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![[Post New]](/s/i/i.gif) 2013/07/18 01:09:56
Subject: Tyranid Super MC in update?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Tyrant Guard, Warriors, Primes, and Shrikes all can.
Not only that...they can take 2 swords for extra instant death.
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This message was edited 1 time. Last update was at 2013/07/18 01:17:20
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![[Post New]](/s/i/i.gif) 2013/07/18 01:20:07
Subject: Tyranid Super MC in update?
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Pyro Pilot of a Triach Stalker
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Actually Nids were the first to have the super creature in the form of the Tervigon/Tyrannofex. It was the first model to be on the large oval base.
I think they have enough cool stuff in their codex, they just need it to be made relevant and useful.
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![[Post New]](/s/i/i.gif) 2013/07/18 01:37:50
Subject: Tyranid Super MC in update?
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Norn Queen
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buddha wrote:Actually Nids were the first to have the super creature in the form of the Tervigon/Tyrannofex. It was the first model to be on the large oval base. I think they have enough cool stuff in their codex, they just need it to be made relevant and useful. Oh how the mighty are forgotten. Trygon/Mawloc. Also, the Dreadknight beat the Tervigon to release.
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This message was edited 2 times. Last update was at 2013/07/18 01:38:56
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![[Post New]](/s/i/i.gif) 2013/07/18 20:32:23
Subject: Re:Tyranid Super MC in update?
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Brigadier General
The new Sick Man of Europe
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Goat wrote: sing your life wrote: Goat wrote:Egg hatchery: deepstrikes in t1 3d6 scatter never mishaps ie. stops at board edge before impassible terrain, and units.
shoots the closest enemy model like the spore pod. 3 wounds T7 BS2. Anytime during the movement phase roll a D6 on a 3+ spawn 2d6 harmogants, they act normally after this
Must bring 1 unit of harmos to purchase this unit. Points = whatever makes these rules seem balanced.
isn't that just a mystetic spore?
Do mystetic spores spawn harmos? 
No, but they do everything else.
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DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
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![[Post New]](/s/i/i.gif) 2013/07/18 20:37:53
Subject: Re:Tyranid Super MC in update?
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Norn Queen
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I wouldnt mind seeing one more Superheavy for the Nids, maybe a plastic Harridan (to fir the current flyer themes going on) or a Baneblade sized model, a mini Hierophant or something.
But would agree that a revamp of the current rules for their MCs would be welcome too, cant recall the last time I saw a Tyrannofex used.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2013/07/19 02:01:02
Subject: Tyranid Super MC in update?
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Norn Queen
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I don't want another Gargantuan, because it severely limits when they can be used. I want another dual kit MC, because as a regular codex unit I'll be able to use it any game. Even a huge kit like the Wraithknight - as long as they keep it as an MC so it's useable in normal games.
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![[Post New]](/s/i/i.gif) 2013/07/19 02:42:59
Subject: Tyranid Super MC in update?
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Agile Revenant Titan
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Thatguyoverthere11 wrote:
I want something good. I want something fun and flavorful with many builds like daemons or Tau. I don't want something ridiculous and over the top like space wolves when they came out, GK when they came out, Cronair, or the new Eldar codex where you can roll a dice and take random units and still beat a lot of people without much thought.
Give me something good, not something broken.
Errrrr... Whut?
Anyway, on topic, I agree 100% with -Loki-, his ideas would really fit the tyranid fluff and aesthetic as it stands. With 'nids, make it less Pacific Rim-esque and make it more about the meat-grinder that the Hive Mind is.
Iranna.
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