Switch Theme:

Shadows of Brimstone (Warhammer Quest like game with a Wild West v Cthulthu Mythos Setting) - KS  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka






Basically what we already knew via the KS updates; they switched manufacturer and sculpted deeper details so future models should look nicer.

"The Omnissiah is my Moderati" 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 Alex C wrote:
Basically what we already knew via the KS updates; they switched manufacturer and sculpted deeper details so future models should look nicer.


The cynder ones do appear to be a bit cleaner than the previous sets.

They're still not GREAT.... but they're solid enough.

 
   
Made in us
[DCM]
.







Ah - well that's good news!

Going *forward* we'll see sharper detail!
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 Alpharius wrote:
Ah - well that's good news!

Going *forward* we'll see sharper detail!


They are one piece, so that was a pretty pleasant surprise.

I'm fine with green stuffing and assembly, but I know there was some HUGE negative feedback about it from the boardgame crowd.

 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 rayphoton wrote:
 Azazelx wrote:
Yeah, given the complete lack of movement or communication on the fulfilment front, I think 2017 is probably more likely.

How bloody sad is that?


Well..yes it is sad. However if you were "lucky" enough to have gotten in on raging heroes toughest girls KS...well...its been 2 years and that STILL hasn't fulfilled. So...it could be worse

Heroquest 25th is delayed...the rest of cthulu wars.....

Kickstarters are like guide books on how to become zen......



Yep, I'm still waiting on my complete TGG, Cthulhu Wars, Trollforged, Journey and many more. Not that others being late exactly excuses Flying Frog...


Automatically Appended Next Post:

Joel Flamme
(Harlow Morgan)
flag msg tools
Avatar
VonMeister wrote:
Found some interesting new comments on this topic in a recent GenCon 2015 interview with Scott Hill:

https://www.youtube.com/watch?v=FuE3NJ3AvAA

He starts talking about the miniatures process at around 4:53

At approximately 6:00 - he mentions (and I'm nearly quoting here) that they did a new sculpting pass on all the figures that were already done.

Makes me really curious now to see the most recent print run of SoBS (base games).

Scott was talking about figures where the 3D sculpt had been completed, but the mold hadn't been created yet. For example, with the Trun, they went back and really exaggerated the teeth and horns so that those details would show up on the final model. As far as I know, the sculpts (and molds) have not been re-visited for figures that have already been manufactured (the two core sets).

This message was edited 1 time. Last update was at 2015/08/13 12:17:26


   
Made in us
Longtime Dakkanaut






Ran into an issue I'm hoping someone can help with before I try to pitch the game to my friends.

Playing solo but with 4 characters (to get a feel for each one). I ran into an issue where the Indian Scout (I5) revealed a new room (with 3 other possible connections), and so an Exploration token.

At I4, the Lawman rolled high enough movement to make it to a jigsaw piece on this new room tile, and thus could "peer through the door" to find another room. The problem is that I had no way to know if the jigsaw he was at was even an actual door. After all, the Exploration token hadn't been revealed so I had no idea how many doors there were (and if the connection he was standing on was even an actual door).

Is there something I'm missing? I mean, in the "A Fistful of Darkstone" mission, when you find the last Clue room it always has 0 exists. But again, those tokens aren't revealed until AFTER all models have activated.
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

I glanced through the Rule Book pdf, and I don't think it covers trying to look through two areas back to back like that. Maybe in the FAQ, but that's in the adventure book, which they didn't publish to the web.

Anyway, from my game experiences, I'd look at this two ways;

One, most rooms (unless they end up being the final room or other mission specific rules are in play) will have one or more exits, meaning you could just pull another map card and place the tile there, declaring that an exit (then randomly determining others if more exits exist.

Now, this does hit on another issue where the only exit might be a gate.

This is further compounded by flipping 2 exploration tokens at once, especially since the party will be, by definition, at least a little split up.

Rules as written, I'd lean towards not being able to open another room off a room with an unflipped token.

As a house rule or personal choice, assuming it's unlikely to cause the end of the mission (need 3 exploration tokens and have zero), I don't see a problem with it, beyond possibly overwhelming the group with a slew of encounters and fights simultaneously.

I suspect the idea is to pop new rooms one at a time to avoid this from happening, but if you're feeling daring, you could always go for it. At least it's not as bad an idea as splitting up the party to intentionally explore two separate areas at once. That is definitely asking for trouble.

