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Made in gb
Fixture of Dakka





 Crablezworth wrote:


As long as the banner can run at 3, I guess it's not the end of the world.

I'm just hoping the weapons aren't fixed an you can do like dual claw or dual melta lance. If it's stuck at melta/claw, I hope the claw is still decent.

Very skeptical that the dual autocannons will be any good. We always welcome being pleasantly surprised though, but I doubt sitting and shooting at range is a good idea with these, especially in sight of titans.


Y'know, you will definitely hate me for this but...I really hope they screw the rules up worse than the Acastus and sends titan players into a panic...



Casual gaming, mostly solo-coop these days.

 
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Just a thought, though I haven't run the numbers for this - I wonder if the Armigers/Moirax might be a cheap anti-Knight force that can stay in cover till needed...
   
Made in vn
Longtime Dakkanaut




Cheapest anti knight is Knight Acheron. A s8 T-Spear need to move within 5" (or 3 for the auto hit non-fusion meltagun) to have a slim chance of a critical hit (8+ on D10), that is assuming that the attack hit. Acheron flamer auto hit and deal a lot of direct hits on 2+

The only thing that would protect a banner is the 4+ save against S7 if there're more Knights. but that would mean they eat more hit from the flamer, once a Knight went down, so does the 4+.

This message was edited 6 times. Last update was at 2021/11/17 12:26:23


 
   
Made in gb
Fixture of Dakka





With 11" movement, they might provide more options for lance compositions consisting of Qs or Cs, which are 10" and 12" respectively. With only 1" difference from either knight class, they would pair up quite nicely if they're cheap enough in points.

Casual gaming, mostly solo-coop these days.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

I'd like to think it's possible for them to ambush like a warhound on the flanks, or at the very least keep its attention. I think the fact they'll be easy to hide with most civitas stuff is great. Also with more natural terrain, they might fit where other knights can't.

@SamusDrake Someone needs to model a holy hand granade catapult as a count as vortex missile.

This message was edited 3 times. Last update was at 2021/11/18 21:21:45


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





The autocannon should be S4 by the “rules” of converting the weapons from 40K, so a shield stripping unit. Basically a really mobile AML on legs.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

 Mr_Rose wrote:
The autocannon should be S4 by the “rules” of converting the weapons from 40K, so a shield stripping unit. Basically a really mobile AML on legs.


True, the autocannons on the acastus is S4, hopefully they'll have a longer than 6inch range

Possibly even a bonus at long range or something. Wondering too if the loadouts are locked or if each arm is independent like the styrix/magaeras/questoris's.

This message was edited 1 time. Last update was at 2021/11/18 21:49:42


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Fixture of Dakka





Sorry, got the wrong of the stick...



Automatically Appended Next Post:
 Crablezworth wrote:


@SamusDrake Someone needs to model a holy hand granade catapult as a count as vortex missile.


The Holy Porphyrion of Antioch will suffice...


This message was edited 2 times. Last update was at 2021/11/18 22:08:45


Casual gaming, mostly solo-coop these days.

 
   
Made in vn
Longtime Dakkanaut




Range should be 20", and they're the cheaper dual battle cannon questoris, but symmetrical and cheaper even if you only got 1 per 3.
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Chopstick wrote:
Range should be 20", and they're the cheaper dual battle cannon questoris, but symmetrical and cheaper even if you only got 1 per 3.


Here's hoping they're decently long range.

This message was edited 1 time. Last update was at 2021/11/19 03:18:12


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Fixture of Dakka





The Questoris is a versatile unit in 40K, providing a wealth of roles, but in Titanicus most of it's weapons are largely useless to the point where you might as well arm it with dual melee weapons and just charge the enemy, and save the points.

The battle cannon is supposed to be a long range weapon and certainly not as short as the avenger and thermal cannons. Likewise the missile pods are supposed to have greater range, not less. For our Helverin's dual autocannons...they too should have some range to them.

There are so many other problems with the knights that need fixing, but I'll leave it there.

Casual gaming, mostly solo-coop these days.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Well, for one, the terrain rules don't help them much in the realm of cover. They really need like area terrain rules that bump their ion saves and or also give -1 or -2 to hit. Like old 40k forests basically.

This message was edited 1 time. Last update was at 2021/11/19 12:43:12


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Yeah, the cover rules do need a rework based on scale. Especially if they’re going to add even smaller things than Questoris.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

Well, the Armigers will be handy in some of the Open Engine War games, especially the one where your ranges are reduced down to your scale. Combine that with some dense terrain and they become very scary
   
Made in vn
Longtime Dakkanaut




Rapid fire battle cannon and Thermal cannon both have the correct range. It's their 40k rule range divided by 3.

Acactus weapon's range are too long.

The weapon with the longest range of the Imperial Knight is the Castellan Volcano lance, which is 26-27" range in AT scale.

Trying to "innovate" and change the range of the weapon will break the game. it's important to preserve the integrity between multiple publication of rule.

