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6th ed Leaked Rules Video Battle Report up: Necrons Vs. Tyranids in first post.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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What army would you like to see in the 6th ed Bat Rep?
Tyranids
Eldar
CSM
Daemons
Orks
Marines
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Tau
Grey Knights
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Blood Angels
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Made in us
Huge Hierodule





Louisiana

My nids beat DE at 500 points yesterday. 25-23. It was a tight matchup though. Lists:

DE - Urien Rakarth
10x Wracks
10x Wracks
5x Warriors
Venom, 2x Splinter Cannons

Nids - Hive Tyrant - Armored Shell, 2x Scytals, L.E., Paroxysm
1x Tyrant guard - Lash Whips
5x Genestealers
5x Genestealers
6x Genestealers

Genestealers have a much easier time hitting tanks in CC than they used to - hitting on 4's regardless of movement speed is far better than hitting on 6's if the vehicle cruised.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in au
Pulsating Possessed Chaos Marine





In Firenze kicking Templar arse.

DE,Eldar,Tau,Orks v.s SM,GW,BA,SW


Automatically Appended Next Post:
DE,Eldar,Tau,Orks v.s SM,GK,BA,SW

This message was edited 1 time. Last update was at 2012/01/16 06:53:47


A Wise Ork once said a profound word: WAAAAAAAGH! Then he got trampled in the incoming stampede!
Current Army: Orks (2000+)
Fido198674 wrote:You know, O great dreadlord......who was that first ork to yell WAAGGHH? According to you sig, his name would now be Squishy, or Smooshed, but I wonder.....
 
   
Made in ie
Freaky Flayed One




My vote is Necrons and Tyranids. Necrons because they were supposedly written with 6th edition in mind, and I'd like to see how that would pan out.

Tyranids because given my reading of the new rules, they seem to no longer be an "inferior" army, and have improved quite a lot. I'd like to see if that turns out to be the case.

Necrons (W/D/L): 4/1/0
Reset with the new Codex. 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

Voted for Cron's and GK's. The two most up to date books, both supposedly designed "with 6th ed in mind".

   
Made in us
Awesome Autarch






Las Vegas, NV

The vote was close, but it came down to Nids vs. Crons!

If you guys like seeing these, we'll do more with some of the other armies.

Working on the report now, we should have it up tonight.

Reece

   
Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

Dok wrote:It's gotta be nids vs GK. That way people can either reinforce their whining that GK are OP or say that one game doesn't prove anything.


This would be (would have been anyway since the result has already been decided) a great match up but not for the reasons you say, I think, but rather because GK have taken a bit of a hit in 6th and nids have supposedly been handed a big boost so would be an excellent way to test whether 6th has balanced the game imo.



 
   
Made in us
Longtime Dakkanaut




ColdSadHungry wrote:
Dok wrote:It's gotta be nids vs GK. That way people can either reinforce their whining that GK are OP or say that one game doesn't prove anything.


This would be (would have been anyway since the result has already been decided) a great match up but not for the reasons you say, I think, but rather because GK have taken a bit of a hit in 6th and nids have supposedly been handed a big boost so would be an excellent way to test whether 6th has balanced the game imo.


I agree
   
Made in us
Awesome Autarch






Las Vegas, NV

Just finished the game and both Frankie and I love the rules. It is a more enjoyable game, more tactical depth, more powerful units, more action. Just better all around.

IMO, this is the best edition of 40K yet, if this is what we get.

We'll have the video up ASAP.

This message was edited 1 time. Last update was at 2012/01/17 00:25:19


   
Made in jp
Grisly Ghost Ark Driver





NC

Reecius wrote:Just finished the game and both Frankie and I love the rules. It is a more enjoyable game, more tactical depth, more powerful units, more action. Just better all around.

IMO, this is the best edition of 40K yet, if this is what we get.

We'll have the video up ASAP.


Now the question is, if these rules turn out to be fake, do you keep playing them anyway?

Falcon Punch!


