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Made in fr
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 Sigvatr wrote:
Hm. Graphics and animations looked pretty bad. Minus points for the "War never changes." Come on.


What's wrong with War Never Changes? That's the fallout tag line.
The graphics don't look that bad. About en par for beth.
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Is it me, or does everything look brighter? Not sure I like that; I prefer the grittiness of the older games.
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 Wyrmalla wrote:
 Alex C wrote:
 CthuluIsSpy wrote:
Is it me, or does everything look brighter? Not sure I like that; I prefer the grittiness of the older games.


I'm sure there will be a brightness slider in the graphics options.


Or a million and one ENBs out there.


Oh and the Youtube comments are nothing compared to what's going on in the NMA thread. "Rarrgh, its not a top down turn based game! Rarrgh! This isn't the nineties anymore!!!".


Heh, so nothing changed then. Did they really expect Beth to go isometric
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Any word on skills?
Will they be bringing back big guns?

This message was edited 1 time. Last update was at 2015/06/15 11:17:30


 
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 Alex C wrote:
 Wolfblade wrote:
 Alex C wrote:
No screenie of the Power Armor HUD but it's right around the "getting into the armor" animation and he's firing a minigun. Lots of guages and meters. Looks swell!

And no doubt NMA is decrying this game, but feth those guys.


Maybe I'm missing something, but why would NMA be so against this?


Because they think that anything beyond Fallout 1 (and maybe 2) isn't "proper" Fallout.

But like I said, feth those guys.

Fallout 4 and Shelter are going to consume my life


Not entirely true. FNV is quite well received over there.
Any news on speak checks? A big part of Fallout was the possibility of avoiding combat through dialogue.
Partly because it was fairly unforgiving back in the older games.

This message was edited 2 times. Last update was at 2015/06/15 15:23:08


 
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 BrookM wrote:
I'd be really happy if That Gun is in it again.

Though I'll be pleased as punch if both leather armour and the sawn-off shotgun are in again.


You mean the .223 pistol

Good times.
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 Sigvatr wrote:
 Psienesis wrote:
Leather Armor has been a Fallout standard since the very first game.


More like pussy armor! Real men wear POWER ARMOR. BECAUSE POWER.


Lies. Real men wear no armor, and use their manly 10 Endurance to deflect bullets with their pecs.
Power Armor encourages weakness. Conan would disapprove.
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 Sigvatr wrote:
What was the NV ending you guys chose?

In the end...I picked House. I was going to pick Independant for the entire playthrough but then...reconsidered. Sure, my character was The Wasteland Messiah. Maximum positive karma, killed Cesar. Yet - the character had no experience in leading and maintaining a society. And would sitting on my butt for most of the time really fit? After all, at the end of the game, you are as much of a demi-god as one can be, literally pointing my finger at people will make them explode while being nigh-immortal in the power armor. Is such a being the right one to sit around and rule?

By siding with house, the control is given to House, a man with hundreds of years of experience who only did what's best for the strip. He allows the NCR to further dwell in the Mojave, allowing them to further do good. Most of all, you are his right and free to to what you choose. You still control House as you have the power to kill him immediately. Yet you are allowed to wander around and continue doing good, just as you did all the time before. House offers control and safety for the entire region and you, as a demi-god, the Courier, assure that all goes into the right direction.

Thoughts?

...and really, who ever seriously chooses Legion?


I chose legion once.
It was surprisingly fun, but woefully under developped.
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 n0t_u wrote:
I chose the legion for this run through... for the target for the nuke from the lonesome road.

I usually side with house or go independent.


I nuked everyone on my House playthough.
My logic was that as they were where their militaries, destroying those encampments would make it harder for the Legion and the NCR to attack Vegas, should House rise to power.

It annoyed me though that the only way to get the special Legion armor was by nuking the Legion, and same for the NCR.
It was like "oh hey, want this cool suit of armor to go with your allegiance to the owning faction? Better murder them!"


