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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Soon...



Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




Stealth change:
Immortality at rank 20 (for non-named characters) comes for free.

Watched some of the let's plays that are going up (for IE, chaos champions are next week). Seems decent, but haven't really looked for problems.

----
Immortal Empires End Game (spoilers) This is big change from WH1 and Mortal Empires.
Basics:
Spoiler:

So, the end game event obviously can't be the same chaos invasion, because the chaos factions all start on the map. (though... well, see the next bit)

End game has options, and sliders.
First is a difficulty slider. Starts at 100 (%). Can be scaled up or down, I think to 50% or 200%)
Second is a warning timer. Defaults to 10 turns but can be adjusted.

Two things can trigger the end game event- either the turn timer (100-150 turns is default, and there is a small range down and a huge range up) or triggering on long victory. If you uncheck both boxes, an end game scenario does _not_ happen. There is also another checkmark that disables it as well)


Details:
Spoiler:
there are five scenarios to choose from. You can uncheck any, and it picks one at random from the ones checked
Scenarios are:
The Black Pyramid
A Grudge too Far
Da Biggest Waaagh!
The Wild Hunt
Vampiric Ascension

Now, I don't know the details, obviously these are race associated, so why a chaos invasion (without the LLs, but with lords like Sarthoriel or whatever) isn't an option is a bit weird.

This message was edited 3 times. Last update was at 2022/08/12 18:27:31


Efficiency is the highest virtue. 
   
Made in ca
Phanobi






Canada,Prince Edward Island




The map is absolutely huge and looks beautiful. Grand Cathay in particular is stunning, nice to see the whole country fleshed out.

Not sure who I will play as first, perhaps Grombrindal for a fresh new dwarf start position.

   
Made in gb
Mighty Vampire Count






UK

The End Times events spawn either about 10 full stacks in one location (Tomb Kings) or about 5 full stacks for each sub faction of a race - Dwarfs, Orcs and Vampires - which can as you can imagine hugely change the balance of power - note that the factions seem to retain all their normal stacks, settlements and mecanics etc as well and the new super win condition is destroy all these factions.

You can make it happen from turn 10 onwards if you like (but still random which turn it wll happen)

Lots of good stuff tbh

Now just waiting for Neferata, Chaos Dwarfs and Amazons

This message was edited 1 time. Last update was at 2022/08/12 21:28:47


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in au
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Versteckt in den Schatten deines Geistes.

Be'lakor can use the new upgrade system to turn regular Daemons into their Exalted version.

I think that's fantastic!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Mighty Vampire Count






UK

The upgrade system was cool in Troy - nice to see it and other elements here

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Terrifying Doombull




Here's an interaction I didn't expect

https://www.youtube.com/watch?v=_RECDsxOxz8
About 17:15 in the video.
Cathayan caravans can pick up plagues as they travel through Festus' or other Nurgle territory (and presumably skaven as well, but the odds of that are low). And carry them to regions they enter afterwards. Its interesting since they're on the map, but don't move quite like other units. Annoying to have happen, but its a deeper interaction than I expected.

Couple other things of note when watching this series:
1- the defensive dilemmas where you can send a force to defend a friendly Imperial town... really suck at the moment. It doesn't take into account TW3 reinforcement timer. So you get to sit and watch the AI defenders get butchered, then move your token force on the map and lose. Though oddly, it gives the player control over building towers and defenses. Autoresolve largely wins, though.

2- Defensive AI is still really terrible, to the point of maybe being worse. Every siege battle involves the defenders instantly abandoning the walls (and thus defensive fire from the permanent towers), and milling about taking fire from mortars and whatnot.

Siege Ai can also be terrible, with the Ai just parking units in front of towers and waiting rather than assaulting gates. Its pretty bad.

This message was edited 2 times. Last update was at 2022/08/13 22:06:56


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Also 99% of battles are minor settlement battles, and it's as tedious as all feth.

Legend's Settra campaign has 3 field battles in 6 hours (the one you start with, and then 2 in a row at the 6 hour mark). He would watch his stream viewership decline sharply whenever he went into yet another minor settlement battle, then come back up after it was over, and shoot straight up for the two field battles.

Worse, playing on the highest difficulty, the AI is super timid, running away at the slightest sign of the player's armies, and never making any moves to attack except if it's a Tier 1 settlement with the player's army 3-5 turns away.