This message was edited 2 times. Last update was at 2015/08/19 15:28:17


 
   
Made in us
Longtime Dakkanaut






Decided to email Flying Frog and they got back to me real quick:

As for your Shadows of Brimstone Rules Question, the intent is that you are not allowed to Search (Scavenge or Look Through a Doorway) during a Fight or while there is an Exploration Token on your Map Tile.

This means that when you Look Through a Doorway and place a Room Map Tile that has an Exploration Token on it, other Heroes can continue to move into that Room, but they are not allowed to Search in that Room until after the Exploration Token has been revealed and any Fight there has been completed. This is mainly because you don't know which doors are 'real' until the Exploration Token has been revealed.


So basically you can't Search on a tile with an Exploration token at all, not even to Scavenge.
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

Makes sense.

Searching other passages or for loot/treasure in a room that (for all the group knows) is packed to the brim with monsters, dynamite and other nastiness isn't a very good idea.

Plus it'd take some serious cojones to pop two exploration tokens at once.

My group has done it, but generally either under duress or just showing off a little. It's... unwise.
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

Cross posted from the KS comments:

Played my first game with Cynder and the other new packs I picked up, and it also happened to be our first game with Brutal enemies.

Holy hell was it insane. Only 4 rooms past the start (2 to get the Gate to Cynder for our mission, 2 in Cynder itself) but it was intense. The new enemies were all awesome (we stripped out most of the cards that were just older foes so we could seem the new ones in action).

Our final battle was a level 5 Marshall, level 4 Indian Scout and level 3 Outlaw against The Burrower, 9 Hungry Dead (due to a triggered Darkness Card off a Growing Dread), 5 Tentacles (both groups in ambush), and a Swamp Slug (what the hell is that thing doing in here!?

The opening volley included intentionally calling a dynamite artillery strike onto my position, and by the end the Outlaw had to level up to 4 (to clear out damage), we'd spent every last bit of healing we had on hand, used our revive token, and all but 3 side bag tokens.

It got intense. Our lantern bearer kept rolling double 2's, through the night, while a small board we kept getting stuck fighting through the rooms like we were clearing houses in a war zone, and when we saw the final encounter before us, we decided it was time to put aside our current drinks for 'a shot of the good stuff'.

It was amazing.
   
Made in us
Longtime Dakkanaut






Played 3 different adventures with my friends over the weekend. We did the starter "Fist Full of Dark Stone", an "Explore the Mine", followed finally (and fittingly) by "Blow up the Mine".

My rancher ended the night with a Soul Parasite, Two Heads and a Tentacle Tongue (or possibly two tentacle tongues, given the two heads?)

It was a hilarious night where we all hit level 2, though I feel a bit bad for the Preacher who seems to struggle due to the low Initiative making it hard to get those melee hits in.

The point was raised that it's slightly strange for a full on co-op game to have individual XP the way that Brimstone does; I'm inclined to agree. Then again, it's a board game and not a full fledged RPG. I dunno. I guess part of the "full co-op" is that we should be setting up kills for the lower Initiative folks to keep them on par.
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

It'd be easy enough to simply pool all the exp and divvy it out equally at the end of each fight. You could also do it at the end of a session, but being able to level up during a run to become more powerful and shed wound/sanity tokens/recover a grit.

Splitting per round feels like the smoothest gradiation, but also defeats a lot of the time and math saving that would be otherwise found.

The lower initiative characters falling a bit behind in exp was something that they noticed during playtesting, according to threads on BGG, and loot cards getting exp was one of the things included to reduce the disparity (raising the bar to guarantee everyone advancing at least a little per fight). Several of the new monsters also have abilities that all but guarantee that 'blowing them up' won't be quite as effective or even possible, in the way that a lucky crit and stacking a few abilities can lead to wiping a Night Terror off the map.

But yeah, I'd be interested to hear how people feel pooled exp worked out. As a friend has noted, it might reduce the interest in some of the exp generating abilities, but that's only from the perspective of it helping everyone a little instead of one person a lot, and the goal is of course to keep everyone on the same rough level, so it's still an ongoing contribution.

