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Made in gb
Bane Knight






The cart (and hand) are a separate piece, so if you do want to mod yours to better match "reality" vs ours which is scaled to Fallout 4, then it won't be much hassle.

In terms of using in game assets... well, we use them for scaling (as can be seen here) but our sculpting team certainly doesn't just extract a file and press print... in game assets are way under detailed for that, as a lot of heavy lifting is done by the texture maps etc... if we did that, you would have a pretty flat model.

The in game assets are used to ensure scale is accurate to Bethesda's world, but not to make the models themselves.


...and you will know me by the trail of my lead... 
   
Made in gb
Longtime Dakkanaut




I presume the Fallout 1&2 stuff is going to be consistent scale and style to the rest of the line? I'm very curious how that's all going to work since all the bits that are iconic fallout to me come from there
   
Made in gb
Bane Knight






Vorian wrote:
I presume the Fallout 1&2 stuff is going to be consistent scale and style to the rest of the line? I'm very curious how that's all going to work since all the bits that are iconic fallout to me come from there


That's the plan. It is an interesting balance between keeping the range consistent, but also working with the older aesthetic (power armour in Fallout 4 does differ from older games, despite being the "same" for example).

Ultimately, Bethesda have sign off (but so far they are loving what we are doing).

We've briefed several sculpts from previous games now, and the sculpts are coming back in. Hopefully we will show them off soon, to give an idea of how older characters will fit into the game. The one I have in mind is going to be very well received I reckon... I can say no more

This message was edited 2 times. Last update was at 2018/02/08 11:45:50


...and you will know me by the trail of my lead... 
   
Made in gb
Longtime Dakkanaut




I know it's not going to be the one I'm desperate for! My character in Fallout Online was always long haired tribal girl with spear... might be a long wait!

But Sulik and his sledgehammer wouldn't hurt!
   
Made in us
[DCM]
-






-

 JonWebb wrote:
The cart (and hand) are a separate piece, so if you do want to mod yours to better match "reality" vs ours which is scaled to Fallout 4, then it won't be much hassle.

In terms of using in game assets... well, we use them for scaling (as can be seen here) but our sculpting team certainly doesn't just extract a file and press print... in game assets are way under detailed for that, as a lot of heavy lifting is done by the texture maps etc... if we did that, you would have a pretty flat model.

The in game assets are used to ensure scale is accurate to Bethesda's world, but not to make the models themselves.



I don't think shipping carts and fire hydrants are really that big in Bethesda's world!

   
Made in gb
Bane Knight






 Alpharius wrote:
 JonWebb wrote:
The cart (and hand) are a separate piece, so if you do want to mod yours to better match "reality" vs ours which is scaled to Fallout 4, then it won't be much hassle.

In terms of using in game assets... well, we use them for scaling (as can be seen here) but our sculpting team certainly doesn't just extract a file and press print... in game assets are way under detailed for that, as a lot of heavy lifting is done by the texture maps etc... if we did that, you would have a pretty flat model.

The in game assets are used to ensure scale is accurate to Bethesda's world, but not to make the models themselves.



I don't think shipping carts and fire hydrants are really that big in Bethesda's world!


They are on the Behemoth...

Current forum head cannon is they are props from the roof of the Super Duper Mart. Works for me.

Or just remove the trolley and replace it with something if you prefer. Its a separate piece.

[Thumb - 27788757_10155388375166295_5107635587759831925_o.jpg]

This message was edited 1 time. Last update was at 2018/02/08 13:29:47


...and you will know me by the trail of my lead... 
   
Made in gb
RogueSangre



West Sussex, UK

 Alpharius wrote:
 JonWebb wrote:
The cart (and hand) are a separate piece, so if you do want to mod yours to better match "reality" vs ours which is scaled to Fallout 4, then it won't be much hassle.

In terms of using in game assets... well, we use them for scaling (as can be seen here) but our sculpting team certainly doesn't just extract a file and press print... in game assets are way under detailed for that, as a lot of heavy lifting is done by the texture maps etc... if we did that, you would have a pretty flat model.

The in game assets are used to ensure scale is accurate to Bethesda's world, but not to make the models themselves.



I don't think shipping carts and fire hydrants are really that big in Bethesda's world!


The shopping carts and fire hydrants are regular size in game on there own but they are really oversized on the in game behemoth model.

The general impression that I have seen is that the Fallout 4 behemoth was originally a lot smaller and they decided to increase his size at the last minute to make him more intimidating but didn’t have time to redo the model so scaled it up including the cart and hydrant. The sculptor at Modiphius has been true to the original scale and size of how the behemoth and his accesories appears in Fallout 4.

