Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:00:36
Subject: Which Units Should Gain Strength D?
|
 |
Shas'ui with Bonding Knife
|
Due to the rise of Strength D in normal 40k (Bloodthirster and Wraithknight), which units from your armies do you think should gain it?
For Tau:
Hammerhead's railgun becomes S D and Broadside's heavy rail rifle becomes S 10.
For Tyranids:
Tyrannofexes should gain S D on rupture cannons and S D combat.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:01:30
Subject: Which Units Should Gain Strength D?
|
 |
Thermo-Optical Hac Tao
|
I think less models should have it, not more.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:01:55
Subject: Re:Which Units Should Gain Strength D?
|
 |
!!Goffik Rocker!!
|
Could use some S: D grotblastas.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:01:56
Subject: Which Units Should Gain Strength D?
|
 |
Douglas Bader
|
This. Automatically Appended Next Post: But if you're going to go by the Eldar precedent then you might as well give lasguns STR D. There's no sense in doing things halfway, just skip to the inevitable outcome and we can move on to giving out DD weapons for the really big guns.
|
This message was edited 1 time. Last update was at 2015/04/16 10:03:04
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:03:29
Subject: Which Units Should Gain Strength D?
|
 |
Longtime Dakkanaut
|
Monolith Portal.
,,, nope can't think of anything else.
|
DFTT |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:04:01
Subject: Which Units Should Gain Strength D?
|
 |
Lady of the Lake
|
I'm not an ultra fan, but Calgar's fists should for the cool effect.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:04:31
Subject: Which Units Should Gain Strength D?
|
 |
Flashy Flashgitz
Antwerp
|
Orks:
The Klaw of Gork (or possibly Mork) could become S - D. Unless the Gorka/Morkanauts themselves become super-heavies, I doubt such a change would have a huge impact on the game. Even with Destroyer weapons, the 'nauts are slow to get into combat.
|
Krush, stomp, kill! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:11:08
Subject: Which Units Should Gain Strength D?
|
 |
Ancient Chaos Terminator
|
I am also in the less basket.
Though I think the IK should have a D ranged weapon, and SM/CSM bikes to be exactly like eldar ones, and devastators amd obliterators to have super cheap d weapons.
Oh wait, no I dont, then my armies get more boring.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:20:39
Subject: Re:Which Units Should Gain Strength D?
|
 |
Lord of the Fleet
|
feth it, Guardsmen have S: D lasguns.
Put D back into Apoc only territory.
|
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:24:00
Subject: Which Units Should Gain Strength D?
|
 |
Longtime Dakkanaut
|
The dreadknight nemesis hammer could be. If it also struck at I1.
|
DFTT |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:27:21
Subject: Which Units Should Gain Strength D?
|
 |
Blood-Drenched Death Company Marine
Little Rock, Arkansas
|
Mephy's sword of sanguinius. Cause why not!
|
20000+ points
Tournament reports:
1234567 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:37:04
Subject: Which Units Should Gain Strength D?
|
 |
Foolproof Falcon Pilot
Livingston, United Kingdom
|
Things in Epic.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:47:35
Subject: Which Units Should Gain Strength D?
|
 |
Towering Hierophant Bio-Titan
|
Woop Dark Angel supremacy!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:50:31
Subject: Re:Which Units Should Gain Strength D?
|
 |
Fireknife Shas'el
Lisbon, Portugal
|
Blacksails wrote:feth it, Guardsmen have S: D lasguns.
Put D back into Apoc only territory.
Charles Rampant wrote:Things in Epic.
I partially agree with these fellas. S: D is a step too big for common 40k... but acceptable in LoW. I just think LoW should have a minimum list points (like in 30k) before being fielded. Having 1 HQ, 2 Troops and a Titan in 1000p games is ridiculous.
|
AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 10:58:14
Subject: Which Units Should Gain Strength D?
|
 |
Longtime Dakkanaut
|
I was told that in RT IG had underslug vortex launchers on every lasgun. I could settle for a str D small blast on every lasgun. Doesn't have to be a str D vortex.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 11:03:22
Subject: Which Units Should Gain Strength D?
|
 |
Hurr! Ogryn Bone 'Ead!
|
Makumba wrote:I was told that in RT IG had underslug vortex launchers on every lasgun. I could settle for a str D small blast on every lasgun. Doesn't have to be a str D vortex.
Incidentally, it is beyond me why Combi-las isn't a thing for guard veterans. Lasgun with combi-grenade launcher (working exactly like a SM combi weapon) for 1 ppm on vets should be a thing. Oh, and obviously in this new world these grenades should be strength D, like, obviously.
|
Death Korps of Krieg Siege Army 1500 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 11:17:24
Subject: Which Units Should Gain Strength D?
|
 |
Drakhun
|
Why don't we just get rid of strength values and just have strength d across the board.
If everyone has the same thing. Then it must be perfectly balanced.
|
DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 11:36:16
Subject: Which Units Should Gain Strength D?
|
 |
Flashy Flashgitz
Antwerp
|
welshhoppo wrote:Why don't we just get rid of strength values and just have strength d across the board.
If everyone has the same thing. Then it must be perfectly balanced.
Would that turn 40K into 40D? 40 being the average number of S - D weaponry an army can bring.
|
Krush, stomp, kill! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/11/26 12:36:27
Subject: Which Units Should Gain Strength D?
|
 |
Regular Dakkanaut
|
I feel like the Deathstrike should have D above almost anything else. It'd still suck though
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 12:40:18
Subject: Re:Which Units Should Gain Strength D?
|
 |
Bonkers Buggy Driver with Rockets
Denmark.
|
I love how the question is all serious, and we've gotten so jaded with bad design choices that all we can do is joke about it... It's some "laugh-or-you'll-cry" stuff right there, let me tell you
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 12:41:06
Subject: Which Units Should Gain Strength D?
|
 |
Mutilatin' Mad Dok
|
No unit should have Strength D. It's stupid and random and game-breaking. S10, AP1, with Instant Death is more than enough to simulate super-powerful weaponry.