Worst case scenario, if the Preacher falls too far behind (like, a full level eventually) you could always start up a pair of new characters for a run, and have him as the highest leveled character. He gets to feel like the geared up badass, and the others get the challenge of surviving against advanced enemies with minimal stuff on hand.

Or, since it's a co-op game, just bump him up a thousand exp for the rousing sermons he delivers every sunday in town. It's not like FFP will come to your house and set your board on fire if you don't perfectly adhere to the experience generating system. But with the way the exp chart is laid out, I can't see people who game together regularly having much more than a 1 level disparity, barring some tragic shenanigans.

I believe some have also suggested letting the Preacher cast a Blessing per turn as a free action, since healing generates exp, though this could make the team a bit too hardy (easy healing makes it that much harder to threaten the players, obviously).
   
Made in ca
Three Color Minimum





Canada

I'm surprised that your preacher's been falling behind. In our current group (level 4, 5 characters) my Nun is about 1k xp ahead of everyone else. That's mainly from casting blessings each turn. You're recording the xp for casting the blessings, as well as the extra xp for healing other party members (5 per damage healed), right?

We've been really temped to do the pooling of xp as well. I'm not sure that it'll fully help the times when monsters are placed and our trigger happy Gunslinger slaughters them all before they attack, but it might help.


Current games: X-Wing, Blood Bowl 
   
Made in us
Longtime Dakkanaut






So I ordered City of the Ancients and I've been looking through it. What I haven't been able to find are any spelled out rules for combining the two sets, is there something I'm missing?

For Other World threats the answer seems fairly obvious: keep them in separate piles since which Other World you're in determines which deck to draw from. Same with Other World Encounters, they're already separated by World.

But Threat Decks? Do you guys just combine them (by threat level, naturally) into big decks with both cards? Mine cards? Mine Artifacts? Mine Encounters? Growing Dread? Darkness?

The Scavenge piles aren't identical (I'd say CotA's is more brutal, given there are 2 "Draw a Darkness card" in place of 2 "Draw a Gear card"), do you combine them?

Loot piles ARE identical, do you combine them? I would think so given if you have 6 players you would need to do so if there were 3 Threat cards adding monsters (thus allowing each player to draw 3 cards).

   
Made in ca
Three Color Minimum





Canada

Threat decks, gear, darkness cards, ect. are combined I believe (we did anyways). Loot cards are -not- combined (it throws off the "loot tables" if you will) and if you need more than 12 loot in a run, just divvy them out, then reshuffle for the remaining ones.

I haven't combined the scavenge cards personally, but I also didn't realize the two decks were separate there...

Current games: X-Wing, Blood Bowl 
   
Made in us
Posts with Authority






I combined everything that was combineable.

   
Made in us
Longtime Dakkanaut






Goremaul wrote:Threat decks, gear, darkness cards, ect. are combined I believe (we did anyways). Loot cards are -not- combined (it throws off the "loot tables" if you will) and if you need more than 12 loot in a run, just divvy them out, then reshuffle for the remaining ones.

I haven't combined the scavenge cards personally, but I also didn't realize the two decks were separate there...

In a fit of curiosity and boredom I compared most of the decks.

The Gear decks have plenty of directly identical cards (mostly ones that give side bag tokens, but also pistol, journal pages and a few others), some analogous cards: void pistol/sword and hellfire pistol/sword, and then 4 cards per set that are completely stand alone.
Darkness cards pretty much fit the "theme": SoD has cards that boost Undead while CotA boosts Demons. (Which makes sense as there are no undead enemies in CotA).

Long story short, most of the decks are fairly close to one another, except that mean, mean Scavenge deck for CotA. Of course, SoD has the Growing Dread card that permanently lowers Sanity, so I guess overall the balance works out.

Loot decks, being identical, don't really "throw off the loot table" to me, since the overall ratio of money to darkstone to artifacts to gear stays the same. The real difference might be that you could have a team draw two artifacts in one go instead of just one, which I don't see as a big deal.


Bromsy wrote:I combined everything that was combineable.

I think that's what I'm going with. Especially with Cinder being released recently, along with the GenCon stuff like the Bounty gear set, I just don't see another way.
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

 streamdragon wrote:
Long story short, most of the decks are fairly close to one another, except that mean, mean Scavenge deck for CotA. Of course, SoD has the Growing Dread card that permanently lowers Sanity, so I guess overall the balance works out.

