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Made in us
Storm Trooper with Maglight






New Hampshire

waefre_1 wrote:
 Salted Diamond wrote:
While I know this thread is more aimed at competitive play...

Plasma or Melta for infantry squads? I'm building a fluffy-not really competitive Tallarn army (stuff like 20 rough riders) but I still want it to be effective enough. I want to have 3-4 of my 8 infantry squads push forward with the rough riders so they can use them Tallarn WL trait to fall back and then charge to get the use of their hunting lances, but I'm not sure if plasma or melta would be better for them.

Per the 3.5 'dex, Plasma for Infantry would probably be fluffier, but there's a TO&E from FW for a Tallarn light infantry company that implies that some squads might carry Meltas (img below if I can get it to work). Have you given the Rough Riders any special weapons? You might be able to fit enough Meltas in there if you split them up right.

Spoiler:

Pyroalchi wrote:@ salted diamond: purely from a theoretical point of view I would say meltas. Plasma would be better against Marines and other W2 models, but your rough riders already bring quite a lot of D2 (or was is Dd3?) damage. Also your infantry dudes would be in optimal Melta range if you plan on pushing them forward, which is nice.

I would keep in mind though, that either way they might not do that much. In the first turn they will likely movemovemove to keep up with the rough riders and don't shoot at all. In the next turn some of them might already be dead or find themselves in CC. So skipping the special weapons and seeing them mainly as bodies to throw forward and use tactically to bind and distract enemies might also be a valid strategy

Fluff and effectiveness are why I've been leaning towards plasma, but being close and raw power is why I've been considering melta (and I have 5 metal melta guns)

Rough riders hunting lances are D3, and I am not planning giving them an special weapons. (pipe dream that they come back into the codex, maybe via DKoK Death riders)

This message was edited 1 time. Last update was at 2021/10/11 13:53:35


"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in au
Dakka Veteran




a_typical_hero wrote:
 Ravajaxe wrote:
Screw these pay-to-win DLC of a book. I'm not buying this nonsense anymore.
Have you seen the rules already? Do you know for sure that it will be stronger than what you can do currently with Guard? Were the last books pay to win for Belakor armies? For Death Guard?


Skitarii Veteran Cohort. Made an already broken army more broken, immediately after they "fixed" them too.

If the rules are solely for Cadians, then it might propel them to the best regiment. Currently they're B tier, okay, but not as good as say Catachans or Custom Regiments.

Typically these books have 3 new WL traits and 3 new Relics. Guard (not including Scions) has really bad WL traits which is why we swap it for another Tank Ace, as well as having average to bad relics.

There will also likely be a page of new stratagems, again, if they're locked to Cadian then we'll probably just see everyone playing Cadian.

My wish was just to see all the old specialist detachments made into new Army of Renown's. That would have been nice.

This message was edited 1 time. Last update was at 2021/10/12 01:09:41


 
   
Made in us
Dakka Veteran





Well, Cadians now can spend CP to make Conscripts far less garbage. 2 30 man blobs that can take orders seems decent, as does one unit being able to shrug off wound rolls of 1-2 and getting +1 to armor save versus 1 wound weapons. All for just a little CP (though we are a CP hungry army already).

Glad I have a bunch of every regiment.

EDIT: link: https://www.warhammer-community.com/2021/10/12/the-whiteshields-are-back-and-codex-supplement-cadia-makes-them-hard-enough-to-shrug-off-lascannons/

This message was edited 2 times. Last update was at 2021/10/12 15:29:56


 
   
Made in us
Decrepit Dakkanaut







So uh, I don't know if this is the right place to ask about non-tournament play (I usually operate in a different world from most tournament players) but I didn't want to make a new thread and I didn't know where else to post these things.

Anyways, I've started an Armageddon Steel Legion army and played a few games with it, and I wanted to throw down a few tricks I've noticed:

1) Mount Up! is a hilarious order in 9th, especially combined with Laurels of Command. You can keep a unit in combat in the fight phase, throw out "Fix Bayonets" for the free fight, then Laurels-4+ into "Mount up!" to shoot with a pistol and then hop into a nearby Chimera. Then, you can shoot the Chimera's lasgun arrays. Since you didn't Fall Back, no anti-fallback stuff works and you can still shoot the unit in question.

