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Made in gb
Fixture of Dakka






Hopefully by the time there's some actual information on that page, the English version will be in English.
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Infinity players around the world: "We want a space battles game!"

CB:


The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

I am intrigued by this TAG thing.

Say, those renders showed some really nice minis. The Mukhtar hacker reminds one of the Hunza-cutie, no? the pose anyway. A good mini.

Dukash the Hellboy-lite. Interesting.

The karakuri are perhaps a bit too kawaii? Still, a good update.

O-12 is still... too O-12-ish.

A much better Shona Carano (related to Gina, perhaps? ) but the bar was so low on that.

The new Tankhunter autocannon, nicely done. And the Shaolin monk also nicely done...except it doesn't fit on the base. >:|

Varangian Guard would have been more interesting if they had gone more Anglo-Saxon and less Viking. Vikings are børing and passé. (after the Battle of Hastings a fair number of Anglo-Saxons found their way into the Varangian Guard.)

Teutonics look decent enough.

So some good stuff coming.

 
   
Made in si
Longtime Dakkanaut





Muscat, Oman

I am concerned by CB talking about focusing on large minis; feels like they might be trying to cut in on the Imperial Knights market? Is that something Infinity players are interested in? For me at least Infinity's smaller scale is one of the things I like about it.

The way the Tankhunter looks like she's leaning backwards is a bit strange to me, but I think it would work really well with a big "gunfire" effect coming out of the front of the gun, so it looks like she's being pushed backwards by the recoil. You could even get fancy and aim the barrel upwards a little bit, with the bulk of the fire effect a little bit forwards and still horizontal, to suggest that the gun has been pushed back and upwards from the original firing position... if that makes sense... ugh, it's hard to explain in words what I'm seeing in my head.

--Lord of the Sentinels Eternal-- 
   
Made in pl
Rampaging Carnifex





I really like the new Karakuri.
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

 Soul Samurai wrote:

The way the Tankhunter looks like she's leaning backwards is a bit strange to me...
It's a homage to the original tank-hunter miniature's pose.


I think the big mini emphasis is for the TAG game. I highly doubt, and fervently hope, that CB does not pollute Infinity the Game with that stuff. It's terrible in 40k. It is, so I hear, terrible in Warmahordes. I'd bet it is terrible in any table top game. Bigger is not better. You want big stuff, do it in 15mm or 6mm or something like that.

 
   
Made in si
Skillful Swordmaster





Big yes to the smaller scale systems to run monster smash. The market seems to enjoy "big" models doing "big numbers", hence I doubt the trend will ever reverse.

A big boom stick that comes with a girl is cool. Can't wait for the new C1 pack and Evaders.

This message was edited 1 time. Last update was at 2021/03/16 20:43:12


 
   
Made in gb
[DCM]
Battlefield Tourist





On an Express Elevator to Hell!!

 warboss wrote:
 Soul Samurai wrote:
Sci-fi knights wearing Motocross helmets? Ok.


Well, that is about 800 years more modern than medieval tabards so...


Sorry for late quote but this is brilliant

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page
 
   
Made in si
Longtime Dakkanaut





Muscat, Oman

 Red Harvest wrote:
It is, so I hear, terrible in Warmahordes.
I don't know if it's terrible, but I'm not personally a fan; Gargossals, and later Battle Engines, definitely shaped the meta in MkII. Much less so I feel in MkIII, luckily. Definitely agree in that I prefer giant robots in smaller scale games than in 28-35mm.

--Lord of the Sentinels Eternal-- 
   
Made in pl
Longtime Dakkanaut




They can't make it *too* collosal, or their own in-lore reason to have tags falls apart.
   
Made in us
Fixture of Dakka





I love big models personally. I don't get the hate, but then again I like tactical rocks too.
   
Made in us
Decrepit Dakkanaut





Glorious Nation of U.S.S.A!