Loot decks, being identical, don't really "throw off the loot table" to me, since the overall ratio of money to darkstone to artifacts to gear stays the same. The real difference might be that you could have a team draw two artifacts in one go instead of just one, which I don't see as a big deal.


It also makes it possible to draw 0 artifacts when one would normally be guaranteed one.

You could argue that these two possibilities should roughly balance out, I just prefer keeping it as a single deck. For up to 4 players it works perfectly, and the 'deal, gather and shuffle, re-deal' approach works for larger groups.

Look at it this way; with 6 players using the standard (12) card approach, you're guaranteed an artifact on any encounter that deals 2 loot per player, and have good odds on a second with a 3 card fight.

With 24, you could draw 2 artifacts on a 1 loot card fight, or 0 on a 3 loot card fight.

In Otherworlds this becomes even more swingy/pronounced.

If it works for the group, go with it, but unless one was playing with 5 or 6 players, I wouldn't bother mixing them. It's like adding Diablo RNG to things; maybe you hit it big, maybe you spend the afternoon wondering where all the damned Artifacts are.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Any word on when the Wave 1.5 shipping option might show up on the web site? Not seeing anything....

T

This message was edited 2 times. Last update was at 2015/09/29 02:59:37


 
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

They've been quoted on the KS comments that they were looking to have it live in October.

On one hand, I'd love to see them fire it up (and begin shipping out to backers asap), on the other hand, each day and week that passes has a chance of being an opportunity to add more stuff to what will arrive in that box.

But with the holidays looming, yeah, hopefully it's soon.
   
Made in us
Dakka Veteran




Central WI

As an original minecart backer and original 1.5 shipping buyer... I will not be happy if they open the 1.5 shipping again. Some of us paid extra for this when it was first offered so we could get our items sooner. It was supposed to be this past spring, which became summer, which became October, now God knows when. If they open the 1.5 shipping again, this only means that we will not see our 1.5 items until next year as it will bring more delays (they have to produce and ship more product).

Stop the delays, ship those of us who coughed up the money many moons ago our next half please.

IN ALAE MORTIS... On the wings of Death!! 
   
Made in us
[DCM]
.







Can someone remind me what was in the "Shadows of Brimstone: Kickstarter Backer Get It Now Pack"?

I bought it, misplaced it, and now will most likely have to buy it again - whatever 'it' was!
   
Made in us
Using Inks and Washes





San Francisco, CA

Just so long as they *do* open their KS store (or whatever they call it) so we can add the Devil Slug and the Two Headed Doggie Rat secret monster packs.

If they have the gall to use their valuable time to make and playtest new SoB items that were not in the KS, then they durn well better give us SoB freaks the option of picking them up post haste!


Automatically Appended Next Post:
 Alpharius wrote:
Can someone remind me what was in the "Shadows of Brimstone: Kickstarter Backer Get It Now Pack"?

I bought it, misplaced it, and now will most likely have to buy it again - whatever 'it' was!


I have no idea... Can you remind us what that even was? And when? And how'd you get it?

Is that something that's coming in Wave 1.5, but you slept with someone who let you order it early, you dirty dog, you?

This message was edited 1 time. Last update was at 2015/10/01 18:55:10


I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in us
[DCM]
.







It was just a chance to get some card sets early - artifacts and items maybe?

Honestly, I can't remember...

But I bet it is in one of the updates...hold on!

EDIT:

Yup!

Last Call for the Get It Now Offer

In April, we created a special offer called the "Get It Now!" Pack. It made four new Shadows of Brimstone Card Supplements available to backers early for the cost of shipping. This was very popular and many people took advantage of the offer. We will be removing the "Get It Now" offer from the web store at the end of June. So, if you want to get the offer, don't wait. Here is the link to these items in the Web Store: http://flyingfrogproductions.mybigcommerce.com/ks-backer-special/



We closed the last update with the hint of a surprise in the next update. We are so happy that people around the globe are now adventuring in the mines of Brimstone and beyond! But, we know that people want more, need more. More goodies to add to their games and keep it fresh. While we've had delays with the miniatures (as we found new factories to work with and new production techniques to increase the detail in the plastics), we do have some printed material ready now - four 15-card Game Supplements that can give your games an injection of new cards! For any Kickstarter Backers that want these cards NOW, we are making a special "Get it Now" Offer where you can simply pay a small shipping and handling cost (should not be much for a handful of card sets) and get that part of your order now. More details below...