Automatically Appended Next Post:
 StarTrotter wrote:
 Sigvatr wrote:
What was the NV ending you guys chose?

In the end...I picked House. I was going to pick Independant for the entire playthrough but then...reconsidered. Sure, my character was The Wasteland Messiah. Maximum positive karma, killed Cesar. Yet - the character had no experience in leading and maintaining a society. And would sitting on my butt for most of the time really fit? After all, at the end of the game, you are as much of a demi-god as one can be, literally pointing my finger at people will make them explode while being nigh-immortal in the power armor. Is such a being the right one to sit around and rule?

By siding with house, the control is given to House, a man with hundreds of years of experience who only did what's best for the strip. He allows the NCR to further dwell in the Mojave, allowing them to further do good. Most of all, you are his right and free to to what you choose. You still control House as you have the power to kill him immediately. Yet you are allowed to wander around and continue doing good, just as you did all the time before. House offers control and safety for the entire region and you, as a demi-god, the Courier, assure that all goes into the right direction.

Thoughts?

...and really, who ever seriously chooses Legion?


Late response but I've done every single one and I am caught at a three way. Legion in expanded lore has potential but it is the worst choice in my opinion, especially with the game being incomplete. The other three appeal to me but all three have their faults.

The NCR is a corrupt and expansionist country with terrible bureacracy, brahmin ranchers abusing their power, and are attempting to return to the same system that was part in destroying the world.

House offers reaching space and technological might but one simply needs to look towards places such as freeside, the sex machines, the snowglobes, and the after story implying some unpleasantries. Don't forgwt, this is an Old World man of power.

And then there is Independent which really depends on your courier. If you have a good karma, charismatic, and intellectual courier then it is a great option but even then it brings the question of who rules after he does (would Yes Man continue the same actions to a fault?) not to mention that the Followers of the apocalypse suffer being heavily strained.

It's one of my favorite parts of the game. It is a shame they didn't have more time to work on the game. A bigger Vegas, the Legion being fleshed out, a companion that likes the Legion, and some Independent quests would be nice.

Also, praise be Obsidian for returning to US the proper Enclave Power armor.


Yeah, I loved that suit.
It really bothered me how they called the suits of Enclave Power Armor in FO3 Advanced Power Armor Mark II, when they have a completely different appearance.
The Remnants power armor was more faithful.

This message was edited 2 times. Last update was at 2015/07/09 15:48:37


 
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He probably wouldn't. He did say that the NCR were his best customers.

In fact, I think I crossed my House and Independence playthroughs, after checking my screenshots and excel sheet

This message was edited 2 times. Last update was at 2015/07/09 15:56:13


 
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nomotog wrote:
It's no longer cannon and that is a good thing. It got rather bloated and kind of stupid near the end as it tried to come up with an explanation for everything.


Of course its not cannon. It does not use gunpowder.
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 Sienisoturi wrote:
StarTrotter wrote:
 Psienesis wrote:
 Soladrin wrote:
 Psienesis wrote:
It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.

Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).


Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.

Fallout 1 had a location called The Glow. This was where the FEV was created.


I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.

FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.


Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?


As a side note, am I the only one that thinks that the courier is a ghoul/mutant?



Yes you are.
The Legion and the Brotherhood hates mutants and ghouls. If the Courier was a mutant, chances are he would be shot on sight.

Also, the Bright Brotherhood doesn't recognize you as a ghoul, and that they called the PC smooth skin several times, iirc.

This message was edited 3 times. Last update was at 2015/07/11 20:01:55


 
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 TheAuldGrump wrote:
 Sienisoturi wrote:
StarTrotter wrote:
 Psienesis wrote:
 Soladrin wrote:
 Psienesis wrote:
It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.

Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).


Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.

Fallout 1 had a location called The Glow. This was where the FEV was created.


I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.

FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.


Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?