Cronch wrote:They can't make it *too* collosal, or their own in-lore reason to have tags falls apart.


Well, it literally takes just a few strokes on the keyboard (to update the old stroke of a pen adage) to change that. I'm not advocating for it but rather just pointing it out.

Pacific wrote:
Sorry for late quote but this is brilliant


Thanks! Humor is about all I have to contribute besides questions as a perennial "almost getting into Infinity" poster.

LunarSol wrote:I love big models personally. I don't get the hate, but then again I like tactical rocks too.


I like them as well though I'm wary of the potential changes that may accompany them. For example, I enjoyed Apoc games once or twice a year as an avid 40k player from 3rd to 5th but really dislike the incorporation of superheavies into the core game that seemingly inevitably followed. I think it's a valid concern to bring up with Infinity as well given its origin as a skirmish game (similar to Rogue Trader). They've done a great job of avoiding game creep so far though unlike GW so I don't think it's a given personally.

   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

Understand this:
Infinity has had a much heavier game creep than 40k ever has had. The difference is that CB is given leeway because they're a plucky bunch of underdogs or whatever. Link Teams, Wildcards, etc are far, far, far more game changing mechanics than anything GW has ever done.
   
Made in pl
Longtime Dakkanaut




 LunarSol wrote:
I love big models personally. I don't get the hate, but then again I like tactical rocks too.

They always fit clumsily. I doubt that CB would make them as large as Knights in 40k which are just stupidly awkward to move around, but they still are either soft tissue and a waste of points or dominate the game and turn it into "kill the big monster" match. Plus one of infinity's selling points is how small it is, in terms of armies, so making a model that needs it's own carrying case...yeah, no.

Fortunately, it seems to be a KS boardgame thing, so i can safely ignore it.

This message was edited 1 time. Last update was at 2021/03/17 15:16:32


 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

You may not be able to. They might pull another "KICKSTARTER EXCLUSIVES!!!" on TAGs needing resculpts.
   
Made in us
Longtime Dakkanaut





Riverside, CA USA

 Kanluwen wrote:
Understand this:
Infinity has had a much heavier game creep than 40k ever has had. The difference is that CB is given leeway because they're a plucky bunch of underdogs or whatever. Link Teams, Wildcards, etc are far, far, far more game changing mechanics than anything GW has ever done.


Feth right off with that BS, it isn't even true for modern 40K. Everyone has had to massively shift their lists solely around dealing with Imperial Knight armies, even to the point that terrain itself has had to change to deal with Knights. I also fondly remember how important CP was in 7th ed 40K, and how amazing negative armor modifiers were. Oh wait, neither of those fundamental changes to the core gameplay existed before 8th edition. ObSec, strategems, warlord traits, detachments, mortal fething wounds! 40K is a MASSIVELY different game every edition, and continually invalidates models that go out of production. Link Teams have existed since 1st edition. Wildcards vastly affect army comp, but don't change the fundamentals of the mechanics. If only there was a term 40K players used for something similar. There isn't, so I'll make up a brand new term right here on the spot, I think I'll call it "chasing the Meta", which is a great new term that no 40K player has ever said, because 40K has never had such game-changing mechanics as Infinity /rolleyes


~Kalamadea (aka ember)
My image gallery 
   
Made in us
Decrepit Dakkanaut





Glorious Nation of U.S.S.A!

Are the Defiance exclusives (like the new Fat Yuan Yuan) still exclusives? Will the base game be offered at retail?
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

 Kalamadea wrote:
 Kanluwen wrote:
Understand this:
Infinity has had a much heavier game creep than 40k ever has had. The difference is that CB is given leeway because they're a plucky bunch of underdogs or whatever. Link Teams, Wildcards, etc are far, far, far more game changing mechanics than anything GW has ever done.