2) With the Vigilus Detachment (since I'm playing Narrative Play), Chimeras are actually pretty good. They're relatively cheap (about the same as a Guard Squad with goodies) and can be used as move-blockers and the like while still shooting into combat. As always, Twin Heavy Flamer Chimeras are a terror, especially with the "Mechanized Fire Support" stratagem,

3) Platoon organization is almost impossible in 9th while staying in a detachment. Command Squads and Platoon Commanders are each separate Elite Choices, so with 3 platoons, a PCS for each, and a CCS, you have 7 Elite Choices (womp womp)... I know a workaround is to bring another detachment, but using the Vigilus stratagem on it just adds +1 CP to an ever mounting cost...
   
Made in gb
Been Around the Block







So all the new Cadia rules have been spoiled. Minute12 onwards. Other than the whiteshields upgrade already spoiled, here are some strong highlights:

  • Relic Battlecannon. Gatekeeper. Flat 3D. Allways gets +1 to wound against chaos.

  • Strat: Shock Troops: 1Cp to make any Cadian Unit count as remained stationary and an additional -1AP at half range. 2CP for vehicles. Very strong with Cadia's trait and lumbering behemoth rule. It makes Cadian LR's able to move the full 10" and still get re-rolls of 1 to hit and get re-rolls on blast like Catachan/gunnery experts with the Cadian tank order. But the fun doesn't stop there for Cadian Russes ...

  • Load-Fire-Reload: 1cp. Pick a Cadian Blast Vehicle. 6's now explode. 2 extra hits if the target enemy is a vehicle or monster. Enemy also can't overwatch or set to defend.

  • Never Give Up Never Surrender: 2CP and make any Cadian Unit objective secured. Vehicles count as 5 models. Already objective secured units count as 2.

  • My inital take is I see little reason not to play Cadia now. There infantry can be as tough as Wildness Survivors, there Leman Russ's can hit harder than anyones, they move quickly and get objective secured if required on any unit and they can now count any unit as stationary to always get there trait bonus.

    Seems good, albeit CP intensive.



    This message was edited 7 times. Last update was at 2021/10/16 14:44:21


     
       
    Made in us
    Dakka Veteran





    Just played a game testing out the new Cadian Whiteshields.

    I could have used the new strategems a few times, but refused in order to keep things simple.

    1k game versus Daemons (Tzeentch) and got slaughtered. However, this was acceptable for me as I found that Whiteshields will be a perfect back objective holder on their own. If the objective is in cover, then they'll have a 4+ save, going to a 3+ for either "Take Cover" or "Cadia Stands!". Leadership 6 will help against a stray shot or two. Platoon Commander parked nearby will allow them to lightly threaten things that get close.. However, march them forward, however; our infantry is still squishy and I don't see an advantage over 3 fused Infantry Squads for the Malleus Inquisitor with Warding Incantation and Astropath with Psychic Barrier.

    EDIT: actually, the latter is CP intensive. I guess now it's a matter of points versus how much you actually want Guardsmen to do. If you need the 15-45 points, then 1-2 CP for Whiteshields isn't a bad plan, but don't expect even lowly Guardsmen levels of firepower/fighting power.

    This message was edited 3 times. Last update was at 2021/10/17 08:52:41


     
       
    Made in us
    Decrepit Dakkanaut







    I plan to keep playing Armageddon, but I hope they show up soon. They are the regiment with the most experience fighting Orks, so if they do another Octarius War supplement with the Ork half (Instead of Tyranids) it may, just maybe, include Armageddon.
       
    Made in us
    Storm Trooper with Maglight






    New Hampshire

    What is the benefit (if any) of Severian Raine? I love the model, but I can see no real benefit from her rules. Her sword is worse (only AP-1) and her extra ability (auto pass moral aura within 6") only triggering when she's 1" away from enemy means she/they are prob about to die anyway. Is there something I'm missing?