This message was edited 3 times. Last update was at 2021/11/19 13:10:25


 
   
Made in gb
Fixture of Dakka





Chopstick wrote:
Rapid fire battle cannon and Thermal cannon both have the correct range. It's their 40k rule range divided by 3.

Acactus weapon's range are too long.

The weapon with the longest range of the Imperial Knight is the Castellan Volcano lance, which is 26-27" range in AT scale.

Trying to "innovate" and change the range of the weapon will break the game. it's important to preserve the integrity between multiple publication of rule.


I'm using Wahapedia for reference but the findings so far indicate that quite a few weapons in the game aren't dividing their 40K ranges by 3. Examples are the Avenger cannon, the Bolt cannon, the Vulcan mega-bolter. Quite a few titan weapons are also out such as the Reaver's volcano cannon, melta cannon and laser blaster.

Am I reading this right? The titans in 40K actually move faster than the knights? I'm not joking - Warlords can actually chase the Cerastus around the board, Benny Hill style!


Casual gaming, mostly solo-coop these days.

 
   
Made in vn
Longtime Dakkanaut




Vulcan mega bolter has the correct range based on the 7th edition rule. 8th edition make a buff to the range while 9th massively nerf it, but both are not written at the time of publication.

And 7th (or Horus heresy) is usually better at example for comparison, and rule reference because same setting (Horus Heresy),the use of template and AV, consistency and less drastic change for competitive sake like the massive nerf to Vulcan MB range from 8th to 9th, save for a one or two thing that 8th did improve, like Castigator shoot more bullet than avenger.

Both Knight gatling cannon was getting the range wrong, thus leading to the "balancing" problem of them being too good for shield stripping, has they been at the correct range (12" ), reduce number of shot ( avenger <= castigator< Mega Bolter )and maybe with an accuracy penalty and price increase on top, this would not be a problem at all to have them at S4, which is the same caliber as mega bolter in all other publication. I has mentoned this since day 1 of this game.

This message was edited 10 times. Last update was at 2021/11/19 15:46:51


 
   
Made in gb
Fixture of Dakka





Chopstick wrote:
Vulcan mega bolter has the correct range based on the 7th edition rule. 8th edition make a buff to the range while 9th massively nerf it, but both are not written at the time of publication.

And 7th (or Horus heresy) is usually better at example for comparison, and rule reference because same setting (Horus Heresy),the use of template and AV, consistency and less drastic change for competitive sake like the massive nerf to Vulcan MB range from 8th to 9th, save for a one or two thing that 8th did improve, like Castigator shoot more bullet than avenger.

Both Knight gatling cannon was getting the range wrong, thus leading to the "balancing" problem of them being too good for shield stripping, has they been at the correct range (12" ), reduce number of shot ( avenger <= castigator< Mega Bolter )and maybe with an accuracy penalty and price increase on top, this would not be a problem at all to have them at S4, which is the same caliber as mega bolter in all other publication. I has mentoned this since day 1 of this game.


Ah, so its using not only an earlier edition of 40K, but the Horus Heresy rules set for reference. Now its starting to make a lot of sense. I returned to the hobby in 2017 and eventually GW stuff in 2018. Discovering that Titans and Knights had been added to 40K was like "What? Since when? Who's bright idea was this?". If I'm not mistaken Knights themselves were introduced to 40K in 2017?

Yup, I agree with the "gatlings" having S4 and definitely less shots on the Questoris. Reducing it to a glorified melee weapon outside of the coordinated strike - which isn't available to freeblades - is really defeating the purpose of it being a ranged weapon. Thinking about it, a banner of six knights, all armed with dual Avengers, would come to...96 attack dice if they all got in close and received the side'n'rear arc bonuses. Thats even more impractical than the Acastus' potential 8 blast attacks. Not so much a problem on the Castigator as it can only have four bolt cannons for a maxmium banner, thus only hitting with 28 dice.



Casual gaming, mostly solo-coop these days.

 
   
Made in vn
Longtime Dakkanaut




Well in normal 40k they were way ahead of dual gatling spam by limiting Knights into their archetype with specific name,weapon combination and lore (weapon loadout/archetype actually affected the Knight's machine spirit and difficulty to pilot). There're plenty of space on the terminal so it's not really a problem if balancing was a concern.

Only Renegade Knight was allowed to use that loadout much later after the initial release of the Knight codex, but they're losing out the normal Knight benefit, and for a time Dual Gatling Renegade knight actually wreck havoc on the tabletop, that's the benefit of being a traitor or rebel.

This message was edited 2 times. Last update was at 2021/11/19 18:12:25


 
   
Made in gb
Fixture of Dakka





Speaking of renegade knights, they ought to be up next in a forthcoming expansion.

And might as well ask before I forget; apparently Titandeath and Shadow & Iron introduced campaigns for the game. Were they much cop?

Casual gaming, mostly solo-coop these days.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

SamusDrake wrote:
Speaking of renegade knights, they ought to be up next in a forthcoming expansion.