Feth right off with that BS, it isn't even true for modern 40K. Everyone has had to massively shift their lists solely around dealing with Imperial Knight armies, even to the point that terrain itself has had to change to deal with Knights. I also fondly remember how important CP was in 7th ed 40K, and how amazing negative armor modifiers were. Oh wait, neither of those fundamental changes to the core gameplay existed before 8th edition. ObSec, strategems, warlord traits, detachments, mortal fething wounds! 40K is a MASSIVELY different game every edition, and continually invalidates models that go out of production. Link Teams have existed since 1st edition. Wildcards vastly affect army comp, but don't change the fundamentals of the mechanics. If only there was a term 40K players used for something similar. There isn't, so I'll make up a brand new term right here on the spot, I think I'll call it "chasing the Meta", which is a great new term that no 40K player has ever said, because 40K has never had such game-changing mechanics as Infinity /rolleyes


Link Teams came out with Human Sphere...which came out in N2.

Wildcards absolutely change the fundamentals of the mechanics, and they absolutely did not do it in a good way. Link Teams had a place before and they had restrictions to boot. They don't really have those anymore because the ever so delightful refusal to backdate units means that the new hotness gets garbage like Wildcards in their links while everyone else is left to rot until they get their little write-off before the next set of rotations into the vault. And if you really think that there's no "chasing the meta" in Infinity, you're kidding yourself.

Also, lol. CB doesn't "invalidate models that go out of production", eh?
Let's ask the Exrah about that. Or anyone who had an AD unit that featured a HMG that got written out to be replaced with a Spitfire/Molotok. Or or or.

Whine about Knights in 40k all you want, but they weren't as gamebreaking as you make them out to be...provided you were willing to actually understand what you would be fighting against. Your hyperbole about terrain being forced to change to accommodate them is also amusing, as the change was people had to actually use terrain.


Automatically Appended Next Post:
 warboss wrote:
Are the Defiance exclusives (like the new Fat Yuan Yuan) still exclusives? Will the base game be offered at retail?

Yes they're still exclusive. Fat Yuan Yuan was not a Defiance exclusive, assuming we're talking about the one that came in a takeout food container.
Their continued insistence is that there "will be alternative sculpts" for the Defiance stuff made available, which is just so ridiculous.

The game has not had any indications of being offered at retail.

This message was edited 2 times. Last update was at 2021/03/17 16:04:17


 
   
Made in de
Dakka Veteran





 warboss wrote:
Are the Defiance exclusives (like the new Fat Yuan Yuan) still exclusives? Will the base game be offered at retail?

Defiance miniatures will likely all remain exclusive in their respective variant, but some of the more "important" units will receive a general release down the line or already have.

Kassandra Kusanagi is a decent example - her general release is already out, same with o-12 Saladin and Raoul Spector.
I'd expect a similar release for characters like Sforza, Shinobu and Valeria Gromoz, not so much for the generic units from Shashastii or o-12, which made Defiance near mandatory for people who play these factions.

It's a bit of a mixed bag with those Kickstarters. On one hand, not everyone is willing/able to drop 250 bucks for exclusive miniatures, but then again, I'd personally consider that to be well within reason for tabletop gaming if the intervals between campaigns don't become too narrow.
I'd happily drop that once every 1.5-2 years with no questions asked, but I can see why other people would not. Not caring about the game attached to the miniatures, you can also easily sell off all that stuff to cut down cost even further. I'll probably land at about 50 bucks spent in total, once wave two has arrived and I've sold all the stuff I'm not interested in, keeping most miniatures bar the duplicates and alternative character variants, which is a pretty good deal all things considered.



This message was edited 1 time. Last update was at 2021/03/17 17:18:58


 
   
Made in us
Decrepit Dakkanaut





Glorious Nation of U.S.S.A!

 Kanluwen wrote:
Understand this:
Infinity has had a much heavier game creep than 40k ever has had. The difference is that CB is given leeway because they're a plucky bunch of underdogs or whatever. Link Teams, Wildcards, etc are far, far, far more game changing mechanics than anything GW has ever done.