This message was edited 1 time. Last update was at 2018/02/08 13:32:34


 
   
Made in us
[DCM]
-






-

Ah, OK - good enough then!

   
Made in us
Longtime Dakkanaut






Los Angeles

 Geifer wrote:


The cart looks separate. Wouldn't even take any resculpting if you find something large enough to connect to both ends of the chain.


Reaper's Bones dumpster might work in place of the shopping cart/trolley. The dumpster is large and would be pretty easy to junk up and make it looks setting appropriate.

https://www.reapermini.com/Miniatures/Bones/release/80035#detail/80035_w_2

   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

That's a good one actually, looks like it would fit well.

My thoughts are the shopping trolley could just be a massive self-driving one from a CostCo of the future, in which you could place a palette of a decade's supply of mayonnaise (bought at heavily discounted rate).

The fire hydrant could also be easily converted into something else (although TBH I think it's a pretty amusing idea and don't think it looks out of place)

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
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Made in de
Huge Bone Giant






I actually have two of those dumpsters. They could fit, although I always thought they were pretty large. At the end of the day it really depends on the exact size of the Behemoth, though.

Not that I intend to convert mine or buy a second one. But it's good to have the option.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






New development blog update. This time settlements, quests and stuff:

https://www.modiphius.com/development-blog.html

DEVELOPMENT BLOG #8: Narrative Systems Part 1
Here's a peak at the massive Super Mutant Behemoth miniature. On the right you can see the original Bethesda model - we literally sculpt over this to match the proportions only making small changes such as the wheels of the shopping cart to make it easier to cast. You can see a scale graphic of a T60 armour next to the Behemoth which gives an indication of scale of the shopping cart (yes he could fit inside) and the size of the fire hydrant. Below are a couple of pictures of the 3d print that's arrived in the office before going for mastering at the factory. As you can see it enormous - and even dwarfs a Deathclaw! Click on the images to see them larger!

I know many of you have been waiting on more information about the narrative side of the game so I asked the designer James Sheahan to start sharing some thoughts on what you can expect. There is more to come!

JAMES: There are several elements that can be combined as players wish (and using all of them for the full experience). Whilst some scenarios are self-contained, some scenarios are part of an overarching story so performance in one will affect others creating a narrative built-into some scenarios; however, the narrative is also added by other elements too. The main rules contain many aspects of the Wasteland (such as different types of items, dangers, lockpicking, and a lot more), but the Campaign book adds further aspects such as Perks which players can add to their models, Boosts which give one-shot (no pun intended) powers a player can play from their hand to slightly adjust the battle like a lucky bounce for a grenade or distracting an enemy.

Plus, there are Events that occur each round. I’m not a fan of random events that have a big impact on a game as players can be stung through no fault of their own - so, any events that have a bigger impact are marked and get flipped over when at the top of the event deck allowing players to see what event is coming. For example, this forewarning allows players to utilise the effect of the approaching dust cloud (which stops all long range shots) in their plans, or at least try to work around it. Also, some cards in the game have consequences which get shuffled into the event deck and get resolved when on the top of it. For example, a model may have found a suitcase and, after lockpicking it, found a valuable Deathclaw egg inside - if they choose to keep it, the card gets shuffled into the event deck and, if it reaches the top of the deck, a very angry Deathclaw appears wanting their egg back - if the consequence doesn’t get resolved (because it doesn’t make it to the top of the event deck before the battle ends), the model that kept the egg gets away with it. Consequences can come from other sources too which I’ll mention later.

SETTLEMENTS

A player wanting an on-going element to their games can use the Settlement system which occurs between battles. When using the Settlement system, a player can always use any of the models they own but they only receive their standard equipment (usually just one weapon). For more equipment, to be able to fit mods to weapons, to repair power armour, etc., the player needs to build structures in their Settlement by paying the caps they earned in their battles. The structures determine (a) what other cards a player draws (and the type and expense of the structures built determines how general or specific those cards are), (b) how many of the drawn cards can be equipped in the next battle, and (c) how many cards can be retained after a battle. Balancing these three factors offer lots of choice to a player - Do you draw lots of cards but only be able to take a few with you? Do you have structures that focus on one type of card or ones that are more random? Do you make sure you can retain gear from one battle to the next? With enough time, you can have lots of structures but it takes time to build that.