    "Elysians: For when you absolutely, positively, must have 100% casualties" 
       
    Made in us
    Dakka Veteran





     Salted Diamond wrote:
    What is the benefit (if any) of Severian Raine? I love the model, but I can see no real benefit from her rules. Her sword is worse (only AP-1) and her extra ability (auto pass moral aura within 6") only triggering when she's 1" away from enemy means she/they are prob about to die anyway. Is there something I'm missing?


    Nope. I just use her as a Lord Commissar.
       
    Made in us
    Storm Trooper with Maglight






    New Hampshire

    Arcanis161 wrote:
     Salted Diamond wrote:
    What is the benefit (if any) of Severian Raine? I love the model, but I can see no real benefit from her rules. Her sword is worse (only AP-1) and her extra ability (auto pass moral aura within 6") only triggering when she's 1" away from enemy means she/they are prob about to die anyway. Is there something I'm missing?


    Nope. I just use her as a Lord Commissar.
    Okay, that's what I've been doing. Just wanted to check in case I'd missed some odd interaction or stratagem that was useful

    "Elysians: For when you absolutely, positively, must have 100% casualties" 
       
    Made in us
    Owns Whole Set of Skullz Techpriests






    Gathering the Informations.

    If there was, you'd see her in every tourney list ever and she'd never be in stock.
       
    Made in ru
    !!Goffik Rocker!!






    Bought an ig army and participated in a 1k tourney. Must say that I'm not completely new to ig, used to proxy them from time to time with my orks in fun games since 5th. And like orks, all the ig lists ended up being somewhat more mellee-oriented than usual.

    Anyways, here's what I ran:

    Straken
    Company commander with ap4 relic blade
    Demolisher tank commander with -1 damage, hb and hunter killer
    Eisenhorn with demonhost
    Priest
    Master of ordnance - warlord - with kurov's aquila and old grudges trait
    6*10 guards (3 sarges with power swords)
    Manticore with hunter killer and full payload.

    I'll post a batrep of the most interesting game - the first one - vs a skilled opponent who often takes part in large tourneys as 1k sons.

    He was running a demon prince, infernal master, 5 rubrics, 10 cultists, 10 scarabs and a relic contemptor.

    He went first and killed around 40 guards, moved rubrics up one flank and cultists up the other, dp rushed forward but got stuck in the last couple guards, not able to consolidate towards a tank. While scarabs and contemptor stayed in cover. He was clearly expecting me to focus on scarabs as I called them out with old grudges.

    In return guards ran around with what little was left to deny his scoring on the flanks behind Los from scarabs and dread. Manticore killed rubrics, demolisher didn't do much as his invuls were hot, however Eisenhorn's magic and character mellee killed a demon prince.

    Demon prince resurrected and killed Eisenhorn and Straken, also, thanks to -1 damage, remained standing with 1 wound after the valor's edge attacks. He finished off all but 6 guards behind blos and occupied the central objective.

    Company commander fell back towards the cultists that were hiding behind blos, demolisher finished the dp off and rolled towards scarabs together with a lonely Eisenhorn-less demonhost. Manticore decided to avenge cadia and blew the cultists off the objective. Leman Russ and demonhost charged scarabs and dread tying them up for a turn.

    Next turn he finished the demonhost and tank off but couldn't do much else other than move his infernal master, that had been buffing scarabs and casting stuff all game, inside a ruin close to an objective.

    Guards moved behind blos with what little was left and scored. Manticore killed an infernal master.

    The game ended with ig scratching off a minor 12-8 victory. Even after such a rough start.

    The rest of the games:
    Chaos knights - 16-4 ig victory, once again, focused on small knights and outscored with a couple guards left.
    Dark angels - 20-0 ig victory, leman Russ managed to survive vs plasma and than Marines just got outscored and outgunned.
       
    Made in de
    Drop Trooper with Demo Charge




     koooaei wrote:
    Bought an ig army and participated in a 1k tourney. Must say that I'm not completely new to ig, used to proxy them from time to time with my orks in fun games since 5th. And like orks, all the ig lists ended up being somewhat more mellee-oriented than usual.

