-D for 2012: 3-2-2

 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

LunaHound wrote:Actually Tyranids are fine too,
there is something about this painting that is just beautiful



Yes it is the genestealers getting ripped to shreds by pulse carbines

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Personally, I think Nids vs. a MEQ army...either wolves or BA as I think they are closer to the core Space Marine concepts, yet are still strong 5th ed dexes.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in ca
Cold-Blooded Saurus Warrior




The Great White North

I am voting for a Tau vs Necrons list solely based on the fact that the Tau codex is one of the oldest Xenos army to have no updates (In terms of codex updates etc) vs Necrons who have the absolute latest codex produced.

This match would show how the new rules and codexes work over multiple editions.

+ +=

+ = Big Lame Mat Ward Lovefest  
   
Made in ie
Norn Queen






Dublin, Ireland

Nids vs Eldar for me.
Really like to see how the Nids perform in 6th considering the work we put into the Fandex.
Eldar because they are sort of one of those forgotten armies and have a codex that is way out of date. Would be interested in seeing how their rules translate over.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Anointed Dark Priest of Chaos






Orks vs. Nids

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Regular Dakkanaut




If you are indeed going to play nids, you get to represent nearly every rule change and that's great!

You get to see...
1) Psykers nullifing powers on a 5+
2) Fearless wounds. (as well as the bonus save to negate the fearless wounds)
3) Supersonic moves/bombing runs. (with the harpy)
4) Objective based games where non-mech troops score right away.
5) Outflanking
6) Reserve grouping
7) Deepstriking
8) Flying, Bounding Leap, Fleet bonuses
9) Massive, Instant Death, Feel No Pain, Shielding, and Direct attack changes
10) Intervening troops and the Look Out Sergent rule. (if you screen with a tervigon etc, you can even show the 3+ invuln boost to the rule if they shoot at gants, stealers, hive guard, etc.)


I just ask that you use a Harpy and the Doom in a pod. really looking forward to your interpretation of whether it can be shot after disembarking from the pod by Defensive Fire. If you think it can't...omg, this thing is going to be pretty nasty around turn 3 when units are exposed and trying to score/contest.

"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Huge Hierodule





Louisiana

Mycetic spore disallows defensive fire when it deep strikes, but also prohibits the model within from assaulting.

Also the doom only activates on the tyranid player's shooting phase now, not both players'.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

tetrisphreak wrote:Mycetic spore disallows defensive fire when it deep strikes, but also prohibits the model within from assaulting.

Also the doom only activates on the tyranid player's shooting phase now, not both players'.


Doom gets two wounds though instead of one for Spirit Leech though.

On the Spore Pod...it's up in the air. The pod rules disallow DF against the pod itself, and doesn't mention the unit coming out of it. For the unit, it comes down to the same argument that persisted in the current BRB until they FAQ'd it: Does a unit disembarking from a transport that arrived via deepstrike count as arriving via deepstriking as well? If so, then DF works just fine against them even if they arrived by a pod. I think the intention for the pod rule is for pods to give their units immunity (otherwise what's the point of the rule), but as it's currently worded, it fails to do so.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Huge Hierodule





Louisiana

Maelstrom808 wrote:
tetrisphreak wrote:Mycetic spore disallows defensive fire when it deep strikes, but also prohibits the model within from assaulting.

Also the doom only activates on the tyranid player's shooting phase now, not both players'.


Doom gets two wounds though instead of one for Spirit Leech though.

On the Spore Pod...it's up in the air. The pod rules disallow DF against the pod itself, and doesn't mention the unit coming out of it. For the unit, it comes down to the same argument that persisted in the current BRB until they FAQ'd it: Does a unit disembarking from a transport that arrived via deepstrike count as arriving via deepstriking as well? If so, then DF works just fine against them even if they arrived by a pod. I think the intention for the pod rule is for pods to give their units immunity (otherwise what's the point of the rule), but as it's currently worded, it fails to do so.


Just house rule it until the final version comes out. I've already been discussing various things like this with my game group and making notes in the margins of the document.

Another for example - the DE faq says that you always choose a beastmaster as the squad leader in a beastpack. I wrote in there that in addition the beastmaster counts as a character for purposes of regrouping. It plays better/makes more sense that way since that squad has no other access to an upgrade character.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut




picking the beastmaster at the beginning of the game does make him a character. just if he dies the 'replacement nominee' won't be. at least that's how i get the rules to be.

paladin squads follow the same suit. once you deploy the unit (of say 5 paladins) you gotta pick on to be the acting squad leader. he gains the charactor title and therefore can direct fire as well as perform all his 'squad leader'ly duties such as checking LOS, rallying, etc. i assume all 0-1 MCs follow this rule too. From Kairos to Trygons, as they are in fact "units". Makes them very lethal as a matter of fact...