 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

Regardless of whether or not they're fake, I love these new rules and I'm planning on fighting for them in all my casual games from now until 6e actually comes out.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Los Angeles

extrenm(54) wrote:
Reecius wrote:Just finished the game and both Frankie and I love the rules. It is a more enjoyable game, more tactical depth, more powerful units, more action. Just better all around.

IMO, this is the best edition of 40K yet, if this is what we get.

We'll have the video up ASAP.


Now the question is, if these rules turn out to be fake, do you keep playing them anyway?


Reecius and his crew are much too competitive. IMHO, I would guess they would be playing with the official 6th edition rules when they come out.

Personally, I don't go to anywhere near as many competitive events as them...I still will only be playing with the 6th edition rules when they come out. Until then, I'll be playtesting these rules as well.


I play

I will magnetize (now doing LED as well) your models for you, send me a DM!

My gallery images show some of my work
 
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

ColdSadHungry wrote:
Dok wrote:It's gotta be nids vs GK. That way people can either reinforce their whining that GK are OP or say that one game doesn't prove anything.


This would be (would have been anyway since the result has already been decided) a great match up but not for the reasons you say, I think, but rather because GK have taken a bit of a hit in 6th and nids have supposedly been handed a big boost so would be an excellent way to test whether 6th has balanced the game imo.


Oh, I absolutely agree. I was just being a bit over-sarcastic.


http://www.3forint.com/ Back in Action! 
   
Made in us
Awesome Autarch






Las Vegas, NV

Yeah, you're right Lormax. We like tournaments too much to play something that wasn't official.

Even in our test game to show off the rules, Frankie and I were trying to win! haha, we can't help it.

The rules are awesome though, and I believe they are real. My sources are saying that, too. Only time will tell, but I sincerely hope this is legit.

   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Los Angeles

Enough male genitalia-teasing...where's the vid!


I play

I will magnetize (now doing LED as well) your models for you, send me a DM!

My gallery images show some of my work
 
   
Made in us
Huge Hierodule





Louisiana

I watched both videos, thanks for doing the report for everyone!

A couple of things I noticed, we all agree these are playtest so this isn't criticism at all.

--Outflanking reserves are -1 to the reserve roll now. Makes it harder to get them in quickly. Reserves are strong now, but remember every turn that you're not on the table, that's a turn you're not scoring objectives. Also you can assign multiple reserve dice to a single unit as long as they're available to get things in quicker, at the cost of leaving others in reserve.

--Objectives! The person who gets to pick deployment zone has to deploy first, and place the first objective -- this is key to strategy. They also have to bid first, and getting first turn is important to avoid getting shot off of said objectives, while the stratagems make going 2nd a strong endeavor as well. Well played on these accounts. Keep note that the person who deploys first will not necessarily be who goes first. An opponent knowing he has first turn and can counter-deploy against you can be a very tricky slope to overcome indeed!

--Monstrous CCWs do indeed increase Str by 2x now.

--Monoliths are tanks and get -1 to the damage chart. The trygon 'exploding' it would only have caused a wreck as the trygon's close combat attacks aren't AP-1.

--Hormagaunts do not have a 27" charge range. In the codex faq that accompanies the 6th rules document it specifies they may use Bounding Leap or Fleet special rules in the movement phase, but not both together. Hormagaunts are still fast - they run 16" with fleet and can charge 18" with bounding leap.

--Moving with Veil of Darkness works similar to a Teleport (as does coming through the monolith's door). Since you can only give each unit 1 move action per turn, Veiling of Darkness near an enemy (or using the monolith door) will not allow you to engage or charge the unit you're after.

--Monoliths are up in the air. As the rules stand now they're classified as Heavy, which in the PDF says they're super-heavies with 1 Structure point. That means -3 to the damage chart until a natural 6 is rolled (which still gets -3 but subsequent rolls only have a -1 on the table), they can repair damage, and have Multi-Targeting (7). Since they always count as stationary, Multi-targeting (14) gives them 14 shooting actions per turn, and with 6 guns (ordnance p-whip, 4x flux arcs, and door to nowhere) that's a TON of shooting actions. Only one gun may fire per shooting phase, though.