He's playing a "This Is Total War" campaign, which is a self-imposed requirement that he declares war on everyone he meets, no matter what, and he's had several turns in a row of hitting end turn and not having the AI - Legendary Difficulty, mind you - do anything and just hide in their cities and not expand.

Seems CA took the anti-player bias and flipped it totally on its head.


This message was edited 1 time. Last update was at 2022/08/14 03:55:30


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Decrepit Dakkanaut




UK

The problem with letting the AI assess relative strengths is that many times the player only goes after an AI army when the player has superiority over that army. You are very unlikely to go chasing an army that's stronger than your own. So the best thing to do when you've a weaker army is to retreat and hide behind walls.

It's rather like how the Medieval 2 AI would very often initiate a siege and then decide to retreat from its siege equipment and draw up lines behind. Because bringing you out from behind the walls to attack them was a superior tactic to attacking your walls.


Heck I recall a good few games where you'd play chase all over the battlemap because the AI would retreat and retreat its formations to a corner and such. Very valid tactic to cut down on your potential to flank them; but very frustrating as a player.


This is part of the issue of building an AI. You want it to be smart, but at the same time you want it to engage with the player and play the game. In a siege you want it to attack the walls, maybe pull back and force you out once in a blue moon. In a pitched battle you want it to either hold lines or charge and you don't want it to always do one or the other (though I'd argue charging is often favoured).



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Made in au
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 H.B.M.C. wrote:
Also 99% of battles are minor settlement battles, and it's as tedious as all feth.

Legend's Settra campaign has 3 field battles in 6 hours (the one you start with, and then 2 in a row at the 6 hour mark). He would watch his stream viewership decline sharply whenever he went into yet another minor settlement battle, then come back up after it was over, and shoot straight up for the two field battles.


Yeah, I started watching one of Dame Offensive's streams and it very quickly reminded me why I stopped playing TWW3 to begin with, those damned minor settlement battles on narrow streets.

It's a shame because the maps look nice, they're just don't look like fun to play on.

This game really needs modded maps, was that ever a thing in previous total war games? I'm not big on modding, but I dunno how many more minor settlement battles I can endure before I want to give up on TWW3 again. It just takes everything that was fun about Total War's battle system and throws it out the window in favour of blobby clusterfecks down narrow paths with a tedious capture the flag mechanic and a tower defence game thrown on top.

This message was edited 2 times. Last update was at 2022/08/14 08:33:17


 
   
Made in gb
Mighty Vampire Count






UK

Legend has a very specific play style as well and maximises every element, watching say Zerkovich who is pretty careless of most campaign mechanics he often will try and bait the enemy out of sieges to get field battles by not attacking with great armies or waiting a few turns.

However yeah Survival/Settlement battles/Siege are my least favourite element of TW3 - not just the time it takes but also the tower building during the battle, just have a set allowance at the start of a battle that you have to build defences.

Also attrition from turn 1 is too good. TW1 and2 takes too long but IIRC legend suggested that Tier 2 and 3 defences should add to this - a turn or two would make sense.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Terrifying Doombull




Watching Turin's Volkmar campaign.
https://www.youtube.com/watch?v=9CuRoeSduR8

While his campaign mechanics are new (get books, get bonuses for each book and other bonuses for sealing each book, which may be automatic, so you're just getting bonuses on bonuses). his quests are still the same (back up in the Empire). And he gets sidequests from empire provinces to fight their enemies (all the way back home). Its still a mess.

Though his new buffs make free company ridiculously good (in addition to flagellants)

This message was edited 1 time. Last update was at 2022/08/14 18:35:08


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Voss wrote:
While his campaign mechanics are new (get books, get bonuses for each book and other bonuses for sealing each book, which may be automatic, so you're just getting bonuses on bonuses). his quests are still the same (back up in the Empire). And he gets sidequests from empire provinces to fight their enemies (all the way back home). Its still a mess.
I really thought they'd fix that...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
Voss wrote:
While his campaign mechanics are new (get books, get bonuses for each book and other bonuses for sealing each book, which may be automatic, so you're just getting bonuses on bonuses). his quests are still the same (back up in the Empire). And he gets sidequests from empire provinces to fight their enemies (all the way back home). Its still a mess.
I really thought they'd fix that...


