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Which HQ(s) Do You Use?
Abaddon The Despoiler
Huron Black Heart
Kharn the Betrayer
Ahriman
Typhus
Lucius The Eternal
Fabius Bile
Chaos Lord
Sorcerer
Daemon Prince
Warpsmith
Dark Apostle

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Made in us
Cackling Chaos Conscript





Question is in the title. Which HQ do you use for Chaos and why do you pick them?

Personally, I only run Chaos Lords because I'm cheap and I think the named HQ's cost too many points xD I'm able to fit them up any way I like too for any army I'm trying to fit them into also. They are just way more versatile IMO. I might consider getting Huron after reading all the crazy shenanigans you can pull with him. Abaddon would be a close second since you can take Chosen as a troop choice and he is well, Abaddon! So which HQ(s) do you use and why? What tactical advantages does one HQ bring another doesn't that you like?

This message was edited 1 time. Last update was at 2013/08/23 02:29:21


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Places

Typhus , love the model plague marines and of course zombies acting as meat shields for said marines

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Been Around the Block




I run a Slaanesh army without Noise Marines. I run a daemon prince (no wings) with a bike lord. They spearhead a very fast attack-centric army, so they hit very hard.
   
Made in ap
Furious Raptor




Melbourne Australia

Double Flying Daemon Prince.

Or 1 flying Daemon Prince with a Dark Apostle.

I play Word Bearers(so the DP is actually a coryphaus that ascended into daemonhood)

Stick Apostle with 90 cultist. Give 1 unit fearless. The other 2 can use his leadership 10.

FOR THE DARK GODS
Word Bearers 6000 Points
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I use Huron because of the ridiculous amount of stuff you get from him. I've also used lords, but mostly to unlock khorne berzerkers as troops. Without that need, Huron is beaty enough for me to take a sorcerer for support spells.

Were I a slaanesh player, I'd take lucious every time. armor of shrieking souls is just too awesome to pass up.


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Made in us
Cackling Chaos Conscript





kissmymom wrote:
Stick Apostle with 90 cultist. Give 1 unit fearless. The other 2 can use his leadership 10.


Lol That must take forever to move all those cultists xD but that is a ton of attacks for such a few amount of points o.O

The Emperor may be able to see everything but do you think he can see why kids love the taste of Cinnamon Toast Crunch? 
   
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Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Chaos Lord all the way. Very specifically, a Chaos Lord with the Mark of Khorne, plasma pistol, Axe of Blind Fury, heading up a unit of Berzerkers. This guy is too damn effective to leave out (though admittedly I don't have Kharn).

I'll take a Daemon Prince too in larger games where a 2nd HQ is justified.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in eu
Executing Exarch






 Super Ready wrote:
Chaos Lord all the way. Very specifically, a Chaos Lord with the Mark of Khorne, plasma pistol, Axe of Blind Fury, heading up a unit of Berzerkers. This guy is too damn effective to leave out (though admittedly I don't have Kharn).

I'll take a Daemon Prince too in larger games where a 2nd HQ is justified.


Don't bother with Kharn. In the last two games I've had with chaos, he has severely hindered me twice through managing to kill 4 or 5 berzerkers - it just meant that when I finally won the fights, what was left couldn't survive long enough to be useful again. I finished a fight with 2 Berzerkers left - I should've had 7. Including Kharn being able to re-roll 1's for the first turn of cc so you shouldn't lose people on the first turn.

He's still cool though.

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

One way to handle it is to split Kharn off from his unit before you charge. This has a couple of benefits - one is that Kharn is then more likely to be stuck in combat during the enemy's Shooting phase. The other is that you can engage two units without having to give up the bonus Attack.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Executing Exarch






But then they don't benefit from his warlord trait :(

I'm trying someone else in my next game. I like Abbadon, but I have the ability to roll a 1 for demon weapons every other turn...

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Cackling Chaos Conscript





Honestly, I would probably play a Black Legion CSM army with Abaddon as my HQ if his model wasn't so bad... I love the Forge World one but I'm not into paying ~$80 for a single terminator model. One day... maybe.

I'm surprised by the results. I'd like to see a poll like this for the other races too and see if people take the generic HQ(s) over named ones.

The Emperor may be able to see everything but do you think he can see why kids love the taste of Cinnamon Toast Crunch? 
   
Made in ca
Stone Bonkers Fabricator General





Beijing, China

PredaKhaine wrote:
 Super Ready wrote:
Chaos Lord all the way. Very specifically, a Chaos Lord with the Mark of Khorne, plasma pistol, Axe of Blind Fury, heading up a unit of Berzerkers. This guy is too damn effective to leave out (though admittedly I don't have Kharn).

I'll take a Daemon Prince too in larger games where a 2nd HQ is justified.


Don't bother with Kharn. In the last two games I've had with chaos, he has severely hindered me twice through managing to kill 4 or 5 berzerkers - it just meant that when I finally won the fights, what was left couldn't survive long enough to be useful again. I finished a fight with 2 Berzerkers left - I should've had 7. Including Kharn being able to re-roll 1's for the first turn of cc so you shouldn't lose people on the first turn.

He's still cool though.


Kharn rolls 2+ to hit and then rerolls because of hatred. 1/36 chance of hitting a friendly. How are you killing 4-5 zerkers


Automatically Appended Next Post:
Deiyos wrote:
Question is in the title. Which HQ do you use for Chaos and why do you pick them?

Personally, I only run Chaos Lords because I'm cheap and I think the named HQ's cost too many points xD I'm able to fit them up any way I like too for any army I'm trying to fit them into also. They are just way more versatile IMO. I might consider getting Huron after reading all the crazy shenanigans you can pull with him. Abaddon would be a close second since you can take Chosen as a troop choice and he is well, Abaddon! So which HQ(s) do you use and why? What tactical advantages does one HQ bring another doesn't that you like?


Huron is the best, mainly because he gives you the best warlord trait and is versatile otherwise.

Abby is a beast, and his warlord trait will help you half the time

CL are nice and versatile, lots of options here.

Sorcerers are good, not really because they are all that good but because psykic powers are strong in this edition.

Typhusophiles like zombie flesh, im unconvinced

This message was edited 1 time. Last update was at 2013/08/23 17:33:10


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Made in us
Cackling Chaos Conscript





How come the infiltrate is the best? Isn't it a little sketchy to throw your troops at the gates of the enemy when all your other troops are on the other side of the board? Won't they just die 1st round?

The Emperor may be able to see everything but do you think he can see why kids love the taste of Cinnamon Toast Crunch? 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Not if it's a unit of 20 khorne berzerkers of 10 MoN terminators they won't.

Plus, you get D3 units. That could be 40 plague marines and 20 MoN termies. That's an awful lot that's just started 6+" closer than they should have.

Plus, you don't have to only infiltrate forwards. Infiltration can be nice to give to, say, a unit of havocs, so that they deploy in the best position after your opponent has already put their army down.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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In some cases, it's actually necessary to ensure that you finish tournament games in a timely manner, and get your unit to do something. I spoke to a guy who regularly runs 210 Plague Zombies at 1850 and he runs Huron as well, because that's 35-105 models outflanking that he doesn't need to move for at least the first turn, and they can end up somewhere useful. .

This message was edited 1 time. Last update was at 2013/08/24 02:04:01


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Made in gb
Furious Raptor





I use a Chaos Lord (Run as a Dark Apostle because Word Bearers) with the Spineshiver Blade, Sigil, Mark of Slaanesh, Plasma Pistol, Gift of Mutation and VotLW.

I also take a Sorcerer with Sigil, MoS, GoM, Spell Familiar, VotLW and ML3. I usually give him a roll on Biomancy and a toll on Telepathy.

They run together in a rhino with some CSMs.

This message was edited 1 time. Last update was at 2013/08/24 16:29:00


Word Bearers 4500 Points
Bran Redmaw's Great Company 3000 Points
 
   
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Stealthy Kroot Stalker






U.S.

Nurgle Biker Lord with Claw and Fist for me. Few things are as killy for that price tag.
   
Made in us
Cackling Chaos Conscript





 acekevin8412 wrote:
Nurgle Biker Lord with Claw and Fist for me. Few things are as killy for that price tag.


I don't play Nurgle but I will definitely have to try this if I do

The Emperor may be able to see everything but do you think he can see why kids love the taste of Cinnamon Toast Crunch? 
   
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Stealthy Kroot Stalker






U.S.

Deiyos wrote:
 acekevin8412 wrote:
Nurgle Biker Lord with Claw and Fist for me. Few things are as killy for that price tag.


I don't play Nurgle but I will definitely have to try this if I do


Lord+Bike+MoN+Aura+LClaw+PFist
What do you get? T6 so almost Eternal Warrior
Bike gives you a TL Bolter to shoot and great mobility
Claw+Fist gives you 4/5 attacks that can kill MEq or TEq
All this for a bit more than 1/2 a land raider.

The best part is the T6 almost makes you almost untouchable against conventional CC.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Why would you ever take an aura when you could take a sigil? It seems either a matter of taking the right invul save or, in this case, relying on the bike's cover save.

You know, the more I've been thinking about it, the more I'm starting to think that the most appropriate HQ on a bike is a sorcerer, not a lord. Lords are CC guys, and yes, you want them in CC faster, but you're also not going to want to shoot the lord way out in front of everything (even with a small bike or spawn squad) just to have him focused down.