The Card Supplements that are ready include:


Dead Man’s Bounty (included in the Stretch Goals)- The deserts and mines near the ruins of Brimstone are harsh and unforgiving, made only more so by the cutthroat and backstabbing nature of the outlaws and gangs that reside there. Often times, one man’s treasure is another man’s dead body. This 15 card supplement adds a collection of all new Gear for Shadows of Brimstone, themed around items found on the bodies of outlaws and prospectors betrayed by their companions and left for dead.


Treasures of the Void (included in the Stretch Goals)- The vastness of the cosmos and the Void between space and time are home to treasures unimaginable to the Human mind. Sometimes these magical forces are bound within amulets and rings by unknown intelligence with a mastery of sorcery too dark and terrible to contemplate, deposited into the real world to corrupt and ensnare lesser beings who would dare to use them. This 15 card supplement adds a collection of all new Mine Artifacts for Shadows of Brimstone, themed around lost treasures and magical relics from the Void and other worlds beyond.


Targa Artifacts Set #1 (Was available as a new purchase in the Pledge Manager)- In the frozen over Targa Plateau, many relics of the past are buried in the ice… left dormant by the alien inhabitants of this once great city. These artifacts and technological wonders have been lost for eons, waiting to be discovered, and reactivated. This 15 card supplement adds a collection of all new Targa Plateau Artifacts for Shadows of Brimstone, themed around ancient alien technology and the lost terrors preserved in the ice for millennia




Jargono Artifacts Set #1 (Was available as a new purchase in the Pledge Manager)- In the hot and humid swamps of Jargono, primitive bands of Humans and savage Serpentmen build their civilizations on the ancient ruins of those who came before. Filled with ancient ceremonial relics and brutal Dark Stone-edged weapons, the jungle is home to many artifacts worth uncovering. This 15 card supplement adds a collection of all new Swamps of Jargono Artifacts for Shadows of Brimstone, themed around the primitive but brutal Dark Stone weapons used by the tribal Humans and Serpentmen of Jargono as well as lost relics and medicines native to the murky swamps.

Two of these, 'Dead Man's Bounty' and 'Treasures of the Void', were part of the Stretch Goals and are part of the Pledge for any Backer of Outlaw Level or Higher.

'Targa Artifacts Set #1' and 'Jargono Artifacts Set #1' were not part of the Kickstarter, but were available for purchase in the Pledge Manager.

There is a lot of paperwork involved in this process, but we've tried to simplify it as much as possible by creating one single item in the FFP Web Store called the "Card Supplement 'Get it Now' Pack". By purchasing this item (for free) in the web store, you pay only the cost of shipping for the cards and we will look up your Kickstarter Order in the Pledge Manager and send out whichever of these four Card Supplements that you got with your order. For most people, that means 'Dead Man's Bounty' and 'Treasures of the Void' (because they were part of the Stretch Goals). For those that purchased either the 'Targa Artifacts Set #1' or 'Jargono Artifacts Set #1' in the Pledge Manager, those will be included in the "Card Supplement 'Get it Now' Pack" as well.

Of course, you can also purchase any of these Supplements as separate items in the Web Store in case you missed one or more in the Pledge Manager.

NOTE: If you have extra pledges in your Kickstarter Pledge Manager Order, you must increase the quantity of "Card Supplement 'Get it Now' Packs", adding one 'Get it Now' pack for each pledge.

It will take a bit longer to fulfill each order as we must look up each Backer, check their Pledge Manager Order, and update it to reflect which card sets are being sent as part of this special offer. So, please allow extra time for processing these orders - it won't be as fast as our normal Web Store order fulfillment.

Here is the link to these items in the Web Store: http://flyingfrogproductions.mybigcommerce.com/ks-backer-special/


That's what I ordered, misplaced and will now have to order again.


This message was edited 1 time. Last update was at 2015/10/01 19:07:02


 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Sorry, pics did not copy...