I despise Strength D.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 12:47:26
Subject: Re:Which Units Should Gain Strength D?
|
 |
Ultramarine Librarian with Freaky Familiar
|
I want S: D dangerous terrain checks.
|
This message was edited 1 time. Last update was at 2015/04/16 12:47:43
Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 12:50:02
Subject: Which Units Should Gain Strength D?
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
docdoom77 wrote:No unit should have Strength D. It's stupid and random and game-breaking. S10, AP1, with Instant Death is more than enough to simulate super-powerful weaponry.
I despise Strength D.
Instant Death does nothing against vehicles/buildings, which is partly the reason why S: D was introduced.
Also, Deathstrike should be S: D. It fires once per game, starting after the first turn, and can't move. If anything deserves D on a ranged attack, it's the Deathstrike.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 12:52:17
Subject: Which Units Should Gain Strength D?
|
 |
Assassin with Black Lotus Poison
|
Kanluwen wrote: docdoom77 wrote:No unit should have Strength D. It's stupid and random and game-breaking. S10, AP1, with Instant Death is more than enough to simulate super-powerful weaponry.
I despise Strength D.
Instant Death does nothing against vehicles/buildings, which is partly the reason why S: D was introduced.
Also, Deathstrike should be S: D. It fires once per game, starting after the first turn, and can't move. If anything deserves D on a ranged attack, it's the Deathstrike.
Simple way to fix that is to not introduce vehicles which require Strength D to be reliably taken care of.
It makes it unbalanced for any army which doesn't have as much access to the D.
|
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 12:53:26
Subject: Which Units Should Gain Strength D?
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
There aren't very many vehicles which require D to be taken care of.
Volume of fire is an acceptable substitute in many cases for D.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 12:59:06
Subject: Which Units Should Gain Strength D?
|
 |
Assassin with Black Lotus Poison
|
Kanluwen wrote:There aren't very many vehicles which require D to be taken care of.
Volume of fire is an acceptable substitute in many cases for D.
So we didn't need Strength D in the first place then.
|
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 13:01:47
Subject: Which Units Should Gain Strength D?
|
 |
The Marine Standing Behind Marneus Calgar
|
I’ll agree that D belongs on LoW and in apocalypse. But if we are handing it out, here are my thoughts for the armies I play:
In the SM codex I don’t really see a place for it. The only thing that might work is for one of the brackets on the conversion beamer. If you want a melee option, the burning blade relic could go D, but probably shouldn’t. Same with the assault cent’s and/or Ironclad’s CC weapons. But that’s just shoehorning stuff in to say we’ve got some.
For Eldar, the big distort guns are both fluffy and mechanically closest. I don’t see it on the scythes without a re-work though. WK sword should be D. When the sword you are swinging is bigger then the tank you are hitting with it, you should cause some pain. And it’s not some random debris picked up to bludgeon foes, but a specific CC weapon designed by an advanced race.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 13:08:39
Subject: Which Units Should Gain Strength D?
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
A Town Called Malus wrote: Kanluwen wrote:There aren't very many vehicles which require D to be taken care of.
Volume of fire is an acceptable substitute in many cases for D.
So we didn't need Strength D in the first place then.
Not really.
Prior to Eldar it was really not widespread in terms of units and less so on units that can be taken in such large quantities(the Eldar FOC allows for you to take up to 12 Wraithknights for each Guardian host you take, which you can take a maximum of 3 Guardian Hosts. Two of the different Guardian Host formations mandate you take a Vaul's Wrath Support Battery, of which the D-Cannon is an option and seems to have been confirmed as having access to D. Another thing to twig to is that the Wraith-Constructs are standalone Wraithknights while the Wraith-Host Auxiliary option mandates a Wraithknight, 3 units of Wraithguard, a Wraithlord, and a Spirit Seer).
You had Knights with it on their melee weapon(not their ranged weapon), the Aquila Strongpoint had it on the Macro-Shell, and the Vortex Missile for the Strongpoint had it(with the caveat of it could 7 times over the course of the game but only once per turn).
That is all I can think of off the top of my head with referencing Forge World stuff.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 13:16:18
Subject: Which Units Should Gain Strength D?
|
 |
Thermo-Optical Hac Tao
|
I can see the argument for the Deathstrike having it. It only fires once a game, and that's if you get the right roll (I assume that's still the case). I mean it's a warhead almost the size of the vehicle carrying it, strD would make sense there.
It's also not so bad on melee weapons for big scaries like the Knight, because you can mitigate it by avoiding combat where possible.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/16 13:26:54
Subject: Which Units Should Gain Strength D?
|
 |
Bonkers Buggy Driver with Rockets
Denmark.
|
Kanluwen wrote: docdoom77 wrote:No unit should have Strength D. It's stupid and random and game-breaking. S10, AP1, with Instant Death is more than enough to simulate super-powerful weaponry.
I despise Strength D.
Instant Death does nothing against vehicles/buildings, which is partly the reason why S: D was introduced.
Also, Deathstrike should be S: D. It fires once per game, starting after the first turn, and can't move. If anything deserves D on a ranged attack, it's the Deathstrike.
Well, it's simple, really... We kill the Vehicle rules.
|
|
 |
 |
|