EXPLORING

In addition, a player can use structures to go exploring which means drawing an Explore card. These are random encounters in the Wasteland which may result in gaining items or advantages in the next battle, but may also have negative effects like one model starting with one point of damage. The Explore cards usually give the player a choice so they have some control over their destiny - something I feel is an important element in a game for me. Plus, many explore cards have the consequences I mentioned earlier; for example, you meet a mercenary who says they’ll help you out next battle if you pay them 30 caps. If you pay them, they get added to the event deck and, if it appears during the battle, it takes one free attack (sniping from the hills nearby) at any one enemy model. Of course, they may not show up and have just walked off with your money.

WE NEED SOME POWER!

It wouldn’t be a Fallout settlement without power and water, and players will need to buy these too so their structures can operate. It’s a very simple system that delivers a lot of choice so players can pick their own route to surviving the Wasteland.

As I mentioned, the Settlement system happens in between battles and determines what a player could take into battle; however, the caps (points) value of their force is the same as usual. Therefore, a player using the Settlement system can play against a player who is not - they will both play with the same value of forces.

QUESTS

The last thing I will mention in this area are the Quest cards. In Fallout, you always have a list of Quests to complete and I wanted to include this in Fallout Wasteland Warfare too. Quest cards are completely independent of a battle and of the other player. For example, one quest is to find a thief and the tracks the player is following are growing feint - so, to get a bearing on the thief, the player must (at some time during the battle) have a model at the highest reachable point on the terrain to spot the thief on the horizon. If they complete it, they successfully complete it and can move onto the next step (card) of that quest in their next (or a future) battle; if not, they can try again. Some quests are just one card like claiming a bounty for someone rumoured to be a synth - completed by removing the most valuable opposing model. When completed, the quests give a player caps, small advantages for the next battle, consequences, or even unique Items. As I mentioned, they’re separate to any scenario and one, both, or neither player may have a quest during their game. One player may even be doing the quest the other player already completed themselves (which is just like when you compare notes with your friends about their progress in the video game).

Something I have planned for the future is an expansion deck of cards which are mostly quests called the Dick Valentine Detective Agency deck - he’s someone you meet in Fallout 4 and, as his name suggests, asks you to solve detective cases which will be a series of branching, multi-part quests which will tell a story - and all this happens whilst you’re playing scenarios.

MORE ON THE NARRATIVE SYSTEM AND SOLO PLAY IN THE NEXT UPDATE!

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Nurgle Predator Driver with an Infestation






Queen Creek, AZ

Nick Valentine from Facebook

*please note, Nick Valentine is not yet available for pre-order but will be coming in a later wave of releases!

   
Made in us
Longtime Dakkanaut






Los Angeles

Is Nick offering a smoke? That is pretty cool!

This message was edited 1 time. Last update was at 2018/02/15 17:40:33


 
   
Made in de
Huge Bone Giant






Neat. Ol' Nicky's first foray into a chem pusher career. Guess the detective business doesn't pay the bills anymore.

This message was edited 1 time. Last update was at 2018/02/15 17:52:14


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Geifer wrote:
Neat. Ol' Nicky's first foray into a chem pusher career.


Clearly the Institute is funded by Big Tobacco!
   
Made in de
Huge Bone Giant






 DarkTraveler777 wrote:
 Geifer wrote:
Neat. Ol' Nicky's first foray into a chem pusher career.


Clearly the Institute is funded by Big Tobacco!


I can't believe the Brotherhood was right and the Institute truly is dangerous!

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

That is an absolutely cracking looking miniature.

Great job with the sculpt whoever has done that one, will be a certain purchase for me.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in gb
Regular Dakkanaut




UK

Yeah Nick came our as a really special piece - we truly do have a talented lot in the sculpting team.

We've got a final push to complete some last cards this week after which I'm aiming to get a dev post on the AI and more about the narrative play, plus a playthrough showing the AI play too

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

I'll definitely be grabbing that model when it's available. Nick is probably my favorite character in the game. Of course, it helps that I love old school hard boiled detective noir fiction (especially the radio shows of the 40s and 50s), and Stephen Russell is a great voice actor.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Absolutely - think he was definitely one of the characters that you enjoyed interacting with in FO4.

Great to hear about the new narrative mode developments, think that side (with the RPG elements) is the bit I am looking forward to the most.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in gb
Bane Knight






Pre-order for wave one to ship before release is coming to a close, so anyone on the fence has a couple more days to decide.

I've just got some WIP shots from Lewis and thought you might want to see his current work on some of the models coming as part of the pre-order.

[Thumb - 26 Feb 2018, 16_51.jpg]


...and you will know me by the trail of my lead... 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Got my order in and I'm really looking forward to getting those models on my desk.
   