That's alright. I'm watching Janet on Occasion's Karl Franz lets play, and he's had an old (pre-rework) confederation event, had a duplicate Middenland Runefang turn up (after restoring then confederating Boris) and just got a side-quest telling him to create an alliance with Ostland (which is literally impossible since the Empire rework).

There's apparently a lot of little things to fix during the Beta (though new quest battles don't qualify for little things). Heck they're apparently skimping on new quest battles. Belakor gets the Sword of Shadows at level 7. No quest, no real announcement, it just turns up. Hopefully the paid DLC lords will get a bit more love.

This message was edited 3 times. Last update was at 2022/08/15 00:00:20


Efficiency is the highest virtue. 
   
Made in au
Grizzled Space Wolves Great Wolf





Voss wrote:
 H.B.M.C. wrote:
Voss wrote:
While his campaign mechanics are new (get books, get bonuses for each book and other bonuses for sealing each book, which may be automatic, so you're just getting bonuses on bonuses). his quests are still the same (back up in the Empire). And he gets sidequests from empire provinces to fight their enemies (all the way back home). Its still a mess.
I really thought they'd fix that...


That's alright. I'm watching Janet on Occasion's Karl Franz lets play, and he's had an old (pre-rework) confederation event, had a duplicate Middenland Runefang turn up (after restoring then confederating Boris) and just got a side-quest telling him to create an alliance with Ostland (which is literally impossible since the Empire rework).

There's apparently a lot of little things to fix during the Beta (though new quest battles don't qualify for little things). Heck they're apparently skimping on new quest battles. Belakor gets the Sword of Shadows at level 7. No quest, no real announcement, it just turns up. Hopefully the paid DLC lords will get a bit more love.


There's also another week before release and the streamers probably have a build that's a few weeks old, so some of this stuff miiiiiight be fixed by the time it releases to the general public (but I'm going to guess not, given most of the issues with the first TWW3 build were present in the streamers pre-release copies and didn't get fixed).
   
Made in us
Terrifying Doombull




I'm sure they won't, given that they're old issues dating back to the Empire rework introduced in the Hunter and the Beast.

Some things might, but legacy bugs from TW2 mechanics don't seem high on their list of issues.
The Empire's settlement defense missions are much worse, because the reinforcement change for TW3 has the player sitting there helpless while watching the AI crap itself for two solid minutes.

This message was edited 2 times. Last update was at 2022/08/15 01:44:43


Efficiency is the highest virtue. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Overread wrote:
It's rather like how the Medieval 2 AI would very often initiate a siege and then decide to retreat from its siege equipment and draw up lines behind. Because bringing you out from behind the walls to attack them was a superior tactic to attacking your walls.

Heck I recall a good few games where you'd play chase all over the battlemap because the AI would retreat and retreat its formations to a corner and such. Very valid tactic to cut down on your potential to flank them; but very frustrating as a player.


Yeah, that was always annoying.

But they could easily fix that by giving the defending player the option to just end the battle. If the attacking force is refusing to assault the walls, the defender has no obligation to sally out. It would be better than forcing the player to just afk for 20 minutes while the timer counts down.

If the AI is the attacker it should be forced to take aggressive action, likewise if it is the defender it should be more likely(but not forced) to take defensive action.

It's too easy to bait the AI because it acts on it's perceived force disparity. I can attack an AI army that is technically superior, take a good defensive position, and then the AI falls into the trap of attacking my army that will annihilate it due to better positioning. It is fun, but it's also kinda not at the same time.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
Voss wrote:
While his campaign mechanics are new (get books, get bonuses for each book and other bonuses for sealing each book, which may be automatic, so you're just getting bonuses on bonuses). his quests are still the same (back up in the Empire). And he gets sidequests from empire provinces to fight their enemies (all the way back home). Its still a mess.
I really thought they'd fix that...


Coming back to this, apparently what they have done (globally, for everyone) is strip out _all_ the intermediate steps to quest battles. No amassing wealth, sending a character to <region>, sack/raze X cities, defeat Y armies of <faction>, or any of that. At the required level, the quest pops and you can ignore it for as long as you like, travel there or teleport. Simple, done. A lot of the flavor is also gone, but apparently there were lingering bugs from various quest-chains from games 1 & 2, so they purged it with fire.