Project Update #56: Shadows of Brimstone by Flying Frog Productions

The Big Wave 1.5 Update - All the Details plus Hot Pics of Production Plastic Minis! A Second Chance to Get Colonel Scafford!
Posted by Flying Frog Productions
Hello Brimstone Gang!
Summer has flown by and Fall is upon us. We have been working late nights and weekends to make the new expansion material awesome and get as much stuff as possible completed in time to be included in Wave 1.5.
What is Wave 1.5
Before we start talking details about Wave 1.5, let's be sure that everyone knows what Wave 1.5 is about. During the Pledge Manager, we offered an option for Kickstarter Backers to purchase an extra shipping wave (Wave 1.5) between Wave 1 (the actual Core Game Sets, KS Exclusive Outlaw, Paint Sets) and Wave 2 (Everything else, once every last bit is completed - currently estimated to ship in Fall 2016). Wave 1.5 is not part of the shipping plan discussed during the Kickstarter Campaign and will be sent from within the USA.
After overwhelming requests from Backers, we decided to make this option available again. Backers can purchase the optional Shipping Wave 1.5 in our Official Flying Frog Web Store now! While you're there, we have also re-opened the option to purchase Legendary Scafford Gang Leader, Colonel Scafford - because he will be packaged with the Scafford Gang in the same box when they hit retail stores next year. You can find more on Colonel Scafford later in the update.
Wave 1.5 Updated Contents
We put together a huge list of items to be included in Wave 1.5. But, there are more miniature sets that are very close to completion. By pushing back our Wave 1.5 shipping date to start in December, we will be able to include a lot more stuff, including the Lord of Cynder, Scourge of Worlds, Last of the Shadow Kings... BELI'AL!

Plastic Production Sample of the XXL Shadow King, Beli'al - shown next to a Gunslinger Hero from the City of the Ancients Core Set, for scale comparison.
See below for our updated list of Wave 1.5 items. Please note that a lot of these items are coming in hot and it is still possible that one or more may fall through. This update is filled with images showing actual production plastic models from Wave 1.5! Our current estimate for contents of Wave 1.5 should include:
Caverns of Cynder OtherWorld Expansion (including Lava Men)
Frontier Town Expansion (including Bandits)
Scourge Rats (including Rat's Nest as a free bonus)
Serpentmen Warriors
Serpentmen Shaman
Void Sorcerers (was just a single Sorcerer in the KS, but we are including extra 2 Void Sorcerers as a free bonus)
Void Hounds
Undead Outlaw Gang
The Undead Gunslinger
Trederran Raiders
Harvesters
Custodians
Targa Pylons
XL Dark Stone Hydra
Scafford Gang
XXL Beli'al
Dead Man's Bounty Game Supplement
Treasures of the Void Game Supplement
Badlands Expedition Game Supplement
Prospector Hero Class - with Male and Female Miniatures
Orphan Hero Class - with Male and Female Miniatures
Drifter Hero Class - with Male and Female Miniatures
Outlaw Hero Miniatures - Male and Female
Doorways Into Darkness Set - including Into the Darkness Card Set as a Free Bonus (Minecart or Add-on)
XXL Burrower (Minecart or Add-on)
Dark Stone Brutes (Minecart or Add-on)
XL Guardian (Minecart or Add-on)
Colonel Scafford (Minecart or Add-on)
Trun Hunters (Add-on)
Targa Artifacts Game Supplement (Add-on)
Jargono Artifacts Game Supplement (Add-on)
Cynder Artifacts Game Supplement (Add-on)
Blank Card Set: Threats (Add-on)
Blank Card Set: Mine (Add-on)
Blank Card Set: Jargono (Add-on)
Blank Card Set: Targa (Add-on)

Plastic Production models of Lavamen - these are included in the Caverns of Cynder boxed Expansion.

Plastic Production Sample set of 6 Bandits - these are included in the Frontier Town boxed Expansion.

Plastic Production models of set of 12 Scourge Rats and their Rat's Nest.

Plastic Production model of the XXL Burrower shown next to a Gunslinger Hero from the City of the Ancients Core Set, for scale comparison.

Plastic Production sample set of 6 Undead Outlaws and the Undead Gunslinger.

Plastic Production Sample of the beautifully detailed Undead Gunslinger (close-up).

Plastic Production Sample of the Undead Gunslinger model assembled and on the sprue.

Plastic Production Sample of the Undead Outlaw models (we added a second sculpt!) assembled and on the sprue.

Plastic Production models of Dark Stone Brutes.