I was referring to model counts, in universe size of models used (not scale creep though), and the concomitant massive increased barrier to entry that accompanies both (which is separate from but in addition to the universal cost per fig increase that all products have to some degree).


Automatically Appended Next Post:
 BertBert wrote:

It's a bit of a mixed bag with those Kickstarters. On one hand, not everyone is willing/able to drop 250 bucks for exclusive miniatures, but then again, I'd personally consider that to be well within reason for tabletop gaming if the intervals between campaigns don't become too narrow.
I'd happily drop that once every 1.5-2 years with no questions asked, but I can see why other people would not. Not caring about the game attached to the miniatures, you can also easily sell off all that stuff to cut down cost even further. I'll probably land at about 50 bucks spent in total, once wave two has arrived and I've sold all the stuff I'm not interested in, keeping most miniatures bar the duplicates and alternative character variants, which is a pretty good deal all things considered.


I was only interested in a single model from the kickstarter (fat axe Yuan Yuan) and wasn't keen on parting it out and selling the remnants on the secondary market. Knowing that he was listed originally as an exclusive (and having a vague memory of the game itself mentioned as not being at retail), I figured I'd follow up just in case.

This message was edited 1 time. Last update was at 2021/03/17 17:38:35


 
   
Made in us
Longtime Dakkanaut





Riverside, CA USA

 Kanluwen wrote:
Spoiler:
 Kalamadea wrote:
 Kanluwen wrote:
Understand this:
Infinity has had a much heavier game creep than 40k ever has had. The difference is that CB is given leeway because they're a plucky bunch of underdogs or whatever. Link Teams, Wildcards, etc are far, far, far more game changing mechanics than anything GW has ever done.


Feth right off with that BS, it isn't even true for modern 40K. Everyone has had to massively shift their lists solely around dealing with Imperial Knight armies, even to the point that terrain itself has had to change to deal with Knights. I also fondly remember how important CP was in 7th ed 40K, and how amazing negative armor modifiers were. Oh wait, neither of those fundamental changes to the core gameplay existed before 8th edition. ObSec, strategems, warlord traits, detachments, mortal fething wounds! 40K is a MASSIVELY different game every edition, and continually invalidates models that go out of production. Link Teams have existed since 1st edition. Wildcards vastly affect army comp, but don't change the fundamentals of the mechanics. If only there was a term 40K players used for something similar. There isn't, so I'll make up a brand new term right here on the spot, I think I'll call it "chasing the Meta", which is a great new term that no 40K player has ever said, because 40K has never had such game-changing mechanics as Infinity /rolleyes


Link Teams came out with Human Sphere...which came out in N2.

Wildcards absolutely change the fundamentals of the mechanics, and they absolutely did not do it in a good way. Link Teams had a place before and they had restrictions to boot. They don't really have those anymore because the ever so delightful refusal to backdate units means that the new hotness gets garbage like Wildcards in their links while everyone else is left to rot until they get their little write-off before the next set of rotations into the vault. And if you really think that there's no "chasing the meta" in Infinity, you're kidding yourself.

Also, lol. CB doesn't "invalidate models that go out of production", eh?
Let's ask the Exrah about that. Or anyone who had an AD unit that featured a HMG that got written out to be replaced with a Spitfire/Molotok. Or or or.

Whine about Knights in 40k all you want, but they weren't as gamebreaking as you make them out to be...provided you were willing to actually understand what you would be fighting against. Your hyperbole about terrain being forced to change to accommodate them is also amusing, as the change was people had to actually use terrain.

Human Sphere came out in 2009, N2 wasn't until 2012. AD units with HMGs are still usable as the same unit with Spitfires, my old Haramaki are still usable as Tankos, my Magister Knights are about to become Teutonic Knights. All of those are pretty annoying, but they're small potatoes compared to other games. Where's my rules for Asdrubal Vect? New Drukhari codex next week, you think I'll get him? What about the Incubi with Blaster, you think he'll be WYSIWYG? I mean, by your logic I can't use Vect as a regular Ravager or Raider, and I can't use the Blaster as a normal Incubi w/ klaive, so they'd better be getting current rules.

You do make one truly great point, however. Whine about Wildcards all you want, but they weren't as gamebreaking as you make them out to be...provided you were willing to actually understand what you would be fighting against.


 warboss wrote:
Are the Defiance exclusives (like the new Fat Yuan Yuan) still exclusives? Will the base game be offered at retail?

Defiance was always KS-only and never intended for retail, so it's very possible that this TAG game also will be KS-exclusive. We'll probably get TAG-game exclusives and also regular versions of the resculpted TAGs with different poses. As for super-TAGs, I hope we don't see them. I really REALLY hope we don't. In regular Infinity, Magharibba Guard is already too large to use with a lot of terrain. Storywise, CB can justify it weasily enough ith the time jump and the Megalodron from Defiance generating an arms-race, but the only way to use Megalodron in regular Infinity is with a very specific 3-mission scenario pack where that's the point: fighting against the Megalodron. Super-TAGs as a special specific stand-alone game? Sure, I guess. But inevitably, people will want to bring those into regular games and I just don't want to see regular Infinity expand that way

~Kalamadea (aka ember)
My image gallery 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

 warboss wrote:
 Kanluwen wrote:
Understand this:
Infinity has had a much heavier game creep than 40k ever has had. The difference is that CB is given leeway because they're a plucky bunch of underdogs or whatever. Link Teams, Wildcards, etc are far, far, far more game changing mechanics than anything GW has ever done.


I was referring to model counts, in universe size of models used (not scale creep though), and the concomitant massive increased barrier to entry that accompanies both (which is separate from but in addition to the universal cost per fig increase that all products have to some degree).

Still doesn't work, because some factions natively had large model counts. Ariadna and Haqqislam, for example, tended to be around 2 groups (meaning 20 figures). As Sectorials happened, that spread out a bit more to other factions too.

As an outsider looking in, I can get why you might have thought it--but it was most definitely not the case. And that's not even counting just flatout spam lists.


Automatically Appended Next Post:
 Kalamadea wrote:
 Kanluwen wrote:
Spoiler:
 Kalamadea wrote:
 Kanluwen wrote:
Understand this:
Infinity has had a much heavier game creep than 40k ever has had. The difference is that CB is given leeway because they're a plucky bunch of underdogs or whatever. Link Teams, Wildcards, etc are far, far, far more game changing mechanics than anything GW has ever done.


Feth right off with that BS, it isn't even true for modern 40K. Everyone has had to massively shift their lists solely around dealing with Imperial Knight armies, even to the point that terrain itself has had to change to deal with Knights. I also fondly remember how important CP was in 7th ed 40K, and how amazing negative armor modifiers were. Oh wait, neither of those fundamental changes to the core gameplay existed before 8th edition. ObSec, strategems, warlord traits, detachments, mortal fething wounds! 40K is a MASSIVELY different game every edition, and continually invalidates models that go out of production. Link Teams have existed since 1st edition. Wildcards vastly affect army comp, but don't change the fundamentals of the mechanics. If only there was a term 40K players used for something similar. There isn't, so I'll make up a brand new term right here on the spot, I think I'll call it "chasing the Meta", which is a great new term that no 40K player has ever said, because 40K has never had such game-changing mechanics as Infinity /rolleyes


Link Teams came out with Human Sphere...which came out in N2.

Wildcards absolutely change the fundamentals of the mechanics, and they absolutely did not do it in a good way. Link Teams had a place before and they had restrictions to boot. They don't really have those anymore because the ever so delightful refusal to backdate units means that the new hotness gets garbage like Wildcards in their links while everyone else is left to rot until they get their little write-off before the next set of rotations into the vault. And if you really think that there's no "chasing the meta" in Infinity, you're kidding yourself.

