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![[Post New]](/s/i/i.gif) 2015/01/22 16:18:14
Subject: What if space marines had 2 wounds?
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Omnipotent Necron Overlord
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Would then, they actually be tough enough to brave enemy fire? Obviously they'd need a price hike. Probably about 6 or more points - what do you think?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/01/22 16:25:32
Subject: What if space marines had 2 wounds?
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Mutilatin' Mad Dok
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I think they'd be even more worthless than they are now. At 20 points, losing a marine to every Krak, Rokkit, Lascannon, Powerfist, etc in the game starts to hurt real bad. Instant death is an adepta sororitas.
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This message was edited 1 time. Last update was at 2015/01/22 16:26:28
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![[Post New]](/s/i/i.gif) 2015/01/22 16:27:46
Subject: What if space marines had 2 wounds?
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Omnipotent Necron Overlord
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docdoom77 wrote:I think they'd be even more worthless than they are now. At 20 points, losing a marine to every Krak, Rokkit, Lascannon, Powerfist, etc in the game starts to hurt real bad. Instant death is an adepta sororitas.
They would be twice as resilient to plasma and small arms fire though and shouldn't rockets be shooting at tanks?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/01/22 16:29:43
Subject: What if space marines had 2 wounds?
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Sybarite Swinging an Agonizer
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Not if they'll ID marines. My crisis suits would suddenly have a lot of melta guns instead of plasma
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10k+ Tau, Ke'lshan
10k Dark Eldar Kabal of the Flayed skull
1k Scions
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![[Post New]](/s/i/i.gif) 2015/01/22 16:30:24
Subject: What if space marines had 2 wounds?
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Decrepit Dakkanaut
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I remember a certain codex writer saying something about an army with 2 wounds having something going for it and us all talking about how Thousand Sons were still gak.
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![[Post New]](/s/i/i.gif) 2015/01/22 16:30:39
Subject: What if space marines had 2 wounds?
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Committed Chaos Cult Marine
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It'd be impossible to keep track of the wounds.
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![[Post New]](/s/i/i.gif) 2015/01/22 16:34:58
Subject: What if space marines had 2 wounds?
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Mutilatin' Mad Dok
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NauticalKendall wrote:Not if they'll ID marines. My crisis suits would suddenly have a lot of melta guns instead of plasma
Exactly. It would shift the meta for sure, but I'd rather have cheaper 1 wound marines than expensive 2 wound marines. Now, if we were talking 16-17 pt range.... that might be different. But 20 points. No thank you.
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![[Post New]](/s/i/i.gif) 2015/01/22 16:40:15
Subject: What if space marines had 2 wounds?
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Omnipotent Necron Overlord
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Wouldn't they more or less be shoot off 1 at a time with closest first rules?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/01/22 16:42:27
Subject: What if space marines had 2 wounds?
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The Marine Standing Behind Marneus Calgar
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Xenomancers wrote:
Wouldn't they more or less be shoot off 1 at a time with closest first rules?
If taking fire from multiple units, or on different turns, it would be an issue.
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![[Post New]](/s/i/i.gif) 2015/01/22 16:44:53
Subject: What if space marines had 2 wounds?
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Mutilatin' Mad Dok
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Closest first is the problem. During the shooting phase, a guy is left with one wound. They get charged in the assault phase. At one initiative step, the guy chooses a full wound marine in base as "the closest." He takes one wound. At another initiative step he chooses a different marine in base as closest, that guy takes a single wound. Next turn, a different guy is in front and becomes the closest. Maybe he takes a single wound. Over time a unit could have many marines with one wound.
It's not likely to get quite that complicated every time, but it sure can.
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![[Post New]](/s/i/i.gif) 2015/01/22 16:45:48
Subject: What if space marines had 2 wounds?
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Omnipotent Necron Overlord
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NauticalKendall wrote:Not if they'll ID marines. My crisis suits would suddenly have a lot of melta guns instead of plasma
You could tailor lists to bring a lot of str 8 - true - it's not that difficult to do but this in turn would make bike 2 wounds as well. So you couldn't ID them.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/01/22 16:56:47
Subject: What if space marines had 2 wounds?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Change back to 5th wound allocation rules (and be sure to account for the stupidity of bikenobz etc) and make these Tacticals 16-17ish ppm, and you have something better.
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![[Post New]](/s/i/i.gif) 2015/01/22 16:57:31
Subject: Re:What if space marines had 2 wounds?