Plastic Production models of Trederran Raiders.

Plastic Production models of Trun Hunters.

Plastic Production models of set of 6 Serpentmen Warriors and the Serpentmen Shaman.

Plastic Production models of Harvesters.

Plastic Production models of Void Sorcerers.

Plastic Production models of Void Hounds.

Plastic Production models of the Doorways - both Mine Doorway and OtherWorld Doorway.

Plastic Production Sample of Scafford Gang models assembled and on the sprue.

Plastic Production Sample of Colonel Scafford model assembled and on the sprue.
Colonel Scafford
Minecart Backers are receiving the Scafford Gang Leader, Colonel Scafford. Some non-Minecart Backers purchased Colonel Scafford from the Add-ons menu. But many Backers are not currently receiving Colonel Scafford. He will be sold together with the Scafford Gang as a Deluxe Enemy Pack when they hit retail stores next year. We suspect that upon opening your Wave 1.5 and checking out all of the cool new expansion material, those who did not get Colonel Scafford, will want him. To stay ahead of the flood of inquiries about how to get Colonel Scafford, we are making him available to Backers again for a limited time in the Official Web Store for $10. If you purchase him with Wave 1.5, he will be included in your Wave 1.5 shipment.

Illustration of Colonel Scafford and his Scafford Gang by Brimstone artist, Ben Wootten.
Adding the Optional Wave 1.5
We have just added the optional Shipping Wave 1.5 to the Official Flying Frog Web Store. There are two options - US Address and Non-US Address. Be sure to select only the correct option for you. When you make the Web Store purchase of Wave 1.5, be sure to list in the notes the following information:
Your Name and Email Address as it appears in the Kickstarter Records
Your Current Address
List any additional Pledges purchased in the Pledge Manager
Your Wave 1.5 Shipping purchase will include the available items for ALL of your pledges under a single Kickstarter Account (so if you purchased an Extra Outlaw Pledge in the Pledge Manager, you will receive the 1.5 items for both pledges). If you pledged in the Kickstarter under multiple accounts, you will need to purchase a Wave 1.5 Shipping for each account.

An incredible new illustration of the Dark Stone Hydra from Brimstone artist, Ben Wootten.

Plastic Production sample of the XL Dark Stone Hydra model, shown assembled and on the sprue.

Plastic Production sample of the XL Dark Stone Hydra model, shown next to a Gunslinger Hero from the City of the Ancients Core Set, for scale comparison.
Declared Value
One topic that we know is on the minds of many non-US Backers interested in Wave 1.5 Shipping, is what will be the declared value of Wave 1.5. Because much of the contents are stretch goal rewards, we are planning to list a value way below the estimated retail value.
For an Outlaw Backer, we plan to list $50 value. For a Minecart Backer, we plan to list $75 value.

A beautiful new illustration of the Custodians of Targa from Brimstone artist, Ben Wootten.

Plastic Production Sample of Custodian models assembled and on the sprue.

Plastic Production Sample of Targa Pylons models assembled and on the sprue.

Plastic Production model of the XL Guardian of Targa, shown next to a Gunslinger Hero from the City of the Ancients Core Set, for scale comparison.
Well, that's it for now. This Wave 1.5 shipping will be a lot of work, but we are very excited to get more Brimstoney goodness into the hands of our faithful backers! Thanks again to all of you who have believed in and supported this project. It is an XXL-sized demon monster that we have to wrangle every day, but when we hear from you guys at conventions or in email about how much fun your game groups and families are having adventuring into the mines and beyond, it makes it all worth it!
Cheers,
Scott and Jason

   
Made in us
Dakka Veteran




Central WI

That is an awesome list (YAY we get the drifter!!!). Only thing is they didn't list when they will begin shipping wave 1.5. As they are just re-opening the 1.5 shipping, I am assuming this means December or January :(

IN ALAE MORTIS... On the wings of Death!! 
   
Made in gb
Dakka Veteran




London

Yeeg. Delivery of all products by "Fall 2016".

As a European minecart backer, this puts me in the deeply strange position of having a boardgame (or rather two giant boxes) on my shelf that won't see additional content until this time next year.

I've previously been reluctant to start playing the game with friends, as it lends itself well to a mini-campaign - if we have a taste and enjoy it, then we'd want to be playing with a full list of monsters, treasures and town options, rather than going "now if you'll just wait for a couple of years....".

