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Crucible 2013 GT- 1850 Tyranids (event pictures, game 6, and standings/recap up!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
How well can jifel do with Tyranids at a GT?
#1 - Nids notch a GT win 6% [ 2 ]
Top 3 - a solid effort, but Nids aren't on top of the meta for a reason 33% [ 12 ]
Top 10 - Just not top tier 42% [ 15 ]
Middle of the pack - Nids just need an update 14% [ 5 ]
Bottom half - Why'd he even make this thread? 6% [ 2 ]
Total Votes : 36
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Made in us
Tunneling Trygon






Well, tomorrow I will be competing in Crucible, and of course bringing my beloved Tyranids. My bag is packed, my camera is charged, and in time-honored tradition I finished painting my army today.
This thread will later be Battle Reports and the like, but for now is just a preview. Of course I'm aiming to win it all, but I'm not the only person with high goals... Here's my list:

Tyranids 1850

Flyrant, Devourers, OA
Flyrant, Devourers, HC
10 gants
10 gants
20 gants
Tervigon (Toxin Adrenal, 3 powers)
Tervigon (Toxin Adrenal, 3 powers)
Tervigon (Toxin Adrenal, 3 powers)
The Doom in SPod
5 Ymgarls
5 Ymgarls
2 Biovores

Wish me luck! I have a bit more thoughts on my blog, so click below, as well as a preview BatRep with the army. I'll also be posting end of day updates to the blog, and BatReps will be starting on Monday. Any predictions? Vote above!

This message was edited 9 times. Last update was at 2013/03/21 01:35:25



 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Am I missing something? I thought Ymargls were 0 - 1?

Daemons Blog - The Mandulian Chapel 
   
Made in nz
Longtime Dakkanaut





United Kingdom

 calypso2ts wrote:
Am I missing something? I thought Ymargls were 0 - 1?


Yes you are missing the part where they are not


Also, I like the list, good luck with the Tournament I put you top ten, as Nids aren't an army you can predict winning or ranking high on in a Tournament, without knowing what the general is like fielding them, and since I haven't read any of your batreps. I went with that, hope you can fly the colours higher in the Tournie though

This message was edited 2 times. Last update was at 2013/03/09 05:28:45


   
Made in us
Fixture of Dakka





San Jose, CA

You have a solid list. I voted Top3. I definitely think tyranids can get there, perhaps even 1st as well (with a little bit of luck). But Top3 is a safer bet and reasonably attainable.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Furious Fire Dragon






Good luck in the tournament, I would never dare take three Tervigons to a timed event in fear of not getting to finish my games!

"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." 
   
Made in us
Longtime Dakkanaut





Good list. Hope you did well. 3 Tervs are certainly a PITA to play quickly, but if you play it enough you can be swift.

Bee beep boo baap 
   
Made in us
Longtime Dakkanaut




3 Trevi are only a PITA, if you don't plan the spawn wisely. 2 on the board, one on outflank. Spawn only as needed and it can play pretty fast. I find the trick is the same as a rhino. Use Mama to get you somewhere quick then spawn before she goes down. The advantage is Mama is a lot harder to stop than a rhino on average and gets to deliver more than one squad most times.
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Eldercaveman wrote:
 calypso2ts wrote:
Am I missing something? I thought Ymargls were 0 - 1?


Yes you are missing the part where they are not


Also, I like the list, good luck with the Tournament I put you top ten, as Nids aren't an army you can predict winning or ranking high on in a Tournament, without knowing what the general is like fielding them, and since I haven't read any of your batreps. I went with that, hope you can fly the colours higher in the Tournie though


That is very interesting - I am surprised that I never see 2 of them in a list - with a Comms Relay there is a good chance to get both at once. Throw the Doom in there too and you have 3 units coming in from reserve - two that can assault, the third that sucks the life out of units - that will pretty much demolish whichever piece they arrive in. I guess it might be a limitation if there is not a lot of area terrain but that seems really solid to me.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Furious Fire Dragon






 calypso2ts wrote:
Eldercaveman wrote:
 calypso2ts wrote:
Am I missing something? I thought Ymargls were 0 - 1?


Yes you are missing the part where they are not


Also, I like the list, good luck with the Tournament I put you top ten, as Nids aren't an army you can predict winning or ranking high on in a Tournament, without knowing what the general is like fielding them, and since I haven't read any of your batreps. I went with that, hope you can fly the colours higher in the Tournie though


That is very interesting - I am surprised that I never see 2 of them in a list - with a Comms Relay there is a good chance to get both at once. Throw the Doom in there too and you have 3 units coming in from reserve - two that can assault, the third that sucks the life out of units - that will pretty much demolish whichever piece they arrive in. I guess it might be a limitation if there is not a lot of area terrain but that seems really solid to me.


