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![[Post New]](/s/i/i.gif) 2012/01/19 12:57:52
Subject: 6th ed Leaked Rules Video Battle Report up: Necrons Vs. Tyranids in first post.
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Huge Hierodule
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I agree - I think objectives need to have the stipulation that they're 18" from the long edges and 12" from the short edges (until there's no room for any more, then you reduce it to 12" and 6")
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/01/19 18:37:22
Subject: 6th ed Leaked Rules Video Battle Report up: Necrons Vs. Tyranids in first post.
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Boom! Leman Russ Commander
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tetrisphreak wrote:I agree - I think objectives need to have the stipulation that they're 18" from the long edges and 12" from the short edges (until there's no room for any more, then you reduce it to 12" and 6")
That would favor assault armies a lot. I think any of the following might work:
1: Objectives scatter 2- 3d6
2: Your roll between 3 different objective setups presented in the book
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![[Post New]](/s/i/i.gif) 2012/01/19 19:29:19
Subject: Re:6th ed Leaked Rules Video Battle Report up: Necrons Vs. Tyranids in first post.
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Loyal Necron Lychguard
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I think it's fine as is, and have certainly had varied placement in the couple of games I've played. You are going to place objectives based on your army and your opponent's army. An army based on short range or assault is going to want to push those objects as close together as possible to maximize the use of their units.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/01/19 23:00:47
Subject: Re:6th ed Leaked Rules Video Battle Report up: Necrons Vs. Tyranids in first post.
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Tunneling Trygon
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Illumini wrote:One of my main issues with these rules is objective placement. I would think that objectives will be placed almost identically in 99% of all games - 3 12" from one player's long egde, and 2 12" from the other player's long egde. There are few insentives to do anything else.
I know what you are getting at but it depends on army and matchup and terrain. Some armies will prefer objectives in the middle or short board edges and that can dictate where you put objectives. Say for instance facing a ton of potential outflankers, putting objectives anywhere near board edges could be a mistake, so just lining your long table edge is not ideal. You may try instead for placing objectives near the center table and let your army control the game from there. There's also agressive armies that don't want objectives anywhere near there own table edge. It really just depends.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2012/01/20 21:02:02
Subject: 6th ed Leaked Rules Video Battle Report up: Necrons Vs. Tyranids in first post.
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Awesome Autarch
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I think the objective placement is OK. It is tough to manage properly on a table that has only so much space. For a flexible system meant to scale with points, and considering SPs, I think it works.
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![[Post New]](/s/i/i.gif) 2012/01/20 21:48:28
Subject: 6th ed Leaked Rules Video Battle Report up: Necrons Vs. Tyranids in first post.
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Longtime Dakkanaut
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Yeah, agressive armies love middle of the board objectives. Turn 1 doesnt count, so run up the board 12 or more inches. Start of turn 2 you are scoring the middle objectives. then you run forward turn 2 to score the enemies objectives turn 3, or leave a congo line back to the midfield objectives if you cant reach the enemies objectives.
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