    Anyways, here's what I ran:

    Straken
    Company commander with ap4 relic blade
    Demolisher tank commander with -1 damage, hb and hunter killer
    Eisenhorn with demonhost
    Priest
    Master of ordnance - warlord - with kurov's aquila and old grudges trait
    6*10 guards (3 sarges with power swords)
    Manticore with hunter killer and full payload.

    I'll post a batrep of the most interesting game - the first one - vs a skilled opponent who often takes part in large tourneys as 1k sons.

    He was running a demon prince, infernal master, 5 rubrics, 10 cultists, 10 scarabs and a relic contemptor.

    He went first and killed around 40 guards, moved rubrics up one flank and cultists up the other, dp rushed forward but got stuck in the last couple guards, not able to consolidate towards a tank. While scarabs and contemptor stayed in cover. He was clearly expecting me to focus on scarabs as I called them out with old grudges.

    In return guards ran around with what little was left to deny his scoring on the flanks behind Los from scarabs and dread. Manticore killed rubrics, demolisher didn't do much as his invuls were hot, however Eisenhorn's magic and character mellee killed a demon prince.

    Demon prince resurrected and killed Eisenhorn and Straken, also, thanks to -1 damage, remained standing with 1 wound after the valor's edge attacks. He finished off all but 6 guards behind blos and occupied the central objective.

    Company commander fell back towards the cultists that were hiding behind blos, demolisher finished the dp off and rolled towards scarabs together with a lonely Eisenhorn-less demonhost. Manticore decided to avenge cadia and blew the cultists off the objective. Leman Russ and demonhost charged scarabs and dread tying them up for a turn.

    Next turn he finished the demonhost and tank off but couldn't do much else other than move his infernal master, that had been buffing scarabs and casting stuff all game, inside a ruin close to an objective.

    Guards moved behind blos with what little was left and scored. Manticore killed an infernal master.

    The game ended with ig scratching off a minor 12-8 victory. Even after such a rough start.

    The rest of the games:
    Chaos knights - 16-4 ig victory, once again, focused on small knights and outscored with a couple guards left.
    Dark angels - 20-0 ig victory, leman Russ managed to survive vs plasma and than Marines just got outscored and outgunned.



    I think you have a Tank Ace/Warlord Trait too much in your list. If I am not mistaken, you can only have two. You have full payload, old grudges and Master Mechanic

       
    Made in us
    Heroic Senior Officer





    Western Kentucky

    Yeah Im not aware of a way to run 3. One uses your warlord trait slit, another uses a strat. The best you can really do is two tank aces and a stormtrooper commander with a WLT in my experience.

    Anyone given the new cadian stuff a shot? Im going to give it a shot after I get done with a local tourney this weekend. Might be something there. If nothing else having a hammer of sunderance again alongside two full payload manticores will be nice. Im thinking that, plus some conscripts, demolishers, a commander or two, stormtroopers, and maybe bullgryn could work.

    The platoon commander with the new strat battlefield promotion has some cool potential too with clever play. Lets you take something likely to draw fire as your warlord, then when it dies reflexively choose a wlt that could be very useful mid game, like old grudges. For a 25pt model that can hold a relic like the RoLC, thats not too shabby. I hate offering up so many assassination points but I guess at least here you get some bonus from characters dying.

    This message was edited 1 time. Last update was at 2021/10/20 17:01:57


    'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

    "Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
       
    Made in ru
    !!Goffik Rocker!!






    Oh, I think I missed that the amount of aces and traits is limited and is somehow interlinked. New books usually don't have such issues.
       
    Made in us
    Owns Whole Set of Skullz Techpriests






    Gathering the Informations.

    Not really Tactics related but the New Zealand page for Steel Legion squads(which are listed as preorders!) says this:
    Important Note: In a similar fashion as our Made to Order program, if you order this box during the two-week Last Chance to Buy period – ending at 08:00AM (GMT) on the 8th of November, 2021 – we'll guarantee there are enough to fulfil all orders. This kit has a shipping delay of 35 days.
       
    Made in us
    Heroic Senior Officer





    Western Kentucky

    Sounds like theyre getting a run like the vostroyans got

    'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

    "Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
       
    Made in us
    Storm Trooper with Maglight





    France, region of Paris

    Yeah, a "last chance to buy" for the steel legion. This is sad to see such a characterful regiment go away, but at least they give the owners of said regiment a chance to complete their platoons.
    Steel Legion became recently a more efficient way to fullfill infantry ranks (money wise) compare to Cadians, due to the raised price of "new" cadian kit. This felt weird.

    longtime Astra Militarum neckbeard  
       
    Made in us
    Decrepit Dakkanaut







    I actually JUST finished a huge Armageddon project.

    Glad I got it done in time damn
       
    Made in us
    Storm Trooper with Maglight






    New Hampshire

    Correct me if I'm wrong, but I can not give Pask the new relic Gatekeeper. pg 138 states "Named characters such as Creed already have one or more artifacts, and cannot be given any of the following relics." I don't know the wording from the new supplement but I'm assuming there is nothing to override this and allow Pask to take it.

    With this, would a regular Tank commander with Gaterkeeper be more useful then Pask with any other cannon?


    *edit* Would it be an option to take an extra relic in Kurov's Aquila as Cadian's will be rather CP hungry?

    This message was edited 2 times. Last update was at 2021/10/25 19:09:17


    "Elysians: For when you absolutely, positively, must have 100% casualties" 
       
    Made in us
    Heroic Senior Officer





    Western Kentucky

     Salted Diamond wrote:
    Correct me if I'm wrong, but I can not give Pask the new relic Gatekeeper. pg 138 states "Named characters such as Creed already have one or more artifacts, and cannot be given any of the following relics." I don't know the wording from the new supplement but I'm assuming there is nothing to override this and allow Pask to take it.

    With this, would a regular Tank commander with Gaterkeeper be more useful then Pask with any other cannon?


    *edit* Would it be an option to take an extra relic in Kurov's Aquila as Cadian's will be rather CP hungry?

    Yeah characters can never take relics. I would think a standard tank commander with the relic cannon is better than Pask. Ive not used this new one, but the hammer of sunderance, the old one, was amazing and an auto take for IG. This thing plus two full payload manticores will ruin a lot of lists day.

    As for Kurov's aquilla, its all down to if ypour opponent uses strats. If youre only taking one extra relic itll probably pay for itself, but if its your third relic, aka 2 cp, I wouldnt bother. Given the amount of order boosting and offensive relics we have now, I would prioritize relic of lost Cadia and maybe the new one that lowers the cost of certain strats the first time you use them over Kurov personally.

    'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

    "Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
       
    Made in us
    Storm Trooper with Maglight






    New Hampshire

     MrMoustaffa wrote:
     Salted Diamond wrote:



    *edit* Would it be an option to take an extra relic in Kurov's Aquila as Cadian's will be rather CP hungry?


    As for Kurov's aquilla, its all down to if ypour opponent uses strats. If youre only taking one extra relic itll probably pay for itself, but if its your third relic, aka 2 cp, I wouldnt bother. Given the amount of order boosting and offensive relics we have now, I would prioritize relic of lost Cadia and maybe the new one that lowers the cost of certain strats the first time you use them over Kurov personally.

    The games seems to be more about strats nowadays so on paper is looks like a good option as it's everytime not once per turn or anything. So a 33% chance for a CP everytime your opponent uses a strat seems like it might be worth it.