I always found the terrain liability to be too harsh. A wise opponent will sit squads on the essential locations, either forcing death by denial or to place them in positions that are not ideal. I'm very interested to see if I'm proven wrong in his reports, though.

"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." 
   
Made in us
Tunneling Trygon






It's a lot harder than it sounds for a unit to fill up all the area terrain nearby... But, to the point now:

Wow! A great time was had. A very competetive scene, with a twist. The missions were as follows:

Primary: 7
Secondary: 5
Tertiary: 2
All rulebook secondaries: 2

Rankings were determined ONLY by Battle points, W/L/D had no effect at all. Spoiler, there were no undefeated players.This meant a lot of the top players were all contending... The top 6-7 is a lot of X beat Y, Y beat Z, Z beat X. I had a great time, played my heart out and had some of the best games I've played ever. Had some awful match ups, some big wins, some crazy hot dice, and some awful whiffs. I also learned a lot about Forge World! I played a lot of the top players there and a good time. Tonight, a big photo upload, and tomorrow BatRep #1. You could probably find results online, or just wait for the end! Either way, it'll be a great read.


Automatically Appended Next Post:
Right! here's the random army shots I took, more pictures later with BatReps!

http://knighthammer40k.blogspot.com/2013/03/crucible-2013-photdump.html


Automatically Appended Next Post:
Sorry for the triple post, but I got bored and wrote up the first Batrep! I have it here on my blog, I'll transfer it over tomorrow morning to dakka. For now, be happy with a link!

http://knighthammer40k.blogspot.com/2013/03/crucible-game-1-vs-blood-angels.html

This message was edited 2 times. Last update was at 2013/03/11 04:49:10



 
   
Made in us
Tunneling Trygon






Ok here's the first game from the weekend. BA vs Nids 1850

*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*

Also, for players who turned their list in early, they are rewarded with ONE mulligan dice. It's a special, unique, tiny and sparkly orange dice that can reroll ONE roll in the tournament. It must be specifically a roll of yours, not a "general" roll like end of game, night fight, or initiative.

The first mission:

Primary: 7- d3+2 objectives (Heavies score)
Secondary: 5- Kill Points: Troops and heavies only
Tertiary: 2-Table Quarters
Bonus: 2 each-rulebook secondary objectives

Maximum points of 20 per round, standings are done on a pure BP score, WLD has no effect.

My list:

Flyrant: 2x Devourers, Old Adversary
Flyrant: 2x Devourers, Hive Commander (Warlord)
5 Ymgarls
5 Ymgarls
Doom in a SPod
10 gants
10 gants
20 gants
Tervigon (Toxin/Adrenal, 3 powers)
Tervigon (Toxin/Adrenal, 3 powers)
Tervigon (Toxin/Adrenal, 3 powers)
2 Biovores

I woke up way, way too early Saturday morning to make the drive over, and by the time the first round started I had been up for a while. First round was random pairings. I drew against a blood angels player, whos army was solid pink! Interesting choice, but I was ready to play anyone.

Here's his list roughly:

Opponent: Juan

Librarian: Shield of Sanguinis and Blood Lance
10 assault marines in Land Raider
10 Death Company, one Hammer in Land Raider
10 Tac Marines, flamer/missile
2 Sanguinary Preists
Stormraven
Stormraven
Aegis line with Quad gun

Psychic Powers:
Flyrant 1: Iron Arm, Endurance
Flyrant 2: Life Leech, Warp Speed
Tervigon 1: Iron Arm, Enfeeble, Warp Speed
Tervigon 2: Endurance, Life Leech, Warp Speed
Tervigon 3: Enfeeble, Endurance, Warp Speed
Doom: Puppet Master

Warlords: -1 to his reserves, his was useless.

Pregame thoughts: I can take objectives through board control, but he has some tough units here. Raiders and Ravens espcially will be annoying! I'll just have to kill everything else and hold enough objectives to win it.

He has first turn, which I'm fine with.

Deployment BA: 10 marines and 10 Death company in the two raiders, he combat squads the Tac Squad, the missile is in a ruin and the others with priest behind an Aegis. The other priest is with the missile team. His assault squad falls to the red thirst.