As a side note, am I the only one that thinks that the courier is a ghoul/mutant?

TheAuldGrump wrote:
 BrookM wrote:
F4 will not happen either, because chances are Obsidian will again provide a superior, more in line, sequel that doesn't fiddle-fart around with what has been established.
If by 'superior' you mean 'boring as dirt, with no faction that is in any way sympathetic', then, yes, Obsidian is superior.

If I could have shipped the bomb from Megaton, reactivated it, and nuked New Vegas... there would be one more crater in Nevada.

The Auld grump - Hey, look over there! There's still more boring and flat! Whoops, my mistake... there was also yet another invisible wall in the way....


What on earth are you talking about, all the factions in new vegas have rational reasons to do wha they do.
Hmmm, let me read what i wrote... did I say 'not in any way rational'?

Nope!

Did I say 'not in any way sympathetic'?

Yep!

Do I sympathize with any of the factions?

Nope!

Would I nuke New Vegas?

Yes - in a New York minute. I would be a hell of a lot more likely to get rid of that place than wanting to play that stupid card game.

*BOOM!*
Problem solved.

Hell, I'd sell Tenpenny a seat.

The Auld Grump


Funnily enough, they actually give you that option in Dead Money.
Except instead of a nuke, its a corrosive gas that has a chance of turning people into...things.
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 Soladrin wrote:
I just want a modable power fist. Even in Fallout 1, power fist was my favourite weapon.

Also, vindicator minigun would be fun.


Not surprising, considering how there were only 3 unarmed weapons, and the power fist was the only one that was useful late game.
I tried punching out a death claw with brass knuckles. It was a good thing I had Ian with me, without a burst weapon of course.
Remember kids, never give Ian a SMG.

This message was edited 1 time. Last update was at 2015/07/18 12:44:33


 
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 Kanluwen wrote:
Wait, you guys actually used companions?!


In the old games, yeah. It was harder to solo the game in Fallout 1 and 2, as the combat was considerably more brutal.
No bullet sponges or quick use stims here.
Late game they do become useless since they have such crappy default armor, but there's a mod to fix that.

In the beth games I usually just solo it, unless I need a pack mule.

This message was edited 3 times. Last update was at 2015/07/18 17:25:40


 
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 Silent Puffin? wrote:
 CthuluIsSpy wrote:

Late game they do become useless since they have such crappy default armor, but there's a mod to fix that.
.


You can equip them with armour in FO2, except for Marcus and Goris for obvious reasons. I'm fairly sure you can do it in FO1 as well but its been a very long time since I played that game. In fairness once you get a Gauss rifle combat becomes pretty easy given that it has a very high chance of getting a lethal critical.


You can't in FO1 without mods.
In FO2 you are given a bit more control of your companions.
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 BrookM wrote:
I am getting a "dudebro" vibe from this game for some reason, may have something to do with it looking like it will be less of a RPG and more of a shooter than the previous games.


Yeah, same.
I was thinking "that's neat, but where's the role playing?"

Also, does anyone else think that the energy weapons in the recent fallout games look bad?
Why would the military field a weapon that has exposed wires and sensitive components, when they could clearly field weapons that did not have those flaws?

This message was edited 2 times. Last update was at 2015/07/25 17:18:53


 
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 Wyrmalla wrote:
The energy weapons in the original games had exposed wires...?


Did they? I don't remember seeing that.

The pistols and the plasma rifle certainly didn't.

The old laser rifle does, but at least it looks more like a military weapon than the new lasers, which look like they've been pieced together.
If they were a recent invention I'd understand, but they are meant to be pre-war.

The gatling has an exposed wire in the back. The gatling laser in the newer games was also the least ridiculous looking of the energy weapons, imo.

This message was edited 2 times. Last update was at 2015/07/25 18:28:17


 
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 BrookM wrote:
Wasn't it a case of F3 having a load of jury-rigged / prototype weapons, hence looking so gakky?