    "Elysians: For when you absolutely, positively, must have 100% casualties" 
       
    Made in de
    Drop Trooper with Demo Charge




    Currently trying to write a list with the new supplement. Right now its somethink like this

    Spoiler:


    ++ Battalion Detachment 0CP (Imperium - Astra Militarum) [81 PL, 9CP, 1,500pts] ++

    + Configuration +

    Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

    Detachment Command Cost

    Regimental Doctrine: Regiment: Cadian

    + Stratagems +

    Imperial Commander's Armoury [-3CP]: 2 additional Heirloom of Conquest

    + HQ +

    Company Commander [2 PL, 35pts]: Frag grenades, Laspistol, Relic (Cadia): Relic of Lost Cadia, Warlord:Gifted Commander

    Knight Commander Pask [14 PL, 300pts]: Display Tank Orders, Hunter-Killer Missile, Lascannon, Track guards, Turret-mounted Punisher Gatling Cannon
    . 2 Multi-meltas: 2x Multi-melta

    Tank Commander [12 PL, 200pts]: Battle Cannon / gatekeeper, Lascannon, Stat Damage (Leman Russ Commander)

    + Troops +

    Infantry Squad [3 PL, 55pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 55pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 55pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 55pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 55pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    + Elites +

    Astropath [2 PL, 35pts]: Psychic Barrier, Telepathica Stave

    Bullgryns [10 PL, 210pts]
    . Bullgryn: Bullgryn Maul, Frag Bombs, Slabshield
    . Bullgryn: Bullgryn Maul, Frag Bombs, Slabshield
    . Bullgryn: Bullgryn Maul, Frag Bombs, Slabshield
    . Bullgryn: Brute Shield, Bullgryn Maul, Frag Bombs
    . Bullgryn: Brute Shield, Bullgryn Maul, Frag Bombs
    . Bullgryn Bone 'ead: Bullgryn Maul, Frag Bombs, Slabshield

    Ministorum Priest [2 PL, 40pts]: Frag & Krak grenades, Laspistol

    Platoon Commander [2 PL, 25pts]: Chainsword, Frag grenades, Laspistol, Relic: Kurov's Aquila

    Platoon Commander [2 PL, 25pts]: Chainsword, Frag grenades, Laspistol

    + Heavy Support +

    Basilisks [14 PL, 255pts]
    . Basilisk: Earthshaker Cannon, Full Payload, Heavy Flamer, Hunter-Killer Missile, Stat Damage (HS)
    . Basilisk: Earthshaker Cannon, Heavy Flamer, Stat Damage (HS)

    Heavy Weapons Squad [3 PL, 50pts]
    . Heavy Weapon Team: Lasgun, Mortar
    . Heavy Weapon Team: Lasgun, Mortar
    . Heavy Weapon Team: Lasgun, Mortar

    Heavy Weapons Squad [3 PL, 50pts]
    . Heavy Weapon Team: Lasgun, Mortar
    . Heavy Weapon Team: Lasgun, Mortar
    . Heavy Weapon Team: Lasgun, Mortar

    ++ Patrol Detachment -2CP (Imperium - Astra Militarum) [30 PL, -2CP, 500pts] ++

    + Configuration +

    Detachment Command Cost [-2CP]

    Regimental Doctrine: Gunnery Experts, Spotter Details

    + HQ +

    Tank Commander [12 PL, 205pts]: Lascannon, Stat Damage (Leman Russ Commander), Track guards, Turret-mounted Demolisher Siege Cannon

    Tank Commander [12 PL, 205pts]: Lascannon, Stat Damage (Leman Russ Commander), Track guards, Turret-mounted Demolisher Siege Cannon

    + Troops +

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol

    ++ Total: [111 PL, 7CP, 2,000pts] ++


    What do you think? Do you think Rolc is worth the extra CPs? Also with gifted commander instead of another full payload basilisk (I dont own manticores).

       
    Made in us
    Dakka Veteran





    Bago wrote:
    Currently trying to write a list with the new supplement. Right now its somethink like this

    Spoiler:


    ++ Battalion Detachment 0CP (Imperium - Astra Militarum) [81 PL, 9CP, 1,500pts] ++

    + Configuration +

    Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

    Detachment Command Cost

    Regimental Doctrine: Regiment: Cadian

    + Stratagems +

    Imperial Commander's Armoury [-3CP]: 2 additional Heirloom of Conquest

    + HQ +

    Company Commander [2 PL, 35pts]: Frag grenades, Laspistol, Relic (Cadia): Relic of Lost Cadia, Warlord:Gifted Commander

    Knight Commander Pask [14 PL, 300pts]: Display Tank Orders, Hunter-Killer Missile, Lascannon, Track guards, Turret-mounted Punisher Gatling Cannon
    . 2 Multi-meltas: 2x Multi-melta

    Tank Commander [12 PL, 200pts]: Battle Cannon / gatekeeper, Lascannon, Stat Damage (Leman Russ Commander)

    + Troops +

    Infantry Squad [3 PL, 55pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 55pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 55pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 55pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    Infantry Squad [3 PL, 55pts]
    . 9x Guardsman: 9x Lasgun
    . Sergeant: Chainsword, Laspistol

    + Elites +

    Astropath [2 PL, 35pts]: Psychic Barrier, Telepathica Stave

    Bullgryns [10 PL, 210pts]
    . Bullgryn: Bullgryn Maul, Frag Bombs, Slabshield
    . Bullgryn: Bullgryn Maul, Frag Bombs, Slabshield
    . Bullgryn: Bullgryn Maul, Frag Bombs, Slabshield
    . Bullgryn: Brute Shield, Bullgryn Maul, Frag Bombs
    . Bullgryn: Brute Shield, Bullgryn Maul, Frag Bombs
    . Bullgryn Bone 'ead: Bullgryn Maul, Frag Bombs, Slabshield

    Ministorum Priest [2 PL, 40pts]: Frag & Krak grenades, Laspistol

    Platoon Commander [2 PL, 25pts]: Chainsword, Frag grenades, Laspistol, Relic: Kurov's Aquila

    Platoon Commander [2 PL, 25pts]: Chainsword, Frag grenades, Laspistol

    + Heavy Support +

    Basilisks [14 PL, 255pts]
    . Basilisk: Earthshaker Cannon, Full Payload, Heavy Flamer, Hunter-Killer Missile, Stat Damage (HS)
    . Basilisk: Earthshaker Cannon, Heavy Flamer, Stat Damage (HS)

    Heavy Weapons Squad [3 PL, 50pts]
    . Heavy Weapon Team: Lasgun, Mortar
    . Heavy Weapon Team: Lasgun, Mortar
    . Heavy Weapon Team: Lasgun, Mortar

    Heavy Weapons Squad [3 PL, 50pts]
    . Heavy Weapon Team: Lasgun, Mortar
    . Heavy Weapon Team: Lasgun, Mortar
    . Heavy Weapon Team: Lasgun, Mortar

    ++ Patrol Detachment -2CP (Imperium - Astra Militarum) [30 PL, -2CP, 500pts] ++

    + Configuration +

    Detachment Command Cost [-2CP]

    Regimental Doctrine: Gunnery Experts, Spotter Details

    + HQ +

    Tank Commander [12 PL, 205pts]: Lascannon, Stat Damage (Leman Russ Commander), Track guards, Turret-mounted Demolisher Siege Cannon

    Tank Commander [12 PL, 205pts]: Lascannon, Stat Damage (Leman Russ Commander), Track guards, Turret-mounted Demolisher Siege Cannon

    + Troops +

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol

    Militarum Tempestus Scions [3 PL, 45pts]
    . 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
    . Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol

    ++ Total: [111 PL, 7CP, 2,000pts] ++


    What do you think? Do you think Rolc is worth the extra CPs? Also with gifted commander instead of another full payload basilisk (I dont own manticores).


    Been in your boat before in terms of not owning manticores. I'd recommend tracking one down on eBay, as they're very, very worth it, but try to not spend more than what you'd spend going through GW.

    Without that fire-twice vigilus stratagem, I'm no longer a fan of the Basalisk. Even a standard Leman Russ tends to do better imo.
       
    Made in fi
    5th God of Chaos (O'rly?)





     Salted Diamond wrote:
     MrMoustaffa wrote:
     Salted Diamond wrote:



    *edit* Would it be an option to take an extra relic in Kurov's Aquila as Cadian's will be rather CP hungry?