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Pyromaniac Hellhound Pilot
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I think grabbing the problem on the other end would be a much better idea: make every special and heavy weapon cost double as now, and every unit that comes with a special or heavy weapon cost +50% of its base cost. You can spare the sub-par weapons (heavy bolter, grenade launcher, etc) though.
This would help assault (as shooting would become quite expensive in comparison), all the neglected character weapons (a 15pts plasma pistol is a deal when your other option is the 30pts plasma gun), and give quite a lot of survivability to everyone through the (roughly halved) firepower people can bring to the board.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2015/01/22 16:59:16
Subject: What if space marines had 2 wounds?
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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Instant death is an adepta sororitas.
HA
I will use that in my sig, thank you very much.
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![[Post New]](/s/i/i.gif) 2015/01/22 16:59:42
Subject: What if space marines had 2 wounds?
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Mutilatin' Mad Dok
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Ashiraya wrote:Change back to 5th wound allocation rules (and be sure to account for the stupidity of bikenobz etc) and make these Tacticals 16-17ish ppm, and you have something better.
Now THAT is something I can get behind! I hate 7th wound allocation and crave simpler days.
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![[Post New]](/s/i/i.gif) 2015/01/22 17:02:18
Subject: Re:What if space marines had 2 wounds?
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Dark Angels Librarian with Book of Secrets
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AtoMaki wrote:I think grabbing the problem on the other end would be a much better idea: make every special and heavy weapon cost double as now, and every unit that comes with a special or heavy weapon cost +50% of its base cost. You can spare the sub-par weapons (heavy bolter, grenade launcher, etc) though.
This would help assault (as shooting would become quite expensive in comparison), all the neglected character weapons (a 15pts plasma pistol is a deal when your other option is the 30pts plasma gun), and give quite a lot of survivability to everyone through the (roughly halved) firepower people can bring to the board.
Or you'll see a return to barebones tact squads with tons of everything else. Upping the cost of Plasma Guns and such won't increase a tac marines survivabilty against, say, a Riptide or Exocrine.
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2015/01/22 17:02:49
Subject: What if space marines had 2 wounds?
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Omnipotent Necron Overlord
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docdoom77 wrote: Ashiraya wrote:Change back to 5th wound allocation rules (and be sure to account for the stupidity of bikenobz etc) and make these Tacticals 16-17ish ppm, and you have something better.
Now THAT is something I can get behind! I hate 7th wound allocation and crave simpler days.
I'm totally behind that one. 7th wound allocation is garbage.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/01/22 17:03:04
Subject: What if space marines had 2 wounds?
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Dark Angels Librarian with Book of Secrets
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Agreed. I think 2 wounds would be great, but not for the cost of a Melta Bomb. 16-17 would be the right amount, as you have more survivability, but can still be ID by a lot of weapons.
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2015/01/22 17:03:47
Subject: Re:What if space marines had 2 wounds?
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Omnipotent Necron Overlord
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AtoMaki wrote:I think grabbing the problem on the other end would be a much better idea: make every special and heavy weapon cost double as now, and every unit that comes with a special or heavy weapon cost +50% of its base cost. You can spare the sub-par weapons (heavy bolter, grenade launcher, etc) though.
This would help assault (as shooting would become quite expensive in comparison), all the neglected character weapons (a 15pts plasma pistol is a deal when your other option is the 30pts plasma gun), and give quite a lot of survivability to everyone through the (roughly halved) firepower people can bring to the board.
I like where you are coming from with this idea but I fear it would just result in vehicle spam. Automatically Appended Next Post: jreilly89 wrote:Agreed. I think 2 wounds would be great, but not for the cost of a Melta Bomb. 16-17 would be the right amount, as you have more survivability, but can still be ID by a lot of weapons.
I was figuring a wound should cost at least 5 points. A Gk paladin pays like 16 points for it.
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This message was edited 1 time. Last update was at 2015/01/22 17:05:24
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/01/22 17:11:01
Subject: What if space marines had 2 wounds?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Remember that the Paladin also recieves +1 WS, so it's not quite 16 points.
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![[Post New]](/s/i/i.gif) 2015/01/22 17:22:29
Subject: What if space marines had 2 wounds?
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Omnipotent Necron Overlord
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Ashiraya wrote:Remember that the Paladin also recieves +1 WS, so it's not quite 16 points.
right it's probably more like 10 because its on a 2+ save model so i thought 5-6+ for 3+ save modle seemed fair.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/01/22 17:23:45
Subject: Re:What if space marines had 2 wounds?