--Skimmers move 8" now.. that's not something i noticed that was wrong, I just feel it's worth pointing out that combat speed for skimmers is 2" faster than ground vehicles now. Annihilation Barges not being fast hurts them less in the new rules. Monoliths, too, can move 8" per turn.

Alright and one more thing that might be of help in future games, again not saying you'd do it wrong i just think it's worth mentioning:

Fast units with Multi-Targeting (usually vehicles) can double their shooting actions per turn even when going cruising speed (and may still fire when cruising). So even though a Dark Eldar Venom has MT(1), it can move up to 16" per turn and still fire both splinter cannons, ETC. This will come in handy with a Catacomb Command Barge moving 16" in the shooting phase and still being allowed to fire with it's underslung Gauss Cannon (which ignores Feel No Pain since it's AP3).

Again great video, the quality was not as bad as advertised and I look forward to seeing more of these from you in the future.

Thanks!

This message was edited 3 times. Last update was at 2012/01/17 06:18:41


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Tail-spinning Tomb Blade Pilot




New York, USA

AWESOME Battle!! It seems that now was the perfect time for me to give in and play 40K. The new hyper-lethalness of everything fit really well in the fluff and the new dawn of war is fantastic.

@Reecius- As a necron player, I've swarmed over the new rules that apply to us and I would like some clarification on the Mono being destroyed, were natural 6's rolled on the damage table? because a 'Heavy' gets a -3 on said table so the only way to wreck it is to get a natural 6, or maybe ALOT of weapon destroyed, please explain

Edit: pretty much everything tetris said, but again it was a play through, but if these things were realised, in hindsight, how do you see the game being different?

@Reecius- I've watched ALOT of your reports and you dont seem to win alot lol despite being a keen and knowledgeable commander, the less chances for the dice to turn on you in 6th ed the better!

This message was edited 1 time. Last update was at 2012/01/17 06:22:45


"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

W-L-D
6-1-3 
   
Made in us
Haemonculi Flesh Apprentice






Awesome job boys, can you tell us how long the game took? Maybe a number on play time and a figure on looking up rules?

This message was edited 1 time. Last update was at 2012/01/17 06:27:29


   
Made in us
Awesome Autarch






Las Vegas, NV

@tetrisphreak

Thanks for the clarifications. We knew we would get some rules wrong, that was inevitable. You're right, the outflanking we played wrong, but it didn't matter.

The Monolith we forgot the damage table modifier, and it should have just been a wreck.

It was shooting at maximum effect every turn though, which was brutal! That thing was wrecking my face.

I missed that on the Hormagants, but they are still better than they were.

Thanks for pointing all of that out, we'll take note of it and improve the next one.

@Exalted Pariah

It appears we made a mistake on the rules for the Monolith, so sorry for the confusion. It was a lot of information to absorb and we are busy as hell running the store, etc. We'll do another and make it better.

But on the whole, we loved the rules, so much more fun of a game!

   
Made in us
Tail-spinning Tomb Blade Pilot




New York, USA

@Reecius- Nothing a free, assembled, fully painted monolith can't solve The only reason I pointed that one out so specifically is I had just cackled maniacally to my friends about its return to an unstoppable-pyramid of doom, so seeing it get killed in a turn shocked me, though seeing that MCs now all essentially have power-claws frightens me the way a real-life carnifex would!

"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

W-L-D
6-1-3 
   
Made in us
Nervous Accuser






One thing I saw you got, but i do see a lot of people making this mistake and i just wanted to reinforce. Who ever wins the bid for tactical gambit chooses who goes first or second, not auto first. I cant think of many reasons why you would win bid and go second, one reason that would still be valid is an all reserve force.

This message was edited 1 time. Last update was at 2012/01/17 12:51:08


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

DarbNilbirts wrote:One thing I saw you got, but i do see a lot of people making this mistake and i just wanted to reinforce. Who ever wins the bid for tactical gambit chooses who goes first or second, not auto first. I cant think of many reasons why you would win bid and go second, one reason that would still be valid is an all reserve force.