Deployment Nids: My basic setup, The Tervigon on Left, Center, and Right with gants in the middle. Flyrants behind gants. Ymgarls and Doom are in reserves, Biovores are way back in a ruin.

Turn 1 BA: He advances a little. Plinks away, Gets two wounds on the center Tervigon. Honestly has very little effect. His priest leaves quadgun, gets in raider.

Turn 1 Nids: I advance and spawn with all three Tervigons. No doubles. Both Flyrants advance, and so do my Biovores who are awkwardly out of range. Below is a picture from the end of my turn. For reference, the objectives are the red points below. Of the two that can't be seen, one is behind a Flyrants wing from this POV, and one is to the right of the tall rocks in front of my far right Tervigon. My shooting from Flyrants kills 3 of the 5 marines on the quadgun, and they pass morale. Dang Feel no Pain...

Spoiler:



Turn 2 BA: He fails both reserve rolls, so he just moves around a bit with Raiders. A couple shots at Tervigons nets a wound or two, and then he shoots the quadgun at my far left (see above pic) Flyrant. 3 wounds nets two failed saves, and a failed grounding check for a wound. Then, he shoots the krak missile and kills it, despite the cover he's in. Of course, I failed all 4 Feel no Pain rolls for those wounds... My opponent gets First Blood and Warlord.


Turn 2 Nids: Revenge! I'm pissed off about that, and also really nervous now. I'm in a small hole, and after reading jy2s first round Batrep from the BAO, I'm wary of the first round trip... I'm itching to smash my opponents army though now. The Doom and 5 Ymgarls come in. Ymgarls jump after the quad gunner squad and murder them. Flyrant leaves the board. Two Tervigons spawn, no doubles, all advance. Doom hits by the Tac squad in the ruin, and kills one.


Spoiler:


Blood Angels turn 3: Both Ravens come in! They shoot my far right and left Tervigons, I lose one or two. 

Spoiler:


10 Assault Marines disembark after the Raider immobolizes itself, Librarian with them, she bloodlances and kills two Ymgarls. Pistols get another, they charge and kill them but lose a couple. The Death Company advances and shoots then charges a 10 gant squad, murdering them...

Spoiler:



Turn 3 Nids: I'm going to prove to my opponent that disembarking his DC was a big mistake... Flyrant comes on, and I spawn two units again. One lines up the DC, theo ther the 10 man assault squad.

You are surrounded... surrender and die! I shoot and assault after an enfeeble, and murder the squad. 

Spoiler:



After shooting, the last few make a desperate honorable stand... Purple Haze!

Spoiler:


The Ymgarls and gants together slam the Assault squad, I kill most not all. 


Spoiler:


Turn 4 BA: Stormravens try to shoot down a Tervigon but I live, Missile kills a few gants. One small squad dies. In CC I kill almost all of his Marines. Lascannon off a raider nails the Doom.

Turn 4 Nids: I Advance the Flyrant, kill all the Tacs except the priest in the ruin, and in CC whipe out the Marines/Librarian, and get Warlord. I spawn a little to make sure I have plenty of objectives. A Tervigon assaults and kills the non immobilzed raider.


Turn 5 BA: The Ravens try to get to objectives, he has no troops. He gets raven on two, but one is contested. Shooting kills a small gant unit.

Turn 5 Nids: My Flyrant kills the priest, gants and everything else claim 4 objectives. 2 are contested however by the scoring Ravens.

He has three models left, all vehicles. One immoblized Raider I could kill easily and two Flyers. Due to time we call the game.


I have Primary, Secondary, Tertiary, Warlord and Linebreaker, vs. Warlord and First Blood.

18-4 CRUSHING VICTORY


Comments and Questions are appreciated!

This message was edited 2 times. Last update was at 2013/03/12 18:16:03



 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Nice win. If the Tervigons don't run out of babies, it makes it very hard for your opponent to win (especially if you actually have the models to field all those gants).

I think your opponent was fighting an uphill battle from the start, but he made the mistake of splitting his forces too. He just ended up isolated and after that it was easy pickings. He probably should have focus fired at your Tervigons so that you stop making babies and hopefully kill a bunch of gants in the explosion.
   
Made in us
Fireknife Shas'el





Reedsburg, WI

I am goint to vote top 10, just because I am conservative like that . Glad to hear you had a fun time!

Of Topic but by chance: Did you make it down to the Good, The Bad, and the Ugly in Milwaukee this past January?

Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Tunneling Trygon






 wyomingfox wrote:
I am goint to vote top 10, just because I am conservative like that . Glad to hear you had a fun time!

Of Topic but by chance: Did you make it down to the Good, The Bad, and the Ugly in Milwaukee this past January?


No, I didn't. Despite my avatar and preference in Sports teams, I'm living down south right now.
Game 2 is posted now on my blog, it'll be up here later!

http://knighthammer40k.blogspot.com/2013/03/crucible-game-2-vs-tauspace-wolves.html

This message was edited 1 time. Last update was at 2013/03/12 20:25:14



 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Ah, for some reason I thought you were in Green Bay

Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in us
Tunneling Trygon






Crucible Game 2: vs. Tau/Space Wolves
*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*

Also, for players who turned their list in early, they are rewarded with ONE mulligan dice. It's a special, unique, tiny and sparkly orange dice that can reroll ONE roll in the tournament. It must be specifically a roll of yours, not a "general" roll like end of game, night fight, or initiative.

The first mission:

Primary: 7- 6 objectives, random points (1,2,2,3,3,4) FA score
Secondary: 5- Kill Points: Troops and Fast Attack only
Tertiary: 2-Kill opponents most expensive unit
Bonus: 2 each-rulebook secondary objectives

Maximum points of 20 per round, standings are done on a pure BP score, WLD has no effect.

My list:

Flyrant: 2x Devourers, Old Adversary
Flyrant: 2x Devourers, Hive Commander (Warlord)
5 Ymgarls
5 Ymgarls
Doom in a SPod
10 gants
10 gants
20 gants
Tervigon (Toxin/Adrenal, 3 powers)
Tervigon (Toxin/Adrenal, 3 powers)
Tervigon (Toxin/Adrenal, 3 powers)
2 Biovores

Spoiler:


My Opponent: Joseph

Commander Ral'eigh: A FW unit, he has many nifty guns, and rules, and is tough
9 Fire Warriors
9 Fire Warriors
9 Fire Warriors
Tetra
Tetra
Hammerhead (FW turret, Strength 7 Ap 3, Heavy 4 Twinlinked)
Hammerhead (FW turret, Strength 7 Ap 3, Heavy 4 Twinlinked)
3 Broadsides (Most expensive unit) 2 Drones
3 crisis Suits, Plasma/SMS
2 Crisis Suits, Plasma Melta
Aegis Line, Lascannon

Wolf Priest (Jaws, Living Lightning)
6 Grey Hunters, flamer
4 Long Fangs, 3 Missiles

Spoiler:



I don't remember my trait, it wasn't too good. His warlord (The FW suit) gets -1 to my reserves though

Psychic Powers:

Tyrant 1: Iron Arm, Warp Speed
Tyrant 2: Life Leech, Smite
Tervigon 1: Iron Arm, Enfeeble, Warp Speed
Tervigon 2: Iron Arm, Enfeeble, Life Leech
Tervigon 3: Iron Arm, Endurance, Warp Speed
The Doom: Psychic Shriek

I get the 1,2,and a 3 point objective, he has the 2, 3, and 4 on his side. Dang!

Deployment:

Initiatvie: Tau

My opponent has two FW squads and the Broadsides in the ruin to the right of his arm below, the two tanks inbetwen, as well as the Hrey Hunters/priest. Crisis Suits and Fangs behind the Aegis on the right. A tetra on each side, and his special suit HQ is to the far left. He has 2 suits Deepstriking in.

I have the Ymgarls and Doom in reserve, plus 10 gants outflanking. Also, I have both Flyrants together just to the right of the far right Tervigon in the below pic. 

Spoiler:


Pre game Matchup: This is an infuriatingly bad matchup! Tau can outshoot me, but with that damn priest in the center I can't advance my Tervigons :( I fortunately have absolutely amazing powers. Once I kill the priest I can flood the board with gants and advance the Tervigons. The Flyrants will just have to kill the priest ASAP so I can get to work. The Doom should also be a big factor, if I get reserves turn 2 I can really hammer his weak troops I hope, and take objectives for a minor win.

Turn 1 Tau: He starts off with Tetras, getting 6 hits out of 8 shots on my Iron Arm Flyrant and a Tervigon. Annoyingly above average there... They're BS 3. He then open up with the Hammerheads. I have 2+ cover thanks to Night Fight. Wait, he has Blacksun filters! One Hammerhead and the Broadsides kill a Tervigon and some gants around her despite 5+ cover... The Long Fangs then target my Iron Arm Flyrant. At least here I get my 2+ cover! Just kidding, I roll snake eyes. The other Hammerhead finishes it off.