That's a lot of prototype pre-war weapons.
Aren't prototypes meant to be few in number?

Automatically Appended Next Post:
 Wyrmalla wrote:
The Wattz 2000 was a civilian rifle. =P

What's the problem with the wires? They're insulated right? Bleh. Its whacky retro-futuristic technology. That and it is stated that the Fallout 3 laser weapons aren't the top of the line gear, they're just what survived (the wire on the rifle's for a sight btw), and the Enclave plasma weapons are prototypes.

Seems like a silly thing to be irked about. =P


Actually, the military did use the Wattz 2000 as a sniper weapon.
The plasma rifle in FO3 is not an Enclave prototype; they were developed by Repconn as a compact replacement for the P94.
According to the wiki, they are known as Urban Plasma Rifles.
Which does make sense. Still doesn't explain the crappy design though.

This message was edited 2 times. Last update was at 2015/07/25 19:25:35


 
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 Wyrmalla wrote:

Again though ...what does it matter? These aren't real weapons. They're wacky Fallout ones, or are you going to nitpick the impracticalities of 1950's sci-fi? Here let me post a concept from my own Fallout thread. A 1950s government project for the soldier of tomorrow. Yes that is a belt mounted jet pack...



My problem is that they are inconsistent. Compare the designs of the glock 86 plasma pistol and the new plasma pistol. Do they really look like they are from the same setting? To me they don't, especially as they are both meant to be prewar
Its the same problem I have with the Fallout 3 Enclave Armor; to me, it shouldn't look like the Mid Western power armor; its too slender. The Hell Fire power armor is a design that's more consistent with the Enclave, as much like the iconic Advanced Power armor from Fallout 2, its bulky and imposing.

Saying its wacky 50s sci fi is a terrible excuse. You might as say the dreadknight is a good design, as 40k is not meant to be taken seriously.

 Wyrmalla wrote:
The games cover a whole spectrum of weapons, you can hardly imagine that the devs have the time to make every single gun from the pre-war world though.


So why didn't they re-introduce pre-established weapons, such as the glock 86 and the wattz laser pistol, instead of coming up with whole new varients?

This message was edited 4 times. Last update was at 2015/07/26 14:43:09


 
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nomotog wrote:
So they showed more footage at quake con, but none leaked out. :( Still we did lean a few things like how what perks you can take is based on your special stats rather then level. (I am now 99% sure skills are gone.) There will be 70 different perks some with more then one level something like 170 in total then.

http://kotaku.com/10-things-we-learned-about-fallout-4-from-quakecon-2015-1720037170


Huh, the perk system does sound interesting, but I'm going to miss skills.
Ah well, the combat skills were a bit dopey anyway.

This message was edited 1 time. Last update was at 2015/07/26 16:14:38


 
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Yeah, Int was the most optimal stat in the early Fallout games.
Followed by Agililty, then perception.



Automatically Appended Next Post:
 Psienesis wrote:

In previous Fallout games, an INT 1 character could only speak in grunts.


I missed that feature :(
Low Int character builds were pretty much the hard mode of the early fallout games, as you are not only incapable of communication, everyone treats you like gak as well.

This message was edited 2 times. Last update was at 2015/07/27 18:26:56


 
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 BrookM wrote:
Did someone say hardmode on low Int? We like to call it pure comedy gold!

http://lparchive.org/Fallout-2/Update%201/


I never said it wasn't funny

Edit : Oh god this is hilarious xD

This message was edited 1 time. Last update was at 2015/07/27 22:01:12


 
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 Wyrmalla wrote:
The problem with flat leveling up systems from a non-gameplay perspective: "I just stabbed that guy in the face. Woah how do I know how to program computers now!?".