It's actually a direct conflict in the rules:

Tactical Gambit wrote:The player that has chosen his deployment zone
first bets a number of Strategic Points (SP). He can
begin with a bet of 0 SP. The second player can
either raise the bet or bail out. If he bails out, the
first player decides who goes first. If he raises the
bet, he preserves his chance to go first.


vs

Who Goes First? wrote:The player who won the tactical gambit bid starts
game cycle 1 with his first turn.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Huge Hierodule





Louisiana

I see the direct conflict too but I think choosing first or second is the privilege of the auction winner. At least thats how we're playing it here.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

tetrisphreak wrote:I see the direct conflict too but I think choosing first or second is the privilege of the auction winner. At least thats how we're playing it here.


By all means, play it however you think works best. You gotta choose one if you want to play at all. I'm just saying, you can't really tell someone else here that they are playing it wrong.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Great rep! Interesting game, and definitely shows how the game can swing drastically there in the end!

Check out my P&M Blog!
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Made in us
Huge Hierodule





Louisiana

Maelstrom808 wrote:
tetrisphreak wrote:I see the direct conflict too but I think choosing first or second is the privilege of the auction winner. At least thats how we're playing it here.


By all means, play it however you think works best. You gotta choose one if you want to play at all. I'm just saying, you can't really tell someone else here that they are playing it wrong.


Yeah, except I didn't call anyone out on that one.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

tetrisphreak wrote:
Maelstrom808 wrote:
tetrisphreak wrote:I see the direct conflict too but I think choosing first or second is the privilege of the auction winner. At least thats how we're playing it here.


By all means, play it however you think works best. You gotta choose one if you want to play at all. I'm just saying, you can't really tell someone else here that they are playing it wrong.


Yeah, except I didn't call anyone out on that one.


"You" was meant generally. I wasn't trying to point fingers

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Huge Hierodule





Louisiana

Oh OK. No worries then. Out of curiosity how do you interpret that one?

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

Now I can't wait to play out these new rules. I am also anxious to see the "Basic rules" that were alluded to in the first paragraph. If they are simpler and quicker, they might be good for really big battles, or regular size battles when time if a factor. Anyway, great battle report. I vote for Orks Vs. Space Marines for the second one, just to see how two of the most fundamental and contrasting armies of the game work against each other.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in us
Unteroffizier






Great battle report! it was really intresting to see how fast and deadly the new rules were. Great job!!

ww1 French (Imperial Guard) 1500pts
Crimson Fists 2,000 pts
Orks 1,000 pts  
   
Made in us
Tunneling Trygon





The House that Peterbilt

Very cool to see the pdf in action. Nice job and enjoyed the batrep and discussion.

Questions and comments:

EDIT, i was slow so removing stuff already mentioned

--Can you contest objectives? I didn't see that in my read throughs and pretty sure they expliciting state you get points as long as you are within 3" at the start of the turn. And vehicles have no affect on objectives at all -- can't contest or claim.

--Curious if you took cover saves from the craters. One huge detrimental change for Tyranids and hordes is this (page 21 of the document)

"Being in terrain has no impact on the cover save of a unit (except the unit is shot by an indirect weapon). Cover saves are determined by using the line of sight between shooting and targeted model (see the Shooting phase’s section for details)."

In your game, this was a minor issue, but I can see this being an issue at some events or FLGSs. Frankly the GW craters aren't high enough.

--Nice catch on living metal and deepstrike/stun. That's quite nifty.

--Somethig I noticed. Monstrous creatures get a monstrous close combat weapon. This is true of tyranid MCs as well. Tyranids no longer have the stipulation that they cannot gain attacks from other weapons. Assault shooting weapons can be used as secondary weapons on a turn you assault move. The monstrous CCW is not coarse. So trygons and most tyranid MCs get an extra attack on the turn they assault. Pretty nifty. Its too bad non-MC tyranids only get basic attacks -- means they can't benefit from assault weapons in CC.

This message was edited 1 time. Last update was at 2012/01/17 18:56:34


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
 
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