    As for Kurov's aquilla, its all down to if ypour opponent uses strats. If youre only taking one extra relic itll probably pay for itself, but if its your third relic, aka 2 cp, I wouldnt bother. Given the amount of order boosting and offensive relics we have now, I would prioritize relic of lost Cadia and maybe the new one that lowers the cost of certain strats the first time you use them over Kurov personally.

    The games seems to be more about strats nowadays so on paper is looks like a good option as it's everytime not once per turn or anything. So a 33% chance for a CP everytime your opponent uses a strat seems like it might be worth it.


    Well it's still 1 per battleround but yea basically fairly easy 3-4 cp per game with 5 not unreasonable

    2021 painted/bought: 857/1043 
       
    Made in us
    Regular Dakkanaut





    Salt Lake City

    New update GW just released:

    Leman Russ tanks have a 2+ save

    Tank commander orders can effect ANY vehicle

    Officer orders are now a 6" bubble that effects all eligible units


    I think it's fine to dust off the malcadors and heavy weapons teams!

     
       
    Made in us
    Storm Trooper with Maglight





    France, region of Paris

    To correct : Voice of command ability now gives the regular orders the ability to spread over the initially ordered unit, to one or many other units than the first one, following a 6" range from the first ordered unit, not the officier himself. However this does not spreads further because this mechanic needs "voice of command" to trigger. This if really good for infantry based lists, because you can now have much wider impact for your orders on tight formations.

    2+ save LRBT is what I'm been waiting for, since I tested 8th. And I'm not alone, from what could be seen on this forum (there was a thread about how to make the Leman Russ better). Leman Russes have always felt so much fragile to small arms fire / medium firepower, since the edition reboot, it felt so very wrong. This is a very welcomed change. It is by no means overpowered. LRBT 's will still be almost as vulnerable to dedicated anti-tank firepower as before. This will not make them weather laser and melta shots with ease. A 5+ or 6+ save in these cases is not something on which you can rely upon. A goodsave against ubiquitous AP-1 / AP-2 medium firepower is massive.

    What saddens me a bit is that it is not given to Baneblade chassis, which is still a bad joke.

    This message was edited 1 time. Last update was at 2021/11/09 19:04:20


    longtime Astra Militarum neckbeard  
       
    Made in de
    Pyromaniac Hellhound Pilot






    The Tank commander one should definitly Open up some funny options.

    Do I understand right, that a Tallarn Cyclops charge can disembark 3" from a transport, move its normal 10", move another 6" from the tank order and then detonate?

    Also Scout Sentinels (and Powerlifters if you use Legends) can scout move their 9", another 6" from the Tallarn order, 9" from their normal move, advance d6" and then charge 2d6" with "Crush them" for a hilarious 24+3d6" range?

    This message was edited 1 time. Last update was at 2021/11/09 19:03:02


    ~5750 build and painted 
       
    Made in us
    Dakka Veteran





    The Orders buff will shave some points in a list. It also makes Tempestor Primes in particular more efficient.

    Question: say I have a Company Commander in range of two Infantry Squads, each also within 6" of each other. I order FRFSRF on the first one; the second can get it as well. Can I also order Take Aim on the second one to get the rerolls of 1? Can that also carry back over to the first?

    This message was edited 1 time. Last update was at 2021/11/10 01:50:24


     
       
    Made in nz
    Guardsman with Flashlight



    New Zealand

    My reading is that the order buff does not override the rule that states a unit may only be affected by one order at a time, unless you combo them with the Laurels (and technically even the Laurels also do not since they allow an additional order to be issued to the unit, but do not explicitly state the unit can be affected twice...but I digress). That combo would allow a second order to the affected unit, but whether any additional units could be affected twice would be above my paygrade.
    The new order rule excludes passing the Order on to Officer models, but doesn't stop us doing it the other way round - so you could Order a Platoon Commander and have it radiate out to several squads around him or her.
    I also seems to work perfectly well through a vox network, so an isolated group of units (perhaps arriving from reserve from a table edge) could all benefit from one unit carrying a vox, instead of having to bring an officer with them.

    {edited once for derp}

    This message was edited 1 time. Last update was at 2021/11/10 02:51:35


     
       
     
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