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Made in us
Freaky Flayed One





New Westminster, BC - Canada

The heroic intervention buff is a tool for you to deny board to your opponent. Put a few Lone Wolfs with Thunder hammers spread around the board (assuming points drop) and you can deny a good amount of space!

-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in us
Speedy Swiftclaw Biker





arhurt wrote:
The heroic intervention buff is a tool for you to deny board to your opponent. Put a few Lone Wolfs with Thunder hammers spread around the board (assuming points drop) and you can deny a good amount of space!


I love taking Lone Wolves in casual games but taking one, let alone several, in a competitive games is a pretty big handicap.

I thought we were already a great army in casual games, maybe even too good when taking our unique units. So far I don't see much help in a more competitive environment.

This message was edited 2 times. Last update was at 2018/08/15 14:49:28


 
   
Made in us
Dakka Veteran






 beir wrote:
+1 to hit is straight worse than +1 to wound and BA aren't exactly a powerhouse codex.

I don't want to be a downer here, but this does nothing at all for ven. dreads or characters with non-unwieldy weapons. That alone is a pretty big downside.

I suppose the buffed heroic intervention is meant to make up for this, but I don't think you'll hardly ever actually get to use it in a game against a savvy opponent.


I see what you're saying but I will disagree, for the moment. We need to see what we can combine it with strategem/traits/etc. Right now I am very happy with it. Dropping a butt load of blood claws from a stormwolf onto an enemy and they hit on 2's with the +2 attacks from charging/chainsword? That will hurt something more reliably then it did before the codex. The Wolf guard embedded in the unit can use a thunder hammer on a 3 now as well.

It lets us add the variety to our units that is so often spoke of in the lore. Without an in game penalty. I find that pretty cool.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

It also pretty much cancels the Wolf Lords aura

 
   
Made in us
Dakka Veteran





The Wulfen Dreads still have too few attacks for 160 point model.
   
Made in us
Cultist of Nurgle with Open Sores




Birmingham, UK

Ragnar69 wrote:
It also pretty much cancels the Wolf Lords aura


Nope - re-rolls happen before modifiers.
   
Made in dk
Regular Dakkanaut




This is great news so far! Wulfen just got better than they already were, TWC got a huge boost and CC characters as well. Wulfen dreads make for an improved sword and board dread. Cant wait to see how thing are costed.


Automatically Appended Next Post:
Justyn wrote:
The Wulfen Dreads still have too few attacks for 160 point model.


It has 8 str 6 -3 ap dmg 1 attacks, or 4 str 10 -3 ap dmg d6 attacks. Huge improvement.


Automatically Appended Next Post:
Wulf dread can also get two heavy flamers instead of stormbolters, and still wield a blizzard shield and CC weapon!

This message was edited 3 times. Last update was at 2018/08/15 15:15:23


 
   
Made in us
Dakka Veteran






Ragnar69 wrote:
It also pretty much cancels the Wolf Lords aura


How would it do that? It lets you re-roll 1s. 1s are always a fail. It makes our hitting that much more reliable with the big characters who hit on 2s and have thunder hammers. Now the 2s hit and we re-roll the 1s.
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

ArmchairArbiter wrote:
Ragnar69 wrote:
It also pretty much cancels the Wolf Lords aura


How would it do that? It lets you re-roll 1s. 1s are always a fail. It makes our hitting that much more reliable with the big characters who hit on 2s and have thunder hammers. Now the 2s hit and we re-roll the 1s.

Yes, you are right. I misrememberd the FAQ, I thought modifiers ar3 applied before rerolls trigger.

 
   
Made in us
Dakka Veteran






Ragnar69 wrote:
ArmchairArbiter wrote:
Ragnar69 wrote:
It also pretty much cancels the Wolf Lords aura


How would it do that? It lets you re-roll 1s. 1s are always a fail. It makes our hitting that much more reliable with the big characters who hit on 2s and have thunder hammers. Now the 2s hit and we re-roll the 1s.

Yes, you are right. I misrememberd the FAQ, I thought modifiers ar3 applied before rerolls trigger.


All good buddy. we're all excited and just trying to figure it out!
   
Made in dk
Regular Dakkanaut




Does a natural 1 always fail, despite modifiers?
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

Not that it would matter too much. Keeping within 6" when charges are involved is freakishly difficult compared to a gunline

 
   
Made in hk
Steadfast Ultramarine Sergeant




 beir wrote:
arhurt wrote:
The heroic intervention buff is a tool for you to deny board to your opponent. Put a few Lone Wolfs with Thunder hammers spread around the board (assuming points drop) and you can deny a good amount of space!


I love taking Lone Wolves in casual games but taking one, let alone several, in a competitive games is a pretty big handicap.


We don't know the points cost yet. If the points for PA Lone Wolves is droped to around 40pts nake, and the Terminator Lone Wolves are around 60pts naked, then they will be really good I think.
   
Made in us
Longtime Dakkanaut




I love these changes. Bloodclaws will be super effective out of the stormwolves, no longer need lucas for the awsomeness to start. Thunderwolves and wulfen become very effective. Even grey hunters suddenly become pretty effective at assaulting if you need to finish something off.

And i normally run a wolf lord and wolf guard on thunder wolves with thunder hammers anyways, so this becomes big on them as well (like they needed to be more effective at this point.... they already murder anything they hit as it is).

   
Made in dk
Regular Dakkanaut




Azuza001 wrote:
I love these changes. Bloodclaws will be super effective out of the stormwolves, no longer need lucas for the awsomeness to start. Thunderwolves and wulfen become very effective. Even grey hunters suddenly become pretty effective at assaulting if you need to finish something off.

And i normally run a wolf lord and wolf guard on thunder wolves with thunder hammers anyways, so this becomes big on them as well (like they needed to be more effective at this point.... they already murder anything they hit as it is).



Good point, assuming Lukas keeps his ability. They could be devastating (first shooting plasmas with +1 to hit, then combat with +2! Incentive to fully kit BCs with WGPL and all)
   
Made in us
Dakka Veteran






Someone in another thread pointed out that this also helps us against a lot of the built in -1 to hit army stuff. Like plague bearers in chaos daemons? I am not fully familiar with that rule but it was something that had not dawned on me.
   
Made in us
Longtime Dakkanaut




Thats a pretty glamor ot tzeentch spell you got there, be a shame if someone happened to not care about...... "PUNCH IN FACE!"
   
Made in us
Dakka Veteran






Any opinions on what to title the next Tactica thread?

I am thinking

For The Allfather: Space Wolves Tactica 8th Edition
   
Made in ca
Commander of the Mysterious 2nd Legion






as for the chapter tactics I have one reaction people, just one



Opinions are not facts please don't confuse the two 
   
Made in us
Dakka Veteran






BrianDavion wrote:

as for the chapter tactics I have one reaction people, just one


Spoiler:



This feels accurate.
   
Made in ca
Commander of the Mysterious 2nd Legion





ArmchairArbiter wrote:
BrianDavion wrote:

as for the chapter tactics I have one reaction people, just one


Spoiler:



This feels accurate.


given it's THOR it really does

Opinions are not facts please don't confuse the two 
   
Made in dk
Regular Dakkanaut




Do we know whether there will be a wulfen dread model released?
   
Made in us
Willing Inquisitorial Excruciator




Northern85Star wrote:
Do we know whether there will be a wulfen dread model released?


9 to 1 it's just the Venerable Dreadnought model using a combination of Murderfang and Ven Dread parts.
   
Made in ca
Commander of the Mysterious 2nd Legion





Northern85Star wrote:
Do we know whether there will be a wulfen dread model released?


I'd be shocked it it was anything other then just the space wolf dread kit. it has all the parts nesscary.

Opinions are not facts please don't confuse the two 
   
Made in us
Longtime Dakkanaut





Can you heroic intervene on your own turn? Could pull some sneaky beaky business with that one.

 
   
Made in us
Dakka Veteran





Can you heroic intervene on your own turn? Could pull some sneaky beaky business with that one.


You have to be charged.
   
Made in us
Willing Inquisitorial Excruciator




 Tibs Ironblood wrote:
Can you heroic intervene on your own turn? Could pull some sneaky beaky business with that one.

Only after an enemy player has completed all of their charges, including completing all of their 0 declared charges. You can heroically intervene anything within range, regardless of whether or not it charged.

I don't know for sure if you can heroically intervene if the enemy player charges you in your own charge phase (Custodes).
   
Made in us
Dakka Veteran





Actually, it doesn't explicitly say that. It just says after your opponent has completed their charge moves.


Automatically Appended Next Post:
I don't know for sure if you can heroically intervene if the enemy player charges you in your own charge phase (Custodes).


It just says charge phase. Doesn't say yours or theirs. Technically that means if your SW Characters end up within 6" of enemy units they can Heroically Intervene in, and not bother charging. I suspect it will get FAQ'd if it becomes a real issue.

This message was edited 1 time. Last update was at 2018/08/15 20:10:30


 
   
Made in us
Longtime Dakkanaut





Yeah see that is what I am seeing here is that the rule does not specify and this will be a very important rule because of how often it will come up with space wolves. RAW I believe you can do it on your turn because the only qualification is that the enemy has completed their charge moves and that you are within range to heroically intervene. At the end of your charge phase both are possible meaning you could, in theory, move your space wolf character within 6 inches of a character then heroically intervene right into combat and take zero overwatch. It could also be huge for making sure your characters make it into combat alongside your troops.

 
   
Made in us
Willing Inquisitorial Excruciator




The exact heroic intervention wording is "After the enemy has completed all of their charge moves." I don't think this is intended to (or actually does) let you charge people without overwatch in your own charge phase, but you can take it to YMDC if you want more elaboration on that.

This message was edited 1 time. Last update was at 2018/08/15 20:41:51


 
   
 
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