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Alex C wrote: Battlecry was a JOKE, especially following Doom.
Looked like PS2-era...
Exactly. Same with TES:O and it's card game... Kinda like the way they're doing it right now however. Something interesting, followed by something meh, repeat.
DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
-Lots of new/interesting armor/costumes (ghouls in revolutionary war era uniforms, couple types of PA, custom armor)
-Char creation will take place before the war, male or female confirmed, new char "sculpting"
-(side note) nuka cola bottle got a redesign
- ~1k names recorded for in game voice lines (atleast from your robot, codsworth who you DO meet again).
- Sole survivor of your vault
-graphics look better (imo atleast) than the trailer
-ME style conversation. I.e. dialogue you pick is just a general description
-dog is met early on, easier to command followers
-vats is in, but isn't stopped time, but slowed time.
-"new" pipboy and hud
-armor is set up in a new way (i.e. left/right arm/leg) aka layered armor.
-minigames in the pipboy w/ certain holotapes
-collector's edition comes with a pipboy (they made an app too apparently, works sorta like a 2nd screen for your inv/pipboy)
-new FO phone game, "fallout shelter", "build a vault". It'll be cool as it isn't freemium. No paywalls, no internet connection required, optional "lunchboxes" (aka loot) can be bought if you want. (looks good, out TONIGHT)
- Can build/rebuild a house, eventually a settlement, best items come from vendors that come to your settlement. Also can build turrets, you'll need em to defend your settlement. Can run caravans, large building areas all over the world
- New crafting system, more "wastelandly", super customization for weapons, and armor. I.e. laser pistol to "targeted auto laser rifle" or "plasma sniper rifle", and so on.
-CUSTOM power armor is in for sure.
-Revamped combat, guns have kick, better ragdolls and gibs by the looks of it. Enviroment can have enemies pop out of it. (i.e deathclaw pops out of a large grate) JETPACKS and using turrets on flying vertibirds.
-release date Nov 10, 2015
This message was edited 1 time. Last update was at 2015/06/15 03:20:59
DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
The gunplay looks great. I'm sure there are some features that were shown that some people are going to disagree with, but it looks good to me. I didn't see any aiming down sights eaither
And holy gak, it come out on my birthday!
Homosexuality is the #1 cause of gay marriage.
kronk wrote: Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote: Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
BaronIveagh wrote: Basically they went from a carrot and stick to a smaller carrot and flanged mace.
Well, I wasn't a big fan of Fallout 3 (due to killing anyone that told my character no), but Fallout 4 is an instant buy. I went from unimpressed of the facial designs to hating the Donkey Kong minigame to needing this game... A good show of what they got.
They seem to have taken a few mods and implemented them into the game. Which is cool, as that's where New Vegas got its weapon mod system and hardcore modes from.
RTS: Real Time Settler. Taking the Hearthfires mod further. I loved that mod, that you can now build up custom bases and even towns, then have them all communicate with each other is cool.
Developing on the scavenging system to apparently make every weapon and armour set in the game modular. Even cooler in that the NPCs in the game wear armour mad up of a mish mash by the looks of it (which was already possible as far back as Fallout 3, but they've polished it up a lot). Wonder if that merges with the Pipboy upgrades? Loving what I've seen of that system so far too.
T-60 Power Armour is the official name for the Enclave Advanced Power Armour Mk1 huh? Cool that they've integrated that set from Fallout 2 and New Vegas.
The Ghouls indeed have a new appearance, as do a lot of other creatures. The concept art makes the Ghouls look a lot like Falmer, though that may be a separate mutant type.
There's aliens in that concept art too btw...
In general they've added a lot more depth to the game than Fallout 3 had. Notably the city appears to be a single worldspace rather than multiple connected cells. Heh, loving the minigames on the Pipboy.
First generation Pipboy black and white photograph? Genius!
I see an astronaut's suit!
They seem to have some of their previous big concept artist's work in there, but the majority appears to have been produced by others (since he sadly died of cancer soon into the project). Huh, that may explain the different visuals when compared to the previous games. Certainly they have a much larger variety of art styles.
They changed how power armor works. I wonder how that will play out. With you hoping in an out.
I am kind of thinking about mods. Every time they upgrade the game I think will moders be able to keep up? Like now that weapons are so customizable, how hard will it be to add a weapon?
nomotog wrote: They changed how power armor works. I wonder how that will play out. With you hoping in an out.
I am kind of thinking about mods. Every time they upgrade the game I think will moders be able to keep up? Like now that weapons are so customizable, how hard will it be to add a weapon?
I'm guessing it'll be either a system of "if it contains 'A', 'B' and 'C' parts it's a Y weapon" or simply adding new parts.
