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But... I never got to launch Operation: Kill SOPA! What am I supposed to do with all this nerve gas!?
There are some who walk until their legs fail them and they fall to the ground. I find that respectable.
Then there are those who drag themselves further. I find that admirable.
Nerivant wrote:But... I never got to launch Operation: Kill SOPA! What am I supposed to do with all this nerve gas!?
... The hippies?
What, give them something to huff? I think they'll enjoy that. Goodness knows they've built up a tolerance and it probably won't do them in properly.
There are some who walk until their legs fail them and they fall to the ground. I find that respectable.
Then there are those who drag themselves further. I find that admirable.
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters..
Mr Hyena wrote:Pirates will be happy I guess. We're still no closer to trying to reduce piracy, so videogames will probably suffer as a result.
Oh please, SOPA wouldn't have reduced piracy.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
It was far reaching yeah...but with some fixes we could actually attack the websites that distribute the pirated material. Currently, not much can be done.
This message was edited 1 time. Last update was at 2012/01/17 14:04:52
Mr Hyena wrote:It was far reaching yeah...but with some fixes we could actually attack the websites that distribute the pirated material. Currently, not much can be done.
Not really. They'd just begin using IP addresses instead of site names, and other methods of bypassing the effect SOPA has.
Pirates are, as a general rule, more knowledgeable about the net than the average user.
And honestly I think SOPA is irredeemable. Allowing hollywood to shut down whatever sites that might offend them is a bad idea.
This message was edited 1 time. Last update was at 2012/01/17 14:07:01
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Well, then we need to abandon SOPA and sit down and have a serious talk about how to combat piracy. All I'm seeing is game studio after game studio shut down cause their games are being stolen.
If SOPA is unworkable, then we seriously need to find an alternative.
This message was edited 1 time. Last update was at 2012/01/17 14:10:10
Yay!
Legislation that affects the whole world has not been passed by the U.S.!
If PIPA gets passed sanctions should follow. Or at least we should flood the system with take down requests for our own work.
i.e. put a video up on Youtube then immediately send a letter requesting that it be taken down as you own the copywrite.
The more people put take down requests in the faster the system will be unenforcable.
More have died in the name of normality than ever for strangeness. Beware of normal people.
He who asks a question is a fool for 5 minutes; He who does not is a fool forever. (Confucius).
Its statements are sourced and well researched, but to summarize it:
Decades of evidence from around the globe all show the same thing: making copyright law or enforcement stricter does not work. It does not decrease infringement at all -- and, quite frequently, leads to more infringement. That's because the reason that there's infringement in the first place is that consumers are being under-served. Historically, infringement has never been about "free," but about indicating where the business models have not kept up with the technology. [...] If you look at the two largest contributors to holding back "piracy" lately, it's been Netflix and Spotify. Those two services alone have been orders of magnitude more successful in decreasing infringement than any new copyright law. Because they compete by being more convenient and a better experience than infringement.
This message was edited 4 times. Last update was at 2012/01/17 14:30:28
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Not every studio put out is bad though. Lets take Machinarium, made by a small studio. The game is a work of art and its generally considered an amazing indie game. That didn't stop it and it was pirated to hell at launch (despite them being very anti-DRM, the devs I mean). They actually had to do a 'Pirate Amnesty' and put the game's cost to pennies to actually get something back from it.
Is that right? Less money returned = less money to be budgeted for the next game = less money made on next game.
This message was edited 1 time. Last update was at 2012/01/17 14:29:56
Mr Hyena wrote:Not every studio put out is bad though. Lets take Machinarium, made by a small studio. The game is a work of art and its generally considered an amazing indie game. That didn't stop it and it was pirated to hell at launch (despite them being very anti-DRM, the devs I mean). They actually had to do a 'Pirate Amnesty' and put the game's cost to pennies to actually get something back from it.
I got it for full price on Steam, and it did fairly well on Steam the day it was released.
If you read the article above, perhaps the problem was that the company didn't have a good business model, which is quite common in the gaming industry.
This message was edited 1 time. Last update was at 2012/01/17 14:34:18
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Steam version is probably what kept them afloat. Steam isn't that easy to pirate from. Which is sad...I don't want to see gaming all becoming Free-to-Play MMOs and Steam methods of DRM. The other forms did very poorly, which makes little sense and was more convenient to people (don't even need to keep the disc in)
If you read the article above, perhaps the problem was that the company didn't have a good business model, which is quite common in the gaming industry.
That really sounds like passing the blame. How do you even apply that to every type of game?
If that was correct, MMOs would be the only way to sell a game.
This message was edited 2 times. Last update was at 2012/01/17 14:38:57
Mr Hyena wrote:Steam version is probably what kept them afloat. Steam isn't that easy to pirate from. Which is sad...I don't want to see gaming all becoming Free-to-Play MMOs and Steam methods of DRM.
The other forms did very poorly, which makes little sense and was more convenient to people (don't even need to keep the disc in)
The capitalista in me wants to say: They did poorly because the customers didn't want them, whereas the customers did want the game over Steam.
Mr Hyena wrote:That really sounds like passing the blame.
Yes, that is what the industry is doing. As the article posted above says, companies like Netflix ahve done more to stop piracy than any copyright law. This isn't just speculation or hyperbole either.
This message was edited 2 times. Last update was at 2012/01/17 14:39:13
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog