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Made in us
Longtime Dakkanaut




Houston, Texas

I'm asking for rumors.
The Tyranids used to be absoulute kings of the MC and now with the Riptide and Wraithknight they have some competition.
I think the Dinobugs are going to remain kings of the MC's with a new MC with 8's across the statline.
If anyone has rumors about a Super 'nid post them in this thread. I really want to hear about the new Tyranid codex.

This message was edited 2 times. Last update was at 2013/07/17 03:37:26


Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I don't really think Nids really need a new super MC, they just need Fexes, Trygons, Tyrannofexes, etc to become relevant.

   
Made in au
Norn Queen






I've always liked the idea of Tyranids having more MC's, not particularly better MC's. It would be a great way to differentiate Tyranids, and still give that horde feel to MC heavy armies.

Drop the points, but keep the stats moderate. Someone brings a Riptide? Answer with a brood of Carnifexes. Someone brings a Wraithknight? Deal with it with a pair of Tyrannofexes.

Other armies have holoshields, quantum suicide generators, teleporting Nemesis force weapon weilding robots, etc. Let them kill some bugs. But those bugs just keep on coming.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 -Loki- wrote:
I've always liked the idea of Tyranids having more MC's, not particularly better MC's. It would be a great way to differentiate Tyranids, and still give that horde feel to MC heavy armies.

Drop the points, but keep the stats moderate. Someone brings a Riptide? Answer with a brood of Carnifexes. Someone brings a Wraithknight? Deal with it with a pair of Tyrannofexes.

Other armies have holoshields, quantum suicide generators, teleporting Nemesis force weapon weilding robots, etc. Let them kill some bugs. But those bugs just keep on coming.


Reminds me of the fluff in the current bug book where The Avatar bursts out of a building to challenge a Hive Tyrant and instead of taking the challenge...the Tyrant roars and around the corner barrels 9 Carnifexes who beat the piss out of the Avatar.

Tyranid philosophy is that more is always better.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Longtime Dakkanaut




Houston, Texas

But the rules don't really help that kind of horde tactics, even when realistically it would work flawlessly. If you're rushed by that many similarily skilled fighters that work in complete tandem like 'nids do you're not gonna have the chance to make a single attack because you're constantly in pain. Realistically not one of those carnifexi (?) would even take a wound but rules wise one or two of them will die.
There comes the advantage of having one Giga 'nid.

Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in au
Norn Queen






ThePrimordial wrote:
But the rules don't really help that kind of horde tactics, even when realistically it would work flawlessly. If you're rushed by that many similarily skilled fighters that work in complete tandem like 'nids do you're not gonna have the chance to make a single attack because you're constantly in pain. Realistically not one of those carnifexi (?) would even take a wound but rules wise one or two of them will die.


You seem to have an odd opinion about Tyranids. Tyranids aren't about making a big monster to rule them all. They're about sending waves of attacks - if that wave needs to be hard hitting, it'll comprise of Carnifexes, and maybe even heirodules.

In that situation, plenty of those Carnifexes would have died. That's what Tyranids do - expend lives to destroy lives. Sending 9 Carnifexes at an Avatar, the Hive Mind knows some will die - the skill comes from sending enough to kill the Avatar while not diverting too much effort from elsewhere.

Having Tyranid MCs be weaker than other armies MCs, but cheap enough to bring decent numbers of them, is a very Tyranid type of strategy. Making one off creatures is something they also do, but it tends to be a last resort. Look at the Doom of Malan'tai - the Hive Fleet was defeated, and it was unleashed as a final 'feth you'. Look at the Cerebore that destroyed Legio Annihilator - the fleet was losing the ground battle against the Titans, it was a last resort.

I have no doubt GW will make a bigger MC. Tyranids are, afterall, the MC army. They started this MC arms race with the Trygon, and I can totally see GW having them end it with a bigger beast, most likely a Dominatrix. But that doesn't mean the rest of the MCs should be left in the mire they're currently in. Tyranid MC's struggle because for a few reasons:
a. other armies MCs are more killy
2. other armies MCs are more durable
iii. other armies MC's tend to be cheaper

Tyranid MC's need something done to them to set them apart. Basing MC strategy around the Tyranid ideal of 'send more' would be a great way to make them different, if painful on the ol' wallet.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

The Trygon and Tervigon are already in the size category you're thinking of. As of now, there aren't really any rumors about the Tyranid codex aside from vague rumblings that the design studio knows they need help.

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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Personally, I only want 2 things out of the next bug book.

Tyranid Prime Wings

3+ Armor on the Harpy

And then I am more than content with the book.

Oh...and don't you dare put AP3 on boneswords.

What sets my MCs and general bugs apart is the "crawling out of the walls" feeling I employ by using most every reserve option available to get MCs moving every which way.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in au
Norn Queen






 Brother SRM wrote:
The Trygon and Tervigon are already in the size category you're thinking of. As of now, there aren't really any rumors about the Tyranid codex aside from vague rumblings that the design studio knows they need help.


Aside from the rumours about a new Monstrous Creature 'As big to the Tervigon as the Wraithknight is to the Wraithlord' and a new codex around November/January, you mean?
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 ductvader wrote:
Oh...and don't you dare put AP3 on boneswords.

That would actually be wonderful if they made Boneswords AP3.

Or make them AP2 but unwieldy.

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Made in au
Norn Queen






 DeathReaper wrote:
 ductvader wrote:
Oh...and don't you dare put AP3 on boneswords.

That would actually be wonderful if they made Boneswords AP3.

Or make them AP2 but unwieldy.


For everyone else. AP-, ignore armour is fantastic for Tyranid Warriors.
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

I'd rather skip a new MC and fix the iconic carnifex. They could resculpt it get a snazzy new ruleset and go to town on making people want more of them. There isn't enough people with mountains of fexes lying around nowadays since tervigon is the new black.

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Made in gb
Morphing Obliterator






I don't play nids but I also want to see the old school monstrous creatures and other units like lictors back in the limelight.

Giving lictors grenades (or equivalent) if they don't have them already and letting them assault with no overwatch coming at them on the turn they deep strike would fix them up.

Carnifexes need their old options for extra wounds, toughness and armour saves back. Also a points drop but not sure how much that should be.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Fixture of Dakka





San Jose, CA

This is what I would like to see:


An MC kind of like the tervigon, only it produces hormagants instead. Perhaps call it the Hormagon or the Homiegon.

An improved Harpy that can better deal with flyers. Give him vector dancer and perhaps a longer-ranged (36") version of the Impaler Cannon.

The return of the Red Terror.

The return of the fully customizable carnifex with 2+ armour.

A revamped tyrannofex with an option for skyfire/interceptor as well as a reduction in points.

Slightly cheaper MC's, especially the carnifexes.

I can see the Barbed Hierodule or Scythed Hierodule being converted to a normal 40K unit. They lose the Gargantuan status but are also reduced in points (perhaps to about 400pts).


BTW, here is my Dominatrix conversion (still a WIP):










6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in za
Fixture of Dakka




Temple Prime

I think some form of mutations and definitely the armored carapace should make a return, as well as a points reduction for most of the TMCs as they are definitely overpriced right now.

The harpy could also do with a retooling so it can be a viable air superiority unit so we don't have to rely entirely on the good graces of the flyrant against 9 vendetta lists.

Knowing GW it's more likely that any new MC is likely going to be a flier given that we already have two giant ground pounding MC models.

I predict the two main kits for the new release being the Harpy and a bigger FMC that is to the harpy what the stormraven is to the stormtalon.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Towering Hierophant Bio-Titan






 generalchaos34 wrote:
I'd rather skip a new MC and fix the iconic carnifex. They could resculpt it get a snazzy new ruleset and go to town on making people want more of them. There isn't enough people with mountains of fexes lying around nowadays since tervigon is the new black.


I couldn't agree more. The current Carnifex kit is a bit static compared to recent stuff like the Riptide or Wraithknight. It's also pretty undersized in general compared to recent MC's, and could do with scaling up a bit to be scarier. Something like a bulked-up Hive Tyrant would be ideal.

Rules-wise I'd love to see the Fex fulfill the role of a damage sink. Right now Nid MC's are largely the same T6 Sv3+ profile, and they could mix that up by making Fexes T7 optional FNP / 2+ armour. They don't have to be all that effective at combat, just be scary enough to draw fire and not die instantly like now.
   
Made in za
Fixture of Dakka




Temple Prime

The Trygon could do with a bit of buffing up, so perhaps T7 and the option for Sv 2+ and a 5++ for a Trygon prime to make people rage?

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in au
Norn Queen






 jy2 wrote:
An MC kind of like the tervigon, only it produces hormagants instead. Perhaps call it the Hormagon or the Homiegon.


Completely against the fluff. That's not how Hormagaunts reproduce. They lay eggs. In brood nests. Just like the brood nests FW used to sell. If they brought in some type of Hormagaunt respawning ability, I'd rather see brood nests make a return than shoehorn in another terribly named MC Cruddace-style.

 jy2 wrote:
A revamped tyrannofex with an option for skyfire/interceptor as well as a reduction in points.


See below.

 jy2 wrote:
I can see the Barbed Hierodule or Scythed Hierodule being converted to a normal 40K unit. They lose the Gargantuan status but are also reduced in points (perhaps to about 400pts).


GW have said they won't cannibalise FW for units anymore, and they haven't - they could have easily used the Tau Barracuda as a plastic kit. They don't want to cannibalise their own product ranges, and that's perfectly understandable. While I understand this is contrary to brood nests, FW don't make them anymore.

If they were doing one more big MC kit for Tyranids, I'd rather see reimaginings of the Dactylis and Haruspex in a dual kit, since the Tervigon is basically a Malefactor and the Tyrannofex is basically an Exocrine.

The Dactylis could be the Tyranids MC for ranged non-direct fire. Also add the Skyfire option here - flakk spores.

The Haruspex would be a slow, tough brawler MC, like a Meleefex but tougher and hits harder, but without the massive range of ranged options. A linebreaker.

This would give Tyranids a good selection of MC's. Carnifex fills the Dreadnought role. Multirole, cheap. Tyrannofex fills the direct ranged role - direct anti tank and anti infantry. The Dactylis (or Lobbagon or whatever they'll call it) fills the ranged indirect role. Artillery and anti-air. The Haruspex fills the dedicated melee role - get in and crush things. Tyranidhulk. The Trygon and Mawloc fulfil the flank harasser roles with their innate deep striking and faster movement. The Hive Tyrant is kind of hard to classify, since it's so close to the Carnifex, but it fills that role. Basically a psychic Librarian dreadnought.

Then, custom tailer rules that make each of them fulfil their role properly. That's what Tyranids do - make a bioform to tackle different scenarios, with a few being multirole platforms (Gaunts, Carnifexes, Hive Tyrants, Warriors).

This message was edited 2 times. Last update was at 2013/07/17 11:16:46


 
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

Egg hatchery: deepstrikes in t1 3d6 scatter never mishaps ie. stops at board edge before impassible terrain, and units.
shoots the closest enemy model like the spore pod. 3 wounds T7 BS2. Anytime during the movement phase roll a D6 on a 3+ spawn 2d6 harmogants, they act normally after this

Must bring 1 unit of harmos to purchase this unit. Points = whatever makes these rules seem balanced.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in us
Huge Hierodule





Louisiana

 Goat wrote:
Egg hatchery: deepstrikes in t1 3d6 scatter never mishaps ie. stops at board edge before impassible terrain, and units.
shoots the closest enemy model like the spore pod. 3 wounds T7 BS2. Anytime during the movement phase roll a D6 on a 3+ spawn 2d6 harmogants, they act normally after this

Must bring 1 unit of harmos to purchase this unit. Points = whatever makes these rules seem balanced.


So basically....a tyranid portalglyph. It some how fits....

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut




I have something like 20K of Tyranids, I've been playing them for years, and I only want a few things:

1) Functional rules (Lictors giving +1 reserves even when their off the table, somehow fixing their homing beacon rules to work because they arrive alongside most of the stuff they should be guiding, Ygmarls arriving in ANY terrain not just area, Trygon tunnels, etc)

2) Synergy of all the rules (-1 leadership stacking from all the sources in the book)

3) ICs that can attach to EVERY unit. Being unchallengeable is awesome (no squad leaders) but I want to put my Tyranid Primes in the spore pod for example. Adding wing upgrades, ravener body upgrades or whatever would fix this.

4) The ability to use the quad guns or access to AA weapons on Harpies or some other bug.

5) Cheaper MCs... I'd like cheaper with the same stats as now but with more options. I don't think a Carnifex w/ TL devourers should be comparable in cost to a Wraithknight. I think you should be able to take that combination for under 115 points like you used to plus a pod.