Tyranids turn 1: HOLY BLEEP! I failed my first 9 cover saves from all his various shooting,
in ruins and with Night Fight! That hurt, a lot! I do get Iron Arm off on both Tervigons at least. At Toughness 9,they wont die easy. He advanced his priest last turn. I'm going to have to nail him, then my Tervigons will live a while. I spawn with both, getting 18 and 15 gants, only one doubles. Boo ya! I hurl both gant blobs, plus the original 20 man, at the oncoming Hunters. I also move my Flyrant up into range to shoot. I know he'll die next turn, but he will soak up a lot of Firepower and I REALLY need that priest dead! After Biovores, a metric ton of gant shots, and the Flyrants firepower, I whipe out the whole unit minus one guy. Of course, that one guy is the wounded priest... Oh crap...


Spoiler:


Turn 2 Tau: His priest moves 6" and nicks the Tervigon with a 24" line... he then passes despite Shadows, and I make my deny the witch on a 5! A ha! Wait, the line touched a gant first... I failed. The Tervigon falls into the whole in the ground... cry...The rest of the army shoots into the Flyrant. Both Tetras miss, and I pass every grounding check, but I'm doomed when the Long Fangs roll three 6s to hit... I lose warlord here.

Turn 2 Nids: Things look very grim... My last Synapse spawns a lot, no doubles, and hides. Only one Ymgarl squad comes in... damn it! My Biovores at least nail some fire warriors in a ruin and pin them as well as kill a few. Gants kill the priest in vengeance. Ymgarls are in a far right ruin. I could hit the crisis suits or Long Fangs, but I decide to kill the Fire Warriors. Theyre the only scoring unit on that side of the board, where the four pointer is, and that's the only way I can win now is by milling his troops. On the charge, I roll snake eyes. After fleet, I roll 3". SONOFABITCH! I then throw my Mulligan dice for the tourney and get a 5". I know it's stupid to waste it this early, but if I let myself fail the charge, the Ymgarls die and I now have no way of getting to that FW unit, essentially forfeiting the primary objective. I roll a five, and make the charge and massacre them.

Turn 3 Tau: He murders the Ymgarls, and a few gants. My Tervigon is out of most LoS, and takes a single wound from the Long Fangs. I stop with pics here as I desperately need to get back in this game!

Turn 3 Nids: The Doom and Stealers come in, both by the left side ruin, as it has two Fire Warrior units in it and the Broadsides. The Doom hits all three, wounding a Broadside, and trashing one squad, He's at 10 wounds. Genestealers hit the full 9 man squad and murder them. Some of my gants run to lurk in various terrain so that I can go to ground on the objectives there. Biovores kill a few of the depleted Fire Warrior squad, they're finished by the Dooms psychic Shriek power.

Turn 4: His commander flies over to contest the three point objective. His Tetras each fly over to random objectives, and he shoots and kills some gants. I tell him Tetras are vehicles so cant contest, and he tells me that they can score. TETRAS ARE FAST ATTCK!!!! My plan of killing his scoring units worked, except I forgot what was scoring! He now has the three and a 1, while my Tervigon just has a 3. Oh boy!

Turn 4 Nids: I pass instinctive behavior on my gants, YES! They get a full 6" run and claim the 4 point objective, for the win! I then outflank my last 10 gants on the left and contest his 1 pointer there. The Doom assaults his Warlord who is contesting the four pointer. His drones are forced to consolidate, taking him off the objective. Sadly, the Doom misses four times... Just as I start to gloat, my opponent tells me his lord has hit and run... Sweet Hive Mind, no! He can autokill his drones to automatically pass the test and does so. I tell my opponent hat if I'd known that, my Ymgarls would have assaulted too. He says that its fair, so I assault them, and again whiff tremendously... He contests the objective.
*A note on the H&R. I should have had a consolidate move, which would have put my Ymgarls back into his DZ for Linebreaker. My assault actually cost me two points! Sigh...*

Primary: Draw
Secondary: Tau
Tertiary: Tau
All three Bonus: Tau

CRUSHING DEFEAT 13-0

Post Game review: In all my pre game planning I never even imagined that combo, and I made a TON of mistakes.
1. Deploying Flyrants. With those in reserve, I keep my modifier and hit him with everything at once Turn 2, perhaps overwhelming him.
2. Tervigons should have hung WAY, WAY back.
3. Tetras are scoring... D'oh!
4. If I had known in advance about the Hit and Run, I would have moved and run the Ymgarls behind the suit so he couldn't hit and run there. As it was, at the moment we had actually already run out of time so I had no time to think when he told me about the H&R on the Warlord.
5. I had some god awful dice early on, but really I was just supremely unprepared for this list. I really had no clue what it could do! The first turn punch absolutely shocked me, I thought ruins and Night fight for a total of a 1+ cover save (technically 2+, but better for reducing modifiers) would help me a lot. Failing to read my opponents rules and unfamiliarity with Tau hit me hard here... On the flip side, my opponents cousin and regular opponent was a Nids player and he knew my army backwards, forwards and sideways.

However, that being said, Joseph was perhaps my favorite opponent of the day. Despite my bad luck at times, we joked around a lot, and he was a great friendly guy overall. I hated the game, not the player! Even then it was interesting to be losing that early that fast, and my opponent actually congradulated me afterwards for making it as close as it was. It was technically a primary draw, but it really has to go down as a loss in my books. Suffice to say I've learned a lot, and next time I see this amy I just might win! Of course, getting first turn would help a lot...

However, not all is lost! If I win a few big games, I can advance a lot. A lot of players have been having very close matches, I could still end up highly ranked with luck.

Comments and question are highly appreciated!


 
   
Made in us
Fixture of Dakka





San Jose, CA

Ouch! That game 2 is harsh.

Few people realize it, but Tau actually matches up well against tyranids. And with allies, they get even better. Space wolves wouldn't be my ally of choice, but eldar and orks complement Tau really well. As a tyranid player, I don't like playing against Tau. We can still beat them, but it is normally a rough game for us. And then they've got the very good Forgeworld tetras. I played against Yakface's Tau with 3 tetras in the Scouring and it was rough. I probably could have won...if only I hadn't failed 5 charges from 6" and less (damn random charges ). And then your opponent's got those darn tl-plasma hammerheads and a rune priest ally (not wolf priest). It just seems like his army was designed to fight tyranids, despite all your very, very good psychic powers. In any case, I rank Tau up there with space wolves, DE venom-spam and deldar as armies I would not like to face.

This message was edited 1 time. Last update was at 2013/03/13 03:33:06



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Tunneling Trygon






 jy2 wrote:
Ouch! That game 2 is harsh.
...
And then your opponent's got those darn tl-plasma hammerheads and a rune priest ally (not wolf priest). It just seems like his army was designed to fight tyranids, despite all your very, very good psychic powers. In any case, I rank Tau up there with space wolves, DE venom-spam and deldar as armies I would not like to face.



Actually, it was specifically tailored for Tyranids... my opponents main sparring partner and cousin runs a fairly similar list, and was at the event. Here's his army:

Spoiler:


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

The list looks like a copy paste of jy2's.

My blog... http://greenblowfly.blogspot.com

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 Dozer Blades wrote:
The list looks like a copy paste of jy2's.

I'd argue the best tyranid units by far in 6th edition are the flying hive tyrant, tervigon and Doom. Any competitive list will max these units with the minimum required guant squads. That comes to ~1500 so the core of every competitive list will be very similar IMHO.

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Eye of Terror

A good case can be made for Swarmlord, Tyrant Guard and a tooled Prime. Flyrant is so dependent on Iron Arm, is not that great in combat and is fairly easy to snuff for lots of shooty armies.

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The original BatRep: http://knighthammer40k.blogspot.com/2013/03/crucible-2013-vs-orksnecrons.html

Crucible 2013: vs. Orks/Necrons
*Disclaimer on Batreps! I played 6 games this weekend. It's entirely possible I forgot some details, but I'll do what I can to make it as accurate as possible. I may confuse if I blew up a chimera on turn 2 or 3, etc. If you were my opponent in any of these reports, please speak up and correct any errors I made. Also, opponents will be identified by first name only. If anyone would like even that removed, just let me know and it'll disappear.*

Also, for players who turned their list in early, they are rewarded with ONE mulligan dice. It's a special, unique, tiny and sparkly orange dice that can reroll ONE roll in the tournament. It must be specifically a roll of yours, not a "general" roll like end of game, night fight, or initiative. My Mulligan has been used.