For all of the waiting inherent in Kingdom Death, I feel that there isn't going to be the same gulf between the base game and expansions.
   
Made in us
[DCM]
.







$50 for "Wave 1.5" shipping to a USA address, $125 for "Wave 1.5" shipping to a non-USA address.

And I looked around but still couldn't find when the "Wave 1.5" shipping will actually be taking place.
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

Boy, we're chatty today.

 455_PWR wrote:
As an original minecart backer and original 1.5 shipping buyer... I will not be happy if they open the 1.5 shipping again. Some of us paid extra for this when it was first offered so we could get our items sooner. It was supposed to be this past spring, which became summer, which became October, now God knows when. If they open the 1.5 shipping again, this only means that we will not see our 1.5 items until next year as it will bring more delays (they have to produce and ship more product).

Stop the delays, ship those of us who coughed up the money many moons ago our next half please.


... what? A) yes, they opened 1.5 again, for 25% more. B) I don't see how opening 1.5 shipping adds delays at all; they have stuff in hand, they start sending it out to the people who already ordered 1.5, when they finish those they start firing off to people who ordered 1.5 late. They can start shipping the moment they have that pile of stuff in hand. More people joining the list doesn't change that.

pancakeonions wrote:
Just so long as they *do* open their KS store (or whatever they call it) so we can add the Devil Slug and the Two Headed Doggie Rat secret monster packs.

If they have the gall to use their valuable time to make and playtest new SoB items that were not in the KS, then they durn well better give us SoB freaks the option of picking them up post haste!


Or just make them the next in the priority list to go to retail, where people could buy them for 3/4 the price off CSI, or likely still pay less and not have to wait on shipping (beyond local stores getting stock in hand)?

I mean, sure, it'd be an option, but it seems like it'd be cheaper and possibly even faster to just get those shotgunned into stores. Either way, they're due to end up there in the coming months. And one could argue that they're kinda fethed on this one; doing that will make some Gencon attendees bitch about how they only got their preview (at full MSRP) for a couple of months, others clamour to throw money at them but also adding yet another layer of work to shipping (which, even with an Outlaw baggy and a Mine Cart baggy, will surely have some double checking to do as it is).

 455_PWR wrote:
That is an awesome list (YAY we get the drifter!!!). Only thing is they didn't list when they will begin shipping wave 1.5. As they are just re-opening the 1.5 shipping, I am assuming this means December or January :(


Still not getting where opening 1.5 now means Jan/Dec shipping. Shipping is not contingent on them closing 1.5 again, it's contingent on them having 1.5 materials in hand. Which might not be for a couple of months, but the cause->effect you describe doesn't make sense to me.

Bioptic wrote:
Yeeg. Delivery of all products by "Fall 2016".

As a European minecart backer, this puts me in the deeply strange position of having a boardgame (or rather two giant boxes) on my shelf that won't see additional content until this time next year.

I've previously been reluctant to start playing the game with friends, as it lends itself well to a mini-campaign - if we have a taste and enjoy it, then we'd want to be playing with a full list of monsters, treasures and town options, rather than going "now if you'll just wait for a couple of years....".

For all of the waiting inherent in Kingdom Death, I feel that there isn't going to be the same gulf between the base game and expansions.


Between the two base games alone, there's 18 missions to start with, and I know on BGG there's some custom stuff being worked on. Even at twice a month, that's mid next year without any repeats, and with the random map layout, encounters, and monsters, there's lots of replayability (imo).

 Alpharius wrote:
$50 for "Wave 1.5" shipping to a USA address, $125 for "Wave 1.5" shipping to a non-USA address.

And I looked around but still couldn't find when the "Wave 1.5" shipping will actually be taking place.


Yeah. I really wish they distinguished between a MC and OL shipping; as supportive as I am and have been, as someone who picked up Cynder at Gencon, $125 US ($165 Canadian) for just the Outlaw stuff is a bit much to swallow.

Hopefully 1.5 starts shipping sooner rather than later, but they did say in the update that they were waiting on a few things to arrive still, so we'll just have to keep our fingers crossed that nothing gets too heavily delayed (or they accept one or two MIA items will just have to end up on wave 2 after all and start shipping out).
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

$50 additional? Yikes.

 
   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: