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Made in us
Fixture of Dakka






I've been using ADL. SO let me know how it goes too.

   
Made in us
Preacher of the Emperor





Denver, CO, USA

I know the Penitent Engine discussion went on pages ago, but I kind of glossed over it because I didn't have one. Now I've acquired one and I'm halfway through getting it stripped, repaired, and painted. What's the community wisdom on getting them across the table, target priority, etc? I'll be running it solo at 2k in a pretty conventional list vs. all comers. Thanks!

   
Made in us
Fixture of Dakka






 MacPhail wrote:
I know the Penitent Engine discussion went on pages ago, but I kind of glossed over it because I didn't have one. Now I've acquired one and I'm halfway through getting it stripped, repaired, and painted. What's the community wisdom on getting them across the table, target priority, etc? I'll be running it solo at 2k in a pretty conventional list vs. all comers. Thanks!


Its a cheaper and better dbl HF Dreadnought, with that said they are a huge threat to Infantry but its still only T6 W7,a couple Lances/Las Cannons can kill it.

I play with 1, i like it, I think the best way to play it is an Anti-Charge unit, 8th it is easy to get turn 1 charges now and many players will have a couple to try to charge tanks like Manticore's so they cant shoot for a couple turns.

Having a Anti-Charge unit, kind hiding out of LoS isnt a bad thing.

Edit: Spelling, Engrish herd.

This message was edited 1 time. Last update was at 2017/09/09 05:28:27


   
Made in gb
Mighty Vampire Count






UK

 deviantduck wrote:
 pretre wrote:
Let me know how the bastion works. I'm curious since it got so much more expensive.

I hadn't read the rules for the bastion yet. 160pts for a 20 wound bubble for rets isn't terrible. I've played against two plasma obliterators and the T9 goes a long way. Plus, 1 squad of 8 rets with 4 heavy bolters gets to fire 8 heavy bolters measured anywhere from the model. Not too shabby. I think? I really can't find any rules about the squad inside firing the guns. Anyone know where they might be located? It's a shame auras don't apply to people inside transports/buildings.


I don't think you can fire the guns - a unit inside means you can select targets as normal but still have to use the Bastions BS.

It was useful but it never got targeted apart from one Fire Prism which bounced off so difficult to rate it - it did give me a secure base for a Sisters squad to hold an objective and 12 Heavy bolter shots a turn BS5 but some still hit.

This message was edited 1 time. Last update was at 2017/09/09 17:55:18


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 Amishprn86 wrote:
 MacPhail wrote:
I know the Penitent Engine discussion went on pages ago, but I kind of glossed over it because I didn't have one. Now I've acquired one and I'm halfway through getting it stripped, repaired, and painted. What's the community wisdom on getting them across the table, target priority, etc? I'll be running it solo at 2k in a pretty conventional list vs. all comers. Thanks!


Its a cheaper and better dbl HF Dreadnought, with that said they are a huge threat to Infantry but its still only T6 W7,a couple Lances/Las Cannons can kill it.

I play with 1, i like it, I think the best way to play it is an Anti-Charge unit, 8th it is easy to get turn 1 charges now and many players will have a couple to try to charge tanks like Manticore's so they cant shoot for a couple turns.

Having a Anti-Charge unit, kind hiding out of LoS isnt a bad thing.

Edit: Spelling, Engrish herd.


Okay, so we're not talking about a countercharge unit, but anti-charge? Do you deploy near the front of your DZ to intercept fast movers or toward the back near the Canoness/HB/Exo castle to screen DSing chargers?

I'm under the impression that AoFs don't apply, so there aren't ways to get them into charge range quickly. Maybe Move/Advance to some cover on T1 while my Dominions draw fire, then Move/Charge on T2 if I can.

   
Made in us
Fixture of Dakka






counter charge same thing, just to stop turn 1 assaults and fast moving units to hld down your vehicles or get into your back lines.

Correct AoF doesn't effect it.

   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Has anyone fielded Rowboat with Sisters yet? I have his box set on order and I'm going to try him out at Iron Halo at the end of the month.

 
   
Made in us
Regular Dakkanaut




 deviantduck wrote:
Has anyone fielded Rowboat with Sisters yet? I have his box set on order and I'm going to try him out at Iron Halo at the end of the month.


I'm not sure what he'd do for a Sisters list that he wouldn't do much more effectively in an <Ultramarines> list. He's still plenty good as just a big ol' beatstick, but you'd be missing out on his most powerful rule. Let us know how it goes, though, I still think he'll do fine.
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Spera wrote:
Yeah why wouldn't you bring celestine? People bring her in non-sister armies. No reason for us to not bring BigC.
But so far we are still in better place than ad mech is with Cawl. Cannones is cheap, so you can easily justify her, and sprinkle one or two.
Taking TPD over Cawl anywhere above 1000pts is shooting yourself in the knee.