Also, lol. CB doesn't "invalidate models that go out of production", eh?
Let's ask the Exrah about that. Or anyone who had an AD unit that featured a HMG that got written out to be replaced with a Spitfire/Molotok. Or or or.

Whine about Knights in 40k all you want, but they weren't as gamebreaking as you make them out to be...provided you were willing to actually understand what you would be fighting against. Your hyperbole about terrain being forced to change to accommodate them is also amusing, as the change was people had to actually use terrain.

Human Sphere came out in 2009, N2 wasn't until 2012.

2nd Edition Revised has a publication date of 2008. September, if you want to get specific, putting it exactly a year before Human Sphere.

AD units with HMGs are still usable as the same unit with Spitfires, my old Haramaki are still usable as Tankos, my Magister Knights are about to become Teutonic Knights. All of those are pretty annoying, but they're small potatoes compared to other games. Where's my rules for Asdrubal Vect? New Drukhari codex next week, you think I'll get him? What about the Incubi with Blaster, you think he'll be WYSIWYG? I mean, by your logic I can't use Vect as a regular Ravager or Raider, and I can't use the Blaster as a normal Incubi w/ klaive, so they'd better be getting current rules.

Difference is that Vect and Incubi with blasters weren't up for sale as recently as the edition that canned them. The Hellcat HMG/Hacker blister was still up for sale a year or so on CB's own website after Hellcats lost their HMG profile. It took the Beyond Icestorm pack to finally drop for there to be a Hellcat with Spitfire model available.

But you knew that, I'm sure. Also cute how you dodged the Exrah remark. Or I guess, if you'd like a softball pitch, I could mention the Montesa Knight with LGL that came in the Shock Army starter that lasted ohhh...a year? Maybe two? And was called a "failure" by CB themselves because it wasn't a top-seller?

You do make one truly great point, however. Whine about Wildcards all you want, but they weren't as gamebreaking as you make them out to be...provided you were willing to actually understand what you would be fighting against.

Cute. Difference is that there were people who actively refused to actually learn how Knights worked. I fielded one as an ally for a Skitarii force, and despite my constant attempt to explain to people that "positioning actually matters against Knights" they'd just sit everything in front of it and shoot then whine that their stuff didn't work like it should have.

People understand how Wildcards work. There's no functional counter to them as it happens in the "listbuilding" stage. But if you want to pretend like it's working as intended to have Link Teams that feature exactly one of the unit that you're declaring it's a Link Team of? That's cool, I guess. You do you...but that ain't for me.


Although I guess I should also probably take a moment to quote one of those most delightfully welcoming meme quotes from the CB forum for Infinity Community.

"It's not your list, it's you."

This message was edited 2 times. Last update was at 2021/03/17 18:17:29


 
   
Made in pl
Longtime Dakkanaut




doesn't make Knights any less tonka truck-sized, Action-Man style toys. Their inclusion pretty much sealed the deal on GW going all in on Sculpts Too Big.

This message was edited 1 time. Last update was at 2021/03/17 18:35:06


 
   
Made in us
Fixture of Dakka





 warboss wrote:

LunarSol wrote:I love big models personally. I don't get the hate, but then again I like tactical rocks too.


I like them as well though I'm wary of the potential changes that may accompany them. For example, I enjoyed Apoc games once or twice a year as an avid 40k player from 3rd to 5th but really dislike the incorporation of superheavies into the core game that seemingly inevitably followed. I think it's a valid concern to bring up with Infinity as well given its origin as a skirmish game (similar to Rogue Trader). They've done a great job of avoiding game creep so far though unlike GW so I don't think it's a given personally.



I'd worry more if Infinity's core rules didn't inherently hate on large expensive pieces. Every edition change has largely been about trying and failing to make TAGs worth taking. Bigger and more expensive is not a positive.
   