Meanwhile, the sorcs do get that same CC advantage (getting a force weapon, possibly with biomancy powers into assault is a good thing), but they benefit from being with bikers in other ways as well.

If you get invisibility (which, let's be honest, is what you're really fishing for), and you cast it on the bikes, you're looking at a unit with a 2+ cover save. That's right, terminator bikes. Likewise, there are lots of neat spells, especially maledictions, that have to be cast at the beginning of the movement phase. This means you have to have gotten closer in the previous movement phase to be able to cast it on the next one. In fact, there aren't many powers that a sorcerer can take that aren't helped by having a bike, and there are several powers that can help a bike squad.

While a lord is helped to get into CC faster, a sorc is made better at CC AND made into a better support unit as well.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Regular Dakkanaut





VA, USA

Honestly, i keep going back to my Warpsmith. I just love his versatility and love the model. I never regret taking him. Also the sorc on bike is outstanding.

While they are singing "what a friend we have in the greater good", we are bringing the pain! 
   
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Stealthy Kroot Stalker






U.S.

 Ailaros wrote:
Why would you ever take an aura when you could take a sigil? It seems either a matter of taking the right invul save or, in this case, relying on the bike's cover save.

You know, the more I've been thinking about it, the more I'm starting to think that the most appropriate HQ on a bike is a sorcerer, not a lord. Lords are CC guys, and yes, you want them in CC faster, but you're also not going to want to shoot the lord way out in front of everything (even with a small bike or spawn squad) just to have him focused down.

Meanwhile, the sorcs do get that same CC advantage (getting a force weapon, possibly with biomancy powers into assault is a good thing), but they benefit from being with bikers in other ways as well.

If you get invisibility (which, let's be honest, is what you're really fishing for), and you cast it on the bikes, you're looking at a unit with a 2+ cover save. That's right, terminator bikes. Likewise, there are lots of neat spells, especially maledictions, that have to be cast at the beginning of the movement phase. This means you have to have gotten closer in the previous movement phase to be able to cast it on the next one. In fact, there aren't many powers that a sorcerer can take that aren't helped by having a bike, and there are several powers that can help a bike squad.

While a lord is helped to get into CC faster, a sorc is made better at CC AND made into a better support unit as well.



In the list I was writing, I ran out of points for the Sigil.
Also I've never tried Sorcerer since they don't make Cult units troops but I'll give it a shot next time.
   
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Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
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Kabalite Conscript



Jacksonville, FL

I am a Huron Blackheart fan, but then again my Space Marine force in the Tyrants legion so I do it for theme.

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Khorne Veteran Marine with Chain-Axe






@ Acekevin8412; Tzeentch Sorcs DO make Thousand Sons troops.

Juggerlord, or simple Lord with SoC & BBoS
Sorc with telepathy/biomancy; def gonna try gifting him with a bike soon.
Tzeentch Prince w/ Black Mace & Wings.
Huron because win.
Kharn because he really doesn't kill his own troops that often at all, and can kill EVERYTHING else.

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Savage Khorne Berserker Biker





Texarkana TX

i run lord in jug, or daemon prince.

been reading alot of cool things about Huron, gonna have to get me one of those!! the chaos hq department is really.strong i think, it's some of the other things that are lacking.

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Courageous Space Marine Captain






Glasgow, Scotland

2 Chaos Lords but so far I've only played 1 gamr with Chaos and only used 1.

Chaos Lord
MoK
VotLW
The Murder Sword
Plasma Pistol
Gift of Mutation
Combat Familiar
Ichor Blood

Chaos Lord
MoK
VotLW
Terminator Armour
AoBF or Power Axe if points in short supply
Gift
Ichor Blood
Combat Familiar.

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Vallejo, CA

Why would you take a khorne lord and then give him the murder sword rather than an axe of blind fury?

And, a note with kharn, he has a nuisance-low chance of killing his own guys, but only if he's the warlord. If he's not the warlord, then yeah, it's a real liability. If you want anything else to be your warlord, then dump him in favor of a blind fury axe lord.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Battleship Captain




Oregon

I run Undivided so I don't need to bother myself with a marked lord.
This frees me up to take a big nasty prince for a high threat fast moving target to hunt high value targets.
   
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Courageous Space Marine Captain






Glasgow, Scotland

 Ailaros wrote:
Why would you take a khorne lord and then give him the murder sword rather than an axe of blind fury?

And, a note with kharn, he has a nuisance-low chance of killing his own guys, but only if he's the warlord. If he's not the warlord, then yeah, it's a real liability. If you want anything else to be your warlord, then dump him in favor of a blind fury axe lord.




Dark Vengeance model. And I already have a Blind Fury lord.

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