Skyrim changed how armours worked too. On the surface between Fallout 3 and Skyrim there wasn't a bit change, but in the background there was. Rather than just having "body", "hands", "head", etc slots Skyrim had "head slot 1", "torso slot 4". So you could in fact make modular armour in that game too (and the previous games, but as I said it was more complex). So as long as the new bits of gear that people add conform to one of these slots they should be fine. I mean you probably don't need to add a piece for every single slot, rather if you just want to make a bikini then all you'd do would be to fill out torso slot 1 and leg slot 1, then leave the rest of the slots open. At least that's my assumptions about the system. You can make an armour or weapon as moddable as you like, so if you just want to make an item without any of the extras that's still presumably possible.
...And damn is there a lot of concept art for Aliens and that astronaut suit in that blink or you'll miss it segment. I'm now going through the video again to see if there's anything that I missed first time around. Seriously though, loads of aliens. =P
Edit:
Going to include a coastline too. Cool! There's images of the coast, mutated seagulls, a beached container ship and pre-war yachts and a dry dock with cranes all over. Even a marsh!
This message was edited 3 times. Last update was at 2015/06/15 03:41:14
Wyrmalla wrote: Skyrim changed how armours worked too. On the surface between Fallout 3 and Skyrim there wasn't a bit change, but in the background there was. Rather than just having "body", "hands", "head", etc slots Skyrim had "head slot 1", "torso slot 4". So you could in fact make modular armour in that game too (and the previous games, but as I said it was more complex). So as long as the new bits of gear that people add conform to one of these slots they should be fine. I mean you probably don't need to add a piece for every single slot, rather if you just want to make a bikini then all you'd do would be to fill out torso slot 1 and leg slot 1, then leave the rest of the slots open. At least that's my assumptions about the system. You can make an armour or weapon as moddable as you like, so if you just want to make an item without any of the extras that's still presumably possible.
...And damn is there a lot of concept art for Aliens and that astronaut suit in that blink or you'll miss it segment. I'm now going through the video again to see if there's anything that I missed first time around. Seriously though, loads of aliens. =P
More aliens. I can just hear NMA rolling in there... Well I guess they are rolling somewhere.
Wyrmalla wrote: Skyrim changed how armours worked too. On the surface between Fallout 3 and Skyrim there wasn't a bit change, but in the background there was. Rather than just having "body", "hands", "head", etc slots Skyrim had "head slot 1", "torso slot 4". So you could in fact make modular armour in that game too (and the previous games, but as I said it was more complex). So as long as the new bits of gear that people add conform to one of these slots they should be fine. I mean you probably don't need to add a piece for every single slot, rather if you just want to make a bikini then all you'd do would be to fill out torso slot 1 and leg slot 1, then leave the rest of the slots open. At least that's my assumptions about the system. You can make an armour or weapon as moddable as you like, so if you just want to make an item without any of the extras that's still presumably possible.
...And damn is there a lot of concept art for Aliens and that astronaut suit in that blink or you'll miss it segment. I'm now going through the video again to see if there's anything that I missed first time around. Seriously though, loads of aliens. =P
Edit:
Going to include a coastline too. Cool! There's images of the coast, mutated seagulls, a beached container ship and pre-war yachts and a dry dock with cranes all over.
I hope they have something like mothership zeta... That was one of the more fun DLCs imo. I feel like FO4 kinda stomped face ALL over their other stuff though, and it's obvious given how much time it was given vs anything else.
This message was edited 1 time. Last update was at 2015/06/15 03:42:17
DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
MIT's looking quite overgrown and disused for a place that's supposed to be a hub of technology. Possibly the inhabitants are in pods, or they're all dead and a computer's just acting like they're alive to the outside world. * judging by the one piece of concept art of it.
Synthetic enemies are a thing.
On aliens, that nuclear blast at the end was preceded by a bright laser coming down from the sky. Attack ship?
Edit: there's a picture of a rather stately looking room too. With men wearing suits and one holding out a chair. It looks like a room you'd find in a manor. Could be located within MIT.
This message was edited 1 time. Last update was at 2015/06/15 03:45:20
No screenie of the Power Armor HUD but it's right around the "getting into the armor" animation and he's firing a minigun. Lots of guages and meters. Looks swell!
And no doubt NMA is decrying this game, but feth those guys.
Alex C wrote: No screenie of the Power Armor HUD but it's right around the "getting into the armor" animation and he's firing a minigun. Lots of guages and meters. Looks swell!
And no doubt NMA is decrying this game, but feth those guys.
Maybe I'm missing something, but why would NMA be so against this?
DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
Alex C wrote: No screenie of the Power Armor HUD but it's right around the "getting into the armor" animation and he's firing a minigun. Lots of guages and meters. Looks swell!
And no doubt NMA is decrying this game, but feth those guys.
Maybe I'm missing something, but why would NMA be so against this?
Seriously go over to their thread on Fallout 4 right now and I'll bet you my house that they're bitching about every minute detail. I read that thread for the first ten pages and couldn't help thinking "feth these overly nostalgic asshats".
This message was edited 3 times. Last update was at 2015/06/15 03:49:29