---
Random other stuff.

Dark elves got a slave rework, and can spend them per region like Slaanesh can spend cultists. They also have a global cap (based on empire size and buildings), and don't passively generate income (except for a couple faction traits and buildings). Ports burn through them like firewood, as do some other buildings, so the usage of slaves is a passive push towards aggression.

Vampire bloodline traits got reworked somewhat. Necrach tree (research, winds of magic cap increase and upkeep reduction) and Von Carsteins first trait (+10% casualty replenishment) are obvious choices for everyone. Raise dead is different in how units accumulate in the pool, but more transparent. Works much like the new Warriors of Chaos recruitment pool, seems much harder to get top end units just lying about.
Ghorst is wildly different. Still wants to run zombie hordes (no one else really does), and gives a lot of buffs. And huge bonuses to healing caps (+500%) for zombies.

Archaon and Kholek get absurd bonuses for vassals. (and remember, dark fortresses are tied to specific norscan tribes, and vassalize the faction if you occupy them. Some seem to overlap, but you can have a cloud of vassals)
Archaon- Per vassal, Archaon gets +10% research rate, +10 diplomatic relations with other chaos factions, and +25 souls per turn (which makes it real easy to slot and upkeep gifts), and he also gets a single extra gift slot to spend souls on. He can start to really fly through the tech tree. (Which is quite different now, and mandatory for a lot of unit upgrades).

Kholek, Per vassal, Kholek himself gets +5% to weapon strength, armor, and unit mass. The sword of khaine is a lot further away, but I don't know that it matters anymore. The passive bonuses make him even more outrageous and unstoppable.

Sigvald doesn't get vassalization bonuses but gets the slaanesh seductive influence trait (so can forcibly vassalize with enough corruption) and can seduce units as well.

This message was edited 1 time. Last update was at 2022/08/15 18:14:32


Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut




UK

It might also be that with the scale of the game and the sheer number of factions, its much easier to work quests in as one time events rather than chains of events; when its too easy to end up with a chain that you can't complete or a chain that you are in the wrong area for and so never complete; because all the other factions drew you in different directions responding to attacks and such.

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Made in au
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I haven't looked super closely at it, but it seemed like Vampire Counts got nerfed. The bloodlines seem less impactful, and taking away the skellie spam (not that I particularly enjoyed skellie spam). Unless they're doing something else to beef them up to compensate?

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Less skellie spam is good for nothing else than ensuring the AI won't have a million massive doomstacks on turn 10. Not that they are hard to kill, just annoying.

I have to say I have never been a fan of the "teleport to the mission battlefield" mechanic. It's just not immersive IMO. Prerequisites or not. I mean, walking across the whole map wouldn't be better, but it just seems like a lazy cop out for them realizing "Oh dang, we can't have players walking their main army across the whole map multiple times a game!"

They should have just made the missions a little closer to their starting locations.

It's just lazy. I don't know what the solution would be, but it's just weird and I have never liked it.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Grizzled Space Wolves Great Wolf





 Grey Templar wrote:
Less skellie spam is good for nothing else than ensuring the AI won't have a million massive doomstacks on turn 10. Not that they are hard to kill, just annoying.


I dunno if it'll affect the AI, the AI doomstacks regardless of mechanics that affect the player.

It's more that they're nerfed from the player's perspective when they are playing as VC.

Legend of Total War made a good point in one of his streams, when it comes to campaign it's less important to have balance and more important that players can play the way that they find fun. So taking away something (for example skellie spam, though I think he was talking in terms of something else) is a net loss unless it's replaced by other mechanics that are also fun.

I never really exploited skellie spam, so I don't hugely care about that, but given they've also nerfed the bloodlines I think the faction is just going to get weaker unless they're doing something to compensate. VC are already a weak faction when it comes to sieges, and I feel like they're going to be weak in the tower defence game.

I have to say I have never been a fan of the "teleport to the mission battlefield" mechanic. It's just not immersive IMO. Prerequisites or not. I mean, walking across the whole map wouldn't be better, but it just seems like a lazy cop out for them realizing "Oh dang, we can't have players walking their main army across the whole map multiple times a game!"

