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![[Post New]](/s/i/i.gif) 2015/07/10 19:10:49
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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Psienesis wrote: Soladrin wrote: Psienesis wrote:It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.
Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).
Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.
Fallout 1 had a location called The Glow. This was where the FEV was created.
I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.
FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.
Chris Avellone, Fallout Bible 1 - "The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big."
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![[Post New]](/s/i/i.gif) 2015/07/10 19:31:00
Subject: Fallout 4 Announced
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Psienesis wrote: Soladrin wrote: Psienesis wrote:It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.
Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).
Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.
Fallout 1 had a location called The Glow. This was where the FEV was created.
I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.
FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.
Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2015/07/10 19:55:41
Subject: Fallout 4 Announced
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Soladrin wrote: Chris Avellone, Fallout Bible 1 - "The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big."
This!
And if it's in the good book, you bet your fething ass that it's canon!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/07/10 20:52:07
Subject: Fallout 4 Announced
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Gore-Soaked Lunatic Witchhunter
Seattle
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http://fallout.wikia.com/ wrote:
The Fallout Bible is a collection of documents containing background material for the first Fallout games. They were compiled, written and released by Chris Avellone in 2002 on a semi-regular basis. According to Avellone, however, the Bible is no longer considered canon.[1]
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This message was edited 1 time. Last update was at 2015/07/10 20:52:32
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/07/10 21:05:47
Subject: Fallout 4 Announced
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Fireknife Shas'el
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It's no longer cannon and that is a good thing. It got rather bloated and kind of stupid near the end as it tried to come up with an explanation for everything.
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![[Post New]](/s/i/i.gif) 2015/07/11 07:35:38
Subject: Fallout 4 Announced
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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This saddens me greatly.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/07/11 08:16:22
Subject: Re:Fallout 4 Announced
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Fixture of Dakka
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Um, it is canon, rather its canon unless it contradicts something which came later. Bethesda chose to ignore a few things and reinterpret them, whereas Obsidian's Fallout game carried on as though 3 didn't happen for the most part. So nitpick the odd part which has since been debunked by Bethesda, but by and large all of that's still canon and Chris Avellone continued to follow it when working on New Vegas. =P
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![[Post New]](/s/i/i.gif) 2015/07/11 11:11:23
Subject: Fallout 4 Announced
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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F3 did not happen, period.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/07/11 11:23:18
Subject: Fallout 4 Announced
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Dangerous Outrider
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Fallout 3 happened and it will most likely influence the plot of Fallout 4 more than New Vegas. The Fallout Bible is not canon and will only influence future canon if/when Bethesda or Obsidian feel like including it or parts of it. Though I don't know if anyone at Bethesda has read it.
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![[Post New]](/s/i/i.gif) 2015/07/11 11:35:15
Subject: Fallout 4 Announced
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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F4 will not happen either, because chances are Obsidian will again provide a superior, more in line, sequel that doesn't fiddle-fart around with what has been established.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/07/11 11:53:25
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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nomotog wrote:It's no longer cannon and that is a good thing. It got rather bloated and kind of stupid near the end as it tried to come up with an explanation for everything.
Of course its not cannon. It does not use gunpowder.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/07/11 11:54:48
Subject: Fallout 4 Announced
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Dangerous Outrider
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Sure it'll happen, on the other side of the country from the places you know while misusing the factions you know.
Say, if the Brotherhood attack (unprovoked) the Institute for their technology, would that be in line with current Brotherhood lore?
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![[Post New]](/s/i/i.gif) 2015/07/11 12:50:41
Subject: Re:Fallout 4 Announced
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Fixture of Dakka
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Remembering why I didn't enter the Skyrim thread when that was a thing...
Bethesda read Chris Avellone's notes. They read the wiki too. How do we know this? Because the Fallout Bible included a load of canon not seen in the games. How do we know they read the wiki? Because unnamed characters turn up with the names the wiki came up with in 3.
Meh, I made my points, I don't see any gain in repeating myself over and over.=P
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![[Post New]](/s/i/i.gif) 2015/07/11 13:36:08
Subject: Fallout 4 Announced
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Posts with Authority
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BrookM wrote:F4 will not happen either, because chances are Obsidian will again provide a superior, more in line, sequel that doesn't fiddle-fart around with what has been established.
If by 'superior' you mean 'boring as dirt, with no faction that is in any way sympathetic', then, yes, Obsidian is superior.
If I could have shipped the bomb from Megaton, reactivated it, and nuked New Vegas... there would be one more crater in Nevada.