Made in us
Dakka Veteran




Portland

Shadow Walker wrote:I really like the new Karakuri.


I do too. They're really great. They'll likely bring me back to JSA.
   
Made in us
Martial Arts Fiday






Nashville, TN

Ah....I'm so glad I have certain bitter MFs on my ignore list. Comparing CB to GW is one of most laughable posits I've ever seen on the internet. On.The.Internet....EVER.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Man, I'd accuse you of not getting out much for saying that, but, none of us are getting out much these days, eh? Having lived through the 40k 2e to 3e debacle, and witnessed the WHFB to AoS debacle... yeah.

Keep the big minis in their own game. The 4'x4' table was already getting too crowded with so much list spamming in N3. I'm guessing it's toned down in N4. Megacolossalbehemothleviathan minis would... I shudder at the thought.

 
   
Made in gb
[DCM]
Battlefield Tourist





On an Express Elevator to Hell!!

Infinity is not without it's faults for sure, but there is a fundamental difference to how both games are produced. It's quite obvious to me, after much time playing both games, that CB spend far more time fine-tuning their game, the balance and development of the rules, than GW do for 40k, and this difference has been further exemplified over recent editions. Infinity is dripping with clever pieces of design and rule mechanics, and I think it's only when you have played a great deal of different games that you recognise that and can appreciate it. In some ways you could say they have gone too far, because this attention to detail and breadth of complexity means that it can be a barrier to entry, and tournaments are often full of guys who live and breathe that complexity, and will absolutely rip the layman a new one (at least that has been my experience being on the receiving end )

If I had to use an analogy, I would see Infinity as a Japanese or German-made motorcycle. Beautifully designed, the gearbox is so well put together it clicks into gear like a Swiss watch, the engine is designed for optimum performance and economy and runs well despite a complexity that would be unachievable by other manufacturers (perhaps a V-configuration).
40k would be a US-made 12-cylinder monstrosity, using an engine lifted from a B29 bomber, with 6 bigwheels added and designed by Baron Munchenhausen. Great big open pipes belch out smoke and the engine barks into life with a cough and splutter as mounted speakers playing carnival music (complete with flashing lights) are drowned out by the guttural roar of an engine which struggles to reach 10mpg. But do you know what? No-one cares, it's a lot of fun and tremendously well presented, a brilliant concept and the 50 people wedged onto the back of it are cheering and laughing even as the wheels fall off and it drives into a ditch and explodes. The rider on the Infinity motorbike momentarily stops to scoff at the people running around on fire (who are still laughing), adjusts his roll-neck sweater, rimless spectacles and rubs his manicured goatee before riding off to the sound of German techno music.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page
 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Lol, no. WH40k is wholly and distinctly English. This was/is part of its charm over here. It is both familiar and, at the same time, utterly alien to us. There is nothing _American_ about it.

Although... what you described would make a cool scratch-built Ork vehicle.

 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

Cronch wrote:
 LunarSol wrote:
I
Fortunately, it seems to be a KS boardgame thing, so i can safely ignore it.


When was it mentioned TAG raid was going to be a board game? They just said KS in the video as far as I'm aware.

Kanluwen wrote:
 Kalamadea wrote:

Wildcards absolutely change the fundamentals of the mechanics, and they absolutely did not do it in a good way. Link Teams had a place before and they had restrictions to boot. They don't really have those anymore because the ever so delightful refusal to backdate units means that the new hotness gets garbage like Wildcards in their links while everyone else is left to rot until they get their little write-off before the next set of rotations into the vault. And if you really think that there's no "chasing the meta" in Infinity, you're kidding yourself.


This is something i agree with entirely. Infinity has pretty much slipped to the wayside for me since the N4 release when I saw they weren't shifting from this approach. The 'everyone gets everything' killed the personality of most armies. Icould see it coming the first time I played a Varuna player who had a game legal 'Fusilier' link team without a single fusilier in it.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
 
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