They should have just made the missions a little closer to their starting locations.

It's just lazy. I don't know what the solution would be, but it's just weird and I have never liked it.
It's a tough one, I agree it's a bit silly, but at the same time you don't really want the quest battles forcing the player to play a certain way (e.g. I have to expand in a certain direction and make sure my army is at full strength by turn X because at level Y I'll get the quest battle in Z location).

This message was edited 2 times. Last update was at 2022/08/16 05:20:24


 
   
Made in gb
Mighty Vampire Count






UK

AllSeeingSkink wrote:
I haven't looked super closely at it, but it seemed like Vampire Counts got nerfed. The bloodlines seem less impactful, and taking away the skellie spam (not that I particularly enjoyed skellie spam). Unless they're doing something else to beef them up to compensate?



I can only hope that its in preperation for the Bloodline lords

This message was edited 1 time. Last update was at 2022/08/16 07:10:52


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Terrifying Doombull




AllSeeingSkink wrote:
I haven't looked super closely at it, but it seemed like Vampire Counts got nerfed. The bloodlines seem less impactful, and taking away the skellie spam (not that I particularly enjoyed skellie spam). Unless they're doing something else to beef them up to compensate?


Lamia seems worse, Dragon is situational (I don't care enough about vampire cav, nor training for vampire units), but the VC bloodline has a great first one (+10 replenishment) and a good control bonus. Necrarch is gold from top to bottom, and Strigoi has its uses (corruption in particular).
Honestly, Necrarch is probably too good, with a huge research bonus, more magic during combat and general upkeep reduction.

---

Chaos champion let's plays are starting.
https://www.youtube.com/watch?v=azAUihiIFt8
Azazel, but also:

Blood pack options with...
checkbox for dismemberment
sliders! for blood particle scale and blood stain (on units) scale.

This message was edited 1 time. Last update was at 2022/08/16 15:25:55


Efficiency is the highest virtue. 
   
Made in gb
Mysterious Techpriest





Northumberland

Oh damn so they are introducing the vampire bloodlines. Awesome. I used to have a Lahmian army for WFB. Might try that out on release.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
Terrifying Doombull




 Olthannon wrote:
Oh damn so they are introducing the vampire bloodlines. Awesome. I used to have a Lahmian army for WFB. Might try that out on release.


What? Those were added quite a while back in TW2. (I don't want to say two years, but I think... about that long- nope, I'm entirely wrong. End of 2018 alongside Lokhir Fellheart. https://www.pcinvasion.com/warhammer-2-lokhir-fellheart-bloodlines-free-update/).
They just changed some of the bonuses around, in addition to tech tree changes and specific lord changes.

Each bloodline gets 3 levels of bonuses and can get 3 special but 'non-legendary' lords with bloodline specific skills.

This message was edited 2 times. Last update was at 2022/08/16 19:25:32


Efficiency is the highest virtue. 
   
Made in gb
Mighty Vampire Count






UK

 Olthannon wrote:
Oh damn so they are introducing the vampire bloodlines. Awesome. I used to have a Lahmian army for WFB. Might try that out on release.


Vampire Bloodline - well a bit of them have been in for ages but very little - and all tied to the Von Carsteins - I think we have to wait till we get Neferata and her first children

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yeah, from what I've heard they've just nerfed the bloodlines. They've been in the game for a while.

Nice that the Blood Pack has sliders. Good on them.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Mysterious Techpriest





Northumberland

Wow did they really? Y'know I knew they had added Strigori from the times I've seen them as AI but I've just realised just now I don't think I've actually played as the VCs since the first game. I guess with zombie pirates and tomb kings i didn't think much had changed since the first time round to warrant giving them a playthrough. I don't think I've played O&Gs since 1 either.

Well maybe I should try them before TWW3.

This message was edited 1 time. Last update was at 2022/08/17 00:57:16


One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

You probably should. Vampire Counts are a very powerful faction in TWW2.

Most of what made them work has been gutted in TWW3. They're still powerful, but their magical dominance is gone thanks to the new magic system, and they don't get free Skeletons and whatnot.

Of course, Helman Ghorst, probably the most reviled TWW character for being a complete nobody who got a paid DLC slot, can now buff his Zombies to the point of absurdity in TWW3. So there's that!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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