Because she is silly, it makes the list utterly predictable/non-fluffy, and I feel like a cretin when I use her in anything but Apocalypse.

The Saint shows up to stave off total defeat, she dies and planets burn when she shows up.

And I'm tired of hearing that she is "too good not to take". If my opponent has no clue what is "good" in my army then I have a leg up on them.

BTW the repressor mod on shapeways is fantastic.

 
   
Made in us
Fixture of Dakka






I take her b.c i like her fluff and she is a fun model both to play and visually. I dont care if she is good or bad, i look her before her change and i will take her after she is nerfed.


   
Made in us
Preacher of the Emperor





Denver, CO, USA

 Amishprn86 wrote:
I take her b.c i like her fluff and she is a fun model both to play and visually. I dont care if she is good or bad, i look her before her change and i will take her after she is nerfed.



This makes good sense.

I don't care too much about the fluff... the story is cool, I guess, but I'm not concerned about whether it fits or feels right in regular games. What I care about are an honestly competitive unit and a beautiful model, both for the first time in a long time. I bring her regularly at 1k and up, and I never apologize for playing her in a majority Sisters force (full discolsure: I usually run 400 points of Scions at 2k for the competitive edge and to round out the weapons profile of my army... so maybe that's "soup"?). If we had a jump Canoness or a viable assault unit, Celestine wouldnt be the gameplay crutch she's become.

Also, this being a tactics thread... I've come to the conclusion that one Gemina is enough and that the difference between zero and one is way more important than the difference between one and two. I'm going to use the extra 50 points elsewhere and see how Big C holds up. Anyone doing the same as a standard practice?

   
Made in us
Fixture of Dakka






Yeah i take one most games my self.

   
Made in us
Badass "Sister Sin"






Camas, WA

I've just been taking one.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in fr
Angelic Adepta Sororitas




Los Angeles, CA

I use my Saint C very aggressively so I always felt the need for both BFFs. Fielding only one, I would be a lot more afraid of smitespam or multiple high D weapons.
   
Made in us
Monster-Slaying Daemonhunter





The first gemini is worth maybe 3 or 4 times more than the second. The first adds on the order of 10 extra wounds to Celestine, the second adds 2, maybe 4.

I've only been fielding 1.


As far as things go, I really like Saint Celestine's model, and have always liked her in general, so I'll keep bringing her. I don't see why not too; she's good, and Canonesses seem to me to be an active detriment to my force. If they didn't block Vanguard or had jump packs I'd probably bring at least 1, if not 2, but right now they just don't so anything but cost points and add drops.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 Inquisitor Lord Katherine wrote:
The first gemini is worth maybe 3 or 4 times more than the second. The first adds on the order of 10 extra wounds to Celestine, the second adds 2, maybe 4.

I've only been fielding 1.


As far as things go, I really like Saint Celestine's model, and have always liked her in general, so I'll keep bringing her. I don't see why not too; she's good, and Canonesses seem to me to be an active detriment to my force. If they didn't block Vanguard or had jump packs I'd probably bring at least 1, if not 2, but right now they just don't so anything but cost points and add drops.


I've just started running 2 Canonessses (plus Celestine) at 2k and the jury is still out. The stock Canoness stands with Exorcist and HB rets as warlord. She's always been great. The new one takes inferno pistol and power sword and takes the empty seat in a Dominion Immo. I'm hoping she'll extend the impact of the melta Doms after they start taking casualties or lurk near the stormbolter Doms (and the Imagifier that rides with them). I know turn 1 is lame with that many auras embarked, but theres 4 more turns and I feel like 2 and 3 often determine quite a bit.

   
Made in us
Stealthy Sanctus Slipping in His Blade






You lose a lot of vanguard carting them with your Doms. If your not getting your first turn buffs, you might as well runnthem with a BSS and advance them up behind your Doms turn one. Disembark for fun after that and not blow up your vanguard 1st turn.

A ton of armies and a terrain habit...


 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 dracpanzer wrote:
You lose a lot of vanguard carting them with your Doms. If your not getting your first turn buffs, you might as well runnthem with a BSS and advance them up behind your Doms turn one. Disembark for fun after that and not blow up your vanguard 1st turn.


Shoot, that's what I meant. There a rhino with 5 BSS, F/HF/CF, CC Canoness, and Imagifier. They follow three Dominion Immos, one of stormbolters and two of meltas, and try to secure a good midfield position to hopefully deny some open ground, claim an objective, and break something expensive. Its actually kind nice having them arrive turn 2 because they can help the survivors on the doms react to the opponent's countermoves.

   
Made in gb
Confessor Of Sins





Newton Aycliffe

 MacPhail wrote:
 dracpanzer wrote:
You lose a lot of vanguard carting them with your Doms. If your not getting your first turn buffs, you might as well runnthem with a BSS and advance them up behind your Doms turn one. Disembark for fun after that and not blow up your vanguard 1st turn.


Shoot, that's what I meant. There a rhino with 5 BSS, F/HF/CF, CC Canoness, and Imagifier. They follow three Dominion Immos, one of stormbolters and two of meltas, and try to secure a good midfield position to hopefully deny some open ground, claim an objective, and break something expensive. Its actually kind nice having them arrive turn 2 because they can help the survivors on the doms react to the opponent's countermoves.


That's a pretty good plan/tactic, as the Doms would not usually speed entirely across the board...

They much more comonly stand ground mid-field or be dead on Turn 2 start. Though driving around in repressors they'd get near enemy objectives, depending on how far back-field these are. But the Support Rhino you have should be able to catch up Turn 2.
I'll probably incorporate this in my list now

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Monster-Slaying Daemonhunter





 BlackTalos wrote:
 MacPhail wrote:
 dracpanzer wrote:
You lose a lot of vanguard carting them with your Doms. If your not getting your first turn buffs, you might as well runnthem with a BSS and advance them up behind your Doms turn one. Disembark for fun after that and not blow up your vanguard 1st turn.


Shoot, that's what I meant. There a rhino with 5 BSS, F/HF/CF, CC Canoness, and Imagifier. They follow three Dominion Immos, one of stormbolters and two of meltas, and try to secure a good midfield position to hopefully deny some open ground, claim an objective, and break something expensive. Its actually kind nice having them arrive turn 2 because they can help the survivors on the doms react to the opponent's countermoves.


That's a pretty good plan/tactic, as the Doms would not usually speed entirely across the board...

They much more comonly stand ground mid-field or be dead on Turn 2 start. Though driving around in repressors they'd get near enemy objectives, depending on how far back-field these are. But the Support Rhino you have should be able to catch up Turn 2.
I'll probably incorporate this in my list now


Mine usually cross the entire board, or can at least reach it with their weapons. I'm mostly worried about doing enough damage outright to ensure that they can survive the enemy retaliation.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 Inquisitor Lord Katherine wrote:
 BlackTalos wrote:


That's a pretty good plan/tactic, as the Doms would not usually speed entirely across the board...

They much more comonly stand ground mid-field or be dead on Turn 2 start. Though driving around in repressors they'd get near enemy objectives, depending on how far back-field these are. But the Support Rhino you have should be able to catch up Turn 2.
I'll probably incorporate this in my list now


Mine usually cross the entire board, or can at least reach it with their weapons. I'm mostly worried about doing enough damage outright to ensure that they can survive the enemy retaliation.


The few times I've tried this it goes like this: Melta Doms in IF Immolators go their maximum movement and hope to not get their tank shot out from under them before they disembark in melta range the following turn. The Stormbolter Doms and the HB Immo pull up a little short, since they have the range advantage both in terms of the HBs on the tank and the stormbolters inside. They usually try to park near some cover (and hopefully an objective depending on the scenario) so they can disembark into both cover and rapid fire range the following turn. If all of that happens, the support Rhino (love it, I'm stealing that name) rolls up with a flame-heavy BSS to either join the objective campers or line up opposite some infantry to roast. The melee-equipped Canoness and the Imagifier have a few options: join the Stormbolter Doms for re-rolls and AoFs, advance with the flamey BSS for similar reasons, or pick whichever of the Melta Doms weathered the counterpunch the best (usually one squad gets it bad and the other is relatively unscathed). When I've run this it both extends the value of the melta Doms and enhances the impact of the midfield stornbolters.

   
Made in us
Stealthy Sanctus Slipping in His Blade






Most of that changes with Repressors, but I like it with the Immo's.

A ton of armies and a terrain habit...


 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 dracpanzer wrote:
Most of that changes with Repressors, but I like it with the Immo's.


Yeah, my regular group, which is pretty much my only group, is so far running a no Forge World paradigm. If some one else proposes changing that, Repressors and I will be all in favor.

   
Made in us
Stealthy Sanctus Slipping in His Blade






 MacPhail wrote:
 dracpanzer wrote:
Most of that changes with Repressors, but I like it with the Immo's.


Yeah, my regular group, which is pretty much my only group, is so far running a no Forge World paradigm. If some one else proposes changing that, Repressors and I will be all in favor.


I hate unit bans, players looking for an exploitable advantage will find it no matter what gets banned. If a group can self police enough to ban FW, why can't they do so to fix any perceived exploits amongst those units? I like my swarm of Repressors, but I can just as easily field thirty Repentia and half a dozen PenEngines backed up by a bunch of HB Ret's and Exo's. Pick your poison, roll some dice.

A ton of armies and a terrain habit...


 
   
Made in us
Fixture of Dakka






 dracpanzer wrote:
 MacPhail wrote:
 dracpanzer wrote:
Most of that changes with Repressors, but I like it with the Immo's.


Yeah, my regular group, which is pretty much my only group, is so far running a no Forge World paradigm. If some one else proposes changing that, Repressors and I will be all in favor.


I hate unit bans, players looking for an exploitable advantage will find it no matter what gets banned. If a group can self police enough to ban FW, why can't they do so to fix any perceived exploits amongst those units? I like my swarm of Repressors, but I can just as easily field thirty Repentia and half a dozen PenEngines backed up by a bunch of HB Ret's and Exo's. Pick your poison, roll some dice.


Yeah.... while Repressors are strong, i dont think its as strong as 60 HB sisters with a Canoness and Imagifiers shooting you with 300 S5 -1ap at 36" behind a wall for a 2+/6++

   
Made in us
Preacher of the Emperor





Denver, CO, USA

 dracpanzer wrote:
 MacPhail wrote:
 dracpanzer wrote:
Most of that changes with Repressors, but I like it with the Immo's.


Yeah, my regular group, which is pretty much my only group, is so far running a no Forge World paradigm. If some one else proposes changing that, Repressors and I will be all in favor.


I hate unit bans, players looking for an exploitable advantage will find it no matter what gets banned. If a group can self police enough to ban FW, why can't they do so to fix any perceived exploits amongst those units? I like my swarm of Repressors, but I can just as easily field thirty Repentia and half a dozen PenEngines backed up by a bunch of HB Ret's and Exo's. Pick your poison, roll some dice.


In the case of this group, they've played together for years and I don't think many of them play outside the group. I've played with them for three years, and I'm almost the newest member. They're wary of power creep, and with 8th just out we're giving GW a chance to get it right. Had 7th stayed around, we might have gotten around to FW. The last big change they made was opening the door to Lords of War, but a player without one still has right of refusal. Similarly we're trying to play index v. index, codex v. codex, primarch v. primarch, and so on, so that nobody gets completely brutalized until the release schedule evens everyone out. That's not going to get anyone ready for a tournament, but the win/loss records are a little more balanced for it.

   
Made in us
Fixture of Dakka






 MacPhail wrote:
 dracpanzer wrote:
 MacPhail wrote:
 dracpanzer wrote:
Most of that changes with Repressors, but I like it with the Immo's.


Yeah, my regular group, which is pretty much my only group, is so far running a no Forge World paradigm. If some one else proposes changing that, Repressors and I will be all in favor.


I hate unit bans, players looking for an exploitable advantage will find it no matter what gets banned. If a group can self police enough to ban FW, why can't they do so to fix any perceived exploits amongst those units? I like my swarm of Repressors, but I can just as easily field thirty Repentia and half a dozen PenEngines backed up by a bunch of HB Ret's and Exo's. Pick your poison, roll some dice.


In the case of this group, they've played together for years and I don't think many of them play outside the group. I've played with them for three years, and I'm almost the newest member. They're wary of power creep, and with 8th just out we're giving GW a chance to get it right. Had 7th stayed around, we might have gotten around to FW. The last big change they made was opening the door to Lords of War, but a player without one still has right of refusal. Similarly we're trying to play index v. index, codex v. codex, primarch v. primarch, and so on, so that nobody gets completely brutalized until the release schedule evens everyone out. That's not going to get anyone ready for a tournament, but the win/loss records are a little more balanced for it.


That sounds awful....

   
Made in us
Preacher of the Emperor





Denver, CO, USA

 Amishprn86 wrote:


That sounds awful....


Yeah, I can see how it would. As it is, they got me back to the game after ten-ish years and three-ish editions off. As a Sisters player, I might not have made it back if I'd had to go against knights and baneblades and superfriends right out of the gate. Good guys for sure, but it is a pretty insular and idiosyncratic mini-meta.

   
Made in us
Fixture of Dakka






 MacPhail wrote:
 Amishprn86 wrote:


That sounds awful....


Yeah, I can see how it would. As it is, they got me back to the game after ten-ish years and three-ish editions off. As a Sisters player, I might not have made it back if I'd had to go against knights and baneblades and superfriends right out of the gate. Good guys for sure, but it is a pretty insular and idiosyncratic mini-meta.


A person playing with someone new (new ish) should not play those lists , even in a hyper comp meta they still shouldnt, so that shouldnt have been any trouble for. Also SoB had one of the Best HQ's in 7th

This message was edited 1 time. Last update was at 2017/09/18 04:35:20


   
Made in gb
Been Around the Block





I have Celestine (and her Geminae) and an Immolator. What ten to twelve infantry models would you advise I buy next to make a patrol detachment?

(Think of it as a finishing off my Start Collecting! Sororitas box )
   
 
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