The first mission:

Primary: 7- 6 objectives, 3 each are deepstruck by the players, one each on turns 2, 3, and 4.
Secondary: 5- Kill Points
Tertiary: 2- Control most pieces of terrain
Bonus: 2- each-rulebook secondary objectives

Maximum points of 20 per round, standings are done on a pure BP score, WLD has no effect.

My list:

Flyrant: 2x Devourers, Old Adversary
Flyrant: 2x Devourers, Hive Commander (Warlord)
5 Ymgarls
5 Ymgarls
Doom in a SPod
10 gants
10 gants
20 gants
Tervigon (Toxin/Adrenal, 3 powers)
Tervigon (Toxin/Adrenal, 3 powers)
Tervigon (Toxin/Adrenal, 3 powers)
2 Biovores



My Opponent: Jovan

Big Mek
30 Boyz, Power Klaw Nob
30 Boyz, Power Klaw Nob
30 Boyz, Power Klaw Nob
30 Boyz, Power Klaw Nob
20 StormBoyz, Power Klaw Nob

Overlord, Mindshackle, Scythe, 3++, Command Barge
10 Immortals, Night Scythe
10 Scarabs

Psychic Powers:

Flyrant 1: Enfeeble, Smite
Flyrant 2: Iron Arm, Endurance
Tervigon 1: Iron Arm, Enfeeble, Life Leech
Tervigon 2: Enfeeble, Life Leech, Warp Speed
Tervigon 3: Iron Arm, Endurance, Smite
The Doom: Cataclysm

Initiative: Orks

You can see most of my opponents deployment below. He has the scarabs on the far right, three big mobs and the CCB up front. One mob is in reserve as well as the Night Scythe.

Turn 1 Orks: See below, he advances everything, including the scarabs on the right.

Spoiler:



Deployment/Turn 1 Nids: Until I know where the objectives are, I don't need to move. He also has almost 0 shooting, so my Flyrants are staying grounded until the Scythe shows up, then they'll pounce. I pull back my lines about 3", no other movement. You can see that the two ten man gant squads are on the edges, that's where I'll put objectives. The 20 man squad is stretched out in front as a shield. I do however manage to enfeeble the encroaching Scarabs... Two Biovores later, and I score First Blood for the first time today. That's a relief at least!


Spoiler:


Turn 2 Orks: His Stormboyz and Command Barge both get good rolls to make the charge. However, afteroverwatch and my Initiative 4 attacks, I kill 10 Stormboyz! The unit then dies hideously of course. Everything else advances. 

Spoiler:



Tyranids turn 2: Silly Orks! I enfeeble the Stormboyz twice. Spawned gants (no doubles) and the 10 man squad gun down the Toughnss 2, 6+ save unit in the open. Lol... I then charge the Overlord with two Flyrants and some gants. HE issues a challenge, so one Flyrant declines, and then Mindshackle gets one gant to kill his mate. The remaining Flyrant smashes the Overlord, he fails to get up. Up at the top of the below picture, you can see a Nerf football and some Stealers... both squads come out of that ruin, and the Doom is nearby. He kills 4 boyz, then drops a Pie Plate on them. Then, two Biovores nail the unit. Finally, all 10 Stealers jump in at Toughness 5. I lose 2 and kill 8, he's down to 10 out of 30 models left, but they hold.

Spoiler:



Turn 3 Orks: His boyz mob comes in, he places them by the Ymgarls locked in comat but he can't assault this turn. Good thing too! The Doom zaps that squad and is up to 10 wounds. Stealers finish off the unit then. His rider-less barge smashes a few gants, and his two other Mobs get a little wary and stop advancing.

Turn 3 Nids: The Doom runs at the mob with the Mek. I need to kill the Warlord, because I really need a full victory here! Both Flyrants also advance. After 3 large blasts from the Biovores/Doom, I kill 10 models. The First Flyrant then kills 8 boyz. After I cause 9 more wounds with the second Flyrant, my opponent forfeits the full 20 points. At this point I was crushing himon Kill Points, and had only lost 20 gants, while he had already lost his Lord, Scarabs, most of 2 Mobz and the Stormboyz, and frankly I wasn't going to let up!

CRUSHING VICTORY 20-0

That is exactly what I needed to get back into the tournament! Orks quite frankly just can't deal with 6th edition Tyranids, as Iron Arm/Enffeble nerfs their units hardcore, and challenges means I have no fear of Power Klaws. Full victories weren't common as the top players slugged it out, and I'm certainly not out of this thing yet! Next round however is Primary Kill Points, which is always a struggle for me... 