The Auld grump - Hey, look over there! There's still more boring and flat! Whoops, my mistake... there was also yet another invisible wall in the way....
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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![[Post New]](/s/i/i.gif) 2015/07/11 13:36:40
Subject: Fallout 4 Announced
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Fireknife Shas'el
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CthuluIsSpy wrote:nomotog wrote:It's no longer cannon and that is a good thing. It got rather bloated and kind of stupid near the end as it tried to come up with an explanation for everything.
Of course its not cannon. It does not use gunpowder.
Hold right there let me shoot you with my canon.
I I am rather sure that most of the FEV stuff was just ignored from fallout 3 and past. It's used to make SM, but not everything. Fallout runs how it looks on the rules of pulp sci fi where things like radiation make giant scorpion.
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![[Post New]](/s/i/i.gif) 2015/07/11 14:26:40
Subject: Fallout 4 Announced
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Stalwart Veteran Guard Sergeant
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StarTrotter wrote: Psienesis wrote: Soladrin wrote: Psienesis wrote:It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.
Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).
Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.
Fallout 1 had a location called The Glow. This was where the FEV was created.
I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.
FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.
Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?
As a side note, am I the only one that thinks that the courier is a ghoul/mutant?
TheAuldGrump wrote: BrookM wrote:F4 will not happen either, because chances are Obsidian will again provide a superior, more in line, sequel that doesn't fiddle-fart around with what has been established.
If by 'superior' you mean 'boring as dirt, with no faction that is in any way sympathetic', then, yes, Obsidian is superior.
If I could have shipped the bomb from Megaton, reactivated it, and nuked New Vegas... there would be one more crater in Nevada.
The Auld grump - Hey, look over there! There's still more boring and flat! Whoops, my mistake... there was also yet another invisible wall in the way....
What on earth are you talking about, all the factions in new vegas have rational reasons to do wha they do.
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![[Post New]](/s/i/i.gif) 2015/07/11 14:30:01
Subject: Fallout 4 Announced
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Lady of the Lake
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Sienisoturi wrote:StarTrotter wrote: Psienesis wrote: Soladrin wrote: Psienesis wrote:It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.
Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).
Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.
Fallout 1 had a location called The Glow. This was where the FEV was created.
I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.
FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.
Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?
As a side note, am I the only one that thinks that the courier is a ghoul/mutant?
Why would the courier be a ghoul/mutant?
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![[Post New]](/s/i/i.gif) 2015/07/11 14:32:30
Subject: Fallout 4 Announced
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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The courier is just plain lucky.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/07/11 14:35:21
Subject: Fallout 4 Announced
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Lady of the Lake
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Yeh, cause the Mojave got a lot less fallout than other places thanks to House. Ghouls should be even rarer there than they were in Fo3.
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![[Post New]](/s/i/i.gif) 2015/07/11 14:40:46
Subject: Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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n0t_u wrote:Yeh, cause the Mojave got a lot less fallout than other places thanks to House. Ghouls should be even rarer there than they were in Fo3.
And for the most part they are. They're just located in a handful of radiation hotspots, a Vault, an NCR outpost destroyed by a dirty bomb, a nuclear facility etc. There are no subway tunnels sprawling right across the Mojave, infested with Ghouls.
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![[Post New]](/s/i/i.gif) 2015/07/11 14:42:58
Subject: Fallout 4 Announced
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Stalwart Veteran Guard Sergeant
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n0t_u wrote: Sienisoturi wrote:StarTrotter wrote: Psienesis wrote: Soladrin wrote: Psienesis wrote:It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.
Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).
Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.
Fallout 1 had a location called The Glow. This was where the FEV was created.
I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.
FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.
Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?
As a side note, am I the only one that thinks that the courier is a ghoul/mutant?
Why would the courier be a ghoul/mutant?
When visiting vault 22 it is mentioned that the fungus is extremely contageous to humans, but ghouls and assumedly mutants are immune to it, and coincidentaly the courier is just fine after being exposed to the fungi.
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![[Post New]](/s/i/i.gif) 2015/07/11 14:56:49
Subject: Fallout 4 Announced
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Lady of the Lake
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Sienisoturi wrote: n0t_u wrote: Sienisoturi wrote:StarTrotter wrote: Psienesis wrote: Soladrin wrote: Psienesis wrote:It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.
Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).
Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.
Fallout 1 had a location called The Glow. This was where the FEV was created.
I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.
FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.
