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Made in gb
Shas'ui with Bonding Knife




Due to the rise of Strength D in normal 40k (Bloodthirster and Wraithknight), which units from your armies do you think should gain it?

For Tau:
Hammerhead's railgun becomes S D and Broadside's heavy rail rifle becomes S 10.

For Tyranids:
Tyrannofexes should gain S D on rupture cannons and S D combat.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I think less models should have it, not more.
   
Made in ru
!!Goffik Rocker!!






Could use some S: D grotblastas.
   
Made in us
Douglas Bader






 ImAGeek wrote:
I think less models should have it, not more.


This.


Automatically Appended Next Post:
But if you're going to go by the Eldar precedent then you might as well give lasguns STR D. There's no sense in doing things halfway, just skip to the inevitable outcome and we can move on to giving out DD weapons for the really big guns.

This message was edited 1 time. Last update was at 2015/04/16 10:03:04


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Longtime Dakkanaut




Monolith Portal.

,,, nope can't think of anything else.

DFTT 
   
Made in au
Lady of the Lake






I'm not an ultra fan, but Calgar's fists should for the cool effect.

   
Made in be
Flashy Flashgitz




Antwerp

Orks:

The Klaw of Gork (or possibly Mork) could become S - D. Unless the Gorka/Morkanauts themselves become super-heavies, I doubt such a change would have a huge impact on the game. Even with Destroyer weapons, the 'nauts are slow to get into combat.

Krush, stomp, kill! 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

I am also in the less basket.
Though I think the IK should have a D ranged weapon, and SM/CSM bikes to be exactly like eldar ones, and devastators amd obliterators to have super cheap d weapons.
Oh wait, no I dont, then my armies get more boring.

 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

feth it, Guardsmen have S: D lasguns.

Put D back into Apoc only territory.

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Made in gb
Longtime Dakkanaut




The dreadknight nemesis hammer could be. If it also struck at I1.

DFTT 
   
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Blood-Drenched Death Company Marine




Little Rock, Arkansas

Mephy's sword of sanguinius. Cause why not!

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Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom

Things in Epic.
   
Made in gb
Towering Hierophant Bio-Titan






 Charles Rampant wrote:
Things in Epic.


Woop Dark Angel supremacy!
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Blacksails wrote:feth it, Guardsmen have S: D lasguns.

Put D back into Apoc only territory.


Charles Rampant wrote:Things in Epic.


I partially agree with these fellas. S: D is a step too big for common 40k... but acceptable in LoW. I just think LoW should have a minimum list points (like in 30k) before being fielded. Having 1 HQ, 2 Troops and a Titan in 1000p games is ridiculous.

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 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in pl
Longtime Dakkanaut




I was told that in RT IG had underslug vortex launchers on every lasgun. I could settle for a str D small blast on every lasgun. Doesn't have to be a str D vortex.
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Makumba wrote:
I was told that in RT IG had underslug vortex launchers on every lasgun. I could settle for a str D small blast on every lasgun. Doesn't have to be a str D vortex.


Incidentally, it is beyond me why Combi-las isn't a thing for guard veterans. Lasgun with combi-grenade launcher (working exactly like a SM combi weapon) for 1 ppm on vets should be a thing. Oh, and obviously in this new world these grenades should be strength D, like, obviously.

Death Korps of Krieg Siege Army 1500 
   
Made in gb
Drakhun





Why don't we just get rid of strength values and just have strength d across the board.

If everyone has the same thing. Then it must be perfectly balanced.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in be
Flashy Flashgitz




Antwerp

 welshhoppo wrote:
Why don't we just get rid of strength values and just have strength d across the board.

If everyone has the same thing. Then it must be perfectly balanced.


Would that turn 40K into 40D? 40 being the average number of S - D weaponry an army can bring.

Krush, stomp, kill! 
   
Made in us
Regular Dakkanaut




I feel like the Deathstrike should have D above almost anything else. It'd still suck though
   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark.

I love how the question is all serious, and we've gotten so jaded with bad design choices that all we can do is joke about it... It's some "laugh-or-you'll-cry" stuff right there, let me tell you
   
Made in us
Mutilatin' Mad Dok






No unit should have Strength D. It's stupid and random and game-breaking. S10, AP1, with Instant Death is more than enough to simulate super-powerful weaponry.