This message was edited 2 times. Last update was at 2013/03/13 18:39:11



 
   
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San Jose, CA

BTW, your flyrant couldn't decline the challenge. Monstrous creatures who are characters cannot decline.

Great battle against the orks. Yeah, nids are bad for orks.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Eye of Terror

He is your mini-me.

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 jy2 wrote:
BTW, your flyrant couldn't decline the challenge. Monstrous creatures who are characters cannot decline.

Great battle against the orks. Yeah, nids are bad for orks.



Hm, I didn't know that! Shouldn't have made a difference anyways. Mindshackle activates before Challenges I believe, and I didn't bother rolling for anyone besides the one Flyrant. Still would've squashed him!


Automatically Appended Next Post:
 Dozer Blades wrote:
He is your mini-me.


Also, I am no ones mini-me.
Athough myself and jy2 did reach some shared conclusions on what makes a good list, we do disagree on quite a few things still, such as the other 2 Elite slots, and Fast Attack. I also like the third Tervigon.

This message was edited 1 time. Last update was at 2013/03/13 18:37:03



 
   
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San Jose, CA

 Dozer Blades wrote:
He is your mini-me.

I wouldn't say I was the originator. After all, I didn't really start playing tyranids until about 3 months after the 6th came out. There were many people, including jifel, who were already playing competitive tyranids before then. While my reports might have some influence on some people, more likely, we all came to the same conclusion independently. Just FYI, at the BAO that I went to, there were 7 tyranid players. 6 out of the 7 were running 2 flyrants, 2 tervigons and the Doom. The other one was running 1 flyrant, a malanthrope (Forgeworld), 2 tervigons and the Doom. While I would like to take credit, I think it's just that all Hive Minds think alike.

The only thing I probably did was to show that biovores are still a good unit.

This message was edited 1 time. Last update was at 2013/03/13 18:55:25



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Reedsburg, WI

 Dozer Blades wrote:
He is your mini-me.


Well, to be fair: Tervigons and Hive Guard have been a core of nids since the biginning of 5th edition and just about everyone fielded at least 2 units of each back then. Their continued use natually carried over into 6th...though the reduction in tranports has reduced the number of hive guard played.

Then when the GW FAQ came out giving FMC Sky Fire, pretty much the entire internet community said 2 Flyrants is a must have (I still think Swarm Lord is good option to take). The first tournie I went to in October 2012 had 4 nid players of which 2 had 2 Flyrants.

Gargoyles and Zoes were championed early on in 6th by Jankith and MVBrandt, and Jankith had a strong influence on JY2 eventually including these in his list if memory serves me right.

Jiffel and JY2 were both using biovores in thier early 6th edition reports (though JY2 uses a bit less of them now) and it is here that I would likely give them credit on influencing the tyranid community.

Edit: ... and nija'd by JY2

This message was edited 4 times. Last update was at 2013/03/13 19:51:34


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British Columbia

The viable options if you want to play at the highest level are so limited and obvious. It's no surprise tournament nid lists only vary slightly from each other.

It's why I'm hesitant to start a nid army myself. They always get a new book and it's likely what's good now will be nerfed into the ground.

This message was edited 1 time. Last update was at 2013/03/13 19:20:08


 BlaxicanX wrote:
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San Jose, CA

 jifel wrote:
 jy2 wrote:
BTW, your flyrant couldn't decline the challenge. Monstrous creatures who are characters cannot decline.

Great battle against the orks. Yeah, nids are bad for orks.



Hm, I didn't know that! Shouldn't have made a difference anyways. Mindshackle activates before Challenges I believe, and I didn't bother rolling for anyone besides the one Flyrant. Still would've squashed him!

Actually, it happens at the same time. However, the person who's turn it is gets to choose which to apply first.

But honestly, that whole MSS/challenge thing is quite a mess. Most people that I know play it that MSS can only affect the model in a challenge (since they consider that as a separate combat), though even that isn't crystal clear. Maybe this question is already out there in YMDC, though I don't usually look into that forum unless I want to ask a question.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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I usually charge MSS equiped models just so I can get the MSS to go off first against a normal marine then challenge so I dont have to worry about hitting myself and forgoing attacks, also like using a banner to re roll failed tests, works well against Doom as well (plus DA have a warlord trait that adds d6 to leadership tests made within 12inches of warlord and discard the highest have yet to use that but combined with a banner could be darn interesting against doom and MSS)!

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