Not quite. Ghouls depends on who you speak to. Chris Tyler and the FO Bible say it's a mix of radiation and FEV, Chris A. changed his opinion later on to only radiation. Radscorpion was explained as a combination as well although it's likely that Chris A.'s opinion has opted for pure radiation. At least by the Fallout Bible's interpretation, the vast majority of strange critters in the Wasteland are all at least in part due to the FEV. As per now.... maybe not?
As a side note, am I the only one that thinks that the courier is a ghoul/mutant?
Why would the courier be a ghoul/mutant?
When visiting vault 22 it is mentioned that the fungus is extremely contageous to humans, but ghouls and assumedly mutants are immune to it, and coincidentaly the courier is just fine after being exposed to the fungi.
Interesting, could even be down to not being exposed enough as iirc it mentioned something like 10-20 days in one of the logs.
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![[Post New]](/s/i/i.gif) 2015/07/11 15:04:44
Subject: Fallout 4 Announced
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Consigned to the Grim Darkness
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Probably lack of exposure.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2015/07/11 15:32:15
Subject: Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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Or maybe the Courier IS infected, but it just has a long incubation period and doesn't set in until after the events of The Divide (Lonesome Road DLC and the end of the game).
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This message was edited 1 time. Last update was at 2015/07/11 15:32:40
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![[Post New]](/s/i/i.gif) 2015/07/11 15:49:23
Subject: Fallout 4 Announced
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Or maybe getting shot in the head unlocked a whole lot more potential than just netting you a neat scar.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/07/11 15:53:25
Subject: Re:Fallout 4 Announced
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Fixture of Dakka
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That Luck 10 that the Courier has probably was something to do with it...
Hey at least the Elder Scrolls has the excuse about how you're characters super human because they're fated by the scrolls. Then again the Chosen One in Fallout 2 had some psychic backing too now didn't they?
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![[Post New]](/s/i/i.gif) 2015/07/11 16:07:04
Subject: Fallout 4 Announced
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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It could be dumb fething luck, or you could be " the Determinator", the Courier is even listed in the videogame section.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/07/11 16:20:09
Subject: Fallout 4 Announced
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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IN your opinion, which game has better mods. Fallout 3? Or Fallout: New Vegas?
I think NV has the better mods. With fallout 3, my lightly modded game would crash about every 10 minutes. With NV my heavily modded game only crashed sometime when I went into certain buildings.
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![[Post New]](/s/i/i.gif) 2015/07/11 16:30:42
Subject: Re:Fallout 4 Announced
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Fixture of Dakka
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Both games have mods of their time. People cut their teeth on Fallout 3 then moved onto New Vegas with refined ideas. Similarly you could say the same with Morrowind and Oblivion or Skyrim and New Vegas. People get to know the engine better over time, for instance we didn't have all the optimization that Skyrim's mod have when Oblivion comes out.
All the Bethesda games have great mods out there, so like I said its down to how refined they are with the details I suppose. 3 had its big story mods, so did New Vegas, though I think there was a larger spectrum of modders for 3 (though that doesn't speak of the quality however). It should also be noted that New Vegas is currently the newest version of the Fallout series out, so its had more years for mods to come out for it than 3 and development was in tandem with Skyrim (many modders moved over to Skyrim, but some went back to New Vegas).
So... Uh... There's plenty of mods out for all of those games. You can see how the quality's improved over time as people learn the engines better and refine their skills with each game obviously. 4's been a long time coming, so I think we'll see a lot of modders being reinvigorated with the scene after stagnating for a while. It'll be nice to see some of the mods based around Skyrim's engine working in the Fallout setting, but ah, those are largely to do with the technical side of thing, so perhaps don't have the appeal to most as the 1001 gun mods. =P
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![[Post New]](/s/i/i.gif) 2015/07/11 18:11:36
Subject: Fallout 4 Announced
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Gore-Soaked Lunatic Witchhunter
Seattle
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Automatically Appended Next Post: Overlord Thraka wrote:IN your opinion, which game has better mods. Fallout 3? Or Fallout: New Vegas?
I think NV has the better mods. With fallout 3, my lightly modded game would crash about every 10 minutes. With NV my heavily modded game only crashed sometime when I went into certain buildings.
Depends, really. There are certain series of mods for both games (a Slavery mod for FO3 and the A World of Pain mod for FONV) that, to me, make the game. There's also a mod-series for FO3 that turn an aspect of the game into a base-building, community-raising, RTS game, though it's crazily unstable. When it works, though, you get to (have to) cut down the trees in the Capital Wastelands to gather wood to build walls and buildings, and recruit people from the Wastelands to come live in your new community... and defend it from Raiders.
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This message was edited 1 time. Last update was at 2015/07/11 18:15:28
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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