And might as well ask before I forget; apparently Titandeath and Shadow & Iron introduced campaigns for the game. Were they much cop?


I hope they give loyalist knights something, because again it'd be just one more thing for traitors.

I'd like to see them expand what you can do with knights that are in support of titans as opposed to their faction. It's unfortunate that all those knightly traits only matter if you're running them as a household. Wish you could pay like a stratagem point or something to take a knight trait on a unit.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Stealthy Warhound Titan Princeps





Dominus will surely be next (I was very surprised we got Armigers before Dominus - I didn't expect to see Armigers at all). Then we presumably get some brand new stuff unless there's some other thing I'm not remembering.
   
Made in vn
Longtime Dakkanaut




SamusDrake wrote:
Speaking of renegade knights, they ought to be up next in a forthcoming expansion.

And might as well ask before I forget; apparently Titandeath and Shadow & Iron introduced campaigns for the game. Were they much cop?


It's the usual campaign stuff, fight, get victory point, get money, salvaged destroyed titan for money, use money to repair, or buy more unit, crew start at lv 1 to 3 randomly determined by diceroll and gain level, which give their titan extra re-roll.

Shadow and Iron have campaign rule for Knight force, Knight gain an extra 500 points (money) to build their startnig force. Level system is different (stronger) than the one Titan force use.

Shadow and Iron also added system world map,and rule for different kind of world, and the usual stuff : capturing, invading etc.... You choose a world as your homeworld so you'll always get some kind of bonus, for example Knight world get cheaper knights and free models.

And there're the optional rule for titan crew level up, now with unique skill instead of more re-roll. No such thing for Knight though.

This message was edited 5 times. Last update was at 2021/11/19 21:08:53


 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

If you can get the open engine war cards, you could use to make like a tiered set of missions and just do a tree campaign where win/loss leads to to whichever next mission/scenario. The campaigns seems pretty dependent on getting in a lot of games I feel. If someone has an active player base or club more power to them, but a tiered little campaign that's like 3-4 games might be more viable. Maybe they're re-release the open engine war cards ones day. They're a decent asset for narrative stuff just as much as matched play.

This message was edited 1 time. Last update was at 2021/11/19 21:12:26


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Fixture of Dakka





Sounds like Shadow & Iron is the better of the two. Might get that one if the next expansion turns out to be crap...

The Open War card set was one I thought about getting but they sold out immediately. If there is any site that details the cards I suppose I could make an android app, using a mobile phone as a "digital deck". I wrote one for that Spacecrusade'n'Heroquest project a few years back...

Hopefully they wont screw us over with resin tax for the Dominus. With any luck the next expansion will be knight focused to accompany them with a dash of scout titans. Rapiers, already! And Freeblades definitely need looking at, if only to make the Avenger and Bolt cannons actually useful! If they did that I'd put an order in straight away for the Castigator & Acheron set.

If all else fairs...sigh...I'll just get a Warbringer and wrap up with the game. I've got a Warhound and Reaver that need one more titan...or something. I dunno. I did think about a Lance of just two Cerastus banners, but the rules are very specific that it must be three banners to a lance...even though the third banners are merely spare ones at a wedding...

Seriously, who gets that? Oh, its fine if its just 6 or 9 knights following each other around the battle field like lost sheep, but when its a friggin mob of 12 or 18 of the damn things it looks absolutely ridiculous! Couldn't they have at least said "2-3 banners, where the first two must be of the same class."? Wouldn't mind but keeping the banners within 6" of each other is a serious pain in the backside!

Ah dear. Hopefully there will be a preview soon to make us all giggly again...


Casual gaming, mostly solo-coop these days.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Get at least a warlord, another warhound and maybe a warbringer. It'd let you run a lot of different maniples. Maybe even another reaver

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Fixture of Dakka





I have often felt like splashing out on the sunfury Warlord( its looks bloody awesome and I've got two terminals and cards doing nothing but sitting in the box ) but its far too large and destructive for our games(750-1K points); the Reaver is pretty much the limit before we have to increase the size of our scenery.

The Warbringer itself is going beyond our limitations, but we might just get away with it.

Tsk. I hate to be the bearer of bad news but...shucks...I'm building a traitor legio.

Casual gaming, mostly solo-coop these days.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Well honestly reavers and warhounds is probably the funnest anyway if both sides are only rocking those two types. Me and my buddy did basically the content of the starter box each against each other and it was like 12-1300pts ish, really fun.


Automatically Appended Next Post:
SamusDrake wrote:


Tsk. I hate to be the bearer of bad news but...shucks...I'm building a traitor legio.


Nice! Make something evil

This message was edited 1 time. Last update was at 2021/11/19 23:20:38


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in gb
Fixture of Dakka





How about....Legio Murray!




....Mwahahahahahahahhahaaa!

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

SamusDrake wrote:
How about....Legio Murray!




....Mwahahahahahahahhahaaa!


Blimey! That’s a blast from the past. Good old Murray!
   
 
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