Made in us
Legendary Master of the Chapter






Wait it shipped already? or was that just for the uk?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Bane Knight






 Desubot wrote:
Wait it shipped already? or was that just for the uk?


Its not shipping quite yet, but we are getting to the end of the wait.

I believe we got the rule books signed off yesterday, so should be putting the core book PDF up for everyone to check out in the very near future.

...and you will know me by the trail of my lead... 
   
Made in de
Huge Bone Giant






 JonWebb wrote:
 Desubot wrote:
Wait it shipped already? or was that just for the uk?


Its not shipping quite yet, but we are getting to the end of the wait.

I believe we got the rule books signed off yesterday, so should be putting the core book PDF up for everyone to check out in the very near future.


Yay. Looking forward to both.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Fixture of Dakka






Are TOS Star Trek Guys out yet? Along with Fallout, I'm still waiting on mine.
You have quite a few people local chomping at the bit for Fallout, Can't wait for the release!!!!



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in gb
Bane Knight






 Grot 6 wrote:
Are TOS Star Trek Guys out yet? Along with Fallout, I'm still waiting on mine.
You have quite a few people local chomping at the bit for Fallout, Can't wait for the release!!!!


Kirk and friends? Yes they should be available in retail.

Where did you order from? If us, I'd suggest chasing up with Lloyd and seeing if he can see what the hold up is.

Cheers


...and you will know me by the trail of my lead... 
   
Made in us
Dakka Veteran





What's the current projected retail date for Wave One now?
   
Made in de
Huge Bone Giant






New development blog is up with plenty of pretty pictures:

https://www.modiphius.com/development-blog.html

DEVELOPMENT BLOG #9: Wave 2 Sneak Peak
28th Feb 2017. Tomorrow (March 1st) is the last day of priority pre-orders. What this means is if you order by end of play March 1st (US Pacific time) we guarantee to ship your pre-order at launch. You can still order after this date of course, we'll be making as much of everything as we can, but at some point we may run out so we'll be prioritising orders by date. We will be getting stock weekly from our resin factory so if you order in a couple of weeks, it may ship a week later, if you order in May before we ship it maybe a few weeks later.

We've had a truly enormous response to the pre-order - our planned first production run of the two player PVC starter box sold out so we're extending the production run and don't expect any shortages of that. We're well underway with production of the faction core sets for the Super Mutants, Brotherhood of Steel and Survivors and the rest of the resin sets are now being set up for production. They take time to get up to speed with production which is why we set this date to allow us to prepare enough stock for pre-orders and subsequent months.

FALLOUT STORE LOCATOR. if you've been thinking about ordering you can support your local store - we have a gradually updating store locator here where you can see local stores that have confirmed to us they are taking part in the pre-order - this is being updated every couple of weeks so if your local store isn't on there ask them to sign up!

WAVE 2 SNEAK PEAK! As you can see on the right we've got a lot of exciting new stuff coming in Wave 2 - primarily the next three main factions which includes the Raiders, The Enclave and The Institute but also new groups like Reilly's Rangers, Vault Dwellers, new scenic sets as well as both T45 and T51 Power Armours. The crashed Vertibird hints at the scale of the real thing, which is a thing... but more likely later in the year. There will be more support for the Survivors, Super Mutants and Brotherhood of Steel, as well a big new scenic set and a lot of creatures.

We'll be sharing a lot more about the factions and other planned sets but I wanted to give you a peak at what's coming tonight. Wave 2 will be launching around August (pending approvals) and you'll be able to pre-order it with bonuses in retail and online after Wave 1 has shipped. Our goal is to have 2-3 main Waves each year but in retail you can expect consistent monthly releases which expand each faction, introduces new creatures, robots or wasteland scenery.

There will be major campaign boxes based on the big Fallout 4 DLC's like the Automatron, Nuka World, Far Harbor, Vault Tec Workshop and Wasteland Workshop - each will add new rules, new features, new ways to play, a whole campaign, special miniatures and much more. You'll be able to actually build your base with all the scenic pieces, and then defend it against a friend or the AI, trying out strategies again and again. Or maybe you want to explore the Vault that just opened up and see what lies within? Perhaps take it over as the base of your new settlement?

We have an update on the AI rules shortly, along with the actual battle rules to download very soon along with play through videos so stay tuned!


Spoiler because lots of big pictures. Reilly looks much more high-res than she did in Fallout 3. That's not true to the source material!

Spoiler:

























Nehekhara lives! Sort of!
Why is the rum always gone? 
   
 
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