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Pyromaniac Hellhound Pilot
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Xenomancers wrote:I like where you are coming from with this idea but I fear it would just result in vehicle spam.
With every vehicle costing +50% (as they are all weapon platforms), I don't think that anyone would spam them that much. And even if they do, heavy and special weapons would cost double for vehicles too. The same goes for the other heavy-hitters too, like the Riptide and the Exocrine. 270 points per one basic Riptide (probably more because the Riptide is undercosted - 220 without the increment and 330 for this scenario would be more realistic) would dry up the Tau army's points pool pretty quickly.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2015/01/22 17:25:18
Subject: What if space marines had 2 wounds?
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Hallowed Canoness
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Matthew wrote:Instant death is an adepta sororitas.
HA
I will use that in my sig, thank you very much.
Explain the quote to me, please. Is it about melta spam?
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2015/01/22 17:28:04
Subject: Re:What if space marines had 2 wounds?
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Omnipotent Necron Overlord
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AtoMaki wrote: Xenomancers wrote:I like where you are coming from with this idea but I fear it would just result in vehicle spam.
With every vehicle costing +50% (as they are all weapon platforms), I don't think that anyone would spam them that much. And even if they do, heavy and special weapons would cost double for vehicles too. The same goes for the other heavy-hitters too, like the Riptide and the Exocrine. 270 points per one basic Riptide (probably more because the Riptide is undercosted - 220 without the increment and 330 for this scenario would be more realistic) would dry up the Tau army's points pool pretty quickly.
Ahh, well if vehicles went up in price too it would just result in a lot of infantry spam. Now this would be a game marines would excel at. It would be a very different game though. I think it would be an okay house rule but most people have a lot of specialized modles and not too many infantry so this wouldn't gain much support. cept orks would love this lol.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/01/22 17:30:38
Subject: What if space marines had 2 wounds?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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It is not. They took the common expression 'X is a bitch' and replaced the latter with 'Adepta Sororitas'.
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![[Post New]](/s/i/i.gif) 2015/01/22 17:47:03
Subject: What if space marines had 2 wounds?
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Hallowed Canoness
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Oh. That is bad. Sororitas are humans, not canine.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2015/01/22 17:49:36
Subject: What if space marines had 2 wounds?
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Boom! Leman Russ Commander
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It took me a second to get the joke. of course, I dont refer to women using that term as it is degrading to them so it isnt all that funny.
Marines dont need two wounds. They may not be the current top cheese army but they are still more than competitive as they are. The issue is not the number of wounds. I feel that it is the use of the D6 system. It just does not allow for the differences in many of the "soldiers" in the armies of 40k. A D10, i think would be closer to what would be needed. This would allow greater spacing of the stats. While a guard might be toughness 3, a marine could be a toughness 5 and a ogryn toughness 6. As it is using the D6, You cant properly demonstrate the fluff in terms of the differences.
It goes beyond the unneeded extra wounds on a marine, it goes into the basic mechanics.
Besides, as someone else said, it would be a royal pain to keep track of wounds and would only lead to different issues with a different sort of spam.
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This message was edited 1 time. Last update was at 2015/01/22 17:50:23
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![[Post New]](/s/i/i.gif) 2015/01/22 17:55:54
Subject: Re:What if space marines had 2 wounds?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I have long wished for GW to make all marines have more true to the fluff statlines, but then they wouldn't be able to sell as many models.
My theorized true marine statline would look something like this.
Tactical Marine 20 pts
WS: 4 BS: 4 Str:5 T:4 W:2 I:5 A:2 Ld:8
Special rules(in addition to current rules): FnP(6+), Night Vision
Terminators and Veterans would both gain +1WS, BS, and attack. Terminators would also gain a wound and +1T(and cost 55 pts each minimum)
No character would have fewer than 4 wounds.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/01/22 18:00:55
Subject: What if space marines had 2 wounds?
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Locked in the Tower of Amareo
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Krak missiles would have a use, at least. But I think 2 W is too much.
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![[Post New]](/s/i/i.gif) 2015/01/22 18:02:54
Subject: Re:What if space marines had 2 wounds?
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Pyromaniac Hellhound Pilot
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Grey Templar wrote:I have long wished for GW to make all marines have more true to the fluff statlines, but then they wouldn't be able to sell as many models.
If anything, they should hit the fluff with the nerfhammer IMHO. This heroic nonsense the Space Marines have now is not really in-line with the grimdark theme.
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My armies:
14000 points |
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