Well, its like this - his eye is the port, and the knife is the usb
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 Iron_Captain wrote:
I liked the story of 3 better. NV never made much sense to me. "Oh, criminals attacked me and I barely survived? Okay, hold on while I go chase them all the way across the desert for revenge" "Wait, what do you mean with ''No sane person would ever actually do that?"
The story of NV really felt like a badly written action movie.

I also liked that the Capital Wasteland had a lot more freedom of where to go. In NV there is only one way you can go, everything else is blocked off by nasties.
On the other hand, NV was amazing with its different joinable factions and minigames. Oh, and that you actually need food and water. That was the best thing ever.


You were shot in the head. I think loss of sanity is to be expected
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 Vaktathi wrote:
 TheAuldGrump wrote:
There was just something about leaving Vault 101 for the first time, and seeing the damaged but still standing Washington Monument in the distance.

It was a moment.

The Auld Grump
Bethesda designed that experience exceedingly well, it was very powerful and well done, with that huge vista full of magnificent ruins and wonder, an the Envclave Eye-bot spewing propaganda as one of the first things you meet in the ruined town giving you a hint of what was to come.

Aside from the the "dad" relationship dominating too much of the story, I thought FO3 was exceptionally well done. New Vegas was also great, but was also a bit odd in that it's the only fallout where you're effectively a free agent, who isn't trying to save a small community (be it Vault 13, Arroyo, or Vault 101). From what I hear of Fallout 4, ti's likely to be similar to New Vegas in that way.



Except you weren't trying to save Vault 101. The mission was never "save the vault" it was more "find your dad".
Yeah, stepping out of the vault in FO3 was impressive, I'll give it that.
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 Sigvatr wrote:
 CthuluIsSpy wrote:

Except you weren't trying to save Vault 101. The mission was never "save the vault" it was more "find your dad".



Screw 101. When you get back there, save everyone and settle them for peace, they THROW YOU OUT. Even your almost-girlfrien Amanda suddenly scoffs at you, asking you very unpolitely to leave. Call me over, let me do the work and then curse me out? Vault 101 is currently empty after all its inhabitats suffered from sudden head explosion.


And that is why the mission was never save the vault
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 Sigvatr wrote:
 Alex C wrote:
BTW it's "Amata"


Dogmeat is the only name I need to know. Ahoooooo!


Lies. Charon is love, Charon is life.
Partly because he is the least annoying companion.
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 Wyrmalla wrote:
 CthuluIsSpy wrote:
 Sigvatr wrote:
 Alex C wrote:
BTW it's "Amata"


Dogmeat is the only name I need to know. Ahoooooo!


Lies. Charon is love, Charon is life.
Partly because he is the least annoying companion.


*Least* annoying. God I hate companions in Bethesda games. Quite bloody Ramboing all the time when I'm trying to sneak ya gits! Heh, at least Obsidian's ones in New Vegas' served a plot purpose, though I chucked them too once I'd unlocked all their content.


I just used them as storage and a Cazadore distraction device
Except for Ed-E.
Don't touch my eyebot

What bothers me about the companions in NV though is how badly they shafted the legion.
Boone and Cass will attack the player if they are branded as a terrorist, which will most certainly happen in a legion run.
Veronica will attack the player after the BoS is wiped out.
Arcade will leave if you join the legion's assault on hoover dam.

This leaves Raul and Lily as the only companions who will fight alongside you on a legion run.
The legion hates ghouls and mutants, so that's not very fluffy.

Would it have really hurt them to have a centurion companion?

This message was edited 2 times. Last update was at 2015/08/16 19:04:06


 
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 BrookM wrote:
Bah, they all got nothing on Ian. The OG companion.



Why you melon-fether..


Oh yeah, that guy. To use RvsB terms, he's a team killing fether.
Giving him an automatic weapon is the mother of all mistakes, made even worse by the lack of a companion control system.
Hell, even with a single fire weapon, he can still somehow miss the deathclaw right in front of him and shoot me in the eye

This message was edited 1 time. Last update was at 2015/08/16 19:11:43


 
 
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