6) Pods at T6... and be able to shoot at what I WANT THEM TO SHOOT! Moving would be nice, if even just assault moves were allowed. Or maybe it could reach out and attack a unit in 6" as if it had charged.

What I don't want:

1) Transports or vehicles of any kind
2) Loss of psychic abilities of any sort
3) Loss of 3++ on Zoanthropes (new Hierophant has me worried)
4) Loss of the doom or nerfing him into oblivion
5) Some new Super Monster that costs $115... I'll buy 3 of them anyway, but I don't want to lol
6) Loss of fearless through synapse or some wild change to the way it works...
7) Loss of Shadow in the Warp... I'd rather they say "Anyone within Synapse range takes psychic tests on a 3D6" because as it stands the Swarmlord reaches out 18" but only puts Shadows on units within 12"...

But most of all...

I want something good. I want something fun and flavorful with many builds like daemons or Tau. I don't want something ridiculous and over the top like space wolves when they came out, GK when they came out, Cronair, or the new Eldar codex where you can roll a dice and take random units and still beat a lot of people without much thought.

Give me something good, not something broken.
   
Made in gb
Brigadier General





The new Sick Man of Europe

 Goat wrote:
Egg hatchery: deepstrikes in t1 3d6 scatter never mishaps ie. stops at board edge before impassible terrain, and units.
shoots the closest enemy model like the spore pod. 3 wounds T7 BS2. Anytime during the movement phase roll a D6 on a 3+ spawn 2d6 harmogants, they act normally after this

Must bring 1 unit of harmos to purchase this unit. Points = whatever makes these rules seem balanced.


isn't that just a mystetic spore?

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Made in us
Blood-Raging Khorne Berserker





New Jersey

 sing your life wrote:
 Goat wrote:
Egg hatchery: deepstrikes in t1 3d6 scatter never mishaps ie. stops at board edge before impassible terrain, and units.
shoots the closest enemy model like the spore pod. 3 wounds T7 BS2. Anytime during the movement phase roll a D6 on a 3+ spawn 2d6 harmogants, they act normally after this

Must bring 1 unit of harmos to purchase this unit. Points = whatever makes these rules seem balanced.


isn't that just a mystetic spore?


Do mystetic spores spawn harmos?

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

 -Loki- wrote:

Aside from the rumours about a new Monstrous Creature 'As big to the Tervigon as the Wraithknight is to the Wraithlord' and a new codex around November/January, you mean?

Where are you seeing these rumors? If they're at all recent, they sure haven't been posted on Dakka.

Check out my Youtube channel!
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

You don't go to dakka for rumors....you go to BoK or BoLs

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

 ductvader wrote:
You don't go to dakka for rumors....you go to BoK or BoLs

There's a pretty healthy news and rumors forum here with a number of good aggregators who post all the scuttlebutt that's fit to print.

Check out my Youtube channel!
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I won't disagree...

I just like that BoK and BoLs are very careful about protecting their reputation and so they only post the "rumors" and facts that they are completely sure of.

I guess I tend to be more skeptical of the average joes.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in au
Norn Queen






 Brother SRM wrote:
 -Loki- wrote:

Aside from the rumours about a new Monstrous Creature 'As big to the Tervigon as the Wraithknight is to the Wraithlord' and a new codex around November/January, you mean?

Where are you seeing these rumors? If they're at all recent, they sure haven't been posted on Dakka.


Either here or warseer, but I don't have the time to go digging around right now.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Honestly, I love the Carnifex kit, its genuinely perfect. Plenty of options, represents the unit perfectly (huljing and stupid) and its a Hall of Famer. The problem with the kit is the other MCs. Tervigons are just too big. Tyrannofexes were always described as huge, and so were Ex-Gargantuan Trygons. But Carnifexes are now too small by comparison.

If they made them 1.25 the size them are now, and made them 120pts I would field them by the bucket. Screw my wallet, gimme!

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Bloodthirsty Chaos Knight






 -Loki- wrote:
 DeathReaper wrote:
 ductvader wrote:
Oh...and don't you dare put AP3 on boneswords.

That would actually be wonderful if they made Boneswords AP3.

Or make them AP2 but unwieldy.


For everyone else. AP-, ignore armour is fantastic for Tyranid Warriors.


What else can take boneswords? Hive Tyrants I know for sure, but as monstrous creatures they're already AP2 and ignore the unwieldy rule.

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