This message was edited 1 time. Last update was at 2012/01/15 20:00:42


"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

I know it's not in the list but I'd love to see a Deathwing army have a scarp. I've heard next to nothing about them with respect to 6th and would really like to see how they perform, especially against an assault based army and/or one with lots of 2+ saves (cause the new FNP just makes DW Cyclones even better re AP3).

Edit* if Nids is one of the armies, then that would be great.

This message was edited 1 time. Last update was at 2012/01/15 20:51:16




 
   
Made in us
Infiltrating Broodlord





ColdSadHungry wrote:I know it's not in the list but I'd love to see a Deathwing army have a scarp. I've heard next to nothing about them with respect to 6th and would really like to see how they perform, especially against an assault based army and/or one with lots of 2+ saves (cause the new FNP just makes DW Cyclones even better re AP3).

Edit* if Nids is one of the armies, then that would be great.


I also want to see Deathwing.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in ca
Regular Dakkanaut



Canada

Pretty much any of the current armies that are underpowered in 5th-- Eldar, Tau, Tyranids, Chaos Space Marines and Chaos Daemons are all viable candidates.

I second Tau vs Nids, as its a classic matchup, but I also wouldn't mind seeing Daemons vs Grey Knights, or Chaos Marines vs Space Wolves or Blood Angels.

My battle report thread:
Ars Scripta Batreps 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Nids vs GK; I wanna see how much the new insta-death rules work out!

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Made in us
Loyal Necron Lychguard





St. Louis, MO

tetrisphreak wrote:
Maelstrom808 wrote:
tetrisphreak wrote:Mycetic spore disallows defensive fire when it deep strikes, but also prohibits the model within from assaulting.

Also the doom only activates on the tyranid player's shooting phase now, not both players'.


Doom gets two wounds though instead of one for Spirit Leech though.

On the Spore Pod...it's up in the air. The pod rules disallow DF against the pod itself, and doesn't mention the unit coming out of it. For the unit, it comes down to the same argument that persisted in the current BRB until they FAQ'd it: Does a unit disembarking from a transport that arrived via deepstrike count as arriving via deepstriking as well? If so, then DF works just fine against them even if they arrived by a pod. I think the intention for the pod rule is for pods to give their units immunity (otherwise what's the point of the rule), but as it's currently worded, it fails to do so.


Just house rule it until the final version comes out. I've already been discussing various things like this with my game group and making notes in the margins of the document.

Another for example - the DE faq says that you always choose a beastmaster as the squad leader in a beastpack. I wrote in there that in addition the beastmaster counts as a character for purposes of regrouping. It plays better/makes more sense that way since that squad has no other access to an upgrade character.


Lol, yeah I kinda assume you'd houserule it, rather than everyone put their hands in their pockets and say "Well, I guess that's as far as this game goes" There are plenty of broken/conflicting/missing rules in this so it's gonna take some work to make it 100% playable.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Superior Stormvermin




Manassas, VA

Chaos Marines and Dark Eldar.

Of course, I'm biased because those are the armies I play...

"I have concluded through careful empirical analysis and much thought that somebody is looking out for me, keeping track of what I think about things, forgiving me when I do less than I ought, giving me strength to shoot for more than I think I am capable of. I believe they know everything that I do and think, and they still love me. And I’ve concluded, after careful consideration, that this person keeping score is me." -Adam Savage 
   
Made in us
Banelord Titan Princeps of Khorne






Space Wolf Missile Spam. Show us how the new ID works, plus your "Wolves" are painted the best out of all the other armies represented. ;-)

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

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Made in us
Haemonculi Flesh Apprentice






whitedragon wrote:Space Wolf Missile Spam. Show us how the new ID works, plus your "Wolves" are painted the best out of all the other armies represented. ;-)


His nids and footdar are painted up very nicely as well.

   
Made in us
Huge Hierodule





Louisiana

Space Wolves vs Nids!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Been Around the Block





I voted marines but i figure any faction of marines would be a good way to show the new rules

Sisters 1500 
   
Made in au
Malicious Mandrake





Tyranids! It'd be best to play them against DE or GKs, as this is basically considered an auto-lose matchup at the moment...

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Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

It's gotta be nids vs GK. That way people can either reinforce their whining that GK are OP or say that one game doesn't prove anything.


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