I despise Strength D.

   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I want S: D dangerous terrain checks.

This message was edited 1 time. Last update was at 2015/04/16 12:47:43


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Made in us
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Gathering the Informations.

 docdoom77 wrote:
No unit should have Strength D. It's stupid and random and game-breaking. S10, AP1, with Instant Death is more than enough to simulate super-powerful weaponry.

I despise Strength D.

Instant Death does nothing against vehicles/buildings, which is partly the reason why S: D was introduced.

Also, Deathstrike should be S: D. It fires once per game, starting after the first turn, and can't move. If anything deserves D on a ranged attack, it's the Deathstrike.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Kanluwen wrote:
 docdoom77 wrote:
No unit should have Strength D. It's stupid and random and game-breaking. S10, AP1, with Instant Death is more than enough to simulate super-powerful weaponry.

I despise Strength D.

Instant Death does nothing against vehicles/buildings, which is partly the reason why S: D was introduced.

Also, Deathstrike should be S: D. It fires once per game, starting after the first turn, and can't move. If anything deserves D on a ranged attack, it's the Deathstrike.


Simple way to fix that is to not introduce vehicles which require Strength D to be reliably taken care of.

It makes it unbalanced for any army which doesn't have as much access to the D.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

There aren't very many vehicles which require D to be taken care of.
Volume of fire is an acceptable substitute in many cases for D.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Kanluwen wrote:
There aren't very many vehicles which require D to be taken care of.
Volume of fire is an acceptable substitute in many cases for D.


So we didn't need Strength D in the first place then.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I’ll agree that D belongs on LoW and in apocalypse. But if we are handing it out, here are my thoughts for the armies I play:

In the SM codex I don’t really see a place for it. The only thing that might work is for one of the brackets on the conversion beamer. If you want a melee option, the burning blade relic could go D, but probably shouldn’t. Same with the assault cent’s and/or Ironclad’s CC weapons. But that’s just shoehorning stuff in to say we’ve got some.

For Eldar, the big distort guns are both fluffy and mechanically closest. I don’t see it on the scythes without a re-work though. WK sword should be D. When the sword you are swinging is bigger then the tank you are hitting with it, you should cause some pain. And it’s not some random debris picked up to bludgeon foes, but a specific CC weapon designed by an advanced race.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 A Town Called Malus wrote:
 Kanluwen wrote:
There aren't very many vehicles which require D to be taken care of.
Volume of fire is an acceptable substitute in many cases for D.


So we didn't need Strength D in the first place then.

Not really.

Prior to Eldar it was really not widespread in terms of units and less so on units that can be taken in such large quantities(the Eldar FOC allows for you to take up to 12 Wraithknights for each Guardian host you take, which you can take a maximum of 3 Guardian Hosts. Two of the different Guardian Host formations mandate you take a Vaul's Wrath Support Battery, of which the D-Cannon is an option and seems to have been confirmed as having access to D. Another thing to twig to is that the Wraith-Constructs are standalone Wraithknights while the Wraith-Host Auxiliary option mandates a Wraithknight, 3 units of Wraithguard, a Wraithlord, and a Spirit Seer).

You had Knights with it on their melee weapon(not their ranged weapon), the Aquila Strongpoint had it on the Macro-Shell, and the Vortex Missile for the Strongpoint had it(with the caveat of it could 7 times over the course of the game but only once per turn).

That is all I can think of off the top of my head with referencing Forge World stuff.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I can see the argument for the Deathstrike having it. It only fires once a game, and that's if you get the right roll (I assume that's still the case). I mean it's a warhead almost the size of the vehicle carrying it, strD would make sense there.

It's also not so bad on melee weapons for big scaries like the Knight, because you can mitigate it by avoiding combat where possible.
   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark.

 Kanluwen wrote:
 docdoom77 wrote:
No unit should have Strength D. It's stupid and random and game-breaking. S10, AP1, with Instant Death is more than enough to simulate super-powerful weaponry.

I despise Strength D.

Instant Death does nothing against vehicles/buildings, which is partly the reason why S: D was introduced.

Also, Deathstrike should be S: D. It fires once per game, starting after the first turn, and can't move. If anything deserves D on a ranged attack, it's the Deathstrike.

Well, it's simple, really... We kill the Vehicle rules.

   
 
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